The Journey to an Untwinked Guardian Sept of Mis-Fit Toons

Kstil3227

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It is time to continue the quests of the 7 Mis-Fit toons. They all previously started their journeys Here.

To get caught up quickly-->All 7 are through normal. 1 has completed NM (Braveheart the Frenzy Barb.), 1 is currently working through Act2 NM (Beowolf the Fury Druid). The others are patiently waiting. Order of play through was done by a Randomizer for normal, NM, and Hell if and when reached.

All toons are playing in 1.14d, using RWM and GoMule with separated stashes for all, only combined stash is the "Guardian Grail Stash" to keep track of all S/U items found which once an item is deposited in this stash, it can't be used by any toon.
 
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Kstil3227

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2nd Mis-Fit toon to make it through NM is Beowolf the Fury Druid. Started on P8, but quickly realized the first boss pack in the blood moor about flatlined him. So a retreat to town was made, save and exit, back in at P5. P5 was ok as long as enemies were able to be leeched with Feral Rage. Quested through Act 1 til the Tower. Ran about 30 runs to gather up the needed Io rune along with Thuls, Amns, Rals, Orts, and Nefs for crafting and up grading purposes. Once Beowolf had acquired his needed treasures, it was time to gather up the items needed for blood gloves and a 3os Maul for Black. Took about some time to track down the 3os Maul but well worth the time. Crafted 2 blood gloves and settled with Glyph Fist Sharkskin Gloves. Black was also put together at this time. Both were nice upgrades and the +46% CB was a nice boost. Once all this was completed, it was time to track down Andy and give her a beatdown, and a beatdown it was. A couple of Flawless gems were nice among the 2 S/U's to put in the grail stash. Onto a caravan ride to the desert.
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First thing to take care of once arriving in Lut Gholein is to talk with Greiz about is firing Jemali and hiring Mizan the might mercenary. He gladly let Beowolf hire who he wanted once he was stripped down of his gear. Radament was up first, quickly realizing that the skeletons were not leachable, the players setting was dropped from P5 to P3 just to make it faster to progress in the sewers. Most of act 2 was done at P5 but with the exceptions of the areas where skeletons were heavily concentrated. Rocky waste and Dry hills were short lived do to the exits to each being right by the entrances to the previous. Far Oasis was a pain, found the stairs right away, so instead of checking the bottom portion first, Beowolf took off up the stairs. BAD idea, experience was nice do to boss packs and Beetleburst being up there but nothing else 😞. WP, Maggot Lair, and exit all down on the lower level. Oh well. Maggot lair was nice and easy until Coldworm's room. Spawned a massive amount of baby maggots, all the eggs hatched while Beowolf was in there so it made for a long fight, easy fight but long. Lost city was boring, but that didn't mean the Viper Temple would be easy. Filled to the max with skellies and snakes, it was a tough go through there. Some leachable snakes but hard to when he was constantly being knocked back. Mizan was a huge help and made it better. Beowolf and Mizan made it down to the alter where Fangskin was waiting literally at the alter. This made it easy to take his minions and him on 1 at a time. Off through the palace after that, 2nd way arcane is nice. My luck it's always 4th way for some reason, so having a 2nd way was nice. Tal's tomb was done on P3 cause it spawned skeletons and Unravelers. Found and interesting ring while exploring the tomb. Not sure what I could use it for but none the less it was put into the GoMule stash for now. Duriel was a real pain, 4 trips to town to heal or revive Mizan. Then Beowolf backed himself up against the wall to negate some of the knock back from Duriel's smite attack. Total game changer and Duriel focused on Beowolf so Mizan had full go at Duriel til she fell. A rare pelt, could it be, could it be, NEGATIVE! Trash! No mods, no resists, complete garbage. Oh well. Another one will come along I'm sure....maybe....

