Summoner Necromancer gear.

Summoner Necromancer gear.

I was wondering inorder to make a necromancer capable of surviving hell fairly easy should I bother using less +skills and more resist/ defense items. I was wondering if it was worth it to use a stormshield and maxing enough dexterity for max block in hell for a summoner necro. Or is it better to make a necro with just maxed out +skills.
 
My opinion is that you dont need to add a single point in to dexterity because when you are surrounded with +20 minions around you is hard that enemy will hith you
Is a totally waste of points.You must add +120 points to dexterity to maintance the block over 70.By rezuming on damage reduction your skellies will not be so strong and will not resist much againts elemental damage.

Have you heard any summonnecros who use a stormshield? :scratch:
 
My summonnecro equipment is:
shako
skulders
atma's
homunculus
soj and a rare ring with mf and some resists
goldwrap
trang gloves
marrowwalk bots
arm of king leoric
My mercenary have a bonehev,96 mf armour,guillaume face.

He can actually rock in hell as well as my mercenary.
 
MercenaryKnight said:
I was wondering inorder to make a necromancer capable of surviving hell fairly easy should I bother using less +skills and more resist/ defense items. I was wondering if it was worth it to use a stormshield and maxing enough dexterity for max block in hell for a summoner necro. Or is it better to make a necro with just maxed out +skills.


Forget the SS. While it's a nice shield it's not necessary and not the best shield for a necro.

For a summoner necro the best shield is probably the Homunculus. Sure, it doesn't have DR but that's not the point. It has high, high block (for those who want to max it) and great overall stats.

If you're a summoner you should be shielded most if not all the time from melee attacks. Positioning and making good decisions are key.

Other necros don't even max block because of a summoner's ability to stay away from harm's way. Freeing you to put stat points into something else like Vit.

Others reason that putting points into Dex allow you to max block and thus resist melee attacks that get through that would have taken off life so people will argue that it's as good as Vit - or a good compromise anyways. I maxed block with my Homo just because I love a good block sound (ping!)
Besides, necros get very minimal life for every stat point so it's your call.
 
I agree, my necro doenst need much def, the only time I die is when doing something retarded.

The equipment I use is similar Mercurus, except using trang armor + belt + gloves and Ali baba.

Dangerous things in PvM:
Gloams
Sometimes:
Spear Cats
Bonespear Vipers

Just run around to avoid them.
 
I am wondering how much would it cost to buy full trangs on uswest ladder. So max vita seems to be the way to go. I was just wondering if it was good to do max block with 1 point into bone armor and use marrowalks to increase it by a bit. For full trangs set how much strength am I going to need to wear it all. Also should I put one in a couple of different curses like decrepify and life tap or should I just go with 1 amplify damage.

Also for a merc I should get a might merc and give him insight runeword so I don't need points into energy right? What do you guys suggest for an elite polearm for an act2 merc?
 
My summoner uses full trangs, AoKL and marrowwalks. The toughest thing to get of the trang set is the belt. All the rest should be readily available. I agree with everyone else, using SS is a waste. You need to add tons of points to strength and to dex to get the max block. My summoner rarely gets hit and thats only if I charge in quickly and get ambushed. I would put all points in life, and use bone armor with the synergies from marrowwalks. Yes dont put any points into mana either, if you get full trangs your mana replenishes very very quickly.
Play around with your curses, decrep is the best on bosses but you might need others too. I mainly use amp and decrep but Im no master of the F# keys either.

You could also put some points into CE, that is a great killer for me. If you are going full summoner, you should have extra skill points to use.

Definetly use a might merc from act 2. Mine uses a Arioc's Needle (+4 to skills increases his might aura) but I think that insight would work well too. He also has guillaumes face and eth duriels shell so he has crushing blow and his resists are all at 75, he never dies and levels quickly. The CB is key if you ask me.
 
Unless you've got the trading power for the aura granting rune word stuff, I'd say a summonancer's biggest concern is getting as many +skills as possible while getting the resists up. Full Trang's is good for resists, but not as good for +skillage. I'd go with three pieces of Trang's; Armor, Gloves, and Belt. This will give you great resists to Cold, Lightning, and Poison, +2 Summon, +2 Curses, immunity to freeze, and a host of other useful mods while leaving slots open for a lot more +skillage.

For Shields, Spirit is fabulous for its huge FHR and further resists to Cold, Lightning, and Poison as well as its big bonus against ranged physical attacks. Homonc is probably more ideal for resists and the extra curse points.

Shako is the easiest +2 helmet to get and fills out life and mana. Few other choices make as much sense as this one.

Ideal amu is a +2 all necro or +3 summoning with resists (particularly fire, since none of your other gear covers this) and any other decent mods.

Rings: Outside of the very rare +1 all skill rings, I'd say use rings to fill out resists or other needs.

AoKL is the only weapon choice for straight Summon Necros unless using Beast with it for a swapout to prebuff minions with.

