Staffmods that cannot spawn

dnacra

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Jul 20, 2005
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Staffmods that cannot spawn

Out of the top of my head, i can remember the following:

Amazon:
-All skills. Replaced by + bow and crossbow skills class specific bows and + javelins and spears skills on class specific javelins and spears.

Assassin:
-Blade Fury

Barbarian:
-Combat skills

Druid:
-??

Necromancer:
-Poison dagger on wands and shrunken heads, instead it can spawn on daggers.
-I recently heard of Raise Skeleton and Skeleton Mastery not spawning on wands and shrunken heads. I am pretty sure i found some with either but could not find any in my stashes

Paladin:
-Smite, Holy Shield on scepters

Sorceress:
-None

In fact those skills can still spawn, with the exception of Amazon skills, but have infinitesimal chances to.

Any other/correction??
 
Necro:

Yes RS and SM both spawn on them.

Paladin:

Very rare but still do.
 
Out of the top of my head, i can remember the following:

Amazon:
-All skills. Replaced by + bow and crossbow skills class specific bows and + javelins and spears skills on class specific javelins and spears.

Assassin:
-Blade Fury

Barbarian:
-Combat skills

Druid:
-??

Necromancer:
-Poison dagger on wands and shrunken heads, instead it can spawn on daggers.
-I recently heard of Raise Skeleton and Skeleton Mastery not spawning on wands and shrunken heads. I am pretty sure i found some with either but could not find any in my stashes

Paladin:
-Smite, Holy Shield on scepters

Sorceress:
-None

In fact those skills can still spawn, with the exception of Amazon skills, but have infinitesimal chances to.

Any other/correction??
A couple of nits.

First, the +jav/spear skills and +bowskills on the Amazon Specific weapons are not staffmods- they're automods (much like the automatic resists or ED on Paladin shields, the automatic +ED/Durability on superior weapons and armor, the +Poison Damage on Necro Heads, or the automatic +life/mana on Sorc orbs). Automods are anything that AUTOMATICALLY spawns on any item (for instance, you will never find a Paladin shield without either the resists or ED, just like you'll never find a superior item without the enhanced damage/durability/defense). Staffmods are only "+individual skill", and only spawn on wands, scepters, staves, orbs, heads, primal helms, pelts, katars. They aren't "automods", because it's possible to get a stave, head, pelt, etc that doesn't have any +skills on it.

Second, Poison Dagger cannot spawn as a staffmod on daggers. It can spawn as CHARGES on a dagger, but there is no way to get "+Poison Dagger" on a dagger.

Third, Leap is the only Barbarian Combat Skill capable of spawning as a staffmod on Primal Helms

Paladin:

Very rare but still do.
Actually, any time Holy Shield or Smite spawn on a scepter, it's a glitch. What happens is the game rolls what staffmods it's going to spawn, and if it rolls a "forbidden" staffmod, it rerolls. If it rolls a forbidden staffmod seven times in a row, it just gives up and gives you the forbidden staffmod- so it's possible to get Holy Shield on a scepter, but it's a glitch, and the same glitch is just as likely to spawn any of these other skills on any other piece of gear they aren't supposed to spawn on. Actually, theoretically speaking, it's slightly more likely to spawn forbidden Barb hats than Scepters, just because there are more forbidden Barb Skills to choose from.



 
rabbitz never said otherwise, glitch or not they still spawn and a nod to the glitch is made with the word 'rare' imo.
most should know about some of these ones as are in the sticky and discussed a few times here.
psn dagger still cant spawn? i have seen other threads about it being a possible pick.
 
rabbitz never said otherwise, glitch or not they still spawn and a nod to the glitch is made with the word 'rare' imo.
most should know about some of these ones as are in the sticky and discussed a few times here.
psn dagger still cant spawn? i have seen other threads about it being a possible pick.
I tried to estimate the chances of Holy Shield spawning on a a scepter in this thread but I never got confirmation from someone authorative that I was on the right track. I've never seen one but I haven't been an on an extended shopping spree (looking at 80,000+ scepters) to really search for one.

Edit: presumably, if that analysis is proper, it applies to other disallowed staffmods as well.



 
rabbitz never said otherwise, glitch or not they still spawn and a nod to the glitch is made with the word 'rare' imo.
most should know about some of these ones as are in the sticky and discussed a few times here.
psn dagger still cant spawn? i have seen other threads about it being a possible pick.
I know that Rabbitz never said otherwise, I was simply expounding upon his (wholly correct) point and adding a little bit of extra information.

Anyway, Poison Dagger still can't spawn. In fact, Poison Dagger is the whole reason for the "forbidden staffmod" thing in the first place. Poison Dagger is a useless oskill on a wand, because you'd never be able to use it- you can't use Poison Dagger with wands, and Necros can't equip two weapons. I mean, you might as well spawn charges of Holy Shield on a pike- it'd be just as useless.

Because of that idiosyncracy, Blizzard did what they always did- they overreacted to a problem, and when they fixed it they caused several more in the process. What they did is they banned skills that were dependent on a certain piece of gear from spawning on any other type of gear- so skills that could only be used if you were wearing a shield couldn't spawn on anything other than shields (but since no shields get staffmods, it's now impossible to get Smite or Holy Shield as a staffmod).