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Boat ride with Meshif and we arrive at the Docks of Kurast. Boring Act to say the least. No notable drops, a few levels, and then Mephisto dies after 1 town trip. Rare Feathers you say, and they are blue...nope. +1 hunger, CtC nova and some small amounts to mana, life and 1 res.
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Through the reddish, orangish swirly portal to Act 4 they go. First stop, Halbu to sell off the trash from Mephisto. First thing that stands out on the armor tab is 1 Red Armor and 1 red plated belt...LIFE! LIFE! and MORE LIFE! Armor had +54 to LIFE with +16 Light res., the Belt had +def based on cLvl and +78 to LIFE. Awesome start to Act 4. Beowolf fully cleared the Outer Steppes, then as soon as he stepped foot into the Plains of Despair he was ambushed by Izzy. Beowolf was strong and stood his ground. Down went Izzy and +2 skills to Beowolf. Finished clearing the Plains and The City of the Damned. Down into the river we go. NM forge can be extremely rewarding in NM if the RnG is on your side. Was it ever on Beowolf's side! UM RUNE!!! So many options for rune words now, Duress? Crescent Moon? Stone? Only time will tell...*hears whispers* "Duress" "Duress" "Duress"
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Onto the Chaos Sanctuary. Took it slow at P5 with the curses from the OKs but it was manageable. Vizier went down easy, De Seis was scary with the Fanat and Cursed abilities but handled none the less. On the way to Infector a 3os-233 def. Ancient Armor drops...well Fire and Light res. needed a bit of help so Ral+Ort+Flawless Ruby makes a decent trade off armor. Then Infector was face tanked and Beowolf was rewarded with a troll amulet. Not a bad amulet but could have rolled different +2 skills 🤬 Beowolf is wearing a 10 @res, +56 life amulet he found in normal. Diablo was easy with Fire and Light resists at max.
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Onward through Tyreal's red portal to Act 5, land of the Barbarians. Crafted a blood ring
Death Band
Ring
Required Level: 54
Fingerprint: 0x5deb93c1
Item Level: 61
Version: Expansion 1.10+
5% Bonus to Attack Rating
+11 to Attack Rating
9% Life stolen per hit
+4 to Strength
+13 to Life
+5 to Light Radius
9% LS with 5% AR, that was big upgrade over the 5%LS +little AR ring he was wearing. Also tried another blood glove craft, garbage (20k gold garbage though). After the short crafting session it was time to run the foothills. Fire Skelly-Archers...drop players to 3 and took off. Made it to Shenk and Eldritch. Ran them for 2 levels. No notable drops, but stocked back up on gold. Mizan is getting costly with the revives. Ran the far wall of the highlands, only venturing off to save the Barbs. Did the same through the Plateau. Made it to the icy caves, and onto save Anya. Frozen River monster spawns could not have been better. Walking Dead, Witches, and Gloams. Most people hate the gloams but with max light resist they die quickly to melee. Pretty smooth fight all the way to Anya. +10 resists from Malah and a gold pelt from Anya herself. +1 maul and no good mods after that. Sold for 10k-ish. Now time to run Pindleskin for couple of levels on P5. Only notable find was a unique ring. What is it? Did Beowolf get some more blessed RnG? Of course....not. Dwarf Star. Not much use right this moment but will come in handy down the road somewhere. Off to the GoMule stash it goes. Nilly was next up, had to re-roll the Halls of Vaught 5 times before we didn't get Tomb Vipers. By having so many resets meant another level up do to re-running which was nice. HC toons worse nightmare there. Down went Nilly and off to the summit and then Baal. Wave 1 was easy, Wave 2-->drug the cold skellies down and then took out the Unravelers. Wave 3-->instant death for merc so that wave was split up into pairs and taken care of. Revive Merc and onto Wave 4-->drug down out of Baal's range and tanked.
Wave 5-->dragged them out of the throne room 1 by one and pinned them to a wall with knockback and down they went. P5 for all waves and then Baal on P3. Baal cloned once, but it didnt matter. 1 trip to town for mana pots, not even LIFE pots, stupid mana burn fire thing from Baal. Down he went and #2 toon to make Conqueror.
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Up next is Eragon the 2H Polearm Frost Zealot.
 

