SPTF Price Check Guide [PCG] & Price Inquiry Thread

Mar 14, 2020
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SPTF Price Check Guide - Pure Diablo Edition 1.0
Well, we have needed to update the PCG since it is literally a decade old now. With the launch of the new site, it seems like a perfect opportunity to do so. Here are the guidelines that I've used to update the old PCG.

I simply converted all the prices from the old PCG (runes & pgs) into new trade values (TV). I didn't make any changes to actual values. Here are the rules I followed:
  1. Where only 1 price was given, I've used that price. When there was a range provided, I've used the average of the two (rounded down).
  2. I've listed the ranges where provided as well (low - high).
  3. "Low/lowish" "Random" "High rolls" have all been incorporated into the new (low - high) price range
  4. "Etherealness can bump up the price slightly" has been ignored completely (usually there was only one entry given for the normal item, so add whatever "slightly" means to that price)
  5. "Etherealness can bump up the price significantly" has been addressed as follows. Typically, only the price of the normal item was given, and so I've added a second line item "<Unique> (E)" with price to be determined. Please feel free to post your opinions on prices for these items, as they have nothing listed at the moment.
  6. Where a specific roll was listed, I've put that in it's own column (+50% War Travellers etc.)
  7. Where a price was listed as "(rune)+" I added a bit. Ist = 3.25, so Ist+ = 3.5; Vex = 5.0, so Vex+ = 5.5 etc.
Thanks to @Babyhell for pointing this one out:
15 - 18life / 4/5 allres Vex – Lo/Sur
15 - 18life / 10/11 LR - Gul - Ohm
15 - 18life / 10/11 FR – Gul - Ohm
15 - 18life / 10/11 CR - Ist - Vex
15 - 18life / 10/11 PR – Ist - Vex

Clearly it shows that Gul is worth more than Ist in this scaling, that is not anymore the case in TV. For such scales, I think Gul rune should be valued more than Ist rune during the moving to TV scale, as a correction towards TV respective values - or it will lead to strange points where, here for example, a 15/10LR would be valued less than a 15/10PR.
So, for the purposes of converting old PCG values into TV: Gul will be priced between Ist (3.25) and Vex (5.0) at 4.25. However, take note of the rune pricing table below, as most people value Gul (2.5) less than Ist.

Table of Contents:
I've omitted all the old PCG entries with TV < 1.0. So, if an item is not listed here, it's safe to assume that it's value is in the 0.25 - 0.75 (5-15pgs) or less range.
1.1 Set + Unique Items
1.2 Charms + Jewels
1.3 Circlets, Gloves + Class-Specific
1.4 Plain + Socketed items
1.5 Crafted Items

1.6 Appraisals/Examples

Trade Values (TV):
Rather than pricing everything in terms of perfect gems (pgs), and/or with rune values, we are assigning an arbitrary number value to each item. You can more easily add up the values of multiple items, as well as make better price comparisons, since everything is using the same system. For the purposes of buying/selling runes or pgs (or to balance out trades), these are the rough trade values (TV) for runes which we have "agreed" upon. As you can see 1 TV = ~20 pgs = somewhere between Pul - Um
Code:
RUNE   PGS     TV
----  ----   -----
Pul     15    0.75
Um      25    1.25
Mal     40    2.00
Ist     65    3.25
Gul     50    2.50
Vex    100    5.00
Ohm    130    6.50
Lo     240    12.0
Sur    220    11.0
Ber    440    22.0
Jah    460    23.0
Cham   600    30.0
Zod    850    42.5
* These are an approximation of values. Some players will obviously price them higher or lower. For reference, here are a couple price lists offered up by other members. Please feel free to post your pricing opinions, and I will add them here, and adjust "agreed" upon values accordingly.
Code:
Rune - Ratio (PGs) Valuing step/Reason
--------------------------------------
Pul  -  0.75 ( 15)
Um   -  1.25 ( 25) +66%
Mal  -  2    ( 40) +60%
Ist  -  3.50 ( 70) +75%/Gul +40%
Gul  -  2.50 ( 50) Half Vex
Vex  -  5    (100) +100%
Ohm  -  8    (160) +60%
Lo   - 12.75 (255) +59%/Sur +13%
Sur  - 11.25 (225) Half Ber
Ber  - 22.50 (450) +100%
Jah  - 23    (460) Ber value/+2%
Cham - 30    (600) +30%
Zod  - 42    (840) +40%
Code:
Pul - 15
Um - 30
Mal - 30
Ist - 60
Gul - 40
Vex - 80
Ohm - 120
Lo - 200
Sur - 200
Ber - 400
Jah - 450
Cham - 500
** Often times these crafting gems are valued more than their counterparts.
Code:
Perfect Amethyst = 1.5 pgem
Perfect Skull and Perfect Ruby = 1.25 (sometimes)
*** Crafting runes are worth only portion of pgem. Probably somewhere 1/5 - 1/3 of pgem.
 
