On the 30 of April 2016, owners of green things gathered to recover their lost possessions.
Since the forums are so filled with characters with the bestest and ubermightiest things imaginable I am sharing the opposite. I'll use this thread to write updates here and there about my project to complete a guardian using each of the normal sets and tailoring each character to the set in some way when it comes to skills and other equipment. All self-found of course, and in patch1.13 1.14 with no mods. I'll update the first post as they progress. Please feel free to suggest how they can be improved. I hope it will be of some interest to follow.
Amazons
Arctic Gear
Alice the Arctic Archer.
Missing set pieces: None!.
Level: 78 (Hell Far Oasis).
Assassins
Cathans Traps
Cathan the Trapper (duuuh!).
Missing set pieces: Cathans Sigil (amulet), Cathans Visage (mask) and Cathans Mesh (chain mail).
Level: 47.
Angelic Raiment
Mimmi the Mixed.
Missing set pieces: None!
Level: 82 (Hell Harrogath).
Barbarians
Berserkers Arsenal
Clueles, so the personalized set items become Clueless Berserkers items. So brilliant, isn't it?
Missing set pieces: All.
Level: 27.
Sigons Complete Steel
Sigon.
Missing set pieces: None!.
Level: 80 (Hell Lost City).
Druids
Civerbs Vestments
Civerb the Fiery Druid.
Missing set pieces: Civerb's Icon (amulet).
Level: 57.
Cleglaws Brace
Cleglaw the Fire Claw Bear.
Missing set pieces: None!.
Level: 49.
Hsarus Defense
Hsarus the Red Summoner.
Missing set pieces: None!.
Level: 64.
Necromancers
Infernal Tools
Nokoz the Golem Master Builder.
Missing set pieces: Infernal Torch (grim wand).
Level: 49.
Sanders Folly
Sander the Fool.
Missing set pieces: Sanders Paragon (cap), Sanders Superstition (bone wand), Sanders Taboo (heavy gloves).
Level: 44.
Deaths Disguise
Restles the Summoner.
Missing set pieces: None!.
Level: 81 (Hell Flayer Jungle).
Paladins
Isenharts Armory
Isenhart the Frost Zealot.
Missing set pieces: None!
Level: 73 (Hell Black Marsh).
Milabregas Regalia
Milabrega the Smiter.
Missing set pieces: All.
Level: 25.
Tancreds Battlegear
Tancred the Tesladin (Holy Shock).
Missing set pieces: All.
Level: 28.
Sorceresses
Arcannas Tricks
Arcanna the Charged Bolt and Frozen Orb Witch.
Missing set pieces: All
Level: 29.
Irathas Finery
Marlotta - Fire Tree Sorceress
Missing set pieces: None!
Level: 82, Guardian.
Vidalas Rig
Vidala the Enchanting Archer
Missing set pieces: All.
Level: 22.
Since the forums are so filled with characters with the bestest and ubermightiest things imaginable I am sharing the opposite. I'll use this thread to write updates here and there about my project to complete a guardian using each of the normal sets and tailoring each character to the set in some way when it comes to skills and other equipment. All self-found of course, and in patch
Amazons
Arctic Gear
Alice the Arctic Archer.
Keeping herself warm with Immolation arrows and freezing enemies with ice arrows so she can set them on fire where they stand. Accompanied by Geraldine the valkyrie and Hoku Horton the barbarian who is used to arctic climates Ajheed the cold mage who is also an Arctic enthusiast.
Specialties: High life, very fast due to finding the Cat's grace (hilarious amulet) and good boots.
Specialties: High life, very fast due to finding the Cat's grace (hilarious amulet) and good boots.
Level: 78 (Hell Far Oasis).
Assassins
Cathans Traps
Cathan the Trapper (duuuh!).
Throwing fire blasts with the help of her fire themed staff. Supported by lightning traps, mainly shock web, but no death sentry (just because too many people seem to think it is mandatory for a trapper). She will use a town guard with thorns and mind blast enemies to convert them so they become walking traps too.
Specialties: Well, traps... High life.
Specialties: Well, traps... High life.
Level: 47.
Angelic Raiment
Mimmi the Mixed.
Death sentry, dragon talon, venom, cloaking mix. Strong kicker compensates for no dexterity with attack rate from ring. gamble for myrmidon greaves. Set is anti-undead and death sentry is really the only such thing for assassins as it clears corpses. Immense attack rating invites undextrous character. Has found the peasant crown and should wears it to look like the hooded angels in Diablo.