Kstil3227

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Eragon the 2H-polearm Holy Freeze Paladin has completed the journey through NM. Conqueror #3.

Once Eragon had step foot back in the Rouge Encampment, it was time to craft some gloves and cube a prismatic amulet. Players 8 and Go. After those decent crafts it was off to the den of evil for a skill and Respec if needed. First big stop was the Tower like all other characters. Ran the countess for runes, about 30 runs in total to gather up some crafting runes. Had a interesting double drop of sorts in level 5 on one of the runs. Bone Wands sold the magic for max gold and the unique was put in the grail stash. Off to fight Andy next, a many antidote pots and a few town trips to revive the merc and she fell. Eragon ran around so much he ended up by the stairs when the kill was made and the merc didn't survive the end. Off to Act 2.
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Act 2 started with killing Radament right away. Radament dropped a rare Full Plate Mail that rolled with 10 FHR, 22 CR, and 15 LR. Better than the Darkglow unique armor. Down to P5 afterwards. Eragon rolled a blood helm for the merc. Gave him some needed LS and DS. The desert was a long trek to the Oasis. The Rocky Waste and Dry Hills had their exits farthest away from the entrance, but with that came a lot of monsters for good exp. Once in the Oasis it was quick to find the Maggot Lair and WP. So into the lair of the bugs they go. The tunnels make it nice to not get surrounded as a melee character. Level 3 is always a crap shoot when it comes to Coldworm's room...lots of bugs or no? This time it was empty, thank goodness. Tp out and off to the Lost City. One big difference in using pikes, lances, polearms, etc. with zeal is the amount of reach they have when attacking. Perfect example was when Eragon found the super unique monster Dark Elder. Parked him behind the urns and he was stuck. Easy to fight from there. The viper temple was easy due to the stairs being down the first and shortest hallway in there. Quickly took down Fangskin and through the palace they go. Arcane Sanctuary....1/4 guesses to get a 1st way...and??? 1st way it is!!!
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A rare Lance dropped in the Canyon on the way to the temple. Upgrade it was over the poison pike Eragon had. The true temple was pushed through rather quickly and down to Duriel. That fight was a pain. Constantly casting Life Tap to keep the 2 of us alive. After what seemed like an eternity, Eragon and Razan prevail. All rares were trash rolls. Bing Sz Wang was stashed in GoMule. Boat ride time to Kurast.
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In the jungle, the mighty jungle, the lions sleep...yes? no? sorry. too many kids movies lately. Anyways, the jungle decided to drop half a mf charm, better than nothing I guess. Eragon came across a white lance, so why not cube into for sockets and maybe get lucky with 5 sockets for Honor....nope 4 sockets it is, Insight then...nope, spear class not polearm...so 4 sockets? Stash for later, maybe something comes up. The jungle also drops a Sol rune, a Flawless ruby, a ring, and jewel in the same area. So with that being a sign it was used to craft a Blood ring right away. The roll was decent with the resists but not with the LS. Resists are always nice without having an all res. pally shield available for use so it was put on right away. While Eragon was in town he decided to roll another set of blood gloves, and came away with an AMAZING dual leech plus IAS pair. Stone Hand! Awesome RnG there. Mephisto fight was pretty easy as long as Life Tap stayed up. Nothing of use besides accumulating more gold.
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Act 4 here we go. Nothing crazy til a unique Great Helm drop on the way to Chaos. Oh Hellforge was an Io rune and P Amethyst. Eragon was really hoping for a better rune. Well the diablo RnG gods were on his side, the Chaos Sanctuary decided to answer him. So now to make Duress later when a solid 3os armor comes around. Seals were popped and down went the uniques. Diablo took some time to run around the lightning hose and cast Life Tap constantly, but down he went as well.

