The Rarest Uniques in the Game

Kilari

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Oct 15, 2003
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The Rarest Uniques in the Game

Can someone list, say, the 10 rarest uniques in the game in order of rarity. It'd be cool to see a list like that. Am I guessin' right if I predict that Tyrael's Might is on the top of that list? :scratch:
Well, I'm quite sure that some of the LoD-wizards of these forums know how the list goes. And sorry if the topic's already been discussed (several times). Couldn't find anything about it with the search tool.

Anyway, thanks for your replys.
 
It depends what you mean with "rare". The lowest number of items existing in the realm ? The items with the lowest chance to drop from hell Baal ? The lowest chance to drop from the typical selection of monsters, whatever is meant with that ?

Let's assume you mean the uniques with the lowest chance to drop from hell Baal.

#1 Tyrael'a Might
#2 Death's Web
#3 Mang Song's Lesson
+ Astreon's Iron ward
#5 Darkforce Spawn
#6 Cranium Basher
+ Earth shifter
#8 Death's Fathom
#9 Templar's Might
#10 Steelrend
+ Shadow Dancer
+ Griffon's Eye
+ Crown of Ages

BTW, the unique with the highest chance to drop is - surprise - Venom Ward.
 
Thanks for the answer.
And yes, I meant the items that are least likely to be dropped. Though I didn't take into account that the chance of a specific item to drop depends on the monster who drops it.

So the answer you gave was about what I wanted to know. Although I could have checked that also myself from some item drop calculator. (I don't mean to look down on your answer but I just pointed out my thoughtlessness ;)

I assume that no one has made calculations which would take into account the chances of almost all monster to drop items calculating the average value? If you understand what I mean. ;)
" The lowest chance to drop from the typical selection of monsters " to quote Krischan.
 
The average needs to be weighted somehow to be useful. Either by how often each monster gets killed, or how long it typically takes to kill the monster, etc. Baal is rather more likely to drop Death's Web on a given kill than Pindle, but you can probably kill Pindle quite a few times in the same time as it takes to do a Baal run. But these days people do a lot of Baal runs because of the exp, and they find stuff even when not looking.
Note also that the number of players in the game affects some monsters (eg Baal), but not others (eg Pindle).
Note also that Baal has a deliberately reduced chance of dropping TC87 items in general (and hence unique ones also) so those are artificially raised on a Baal-only list. The least likely unique for Hell Pindle to drop is actually Knell Striker, a TC3. But of course that is not so rare because so many monsters can drop it.

So there's not really an authoritative answer. On gut feel (and this isn't entirely idle speculation as I have spent a fair bit of time researching this stuff) I would say

Tyrael's Might (clearly rarest by a long way)

Death's Web, Mang Song's and Astreon's Iron Ward (about equal, Mang Song's is probably slightly rarer because at qlvl 86 no regular monster can drop it)

Darkforce Spawn
Death's Fathom

Stormlash (Baal has a vaguely reasonable chance to drop this but for everyone else it is extremely unlikely)
Schaefer's Hammer (for about the same reason as 'Lash)

All of the remaining TC87 unique armours go next, with Crown of Ages slightly above the others for the same reason as Mang Song's, it is qlvl 86 so regular creatures can't drop it.

You'll note I left out Cranium Basher/ Earth Shifter from krischan's list. A calculator will tell you that they are very rare, but that is due to them being two uniques of the same base type. Getting a unique Thunder Maul is no rarer than getting any unique TC87 weapon, just with these two you get a 50/50 of either one. Over all it does mean that there are half as many of each as there are say, Windforces or Grandfathers. But, it is a philosophical question as to whether they then deserve to be rated so highly on the rarity list. By a similar token, you could say that half of all Arkaine's Valours are +1 and half are +2 - does that make a +2 Arky twice as rare? Well, yes, and no.
 
Baal is the monster with the highest chance to drop from TC87 (not distinguishing between armor and weapon TCs for the sake of simplicity) in comparison to other TCs IIRC. The more monsters apart from Baal are included into a typical list of killed monsters to consider, the less items of high TCs will actually appear because these monsters drop items from TC 87 with a lower chance or they might not be able to drop these items at all. An exception are items from a very low TC which are actually more rare than many higher TCs. However, the mentioned Knell Striker is #22 on Baal's list, just behind Death Cleaver (and probably behind all TC 87 uniques).