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1.1 Set & Unique Items:
Most Set/Unique items are fairly common, and many are given away freely. As a general rule, a random Normal S/U is worth ~0.25 TV, and random Exceptional/Elites are around 0.5-1.0 TV. Below is a list of notable (more valuable) exceptions.

Abbreviations:
Code:
Stats - An item with specific stats (like +50% War Travs)
SP - Standard Price (in TV), this is the price for a standard/random/average roll on an item
Low & High - pay close attention here, as the price on certain items can vary greatly depending on their rolls.
(E)  - Ethereal
 
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1.1a Unique Armor:
Helms/Circlets:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Vampire Gaze                                  1.5    0.75 - 3.5
Vampire Gaze (E)
1.07 Vampire Gaze                             39.5   33.0 - 46.0
1.07 Vampire Gaze (E)
Harlequin Crest                               1.75   1.0 - 2.25
1.07 Harlequin Crest                          39.5   33.0 - 46.0
Kira's Guardian                               1.0    0.5 - 2.0
Kira's Guardian                 +70%          3.5
Andariel's Visage               +10%          1.25
Andariel's Visage               +10%/+30      2.75
Andariel's Visage (E)
Nightwing's Veil                +10%          1.0    0.75 - 1.5
Nightwing's Veil                +11-14%       4.0    3.25 - 5.0
Nightwing's Veil                +15%          7.0
Crown of Ages (1os)                           1.25   1.0 - 1.5
Crown of Ages (R)               2os           4.5    2.5 - 6.5
Crown of Ages                   2os/+15%      22.5   22.0 - 23.0
Griffon's Eye                                 16.0   6.5 - 50.0 (around +20-25% value per +1% on roll)
Griffon's Eye                   +15%/-20%     79.0   66.0 - 92.0
Body Armor:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Skin of the Vipermagi                         1.0    0.25 - 2.25
Skin of the Vipermagi           +35%          2.5
Skin of the Vipermagi           +35%/+13      5.5    5.0 - 6.0
Shaftstop                                     1.0    1.0 - 1.25
Shaftstop (E)                                 3.5
Duriel's Shell (E)                            2.5    2.0 - 3.25
Skulder's Ire (E)                             2.75   2.5 - 3.25
1.07 Skulder's Ire                            39.5   33.0 - 46.0
Guardian Angel (E)                            3.5
Ormus' Robes
Lightling/CL with high %LSD                   2.25   1.25 - 3.25
Blizzard                                      4.75   2.5 - 7.0
Energy Shield                                 1.5    high %CDS can make it more valuable
Fireball/Meteor with high %fsd                2.25   1.25 - 3.25
The Gladiator's Bane                          1.5    0.75 - 3.25
The Gladiator's Bane (E)                      3.25   2.0 - 5.5
Arkaine's Valor                 +2 skills     1.25
1.07 Arkaine's Valor                          39.5   33.0 - 46.0
Leviathan                                     1.75   1.5 - 2.0
Templar's Might                               1.5    1.25 - 2.0
Tyrael's Might                                45.0   44.0 - 46.0
Shields:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Stormshield                                   1.0    0.75 - 1.25
Head Hunter's Glory             3os           2.75   2.5 - 3.25
Gloves:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Chance Guards                   +40%          1.5
Dracul's Grasp                                2.25   1.5 - 3.0
Steelrend                                     3.0    2.0 - 5.5
Boots:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
War Traveler                                  2.5    0.75 - 6.25
War Traveler                    +50%          11.5   11.0 - 12.0
Sandstorm Trek                  +15 str       1.0    0.75 - 1.25
Sandstorm Trek                  +15/+15       2.5    2.0 - 3.25
Sandstorm Trek                  +15/+15/+65%  5.5
Sandstorm Trek (E)
Shadow Dancer                                 2.0    1.25 - 3.25
Shadow Dancer                   +2/+25 dex    11.5   11.0 - 12.0
Belts:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
String of Ears                                1.0    0.5 - 1.5
Arachnid Mesh                                 3.25
Nosferatu's Coil                              1.25   1.0 - 1.75
Verdungo's Hearty Cord                        1.5    0.5 - 3.5
Verdungo's Hearty Cord          +15%/+40      5.75   5.0 - 6.5
 