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Act 5 and the Barbs. Pretty boring run through, just the typical leveling at Eldritch/Shenk, and then again at Pindleskin. Found a decent jewel in the river near anya, other than that nothing. Ancients were taken on at P1, then back to P5 for World Stone and the Throne. Normal tactics for Eragon with splitting up the wave monster away from Baal's decrepify curse and down they went. Baal on P1, cast life tap and poke away. A couple of town trips. 1 clone cast, with only a sliver of life left when casted, then down they both went for the win. Woot Woot.
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Spawn the Portal and we are done. Or not...click, click, click. Spam the mouse button and nothing. Oh well. Save and Exit to get the Conqueror screen instead. Rather disappointing that way.
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Randomizer says Riddick the Bonemancer is up next to tackle NM.
 
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Kstil3227

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Conqueror #4 done. Riddick the Bonemancer has completed the journey through NM.

Act 1- entirely P8. Only character so far to manage that. Bone spear + Bone Prison is better than I expected. Started off right away crafting a prismatic amulet. 17 @res is great to start with in NM. All of my characters craft one in Act 1 NM, need to start off with good res to make it easier to survive in NM. Then it was off to questing. Interesting drop occurred at the Tree of Inifuss, Spectral Shard. It was used up to the Countess. Once at the Countess, it was time to grind it out for runes. Runewords going for--> White, Rhyme and Insight. Also wanting to gather up some Amns, Orts, & Rals for crafting and upgrading the Merc weapon til Insight is available. After 33 runs and leveling up to 52, it was time to move on with all the necessary supplies. Easy questing to Andariel. Once level 4 was mostly cleared, it was all about casting enough Bone Prison to keep her stuck in place. Once that was done, it was a barrage of Bone Spears til she dropped. Decent gold for all the drops.
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Hop on the caravan to Act 2.

Arrival into in Act 2, up to Greiz to hire a new merc. Welcome Jemali. Act 2 was very uneventful with questing and a few levels. Nothing of interest here. Duriel was inprisoned and speared just like Andariel. Magnus Skin gloves (GoMule'd) Others were sold for some gold.

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Boat ride with Meshif to the docks of Kurast. Now things got aggravating in the jungle with all the fetishes running around. Riddick gathered up the body parts through the jungle and made the trek out to LK, then up to Kurast Bazaar. Now in the Bazaar it is time to find Sabrina and make some exp runs and gather gold through her for gambling. Jemali bit the dust on one of the runs, so while I went to Asheara to revive him, I decided to open the trade tab and see if she had anything decent. I've read on the forum before that she can have a few good things. Managed to find this belt upgrade-->Squid Belt with some Cold res. Once that was put on, decided to gamble some amulets hoping for a rare Necro/all res one. Did not, but did find a 14 @res, +32 life. So that was put on. I lost 3 @res but gained 32 life, I'll take that trade any day. While gambling amulets this Barb Amulet popped up. Interesting I thought, early singer barb maybe? Anyways, off to Mephisto now. Same as the 1st to boss fights, Bone Prison+Spear=Death. Good drops for replenishing the gold stash. Also found the BONG! 😆😆.

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Thru the red portal Riddick ventures, Act 4 here he comes.

Outer Steppes have been pretty interesting as far as drops go. Butcher's Pupil makes an appearance. Would be great for other characters, but not a Bone Necro. Oh well, off to GoMule it goes. Hell Forge was decent to Riddick with a Lem rune. That will come in handy in making a runeword later on. Diablo is next, and Diablo is dead. Bone Prison+Bone Spear for the W. Unique Tower Shield-->Bverrit Keep-->GoMule stash. Gold for the rest.

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Talked to Tyreal, stepped through the portal and into Act 5 Riddick goes.

Bloody Foothills in NM is always rough to get there when Act 2 Fire Archers spawn. Survived that run to Shenk/Eldritch. As the other characters did, time to level a bit at Eldritch and gather up some gold for gambling. Oh, and apparently Eldritch wanted to be very helpful with some Set Boots. +43 fire res and the 40% FRW is awesome. Those will probably be end game material. After that drop, there is nothing noteworthy until Baal. The fight was annoying with Baal constantly teleporting everywhere. In the end Riddick was patient and victorious! Drops were garbage but oh well. Conqueror!