Stormlash (TC 78 IIRC) respectively any non-TC 87 item is probably on your list because it's a very useful item. That makes you (respectively the human brain) create a list with an influence of the "Uniques I miss most when stuff drops" factor. Even though only 1 out of 6 unique scourges is a Stormlash, any single TC87 item is more rare.

There also is a "What doesn't appear on a list is irrelevant" factor, so adding e.g. Meph's drop list to Baal's might lead you to the assumption that Stormlash (the rarest unique from Meph among those which he can drop at all) will be among the top 10, but as all TC81+ items are effectively on Mephs list with a zero drop chance, the opposite is the case - Stormlash might fall behind a few TC81-84 items..

All my numbers come from ATMA V5.04d
 
could sum1 gimme the stats for a death's web? I don't think I've seen it before..... :scratch:

Andy
 
I thought after TC87 items come the TC3 items in rarity from Hell Baal. Well, I haven't ever seen Torch of Iro or Bane Ash (I still don't believe they exist) so those are possibly rarer than some other uniques listed.
 
kris, I'm not sure how you are seeing that Baal has a good chance of dropping TC87.
He drops items through Act 5 (H) Equip B (note the B) whereas Pindle and the other Act 5 SUs, and all monsters in level 85 areas like the Pit and WSK, drop from Act 5 (H) Equip C.
Back in 1.09, this used to mean that Baal couldn't drop from TC90, whereas Pindle etc all could. After they removed TC90 for 1.10 though, they still wanted Equip C to be better than Equip B, so it kept a much better chance of dropping TC87. ATMA lists this correctly as far as I can see. Baal's chance of dropping weap87 is about 1/200, whereas Pindle is about 1/50. And that's even considering it per kill, so Baal is getting a lot more individual drops than Pindle.

As a result, while Baal is still the best source of almost all items in the TC78-84 range (Meph for lower ones), Pindle or the Pit kick his butt on TC87 uniques.

The consequence of this is that I am actually not artificially enhancing the rarity of Stormlash and Schaefers in my list, I am effectively reducing the rarity of the TC87s, because they are more common from other monsters. But Stormlash and Schaefers don't get reduced as much, because Baal is indeed the best source for those, so they appear to move up the list (when really the top of the list is moving down around them).

Those are rare purely because of the 1/5 or 1/6 rarity, which is a much more significant factor than the relative rarities of the TCs. Blizzard went to some trouble to "flatten out" the TC distribution, as a quick perusal of ATMA's listings can illustrate. From Pindle or a Pit boss, the distribution of the rarest TCs goes roughly like this:

TC3 (1/138 kills)
TC78 (1/39)
TC6 (1/33)
TC87 (1/31)
TC81 (1/26.3)
TC84 (1/25.7)
TC51 (1/24)
TC69 (1/22)
etc

As you can see, it is not nearly the simple descending table from 87 down that you might expect. In particular, you'll note TC78 is way high. I suspect they did that on purpose. It makes the numerous highly sought TC78 uniques, including Stormlash, a lot harder to find. As an aside, note also how high TC51 is - the TC with Skullders, War Travs, Oculus, HoZ, Vamp Gaze and many others all packed into it. They don't want us to have those, I swear :)

You can see though how the 1/5 of Schaefer's or the 1/6 of Stormlash is going to make a much bigger difference than the relative rarity of the TC. It makes Azurewrath a lot rarer too, but since AW is only TC75, Meph can drop it easily, and anything Meph can drop easily is always a lot more common because Meph is still everyone's MF biatch. I know Meph can drop TC78 too, but his odds of doing so are tiny compared to lower TCs (for much the same reason Baal is bad for TC87s).

From Baal, just for reference, the rarest TCs are
TC87 (1/133 kills)
TC3 (1/65)
TC78 (1/18)
TC84 (1/17)
TC6 (1/15)
TC81 (1/13)
TC51 (1/11)
TC69 (1/10)
etc.

Suo, TC3s are indeed rare, mostly because people on the realms don't spend much time doing normal diff, it's all "rush plz" and they're straight away up into monsters that don't drop them. From Bliz's perspective, they should be more common because people "should" be going around killing normal Corpsefire/Coldcrow/Blood Raven/Rakanishu more often than any other bosses (they're the first ones you meet after all) - and they all have much better chances of dropping TC3s.
But we tend not to play the way Blizzard thinks we should :lol:
 
Suo said:
I thought after TC87 items come the TC3 items in rarity from Hell Baal. Well, I haven't ever seen Torch of Iro or Bane Ash (I still don't believe they exist) so those are possibly rarer than some other uniques listed.
I've found both Torch of Iro and Bane Ash - but it is that damned Knell Striker that I still have NEVER seen, not even mentioned much anywhere. And I've been playin' awhile.
 