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1.1b Unique Weapons:
Axes:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Rune Master                     5os           1.0
Death Cleaver                                 3.25
Executioner's Justice                         2.5    2.0 - 3.25
Bows:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
1.07/1.09 Raven Claw                          6.5
Wizendraw                       -35%          1.5
Witchwild String                              1.0    0.75 - 1.25
Windforce                                     5.0
Daggers:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Gull                                          1.0    0.75 - 1.25
1.07 Wizardspike                              39.5   33.0 - 46.0
Fleshripper                                   1.0    0.75 - 1.5
Fleshripper (E)                               2.0
Maces:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Bonesnap                        +295-300%     1.25   1.0 - 1.5
Stormlash                                     3.5    2.5 - 5.0
Schaefer's Hammer                             4.0    3.25 - 5.0
The Cranium Basher                            2.75   2.5 - 3.25
Earth Shifter                                 2.75   2.5 - 3.25
Polearms:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Bonehew (E)
The Reaper's Toll                             1.5    1.25 - 2.0
The Reaper's Toll (E)                         9.0    6.5 - 12.0
Tomb Reaver                     3os           4.0    3.0 - 5.5
Tomb Reaver (E)                               3.5
Tomb Reaver (E)                 3os/high roll 45.0   44.0 - 46.0
Scepters:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Heaven's Light                                1.0    1.0 - 1.25
The Redeemer                                  1.25
Astreon's Iron Ward                           4.0    3.25 - 5.0
Spears:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Kelpie Snare (E)                              2.5    2.0 - 3.25
Hone Sundan (E)                               3.5
Steel Pillar                                  2.5    2.0 - 3.25
Staves:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Ribcracker                                    1.0    0.75 - 1.5
Ribcracker                      +295-300%     3.25
Ribcracker (E)
Mang Song's Lesson                            2.75   2.5 - 3.25
Swords:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Azurewrath                                    2.25   2.0 - 2.5
The Grandfather                               2.5    2.0 - 3.25
Throwing Weps:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Warshrike (E)                                 2.25
Lacerator (E)                                 2.25
Wands:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Boneshade                                     1.25   1.0 - 1.5
Death's Web                                   9.0    6.5 - 12.0
Death's Web                     +2/+45%       23.5   12.0 - 46.0 (around +40% value per +1% on roll)
Death's Web                     +2/50%        77     66 - 88
 
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1.1c Jewelry & Facets
Amulets:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
The Cat's Eye                                 1.0    0.75 - 1.25
Highlord's Wrath                              3.25
Mara's Kaleidoscope             +20-29%       3.75   2.5 - 5.5 (around +10% value per +1% on roll)
Mara's Kaleidoscope             +30%          7.0
Metalgrid                                     2.25   2.0 - 2.5
Seraph's Hymn                                 1.25
Ring:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Nagelring                       +30%          1.25
The Stone of Jordan                           7.5
Raven Frost                     +20           1.0    1.0 - 1.25
Raven Frost                     +20/220+      2.75
Bul-Kathos' Wedding Band                      2.75   2.5 - 3.25
1.10a Bul-Kathos' Wedding Band                33.75  33.0 - 34.5
Carrion Wind                                  1.0
Nature's Peace                                1.25   1.0 - 1.5
Wisp Projector                                2.25   2.0 - 2.5
Wisp Projector                  +20%          5.75   5.0 - 6.5
Rainbow Facets:
Code:
Fire/Lightning/Poison:

