onderduiker
New member
Re: The Fire Druid: What Does It Need?
Removing the volcano's Next Delay altogether would result in its displayed damage being applied every frame, or 25 times per second: at level 35 with 20 points in MB, that would result in approximately 17,675-17,850 physical damage per second.
It would be easiest to add physical damage to Fissure and then have other skills supplying +% damage synergies. However, it might be better to improve the skills which already apply physical damage (Molten Boulder, Volcano and Armageddon).You don't have to make fissure full physical damage, I know if you did that would be TOO overpowered; however, I see nothing wrong with giving it a percentage of physical damage to improve it's ability and speed to kill FIs.
The mechanics of Fissure mean that its displayed damage can be applied up to a maximum of once every 6 frames, so 1,000 physical and 2,000 fire damage at level 35 could result in approximately 4,167 damage per second and 8,333 fire damage per second.It shouldn't be too overpowered. a 1000 physical and 2000 fire at skill level 35 sounds pretty good, but boring.
The volcano already has 10 frame Next Delay, and the fires spawned by debris on impact have 5 frame Next Delay: the volcano's damage to a single target would be almost doubled if its Next Delay were 5 frames like the fires. Better yet, its Next Delay could be reduced to 1 frame so that its damage was applied every 2 frames, which is the same rate at which it produces the debris which spawn the fires on impact.It could probably be solved by giving Cano 20x physical damage and something like 1 second next delay(monsters could only be hit once per second) making it more of an AOE spell though.
Removing the volcano's Next Delay altogether would result in its displayed damage being applied every frame, or 25 times per second: at level 35 with 20 points in MB, that would result in approximately 17,675-17,850 physical damage per second.
Level 25 Hurricane with 40 points invested in damage synergies applies 1,232-1,347 cold damage every 0.8 seconds (20 frames), resulting in approximately 1,540-1,683 cold damage per second.Hurricane@slvl 25 does 1200 Cold Damage per second to all monsters in it's radius. It's also passive and cost 20 sps(I assume synergies are free since windy is going to get them anyway)