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Up next is Azlynn the pure Kicksin with some shadow disciplines. ZERO traps.
 

Kstil3227

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Mis-Fit #5 has become a Conqueror. Azlynn the Kicksin (Phoenix Strike with Dragon Talon) has complete all of NM on p5. NDEs, she had 2. 1st was in Act 3 while leveling at Sarina in the ruined temple. Azlynn opened the stairs and down she went, only to be greeted by 2 boss packs. Extra Strong spiders and Might Aura Yetis. She took one shot from the Yeti and the health looked to be empty so I smashed the Full Juv. button and hit the esc. key. Out of trouble there. The other NDE came from Lister. He spawned spectral hit and Might Aura. He "head butted" Azlynn into the wall and followed it up with a second strike, smashed a Full Juv and escaped that encounter. The second NDE definitely got the heart pumping pretty good, being so close to finishing NM. Ya hell is gonna be interesting with her. Onto the journey of NM.

Started her off like all other chars with a prismatic amulet craft. No screenshot of it because it was a plain [email protected] Quite simple questing through act 1 to the tower. Ran the countess 41 times to gather up Insight, Rhyme, Strength, and other crafting runes like ort+amn, Rals+nefs for blood items, as well as a few HEL runes in case a miss click happens and randomly socket something I didn't want to. The countess did drop a rare amulet, but with only a little fire res. and 1 skill it was not worth losing all the other resists. Once the runs were done, Azlynn was now lvl 51xx with all the necessary goods to continue her journey. Andariel was a 1 town trip fight. Build up the phoenix strike charges and release with dragon talon. She continuously had 1-2 meteors raining down along with the lightning charges going off. Andariel took a dirt nap fairly quickly and off to Act 2 we go.

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Act 2 started off with a merc swap. Hired on Alhizeer the might merc. Since Azlynn shouldn't have too many AR issues before Hell, it seemed fitting to go with a higher damage output for now. Came across an ETH Partizan down in the sewers, so it was thrown into the cube with the correct materials to see how lucky Azlynn would be. BAM! What luck indeed. GoMuled the gems back from the Countess and Insight is made.
Insight
Partizan
RalTirTalSol
Two Hand Damage: 171 - 357
Durability: 33 of 33
Required Level: 27
Required Strength: 103
Required Dexterity: 57
Fingerprint: 0xd0a4a1ca
Item Level: 40
Version: Expansion 1.10+
Level 13 Meditation Aura When Equipped
+35% Faster Cast Rate
219% Enhanced Damage
+9 to Minimum Damage
245% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+1 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
Low roll on the Meditation Aura but its enough to handle the low mana costs of PS and DT. Once that was put to use on Alhizeer, it was off to quest through the desert. Came across a non-useful set item IK Helm, in the Far Oasis. GoMule that went. Nothing to interesting after that. Duriel fight was down in 2 trips to town for health pots. Not terrible and Alhizeer survived the fight. Low roll on the Chance Guards, 28%. Rare ring was garbage of course 😒

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Next stop, the long and hated jungles of Act 3. Very tedious and annoying for this character to run through the jungles at a decent pace. Constantly chasing or passing by flayers, only to be bombarded with dozens of them at once later on. Once through to the Bazaar, time to gain a couple of levels. As previously mentioned this was were I almost lost Azlynn to a dreaded stair trap. Survived and onward she goes. Took out the council and made the journey through the Durance to Mephisto. Surprisingly, only 1 trip to town for pots was needed for this fight. Drops were very underwhelming to say the least, not even decent gold for anything either. Terrible all around. Through the portal into Act 4.

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Azlynn full cleared the Outer Steppes to gain the rest of the level. Izzy was right inside the entry way to the plains. That made it easy to get through the plains without having to search for him. Especially since there was souls. River of Flame made for a very nice time with a unique weapon making an appearance and a very nice hell forge rune drop to add in. Unique Item Hell Forge
Diablo's Fight was nice once Azlynn got inside the lightning hose range to tank Diablo til her health pots ran low. 2 trips to town and down Diablo went. 3 items to send to the "Guardian Sept. Grail" in GoMule. One more act to go til Conqueror status is achieved.