+3/-3: 0.25 - 0.75 (no one wants them)
+3/-4: 0.75
+3/-5: 2.0 - 3.25

+4/-3: 0.75
+4/-4: 1.25
+4/-5: 5.25

+5/-3: 1.25
+5/-4: 2.0 - 3.25
+5/-5: 5.0 - 7.0 (5/5 lite facets tend to go for 11.0 - 12.0)

Cold:

+3/-3: 0.25 - 0.75 (no one wants them)
+3/-4: 0.75
+3/-5: 1.25

+4/-3: 0.75
+4/-4: 1.25
+4/-5: 2.0 - 3.25

+5/-3: 2.0 - 3.25
+5/-4: 5.25
+5/-5: 6.5
 
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1.1d Class-Specific & Set Items
Class Specific Weps:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Titan's Revenge                               1.25   1.0 - 1.5
Titan's Revenge (E)                           8.0    5.0 - 12.0
The Oculus                                    1.5    1.0 - 2.0
The Oculus (E)                                2.25
Eschuta's Temper                +3            2.0
Eschuta's Temper                +3/+20%       3.25
Death's Fathom                                5.75   5.0 - 6.5
Death Fathom                    +25-29%       23.5   12.0 - 46.0 (around +40% value per +1% on roll)
Death Fathom                    +30%          80.5   69.0 - 92.0
Class Specific Armors:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Arreat's Face                                 1.25   1.0 - 1.5
Arreat's Face                   +6%           2.25
Wolfhowl                                      1.25   1.0 - 1.5
Spirit Keeper                                 1.0    0.75 - 1.5
Ravenlore                                     2.5    2.0 - 3.25
Homunculus                                    1.0    1.0 - 1.25
Darkforce Spawn                               2.0
Darkforce Spawn                 +3PnB         3.5
Herald of Zakarum                             1.5    1.25 - 2.0
Set Items:
Code:
Name                            Stats:        SP     Low - High
------------------------------  ------------  -----  -------------
Cow King's Horns                              3.5
Cow King's Hide                               3.5
Cow King's Hooves                             3.5
1.07 Laying of Hands                          11.5   11.0 - 12.0
Griswold's Valor                              1.25
Griswold's Redemption           3os           1.25
Griswold's Redemption           4os           2.75   2.5 - 3.25
Griswold's Honor                              4.25   3.25 - 5.25
Immortal King's Soul Cage                     1.25
Tal Rasha's Guardianship                      1.5    1.25 - 2.0
Tal Rasha's Adjudication                      1.5    1.25 - 2.0
 
Last edited:

jimsfriend

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Mar 14, 2020
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Value of a goldfind boot like this? It is still in 1.00 so no readout is available. Just want to know value to determine if it is worth keeping more like it or not.
Screenshot1.jpg
 
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1.2 Charms & Jewels
Grand Charms: (+skills)

Code:
               Tier 5          Tier 4          Tier 3          Tier 2          Tier 1
               -------------   -------------   -------------   -------------   -------------
               Acrobat's       Captain's       Graverobber's   Burning         Chilling
               Expert's        Fletcher's      Mentalist's     Entrapping      Fungal
               Fanatic         Shogukusha's    Natural         Lion Branded    Harpoonist's
               Hexing          Sounding        Spiritual                       Sparking
Stats:         Preserver's     Trainer's
------------   -------------   -------------   -------------   -------------   -------------
(plain)        0.05 - 0.25     0.5             1.0             1.25 - 1.5      2.0
+5-20 HP       0.75            1.0 - 1.25      1.25 - 2.25     1.5 - 3.25      2.0 - 3.5
+21-30 HP      1.25            2.0             2.0 - 2.5       3.25 - 5.5      3.5 - 6.5
+31-40 HP      2.0             3.25            3.5 - 5.5       5.5 - 11.0      7.0 - 22.0
+41-45 HP      3.5             5.25 - 5.75     6.5 - 11.0      33.0+           33.0+