Specialties: High strength and offense, very weak defence.
Specialties: High strength and offense, very weak defence.
Level: 82 (Hell Harrogath).
Barbarians
Berserkers Arsenal
Clueles, so the personalized set items become Clueless Berserkers items. So brilliant, isn't it?
Since he is clueless he will max shout too which will become useless when he goes berserk. It isn't easy to be clueless. Frenzy and berserk combined, somehow, so he can make use of a weapon that actually can damage the enemy.
Specialties: Taunt, probably. High defence mercenary.
Specialties: Taunt, probably. High defence mercenary.
Level: 27.
Sigons Complete Steel
Sigon.
Barbarian relying on stun since the white artwork matches the white armour. Set with weapon slot open fits barbarians, and battle orders and natural resistance compensates for the sets lack of protection. Good blocking, though.
Specialties: Stun and bashing.
Specialties: Stun and bashing.
Level: 80 (Hell Lost City).
Druids
Civerbs Vestments
Civerb the Fiery Druid.
New: Vestments imply a clerical character, as do the anti-undead bonus. I lean towards the Dungeons and Dragons style of clerics here and go with Armageddon and melee, having Civerbs deity rain fire upon the foes, like obnoxious gloams and ghosts and many other troublesome undead. To complement the yellow bright shield I will look for a full plate with light radius, or maybe a topaz will give it the right yellow too. A mighty town guard will complement, adding the yellow aura.
Old:Exorcising undead. This DULL and BORING set has some anti-undead characteristics and maces are usually priestly. The dire wolves eat corpses and the barbed spirit match them in colour. Finding something to add to the sets damage will be the challenge, so he can do more than watch the wolves eat enemies.
Specialties: Fiery focus. Accidently high vitality.
Old:Exorcising undead. This DULL and BORING set has some anti-undead characteristics and maces are usually priestly. The dire wolves eat corpses and the barbed spirit match them in colour. Finding something to add to the sets damage will be the challenge, so he can do more than watch the wolves eat enemies.
Specialties: Fiery focus. Accidently high vitality.
Level: 57.
Cleglaws Brace
Cleglaw the Fire Claw Bear.
Now, tooth and claw is beastly and the bear is the suffix for knockback which the gloves have. A fast but weak weapon (but not so weak for being a normal set) needs skill based damage, so fire claws it is. Shockwave and maul will support, and hopefully more damage from armour and helm. Would be fun to find guardian angel and a crafted amulet to be able to block things with that puny shield.
Specialties: High vitality, bad blocking.
Specialties: High vitality, bad blocking.
Level: 49.
Hsarus Defense
Hsarus the Red Summoner.
New: Red and combat themed, the set calls for red skills along with it and Hsarus the summoner will support his minions as best he can with whatever one handed weapon he can find. Ravens are still with him of course and a battle hungry blood red spirit along with a red vine and moderately enthusiastic summoned bear named Cleglaw to throw careslessly into the fray. Where did it come from? Nobody knows, or at least Hsarus doesn't tell. Red life tap shall afflict enemy leaders and perhaps open wounds and crushing blows shall pave the way for red corpse explosions from a raven black mace.
Old: The set seems made for someone with light equipment, fightning like a swift skirmisher perhaps since it has can not be frozen. So, a thrower character. A wind druid could make the winds aid his projectiles. Therefore, hurricane to back up the throwind, and ravens to ride on the winds and add blinding for crowd controlling. Maxed ravens is THE way to clear the beginning of normal! Kraaah!
Specialties: Ravens and summons and red items and effects.
Old: The set seems made for someone with light equipment, fightning like a swift skirmisher perhaps since it has can not be frozen. So, a thrower character. A wind druid could make the winds aid his projectiles. Therefore, hurricane to back up the throwind, and ravens to ride on the winds and add blinding for crowd controlling. Maxed ravens is THE way to clear the beginning of normal! Kraaah!
Specialties: Ravens and summons and red items and effects.
Level: 64.
Necromancers
Infernal Tools
Nokoz the Golem Master Builder.