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Act 5 was a short trip to Shenk/Eldritch like usual. Eldritch decided to be very helpful to Azlynn. ETH Grail item BOOTS!!!
Natalya's Soul
Mesh Boots
Defense: 163
Durability: 63 of 116
Required Level: 25
Required Strength: 65
Fingerprint: 0xaacd8b62
Item Level: 62
Version: Expansion 1.10+
+40% Faster Run/Walk
+123 Defense
Heal Stamina Plus (Based on Character Level) +18%
Cold Resist +23%
Lightning Resist +24%
+50 Maximum Durability
Those boots were put on immediately. Almost perfect on all the rolls too! Leveled at Eldritch to 67, then off to the Ice Caves Azlynn went. Inside the caves there was a double set drop, Tal's Belt & Civerb's Amulet (wish the amulet was different) but the +Dex was much needed at this point. AR is starting to be a small issue on uniques/bosses. Rescue'd Anya and then ran Pindle til level 70. Took at Nihly and the made the push to the ancients. Azlynn made sure she was within 20 million EXP to the next level to get the ding at the ancients. Level 72 entering the WSK and was greeted with an awesome small charm right off the stairs. Full cleared the WSK and Throne. The Baal waves weren't too much of a hassle when PS charged up to Frozen Orb and froze the enemies long enough to cast off another one and let Alhizeer finish them off. NDE #2 was Lister, managed to kite him around and off to Baal Azlynn went. Baal did not clone 1 time but kept spawning the appendage things, that actually helped Azlynn more that hurt her. It let her build up the PS charges easier. 2 trips to town was all that was needed, both times it was because we were out of mana pots. Also Baal on P3 gave Azlynn enough to ding level 73 on the kill. 2 more items to put in the grail stash for this Sept. of Guardians.

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7/7 Destroyers.
5/7 Conquerors.
0/7 Guardians.

Up next is Kaylyn the Fire/Ice Bowazon.
 
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Kstil3227

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Conqueror #6 Kaylyn the "MageZon" has defeated NM Baal.

Kaylyn started out like all other characters in NM, crafting herself a Prismatic Amulet. Hers happened to come with an added bonus though. Before After Definitely taking that DMG reduction all day long! Then it was really straight forward to the Countess for a 1 level and some runes for crafting, upgrading and some Shael's for IAS in a bow at some point. Once that was done, Andy was the next stop. She was a real pain with the poison and killing the merc fairly easy. So it was a merry-go-round style fight around the "Blood Crater" in the middle. Shoot 1 Immolation arrow and run. Round and Round we went til she finally fell. Decent array of drops but no upgrades at the time so it was all sold or put in the Grail Stash. Off to Act 2.
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Act 2, no switch of the merc this time. Debated greatly about Might or Blessed Aim. Figured if I can't hit nothing, then Might didn't matter. So Vikhyat the Blessed Aim merc was spared and got to tag along for the journey. The sewers weren't terrible, just a lot of freezing arrows to keep the skellies at bay while Vikhyat did his thing. Then a long trek through the desert to gather the staff. Down through the palace Kaylyn and her companion went. The dreaded decision in the Arcane Sanctuary. Which way? Eeny-meeny-miney-mo this way! First Way!!! That hasn't happened very often in the journey of the Mis-Fits. Decided not to clear any extra tombs and just head straight to the true one. Down to Duriel Kaylyn went. Another run around and fire arrows here and there. At about half life, Duriel almost cornered Kaylyn. I thought this was the end of it, nope, managed to escape and keep the fight going. A little more time and down went Duriel. Nothing noteworthy in the drops. On to Act 3.
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Broken record in Act 3. Jungles suck. Move on. Got to LK and the Bazaar. Ran Sarina for a few levels and a re-stock of gold. Off to kill the council and venture down the Durance levels to find Mephisto. Had the nearest of nearest death experiences in this entire journey of Mis-Fits. Meph dropped a Blizzard, then shot a white ball and lastly shot another Blizzard down, took Kaylyn to less than 100hp on the run to the TP back to down. Smashing all the health pots left and no Rejuvs left on the belt. Managed to make it to town and heal up. Scary Scary. Survived that and back in the fight she went. Kept more distance this time and finished the fight.
Razortail
Sharkskin Belt
Defense: 106
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0x462f1485
Item Level: 59
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+147% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 69
!!! Thanks Meph. 😁 😁 😁
Off to Act 4.