+STR/DEX can go up to +6, which translates to:
      +12 HP (Druid, Necro, Sorc)
      +18 HP (Ama, Sin, Pally)
      +24 HP (Barb)
of Balance (+12 FHR) suffix is valued like (+25-30 HP)
of Inertia (+7 FRW) suffix is valuable on some builds and might go higher
Sharp Charms:
Code:
Grand:
Damage:        < 20 HP         +21-30 HP       +31-39 HP       > 40 HP
------------   -------------   -------------   -------------   -------------
+8 max/AR      1.5             1.5 - 3.25       3.25 - 5.0     5.0 - 7.0
+9 max/AR      1.75            1.75 - 3.75      3.75 - 5.75    5.75 - 8.0
+10 max/AR     2.0             2.0 - 4.25       4.25 - 6.5     6.5 - 9.0

Large:
Damage:        < 16 HP         +16-25 HP       +26-35 HP
------------   -------------   -------------   -------------
+5 max/AR      0.1 - 0.5       0.5 - 1.25       1.25 - 3.0
+6 max/AR      0.5 - 1.5       1.5 - 3.25       3.25 - 6.5

Small:
Damage:        < 10 HP         +11-14 HP       +15-18 HP       +19-20 HP
------------   -------------   -------------   -------------   -------------
+2 max/AR      0.1 - 0.5       0.5 - 1.0        1.0 - 2.25     2.25 - 4.0
+3 max/AR      0.5 - 1.5       1.5 - 3.25       3.25 - 6.5     6.5 - 12.0 **

** A near perfect 3/(17-20)/20 SC might be worth significantly more.

The old PCG only had one listing for Sharp GC (+8/xxAR).  I added +15% value for +9 and +10.
High AR is not very important, it can vary the price by maybe 10% either way.
Magic Find Small Charms (MFSCs):
Code:
(plain)        +7-9% FR/LR     +10-11% FR/LR   +7-9% CR/PR     +10-11% CR/PR   +4-5% resist all
------------   -------------   -------------   -------------   -------------   -------------
+6% (0.25)     3.25 - 3.75     5.0 - 5.5       2.0 - 2.5       4.25 - 4.75     5.0 - 7.0
+7% (0.75)     3.75 - 5.0      5.5 - 7.0       2.5 - 4.25      4.75 - 5.5      10.0 - 12.5

Note that people HIGHLY prefer 7MF small charms,
so their value might be a lot higher then 6MF scs.
Mana + HP Small Charms:
Code:
+20 HP - 0.75
Mana + HP > 25 - 2.0
Mana + HP > 30 - 3.25 - 4.25
Mana + HP > 34 - 7.0
Resist + HP Small Charms:
Code:
               +10-11% LR      +10-11% FR      +10-11% CR      +10-11% PR      +4-5% resist all
------------   -------------   -------------   -------------   -------------   -------------
(no +HP)                                                                       1.25 - 2.0
+15 - 18 HP    4.25 - 6.5      4.25 - 6.5      3.25 - 5.0      3.25 - 5.0      5.0 - 12.0
+19 - 20 HP    6.5 - 12.0      6.5 - 12.0      5.0 - 6.5       5.0 - 6.5       12.0 - 23.0

** I have just converted these values from the old PCG. **
However, I have seen top end Resist + HP charms valued MUCH higher for certain trades in the past.



JEWELS

NOTE
Here will be only section only for magic jewels. You can see what afixes are wanted and try to get value of rare jewels yourself (or as always ask in PC thread).
Only most popular jewels are here.
Code:
Jewel of Envy (no req lvl) 3-5 pgems (could be more with good bonuses)

25-30 ED / 15 IAS - Ist-Vex
30-35 ED / 15 IAS - Vex-Lo/Sur
35-40 ED / 15 IAS – Lo/Sur-Ber/Jah (perfect ones cah go MUCH higher)

5-10 allresist / 15 IAS - Um-Gul+
10-20 LR FR / 15 IAS – Um-Mal
10-20 CR PR / 15 IAS – Um-Mal

11-14 allresist / 15 IAS - Gul-Lo
21-29 LR FR / 15 IAS - Mal-Gul
21-29 CR PR / 15 IAS - Mal-Ist+

15 allresist / 15 IAS -  Ber/Jah
30 LR FR / 15 IAS - Ohm+
30 CR PR / 15 IAS - Gul

5-10 allresist / -15 req Pul-Gul+
11-14 allresist / -15 req Vex-Lo/Sur
15 allresist / -15 req Ber/Jah

