Mimmi has finished Act I and managed to defeat Andariel without casualties! Due of course to her mercenary now no longer being Mizan the daft town guard but instead Kundri the fiery rogue, equipped with no less than Riphook that was most fortunately found in the jails. Now with access to solid ranged support and finally a point in blade fury Mimmi can control the battle much more than before and play much safer. The lack of levels is telling and I am almost thinking of going back to raid Baal a bit. On the other hand, the countess might be better if also more dangerous. Kundri died twice to a extra strong archer pack in the close confines of the tower.
Mimmi has also found the spirit shroud which is a better merc armor than the old Rockfleece, and last also venom ward. The latter might make raiding Andariel viable but I am not optimistic.
EDIT: After two more tries I am much more optimistic. Taking the time to cclear the outer halls without exploding corpses leaves the ground as a complete mine-field for anguished maidens and Kundri keeps being excellent with the slowing bow. Now wearing a jewellers ancient armor of defiance instead, with three Sol runes. Should be a good armor for acts II and III I think with the many poisonous creatures and massed undead and flayer attacks.
Mimmi has also found the spirit shroud which is a better merc armor than the old Rockfleece, and last also venom ward. The latter might make raiding Andariel viable but I am not optimistic.
EDIT: After two more tries I am much more optimistic. Taking the time to cclear the outer halls without exploding corpses leaves the ground as a complete mine-field for anguished maidens and Kundri keeps being excellent with the slowing bow. Now wearing a jewellers ancient armor of defiance instead, with three Sol runes. Should be a good armor for acts II and III I think with the many poisonous creatures and massed undead and flayer attacks.