With infernal necromantic tools and his Nokozan relic he builds something infernal, which is the fire golem. All power to it. Very simple. Hopefully he can find a good head with poison nova or lower resist so he can support it well, and something to deal damage so he can hit with the attack rating from the wand. Like a Lem or Um rune, perhaps. An added bonus is that Fire Golem annoys my wife enormously . I should probably add a town guard as well since we both despise that mercenary type. But a lightning mage would work nice with poison nova and lower resist, since the charged bolts damage many and nova prevents their healing.
Specialties: Infernal Fire Golems and Corpse Explosions.
Specialties: Infernal Fire Golems and Corpse Explosions.
Level: 49.
Sanders Folly
Sander the Fool.
So, how can a necromancer be foolish? Confused, obviously. Blowing things up, too. Creating murderous machines that in a matter of time will turn on their so called masters, spot on. So, Confuse, Corpse Explosion and Iron Golem. Will try to acquire purple gear to match set colours. Cold mage accompanies because a corpseless necromancers is foolish too. Hopefully he can find some more damaging equipment to perhaps hit things with the wand or cast poison nova to stop regeneration.
Specialties: Iron golem,
Specialties: Iron golem,
Level: 44.
Deaths Disguise
Restles the Summoner.
Using sword and goblin toe against bosses and first enemies. When personalised, all set pieces will be "Restless Deaths" items which is the perfect gear for a summoner. Aim for red gear to match sword colour perhaps.
Specialties: Yaaawn, the skeletons will ensure none are needed. Surfing skeleton jokes.
Specialties: Yaaawn, the skeletons will ensure none are needed. Surfing skeleton jokes.
Level: 81 (Hell Flayer Jungle).
Paladins
Isenharts Armory
Isenhart the Frost Zealot.
The name sounds like icy heart so Holy Freeze it is. Support character with cold damage and conversion, helped by holy shield. Hopefully he can combine it with slowing equipment and cursing stuff.
Specialties: Cold damage.
Things to do: Hunt for teleport amulet and howltusk or face of horror for Klaudia and progress to level 75. Put all coming point into conversion.
Specialties: Cold damage.
Things to do: Hunt for teleport amulet and howltusk or face of horror for Klaudia and progress to level 75. Put all coming point into conversion.
Level: 73 (Hell Black Marsh).
Milabregas Regalia
Milabrega the Smiter.
Full power smite, just because the shield is so pathetic. Backed up by blessed hammer probably, taking advantage of concentration. This will be hard with such a weak set, the second worst I think, thank Zakarum for auto-hit and stun from smiting. Ithera the cold rogue adds ranged power, which should combine nicely with blessed hammer tactics.
Specialties: Smite.
Specialties: Smite.
Level: 25.
Tancreds Battlegear
Tancred the Tesladin (Holy Shock).
Shield is left in set and that screams paladin. Fast weapon is good for someone with an elemental aura. The set has some slowing at least and can be combined with cleglaws pincers with slow and knockback. Will be the lightning twin to Isenhart.
Specialties: Lightning fast lightning zeal.
Things to do: Put points in zeal and prerequisites, gamble poleaxe and cube pole arms to use with town guard.
Specialties: Lightning fast lightning zeal.
Things to do: Put points in zeal and prerequisites, gamble poleaxe and cube pole arms to use with town guard.
Level: 28.
Sorceresses
Arcannas Tricks
Arcanna the Charged Bolt and Frozen Orb Witch.
Arc-Anna. Full power arcing charged bolts, rest into frozen orb. Weaken from gloves hopefully. This will be tough! The set is in my opinion the very worst with no shield and negligible resists and all the most important spots occupied. She must rely on charms and hope to find the very best of gloves and boots.
Specialties: Weak defense, strong attacks.
Specialties: Weak defense, strong attacks.
Level: 29.
Irathas Finery
Marlotta - Fire Tree Sorceress
Specialties: Melee capability due to Spineripper and Whitstans guard. Set is burnt black by fire spelling following the same procedure as last year.
Level: 82, Guardian.
Vidalas Rig
Vidala the Enchanting Archer
Full power enchant backed up with full light mastery and the rest in cold mastery (light damage on bow and blackened set from burns implies fire and lightning damage) and hopefully elemental charms for extra damage. Icy rogue friend Visala to bring up cold damage. If she can teleport around and keep the rogue (preferably wielding Kuko Shakaku) alive this should be great fun.
Specialties: Fiery arrows. Weak defense and no tank...
Specialties: Fiery arrows. Weak defense and no tank...
Level: 22.
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