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Act 4 was smooth sailing all the way to the Hellforge. All the good NM runes must have been used up by the other toons. Sol Rune Chaos Sanctuary was a nice time. Then comes Diablo. Stay out of the lightning hose and we survive. Down goes Diablo. Bunch of rares=Bunch of Gold. Thanks. 1 more act to go. Act 5.

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Same old, Same old here. Run through the hills to Shenk. Gather some levels with Eldritch and then off to the Ice Caves. During this journey to save Anya, the best SC dropped I've ever seen in NM.
Small Charm I would take that charm on any MF character I have right now, let alone an untwinked play through. Anyways, after that, made it to Pindle. Kaylyn leveled up from 67 to 70 at Pindle. Down to Nihlathak she went and back up she came. Kaylyn pretty much ran through the Glacial Trail, Frozen Tundra and Ancients Way to get to the Ancients. Another "merry-go-round" fight because I could not get them to seperate. So Kaylyn stood back and tried to dish out as much damage as she could til Vikhyat died, then it was off to the races. Stop and shoot 1 arrow, run. Rinse and Repeat til each Ancient had turned to gold. Ding level 72. Down through the Worldstone to Baal. Freezing arrow is the greatest for all the Waves Baal sends out. Nothing moves and everything dies. Pretty easy. Baal was actually really easy. He didnt teleport but once and only cloned once when he was low on health. The clone fell really quick and then shortly after that so did Baal. All sorts of goodies from Baal. No upgrades of course.
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Conqueror #6!

7/7 Destroyers.
6/7 Conquerors.
0/7 Guardians.

Last Mis-Fit to take on NM is Sydney the FIre/Light Sorc.
 

Kstil3227

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33
Last of the Mis-Fits to make it to Conqueror. Sydney the Fire/Lightning Sorc.

Sydney started off vastly different than all the other toons. She did not craft a Prismatic Amulet. Rather she took the only P-Amethyst and crafted a FCR amulet. The craft shown here was lacking mods but definitely got the FCR part almost perfect. I'll take the FCR to start right now. Easy to get to 63 breakpoint, and even better maybe the 105 breakpoint. After that, it was off to quest and get to the Countess to rune hunt for Spirit Runes. I forgot how fast a Sorc makes this game with Teleport. So easy navigating through the monsters and getting to each Wp with such ease. Finally at the countess, and the first question I posed myself--How many Spirit sets do I want to gather up? With already having 1 Hel rune, I decided to just run the Countess til Sydney dinged level 52 at P1 setting. So off Sydney went. Run after Run. GoMule dump after GoMule dump. Ding 52. How many sets did she gather? Enough Hel runes and Tal/Thul/Ort/Amns to make Spirit 5 times! May the RnG be ever in her favor. Roll 1--25 😒 Roll 2--28 :cautious: Roll 3--32 so close.... Roll 4--26 :oops: maybe should have stuck with 32. Well last roll, Roll 5--34! :mad: so close!! But i'll gladly take 34 over the 20s. So now with Stealth (25 FCR) upgraded to Serpentskin, 34 Spirit, 19 FCR Amulet, and 2-10 FCR rings, Sydney was sitting on 98FCR, sooo close to the 105 Breakpoint just after the Countess. Also picked up runes for Insight, and all but a Lum rune for Memory, (may make it 🤷‍♂️) So off to Andy now. Teleporting make it quick to get there. Ended up having a really decent map to do some NM andy runs in search of a Vipermagi. So Sydney quickly settled on P5 Andy runs to finish up Act 1. After 12 runs she was maxed on gold in the stash, so why not go gamble some Circlets to maybe find some Resists. Well did Sydney ever find a Circlet with some resists...have a look here. Dual res., 1 Socket, and 20 FCR to boot!!! OH WHAT A FIND!! So she put a Thul rune in the helm for a 30/32/39 no psn res Circlet. With that baby Sydney flew past the 105 FCR Breakpoint. Man how good does it feel to Teleport at 105 to Andy at such a low level. Now how many runs for her to cough up my Vipermagi. Silos says 1/378 with a Quest drop from NM ANDY. ONLY 35 runs she decides to give it up!! 27 @res/Dmg red. by 9. Not the best of rolls but it sure works for now! She also dropped Ribcracker and SoE and Sigon's Shield(Initial Drops)
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So leaving Act 1 at level 52 with this gear.

