A quick follow up to a previous post:
OK, so I'm working the STAT POINT numbers here, and adding up what's needed for various breakpoints, etc. ::snip::
Strength is already high enough to wear everything*, so never add any points to strength
(* depending on how crummy the torch and anni are, I may have to pre-buff w/ a strength ring to equip HoZ, but after HoZ, everything else *seems* to fit just fine)
Oh man, how wrong I was!
It turns out that pre-buffing strength is fine so long as you NEVER DIE EVER. But if you die (for example, doing your organ runs), it's
really hard to get all your equipment back because your body will be swarmed and you won't really have time to stand around figuring out how to pick all your things back up.
The rest of you probably already knew this, but it took me a while to learn: Saving points for vitality is good, but don't be too stingy.
Here's the math: My 25 base and an 18 Anni didn't even let me equip Drac's. But even if I cheat and use charms to let me put Drac's on, that only gives me an extra 15 and there's a big gap to the 103 I need for my AP CoH. Ultimately,
I needed to add a total of 45 strength points. 45+25+18+15 = 103. After that it's clear sailing. With CoH I get another 20, which automatically equips T-gods (adding 20 more) and Guil's Face (another 15). At this point I'm WAY past 142, so my Upped HoZ equips automatically and I'm done. (Humpty Dumpty is together again
By the end, my strength comes out to 178, which is overkill, but I decided it just wasn't FUN doing all this equipment switching just to save on the strength points.
By the way, I'm still learning my way around,
BUT MAN THIS BUILD IS FUN!
Max block, max resist, big defense, big life, life tap to keep the red ball full FOR
flipping EVER and this guy can tank anything in the game. Remember not to run

, and be wary of Iron Maiden. I LOVE STANDING TOE TO TOE WITH BAAL.