1. Concerning the Raise Skeleton, I've observed that if I kill the monsters in Blood Moor and make them fight against the monsters in the Chaos Sanctuary, they tend to last a lot less than if I use Raise Skeleton on the monsters in the Sanctuary.
Is it just me or does the strength of the monster also affect the strength of the skeleton?
2. I can't revive Oblivion Knight but I can use Raise Skeleton on it. Bug?
Also, can I revive a Super Unique to my side?
3. Diablo is Lvl. 40 but the area level of Chaos Sanctuary is 28. Kinda odd, isn't it?
Edit: I'm still Lvl. 35 and here are my skill tree, stats, and equipment:
[Here's the plan: I'm gonna fight Diablo once I get to 42/43, maybe more, since I'm always playing with /players 8.]
Skill Points Allocation
Amplify Damage: 1/1
Dim Vision: 0/0
Weaken: 1/1
Iron Maiden: 1/1
Terror: 1/1
Confuse: 0/0
Life Tap: 1/3
Attract: 0/0
Decrepify: 1/1
Lower Resist: 1/1
Teeth: 1/1
Bone Armor: 1/1
Poison Dagger: 0/0
Corpse Explosion: 1/1
Bone Wall: 0/0
Poison Explosion: 0/0
Bone Spear: 1/1
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 1/1
Skeleton Mastery: 7/7
Raise Skeleton: 8/8
Clay Golem: 2/2
Golem Mastery: 1/1
Raise Skeletal Mage: 3/3
Blood Golem: 2/2
Summon Resist: 0/0
Iron Golem: 2/5
Fire Golem: 0/0
Revive: 1/1
***I'll be adding points to Raise Skeleton and Skeletal Mage, and probably to Fire Golem.
Stats
Naked/Gear
Strength: 46/48
Dexterity: 46/55
Vitality: 78/78
Energy: 85/85
HP: 242/354
Mana: 213/222
Stamina: 176/176
Defense: 11/289
AR: 185/491
***I'll be adding points to Ene, Vit, and Dex during my leveling up.
Equip
Corpse Shank
Heavy Boots**
Defense: 9
Item Level: 12
+10% Faster Hit Recovery
+32% Enhanced Defense
Heal Stamina Plus 25%
Poison Length Reduced by 25%
+3 to Light Radius
**I don't have any boots in my GoMule stash. I've been hoarding quite a lot of stuff and strangely, I haven't found any rare or even a magical pair of boots.
Raven Gyre
Ring
+86 to Attack Rating
Lightning Resist +28%
Damage Reduced by 2
10% Better Chance of Getting Magic Items
Infernal Sign
Heavy Belt
Defense: 31
+25 Defense
+20 to Life
Set (2 items): Poison Resist +25%
Set (3 items): Half Freeze Duration
Isenhart's Case
Breast Plate
Defense: 178
+40 Defense
Magic Damage Reduced by 2
Set (2 items): +70 Defense (Based on Character Level)
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Sander's Taboo
Heavy Gloves
Defense: 29
+20% Increased Attack Speed
Adds 9 - 11 Poison Damage Over 3 Secs (75 Frames)
+24 Defense
+40 to Life
Isenhart's Horns
Full Helm
Defense: 25
+6 to Dexterity
Damage Reduced by 2
Set (2 items): Cold Resist +8%
Lightning Resist +8%
Fire Resist +8%
Poison Resist +8%
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Shimmering Amulet of Worth
Amulet
+2 to Minimum Damage
All Resistances +5
Raven Touch
Ring
+10% Faster Cast Rate
+2 to Dexterity
Replenish Life +3
+9 to Mana
Cold Resist +19%
Poison Resist +18%
Isenhart's Lightbrand
Broad Sword
One Hand Damage: 47 - 48
Durability: 15 of 32
+20% Increased Attack Speed
+10 to Minimum Damage
Set (2 items): +175 to Attack Rating (Based on Character Level)
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Lapis Preserved Head of Spikes
Preserved Head
Defense: 4
Chance to Block: 0
Adds 13 - 28 Poison Damage Over 4 Secs (100 Frames)
+3 to Iron Golem (Necromancer Only)
+2 to Life Tap (Necromancer Only)
Cold Resist +13%
Attacker Takes Damage of 5
Any tips? Suggestions? I won't be encountering Diablo soon so there's a lot of room for change. Any suggestion is greatly appreciated
Is it just me or does the strength of the monster also affect the strength of the skeleton?