This was a pretty stupid move on Blizzard's part, imo. The problem with Poison Dagger on wands is that wands and daggers are MUTUALLY EXCLUSIVE- you can't wield both at the same time. As a result, there's no way at all that you could benefit from a Poison Dagger staffmod on a wand. Scepters, on the other hand, can very easily be used with Shields (in fact, that's the standard state of affairs), so +Holy Shield or +Smite would have plenty of use on scepters (and, likewise, combat skills on primal helms).

Anyway, not that any of that really means anything, I just sometimes find it interesting to learn why, exactly, Blizzard screwed up the game as much as they did.:smiley:



 
Necromancer:
-Poison dagger on wands and shrunken heads, instead it can spawn on daggers.
-I recently heard of Raise Skeleton and Skeleton Mastery not spawning on wands and shrunken heads. I am pretty sure i found some with either but could not find any in my stashes

1. About the dagger spawning, you probably had in mind that daggers can spawn with +necro skills...?

2. You sure didn't keep the starting wand every necro gets, right? +1 RS right away! :azn:



 
SSoG explained the entire point of 'forbidden staffmods', as the code meant to prohibit the PD on wands really does screw up everything else, but they technically can still spawn - the odds are just nuts and worth attempting less than rolling a JMoWTFE.

Leave it to Lorven to point out the obvious, though.
 
that's why i'm playing SP

Grand Scepter of Excellence
One-Hand Damage: 15 to 18
Durability: 60 of 60
Required Strength: 37
Required Level: 30
Mace Class - Slow Attack Speed
Item Version: Expansion
Item Level: 45
Fingerprint: 0x4667dc9b
+7 to Minimum Damage
+1 to Redemption (Paladin Only)
+2 to Holy Shield (Paladin Only)
150% Damage to Undead
 
I know that Rabbitz never said otherwise, I was simply expounding upon his (wholly correct) point and adding a little bit of extra information.

Anyway, Poison Dagger still can't spawn. In fact, Poison Dagger is the whole reason for the "forbidden staffmod" thing in the first place. Poison Dagger is a useless oskill on a wand, because you'd never be able to use it- you can't use Poison Dagger with wands, and Necros can't equip two weapons. I mean, you might as well spawn charges of Holy Shield on a pike- it'd be just as useless.

Because of that idiosyncracy, Blizzard did what they always did- they overreacted to a problem, and when they fixed it they caused several more in the process. What they did is they banned skills that were dependent on a certain piece of gear from spawning on any other type of gear- so skills that could only be used if you were wearing a shield couldn't spawn on anything other than shields (but since no shields get staffmods, it's now impossible to get Smite or Holy Shield as a staffmod).

This was a pretty stupid move on Blizzard's part, imo. The problem with Poison Dagger on wands is that wands and daggers are MUTUALLY EXCLUSIVE- you can't wield both at the same time. As a result, there's no way at all that you could benefit from a Poison Dagger staffmod on a wand. Scepters, on the other hand, can very easily be used with Shields (in fact, that's the standard state of affairs), so +Holy Shield or +Smite would have plenty of use on scepters (and, likewise, combat skills on primal helms).

Anyway, not that any of that really means anything, I just sometimes find it interesting to learn why, exactly, Blizzard screwed up the game as much as they did.:smiley:
hmm k i see, i thought the poison dagger may have spawned on necro heads as its 'disallowed item' rather than the logical item of daggers in the same way that holy shield spawns on scepters rather than its logical item the pala shield.
found the post that confused me http://www.purediablo.com/forums/showpost.php?p=3930168&postcount=49



 
Thanks for your input folks.

Originally Posted by SSoG First, the +jav/spear skills and +bowskills on the Amazon Specific weapons are not staffmods- they're automods (much like the automatic resists or ED on Paladin shields, the automatic +ED/Durability on superior weapons and armor, the +Poison Damage on Necro Heads, or the automatic +life/mana on Sorc orbs). Automods are anything that AUTOMATICALLY spawns on any item (for instance, you will never find a Paladin shield without either the resists or ED, just like you'll never find a superior item without the enhanced damage/durability/defense). Staffmods are only "+individual skill", and only spawn on wands, scepters, staves, orbs, heads, primal helms, pelts, katars. They aren't "automods", because it's possible to get a stave, head, pelt, etc that doesn't have any +skills on it.

@SSoG: That's what i tried to explain in my first post, sorry for not making it clearer, but i wanted to make my post as concise as possible.

1. About the dagger spawning, you probably had in mind that daggers can spawn with +necro skills...?

2. You sure didn't keep the starting wand every necro gets, right? +1 RS right away! :azn:

@LorveN: 1. Yes, that is what i had in mind. Thanks for correcting me on that...
2. Technically, that first wand is not spawned by the game. It is generated statically every time you create a new necromancer. So it might as well have been the only possible wand with Raise Skeleton as a staffmod.

Blade fury can spawn on claws. Or at least, I have a claw with + blade fury.

@antirush: I am not sure which assassin skill cannot spawn on claws. It might be Blade Fury or another one. The whole ppurpose of this thread was to actually gather the whole list of non spawnable skills under normal condition

@everyone: Thanks for your input, keep up the good work!

Can anyone provide input with the non spawnable skills for druid pelts and correct the assassin non spawnable skills? Thanks



 
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