Boots: Marrows are the obvious choice, but summoners can make it without the synergized bone armor. However, the +1 or 2 mastery is nice and won't come from any other boot. I'd say, consider other boots if you're having problems with resists or anything else. Silk Weaves are nice for recouping mana from corpse explodes and they give a hefty bonus against ranged attacks as well. War Trav's can have a huge MF bonus. There are also hotspurs for a huge fire resist bonus and Tearhaunch for +10 resist all (no other boot gives res. to all).

Charms: You're probably going to need some fire charms since none of the Trang's stuff does anything for fire resists.

Alternatives to Trang's:

Armor: Vipermagi for more resists. Skullder's for MF. Que Hegan's for nice Def Value at minimal Str reqs.

Gloves: Chance Guards for MF. Frostburns to add a hefty 40% bonus to your mana reserves. Bramble Mitts for the Huge fire resist. Death's Disguise (w/belt) for resists.

Belts: Ik's, Credendum, or Death's Disguise belt (with gloves) for resists. Goldwrap for MF.
 
MercenaryKnight said:
Also would making an insight work on merc? I figured since im on ladder I should make it so I definately won't have any mana problems.

Yes it would work, but you really shouldn't have that many mana problems anyway. Once your army is up, you are really only cursing and casting CE, and at higher levels, your mana should be OK even without Insight. Still, its a nice merc weapon, so make it if you've got it. I use a +4 ariocs on my might merc to boost his aura, and I like the results.
 
Get the Obedience runeword polearm for your merc. It's freaking ubelievable. The runes may seem a bit out of your reach if you're somewhat new to the game (you might just be new to necros - I dunno), but you should be able to get them all for 2-3 decent uniques and that's just going to take a few Baal runs in Nightmare. I've been tempted to make ones in lower grade polearms just so I can start using it earlier when I'm building new characters.

Keep in mind, the absolute KEY to playing summoners is curses. Between your minions and proper cursing, the only thing you need to worry about is ranged magic attacks that can go straight through them and hit you. When I play, I keep every single elem. resist charm I find. If I manage to get over a max resist in Hell I start dumping all the crappiest ones I have.
 
i tried one day using curses on act bosses bacause ive not been using them before. I i liket life tap most, because merc and skellies never die. And curse last very lon glike 50 sec. Ball did take like 1 min max. I just throw first my clay golem at him. Then I cast life tap, then i just run ahead to him and ur golem must be alive slowing him. Then i just stand there. Really easy, much easier then sorc i think,(yes i have a lvl 88 sorc). Decrip slowes i know nut with golem mastery in lvl 10 and clay in lvl 10. I rocks...
 
Don't bother with lifetap... Decreipify is way superior especially coupled with clay golem.. Then baal will be so slow he hardly ever attacks your minions.. No attack=no damage:) Decreipify also lowers Baals resistance to physical damage...
 
MercenaryKnight said:
I was wondering inorder to make a necromancer capable of surviving hell fairly easy should I bother using less +skills and more resist/ defense items. I was wondering if it was worth it to use a stormshield and maxing enough dexterity for max block in hell for a summoner necro. Or is it better to make a necro with just maxed out +skills.
I have a lvl 92 summoner on USWest HCLadder and here is what I wear and my basic build. Maxxed skels and skel mastery, 1 pt in rest of summoning. 1pt in dim vision,1 pt in each of center tree, 1 pt. in right side of tree to round out curses. Max corpse explosion, max bone wall, 1 pt in pre reqs for bone tree. Now I'm deciding where to put any more I get. Probably will go in bone armor.
I wear archon enigma,shako(um'd),hoto,up'd homunc (um'd),war travs when mf running-marrows when not,magefist or chancies depending, tgods 3%bk and raven rings. For switch I have a cta and spirit monarch. for ammy i have 3 to summ w 90 life. I wear 3 skill gcs and a gheeds w anni and all rest are vitas and mf scs.
My merc is a might merc w eth duress, eth obediance thresher and gullames and for meph, andy or baal i don't even need troops--he owns em all--all I can say is crushing blow 90% and 110%fhr. He only dies from self-inflicted wounds(im) I think we need smarter mercs lol.
Next ladder I'm going to try a necro with a rogue with faith bow and as much cb as i can get. I replaced my mercs armor and pole with current gear. He was using coh and pride pole and i wore 2 more skillers and maras. My skels were pretty tough but boss kills were much slower.

Any advice on how to improve mine would be welcome--e-mail me at [email protected] ty.
 
MercenaryKnight said:
I was wondering inorder to make a necromancer capable of surviving hell fairly easy should I bother using less +skills and more resist/ defense items. I was wondering if it was worth it to use a stormshield and maxing enough dexterity for max block in hell for a summoner necro. Or is it better to make a necro with just maxed out +skills.
Also as a footnote, because I play hardcore I maintain max block. I had min str to wear enigma(77) and rest of points are in vit. Block saves your butt a lot.
 
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