2. I can't revive Oblivion Knight but I can use Raise Skeleton on it. Bug?
Also, can I revive a Super Unique to my side?
3. Diablo is Lvl. 40 but the area level of Chaos Sanctuary is 28. Kinda odd, isn't it?
Edit: I'm still Lvl. 35 and here are my skill tree, stats, and equipment:
[Here's the plan: I'm gonna fight Diablo once I get to 42/43, maybe more, since I'm always playing with /players 8.]
Skill Points Allocation
Amplify Damage: 1/1
Dim Vision: 0/0
Weaken: 1/1
Iron Maiden: 1/1
Terror: 1/1
Confuse: 0/0
Life Tap: 1/3
Attract: 0/0
Decrepify: 1/1
Lower Resist: 1/1
Teeth: 1/1
Bone Armor: 1/1
Poison Dagger: 0/0
Corpse Explosion: 1/1
Bone Wall: 0/0
Poison Explosion: 0/0
Bone Spear: 1/1
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 1/1
Skeleton Mastery: 7/7
Raise Skeleton: 8/8
Clay Golem: 2/2
Golem Mastery: 1/1
Raise Skeletal Mage: 3/3
Blood Golem: 2/2
Summon Resist: 0/0
Iron Golem: 2/5
Fire Golem: 0/0
Revive: 1/1
***I'll be adding points to Raise Skeleton and Skeletal Mage, and probably to Fire Golem.
Stats
Naked/Gear
Strength: 46/48
Dexterity: 46/55
Vitality: 78/78
Energy: 85/85
HP: 242/354
Mana: 213/222
Stamina: 176/176
Defense: 11/289
AR: 185/491
***I'll be adding points to Ene, Vit, and Dex during my leveling up.
Equip
Corpse Shank
Heavy Boots**
Defense: 9
Item Level: 12
+10% Faster Hit Recovery
+32% Enhanced Defense
Heal Stamina Plus 25%
Poison Length Reduced by 25%
+3 to Light Radius
**I don't have any boots in my GoMule stash. I've been hoarding quite a lot of stuff and strangely, I haven't found any rare or even a magical pair of boots.
Raven Gyre
Ring
+86 to Attack Rating
Lightning Resist +28%
Damage Reduced by 2
10% Better Chance of Getting Magic Items
Infernal Sign
Heavy Belt
Defense: 31
+25 Defense
+20 to Life
Set (2 items): Poison Resist +25%
Set (3 items): Half Freeze Duration
Isenhart's Case
Breast Plate
Defense: 178
+40 Defense
Magic Damage Reduced by 2
Set (2 items): +70 Defense (Based on Character Level)
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Sander's Taboo
Heavy Gloves
Defense: 29
+20% Increased Attack Speed
Adds 9 - 11 Poison Damage Over 3 Secs (75 Frames)
+24 Defense
+40 to Life
Isenhart's Horns
Full Helm
Defense: 25
+6 to Dexterity
Damage Reduced by 2
Set (2 items): Cold Resist +8%
Lightning Resist +8%
Fire Resist +8%
Poison Resist +8%
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Shimmering Amulet of Worth
Amulet
+2 to Minimum Damage
All Resistances +5
Raven Touch
Ring
+10% Faster Cast Rate
+2 to Dexterity
Replenish Life +3
+9 to Mana
Cold Resist +19%
Poison Resist +18%
Isenhart's Lightbrand
Broad Sword
One Hand Damage: 47 - 48
Durability: 15 of 32
+20% Increased Attack Speed
+10 to Minimum Damage
Set (2 items): +175 to Attack Rating (Based on Character Level)
(2 items): +10 to Strength
(3 items): +10 to Dexterity
Lapis Preserved Head of Spikes
Preserved Head
Defense: 4
Chance to Block: 0
Adds 13 - 28 Poison Damage Over 4 Secs (100 Frames)
+3 to Iron Golem (Necromancer Only)
+2 to Life Tap (Necromancer Only)
Cold Resist +13%
Attacker Takes Damage of 5
Any tips? Suggestions? I won't be encountering Diablo soon so there's a lot of room for change. Any suggestion is greatly appreciated

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