5-10 allresist / 7 fhr - Um-Gul
11-14 allresist / 7fhr - Vex-Lo
15 allresist / 7 fhr - Ber/Jah
 
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1.3 Circlets, Jewelry, Gloves, & Class-Specific Items
** Under Construction **

CIRCLETS
Code:
Skills         stat1           stat2           +20% fcr/2os
------------   -------------   -------------   -------------
+2 Sin         0.0             0.0             7.0
+3 Traps       0.0             0.0             5.0
+2 Druid       0.0             0.0             5.0
+3 Elemental   0.0             0.0             5.0
+2 Necro       0.0             0.0             11.0 - 12.0
+3 P&B         0.0             0.0             22.0 - 23.0
+3 Summoning   0.0             0.0             0.0
+2 Paladin     0.0             0.0             6.5
+2 Sorc        0.0             0.0             6.5
+3 Fire        0.0             0.0             6.5
+3 Cold        0.0             0.0             5.0
+3 Lite        0.0             0.0             5.0


3 os/30 FRW circlet/coronet/tiara/diadem – 2 Ber/Jah (or higher)

NOTE
If they have no sockets decrease value 4 times.
If only one socket by 8-16 time.
Still it's next to impossible to find buyers for one socketed.
1.07 BUGGED MPK RINGS
Code:
10-20 mpk - Um
21-35 mpk - Um-Ist
36,37 mpk - Ist+Mal or more

[b]NOTE[/b]
With 10 fcr suffix multiply value by 20 or even more
GLOVES
Code:
3 passive/20 IAS - Pul
3 java/20 IAS - Ist+Mal+
3 bow/20 IAS - Pul
3 MA/20 IAS - Pul
TRAP CLAWS
Code:
+5 LS/2os GT – Ber/Jah (it might go for more)
+5 LS/2os (random claw) – Vex-Lo (depending on claw)
+5 LS/1os GT - Vex-Ohm
+5LS/1os (random claw) – Mal-Gul
[b]NOTE[/b]
Bear in mind that really high end claws will go VERY high, where claws that are
Close, probably won’t.
Claws are very delicate area and good ones are very rare, where there is
a lot *close but not quite* claws.
If claw has IAS, it can increase value quite a lot
Overall the more skills your claw is giving the more valuable it is,
so 2 assassin skills > 3 trap skills.
 
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1.4 Plain (white) & Socketed Items
** Under Construction **

HELMS
Code:
Diadem (plain for imbue quest) - 5 pgems
3 os Mask (for envy jewels) - 2-5 pgems
ARMORS
Code:
3 os Dusk Shroud (450-467 defense) (Duress, Treachery…) - 20-30 pgems
4 os Dusk Shroud (450-467 defense) (CoH, Fortitude…) - 20-30 pgems
3 os Archon Plate (500-524 defense) (Duress, Treachery…) - 30 pgems/Um
4 os Archon Plate (500-524 defense) (CoH, Fortitude…) – Um-Mal+

[b]NOTE[/b]
It mainly comes to preference.
I would always take Dusk vs Archon because of lower req.
Archon Plate is still more popular.
Very high/near perfect defense ones might go much higher.

eth bugged 3 os ethereal Archon Plate (+1100 defense) (merc Treachery) – Um-Mal
eth bugged 4 os ethereal Archon Plate (+1100 defense) (merc Fortitude) - Ist+
eth bugged 3 os ethereal Sacred Armor (+1300 defense) (merc Treachery) - Mal
eth bugged 4 os ethereal Sacred Armor (+1300 defense) (merc Fortitude) – Vex

[b]NOTE[/b]
Again it comes to what will people want for their base.
SA has highest defense of all armors and str req will be reached eventualy,
while AP has low str req and good defense.

[b]NOTE[/b]
Other armors also have value, but those are prefered for light type
and high defense. When you compare it to other armors ask yourself:
Is str req too high?
Is it light type of armor (heavy armors reduce your walk/run speed)?
What is defense/str req ratio?
WEAPONS
Code:
3 os Phase Blade (Crescent Moon, Lawbringer) - 10 pgems
4 os Phase Blade (Passion) - 10 pgems
5 os Phase Blade (Grief) 15-20 pgems

eth 4 os elite swords (Oath) - 30-40 pgems

[b]NOTE[/b]
Most people will want 1.07 base for their Oath anyway.

