For a versatile mostly-melee build, I recommend the Talsonsin.
(Copied from another of my posts):
"Try my assassin build that I play in the TWD tourney. You can look at my posts there for more information, but here are her basics:
STR: 95 (so she can use Battle Boots or Scarabshell Boots)
DEX: Enough to keep blocking at ~40% with a 'Rhyme' Grim/Bone Shield
VIT: Everything else
Dragon Talon: 18 or 24 (counting +skills)
Dragon Tail & Dragon Flight: 1 (for utility purposes)
Shadow Master: max
Venom: max
Burst of Speed: ~5
Mind Blast: 1
Cloak of Shadows: 1-max, depending on your taste
Kicking is greatly improved in 1.10. The base damage is mostly dependant on the base type of boots. Almost everything except +%damage is carried over to the kicks from the weapon: Elemental damage, Open Wounds, Crushing Blow, life/mana steal, PMH, etc. This makes her very versatile with weapon selection. I recommend a fast (one-handed, for added safety) weapon, as that is crucial if you want to reach a high kicking speed.
I find my assassin to be a good and versatile fighter. I don´t know is she is Hell viable (only in act 4 NM right now) but I think she is.
I can use her in three basic ways:
* Kicking. Especially good against solo high-HP targets. You need some sort of mana steal (any small amount will do) to be able to use Dragon Talon non-stop.
* Archery. If it´s a very dangerous boss, I switch to bow and let merc and shadow tank it. With maxed Venom and some Burst of Speed, assassins are very respectable archers. Blade Fury would also work well, I think.
* Caster style. Sometimes, a mob is so dangerous, I don´t have the time (or guts) to fight myself. Keep them Cloaked, recast shadow, feed merc potions and spam Mind Blast.
I think any merc will work with this build (not many builds can say that!) but I recommend the melee types, for added safety. The shadow is a good tank, but she´s unpredictible; sometimes she wants to be a trapper and runs away from tanking duty. :lol: "
This was written with Hardcore in mind, so if you don´t play HC, I recommend pumping strength to high levels, so she can strap on Myrmidon Greaves.