20 FCR/30 res Circlet
19 FCR Amulet
30 FCR/27 res Viper
2x 10 FCR rings
34 FCR Spirit
Sigons Shield + Sigons Belt.
33 MF Chancies
30 FRW/31 Cold Res./22 MF Boots

Total FCR 123 (makes the 117 breakpoint for Lightning)

Act 2 was so fast. Tele to all the staff pieces. Tele'd straight through to Arcane Sanctuary. 1st Way the AS. Then straight through to Duriel. Static and a little running around firing Fireballs and down Duriel went.
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Act 3 here Sydney comes and there Sydney goes. Jungles are always a breeze with teleport. Got to Sarina and started leveling and replenishing the gold. Gathered up another P-Amethyst for a amulet craft. Yes 19FCR is great but getting some other mods with at least 10 FCR would be nice. 2nd Attempt got the +1 skills, but to the Assassin :( oh well, more crafts will surely be done. Meph went down pretty easily, completely forgot about the moat trick, so it wasn't as easy as it could have been. More gold and off to Act 4.
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Act 4--Tele to Izzy, kill Izzy. Tele to CoD WP. Tele to Hellforge. Tele to WP, the off to CS. Here was the first true test for Sydney at P5, Doom Knights being FI. So time to use Lightning for what its worth along side of the merc. Slowly but surely they progressed through it all and popped all the seals. Diablo was static down and the rained Meteors and Fireballs on him til he was well done.
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Act 5 was wear the vast majority of the levels were done. Tele'd up to Shenk and Eldritch. Made it here by level 63. Unlike all other toons who were at 65/66 at this point. So Sydney stuck around til level 67. Then off to rescue Anya. Then came another FCR amulet craft. 3rd one. +1 skills to the SORC!! WooHoo!! only 7FCR though but still keeps Sydney above the 105 breakpoint, not the 117 for lightning. Oh well. Can't win all the rolls this early on. So now to level at Pindleskin to 70 to equip that. Once that was done, down to Nihl. then off to the Ancients and Baal. Man does Teleport make all this so easy. Throne room was empty and Baal waves weren't terrible with static and all the meteors. 1 Baal wave decided to cough up a plain Skiller GC (ERRR, Martial Arts!)
Baal fight was simple, Static, Meteors and a healthy dose of Fireballs.
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All 7 toons make it to Conqueror!!

7/7 Destroyers.
7/7 Conquerors.
0/7 Guardians.

Now starts the real journey for all these, Hell.

But not before some leveling and farming is done in NM still. Plan is to level all the characters while farming to around Level 78, maybe even 80 or so at P5. NM Andy/NM Meph/NM Pindle?/Baal Runs? all will be considered and runs will depend on the characters ease of running said target.

Randomizer has chosen the order for NM Farming/Hell.

Beowolf the Fury Druid
Sydney the Fire/Light Sorc
Azlynn the Kicksin
Eragon the HF/Polearm/Zealer
Kaylyn the Magezon
Riddick the Bonemancer
Braveheart the Frenzy Barb

May they all succeed and make it to Guardianship.