I actually found Bane Ash the very first time I killed NM Meph. He also dropped me a Buriza. I'd only just joined a D2 forum at the time and I posted my finds, all happy about the Cannon and being uninterested in the Short Staff. My n00bness was quickly pointed out to me by the more experienced forumites :)

I have never found another one since, despite nearly completing the 1.09 self-found grail and being a lot of the way to a 1.10 one. I have also never found a Torch of Iro, though I have many Knell Strikers. Sceptres can drop from racks whereas the other two can't, I think that makes quite a difference. I have at least 2 Knells from racks.
 
krischan said:
It depends what you mean with "rare". The lowest number of items existing in the realm ? The items with the lowest chance to drop from hell Baal ? The lowest chance to drop from the typical selection of monsters, whatever is meant with that ?

Let's assume you mean the uniques with the lowest chance to drop from hell Baal.

#1 Tyrael'a Might
#2 Death's Web
#3 Mang Song's Lesson
+ Astreon's Iron ward
#5 Darkforce Spawn
#6 Cranium Basher
+ Earth shifter
#8 Death's Fathom
#9 Templar's Might
#10 Steelrend
+ Shadow Dancer
+ Griffon's Eye
+ Crown of Ages

BTW, the unique with the highest chance to drop is - surprise - Venom Ward.


I thought SOJ was the most common, since every man and his dog has about 20 on each mule ;)

ohhh u mean ligit drops ;)

I hate that damn venom ward, Andy and Meph both drop me a couple each when I go MFing.


Where does Windforce rate? I heard thats pretty rare 2, must be in the top 20
 
Well, both Torch of Iro and Knell Striker do exist.

But I've never seen Bane Ash.

Way to check if they exist - do normal rakanishu runs with your 600%mf char.
 
construct said:
I've found both Torch of Iro and Bane Ash - but it is that damned Knell Striker that I still have NEVER seen, not even mentioned much anywhere. And I've been playin' awhile.


Personally, I found, 1 torch of iro, 2 bane ash and 2 knell striker myself after 4 years of playing. But practically, although such uniques have existed since the release of v1.0 of DII, they are damn too hard to find because:

1. nobody would wander around in normal act1 or 2 to mf with high mf characters
2. low level characters actually playing in normal act 1 or 2 normally do not have enoungh mf% to effectively "find" them
4. Higher difficulty monsters in other acts have a much greater variety of TC to give uniques.
5. Everybody goes to normal act 5 within 1 or 2 hours. :cheesy:
6. These "class-specific" items have lower chance (1/3?) to drop, I think, as compared to "normal" items like short sword.
 
Thrugg said:
I actually found Bane Ash the very first time I killed NM Meph. He also dropped me a Buriza. I'd only just joined a D2 forum at the time and I posted my finds, all happy about the Cannon and being uninterested in the Short Staff. My n00bness was quickly pointed out to me by the more experienced forumites :)

I have never found another one since, despite nearly completing the 1.09 self-found grail and being a lot of the way to a 1.10 one. I have also never found a Torch of Iro, though I have many Knell Strikers. Sceptres can drop from racks whereas the other two can't, I think that makes quite a difference. I have at least 2 Knells from racks.

With respect to the Buriza, the same happened to me when killing nm Meph for solving the quest with my first amazon (the second character I played on bnet and the first one I had a plan for :)). That was quite a matching reward :thumbsup:

Regarding Knell Striker, I found it it 2-3 times so far, just like 2x Gull, 1-2 Torches of Iro and 2-3x Tancred's Hobnails (TC3, but qlvl in the upper 20s IIRC, so there is no place at all where it is not rare).

Regarding your TC considerations in reply to my previous posting, you are absolutely right btw. However, it's still true are that Baal has (one of) the highest chances for dropping TC 87 uniques (I compared him just with Pindle, however). Example: WF, one-player game, 0%MF - Pindle 1 in 50,000, Baal 1 in 40,000.

On the other hand, you can do 10-20 Pindle runs in the same time as a single solo Baal run, so the influence of Baal on a realistic selection of monsters to consider is rather small, I guess.
 
