The time has come to turn toward rules now after PvP week is done. We said some things needs to be further discussed.
These are the rules last two pvp weeks were played with:
Code:
General PvP rules:
1. Mana potions are allowed for all classes (except for the ES sorceress).
1. a) It is allowed to drop potions in front of blood moor entrance. Same applies to arrows.
2. No minions that cannot be summoned in town with the exception of Decoy.
3. Replenish life is capped at 50.
4. Slow is capped at 10%.
5. Poison damage from charms is not capped at all.
Skills:
6. Banned skill are: Slow Missiles, Holy Freeze, Meditation, Prayer, Cleansing, Iron Maiden, Decrepify, Bone Prison, Life Tap and Clay Golem. Those skills are banned in any form or shape, regardless of their source. (Doom, Exile, Lawbringer etc)
6. a) Items containing banned skills charges aren’t banned but using those charges is. (Marrowwalks, Sanctuary etc)
7. Cold Mastery is capped at one point only for Blizzard sorceress class.
8. All charges from items are allowed, with exception of banned skills. (Oak from Hoto is allowed, Wolves from Crescent moon are allowed)
8. a) Lower resists from wand charges is only allowed in team duels.
9. No recasting of Cyclone Armor. You can re-cast Bone Armor though.
Absorb:
10. Maximum resists are capped at 85 without any absorb.
11. 75 resists + 20% absorb is allowed, 80 resists + 12% sorb is allowed.
12. Two Ravenfrosts are allowed as long as you have 175 cold resists or less.
13. Banned items: 1.07 LoH, Rising Sun, Blackoak Shield, Hotspurs, Thundergod”s Vigor.
14. Resistance stack is not counted as absorb.
Prebuff:
15. Call to arms can be used from stash for all classes (no buffing with any additional items, including shields; just gear you use)
16. ES can be prebuffed with maximum two items
17. Prebuff is fine for low tier pvp characters (Cold armor sorcs, wolfbarbs, fuzzydodgers etc)
If anyone has any complaints about certain rule, shoot it in here. I'll start without complaining, but commenting.
3. Replenish life is capped at 50.
My question is, should we remove the cap on replenish? Is there any point of having cap on it anyway? Cap was put just because cap was on replenish before, no other reason. It is quite hard to get to 50 anyway, and if someone wants to make character with more replenish, why not then? It's not like he can make 500 replenish character or something absurd like that. I'm not even sure is it possible to go considerably over 50 without harming your character too much. I ask this because removing this rule we can make rules simpler.
5. Poison damage from charms is not capped at all.
Another rule we could remove. It was stated poison damage is not capped at all just because before it was. Since now there is no cap, we can as well remove this rule. I played poison barb this pvp week, and he is lower tier character even if you don't stack poison resist. And if you do, you can throw it to trash can, almost. If someone has anything to say about this go ahead.
7. Cold Mastery is capped at one point only for Blizzard sorceress class.
There were certain complaints about this rule, so I call upon vote about this one. Vote for is rule fine with you or is it not (even if you already said in pvp thread not long ago).
15, 16., 17. All prebuff rules
So, this is main problem it seems. First, rule is not nicely written because it causes confusion on whether it is allowed to use spirit shield + CtA on switch as prebuff or only CtA. Idea is you are allowed to use all the gear you have on character to prebuff (so if you have spirit shield on switch which function is only to buff BO, then you can use it. Or lidless wall or whatever you use), and CtA is the only item you can prebuff with from either inventory or stash.
Problem: barbarian has BO on his own, can he instead of CtA use say Enchant from Demon Limb instead when prebuffing from stash(inventory)? He will take same time as any character who prebuffs with CtA from stash, so no harm done.
---> This leads to new questions: If barb is allowed to use Demon Limb prebuff from stash, can any character use it then even if he has CtA on switch and not in stash? Can assassin prebuff her venom with beta Bramble the same way too?
---> Which leads to more questions: If all this seems fine, should we change rule to allow ANY single item prebuff from either inventory or stash? So no only CtA, but any item you desire.
Problem: Does that mean someone can use say Mara's Kaleidoscope, go every round to the stash to buff his BO level by 2? Should we limit prebuff items allowed to the one which don't alter Bo level at all with exception of CtA? Or do we need to state such prebuff items must be used from the cube from inventory? Should we even limit allowed amount of items for prebuff if cube is used, or you can prebuff with anything that you put in the cube that is in your inventory? What about ES sorcs and their prebuff?
As you can see, there are many questions to be answered about this, so feel free to start. So, we need prebuff rules most are happy with, and which are not too complex to follow to keep things simple if possible.