Well, without regards to time spent finding an item? Let's try this on Thrugg and Krischan.

Given the maximum number of monsters that can possibly appear in any one game, I kill each and every one of them once, starting with the zombies, quill rats and fallens in normal Blood Moor and ending in hell Worldstone Chamber. Continuously doing this and going with the odds what would be the last item - by name - to drop? Next to last? The last before that, and so on up to ten?

This rules out +1/2 skills on Arkaine's Valor since that is a variable modification and you would then be able to use that argument for every item (41 different Venom Wards, stop it). As for those very low uniques, I've already found a Torch of Iro this ladder season. Is it that valuable? =] And I used to have tons of Tancred's Hobnails, giving away 2 defense versions. This is on non-ladder, of course, but I had full Tancred's not long after starting season two. A Gull, Buriza and a few others, didn't think they were that hard to find since even elite uniques were infrequently going for remotely high runes.

BTW, if anyone doesn't want those 98/99/100% Venom Wards, let me know. I'd love to upgrade them.
 
I could do that if I had time, it just needs a jumbo spreadsheet and a bit of tedious data entry. Do you have constant MF through this exercise? Constant number of players? Both have an effect. Assume 0% MF and solo play?

I have already worked it out for a full clear of the Pit, taking into account the expected number of uniques, minions, champions and normal monsters and their types. In there, these are actually the top 10:

Tyrael's Might
Stormlash
Mang Song's Lesson
Death's Web
Astreon's Iron Ward
Schaefer's Hammer
The Redeemer
Heaven's Light
Darkforce Spawn
Azurewrath

You'll note the higher-than-expected Mighty Sceptres. They are certainly rare, by virtue of being rods and so getting a 1/3 penalty. And they are two uniques of the same base type, further halving their odds. But people seem to be unhappy with TC63s being ranked so high :) However, if we did the entire game, they would drop, simply because so many more monsters can potentially drop them.

I expect the top 4 will always be TM, then the three TC87 unique rods, no matter how you assess it. Below that though, there's a lot of variability.
 
Yeah, well, I just shot the odds down for everyone else. Having space to grab only one, maybe two, items in the last Baal run I just did I went for the only gold that dropped.

Tyrael's Might: 84/136/23/23.

I would say 'What are the ******* odds?!' but that would be incredibly redundent at this point in the thread.
 
Alywin said:
1. nobody would wander around in normal act1 or 2 to mf with high mf characters
2. low level characters actually playing in normal act 1 or 2 normally do not have enoungh mf% to effectively "find" them


Which is kinda funny because I found my Torch of Iro very early in Act 1 with a untwinked low level character with no MF.


This just goes to show that luck is a undeclarable variable in MF :)
 
Thrugg said:
I could do that if I had time, it just needs a jumbo spreadsheet and a bit of tedious data entry. Do you have constant MF through this exercise? Constant number of players? Both have an effect. Assume 0% MF and solo play?

I have already worked it out for a full clear of the Pit, taking into account the expected number of uniques, minions, champions and normal monsters and their types. In there, these are actually the top 10:

Tyrael's Might
Stormlash
Mang Song's Lesson
Death's Web
Astreon's Iron Ward
Schaefer's Hammer
The Redeemer
Heaven's Light
Darkforce Spawn
Azurewrath

You'll note the higher-than-expected Mighty Sceptres. They are certainly rare, by virtue of being rods and so getting a 1/3 penalty. And they are two uniques of the same base type, further halving their odds. But people seem to be unhappy with TC63s being ranked so high :) However, if we did the entire game, they would drop, simply because so many more monsters can potentially drop them.

I expect the top 4 will always be TM, then the three TC87 unique rods, no matter how you assess it. Below that though, there's a lot of variability.
Maybe I just misunderstood this but, According to this list of the top ten that are least likely to drop, You can find Tyrael's Might in the pits. I thought that it was like one of those high dmg sc that only could come from D and B in hell.
Guess its time to start pit running, cause thats one place I have never had anything unique drop, alway blue and yellow items but never a unique (one that was worth keeping, and even very few of those too).

lvl 88 hammerdin with over 500 mf (meph, diablo, baal and countress)
lvl 86 bowazon with less than 200 mf (cows and pits)
lvl 88 sorc meteor/orb and a kick a s s merc with close to 400 mf (andy, countress, pits, pindle, and meph)

that is what I use to run for mf runs
 
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