1.07 ethereal 5 os Berserker Axe (Grief/Beast) – Vex/Ohm
1.07 ethereal 4 os Berserker Axe (Oath) - Ist
1.07 ethereal 4 os swords (Oath) – Mal
1.07 ethereal 4 os polearms (thresher, GPA, CA) - Vex
ASSASSIN CLAWS
Code:
[b]NOTE #1[/b]
It is very difficult to say what would be price of certain claws
since every individual wants it's own stafmods, so I'll list keepers.
Prefered stafmods, in order of importance are: Lightning Sentry, Mind Blast,
Venom, Weapon Block, Shadow Master, Blade Shield, Wake of Fire...
Some claws with multiple good stafmods can be VERY valuable.

[b]NOTE #2[/b]
Type of claw is also very important and can make or break your Chaos claw.
Prefered claw types are Runic Talons, Greater Talons, Suwayyah,
Feral/Greater claws in order of preference.

Most popular choices are:
+3 LS Runic/Greater Talons
+3 Mind Blast Runic/Greater Talons
+3 Venom Runic/Greater Talons
SHIELDS
Code:
4 os Monarch - 15 pgems
PALADIN SHIELDS
Code:
40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems
45 allresist Sacred Targe/Sacred Rondache – 60 pgems-Ist

eth bugged 38-44 allresist Sacred Targe/Sacred Rondache – Ohm-Lo/Sur
eth bugged 45 allresist Sacred Targe/Sacred Rondache – Ber/Jah
NOTE
Those two are most popular choices cause of % blocking and str req.
Other, elite shields (eg Vortex Shield)might be popular for Exile base
cause of their high defense.


BOWS
Code:
5 os Long Bow (jewels of Envy) - pgems
3 os/3 skill Matriarchal Bow (Melody) - Um
4 os/3 skill Matriarchal Bow (Harmony, Faith) – Ist
4 os/3 skill Grand Matron Bow (Harmony, Faith) - Ist

[b]NOTE[/b]
Superior (up to 15% ed/+3AR) can increase value of those bows quite a lot,
especially for Faith bases.
 
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Mar 14, 2020
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Crafts
** Under Construction **

VALUE OF RARES AND CRAFTS
NOTE #1
Rares and crafts have potential to be best items in game and for some items price can be extreme. Best way of making some value of your rare item is to compare it to set or unique item in same slot.
Often times you will compare your amulets with Mara's Kaleidoscope – it gives 2 all skills nice stats and huge resist, so if you have something better then you probably have something nice. Feel free to ask for opinion in PC thread since they are very hard to value.


Rare circlets can be compared to plain blue circlets above. Some mods that would help would be stats, life/mana and resistances. Resistances on all items will be sought in this order: allresist, fire/lightning equally, cold and last poison resist. This will aplly for all items, not just circlets. Str is often preferred to dex in stat department.


Rings are split up in two categories – caster and melee rings. For caster ring 10 fcr is a MUST, it won't work without it. Next best attributes would be allresist/good resist, stats, life/mana and MF in some cases. Melee characters like life and mana leech, AR and rest is mostly str/life etc. As always you can't miss with resistances. PLR is also decent add especially for ES sorceress.


Caster amulets are very popular and good ones can net you nearly any item. On those you are looking to get 2 to character skill level or 2 to some specific skill trees (but character skill are always preferred) and faster cast rate. Even some lower cast rate (5-9) can be useful if other mods are decent, but what you really want is 10 fcr or more. 2skill/10fcr with some good mods can beat Mara's Kaleidoscope and with 15-20 fcr they become godly. Other good mods are resistances, stats, life, mana and MF.


Rare/crafted weapons are most often not able to compete with Oath or more and more common Grief. If you have weapon comparable to those then it must be outstanding and worth ton. Aside from good base and nice ED good mods to seek are IAS, fools mod, sockets ethereal + self repair etc.


Boots – rare boots are very different from unique boots and can often beat unique boots so, they are worth checking. Boots are one of rare sources of FRW (up to 30) so this is good starting point. They can spawn with resistances (up to 40 to single resist meaning they can give you 120 resist in total). Other good mods are fhr (essential for PvP), dex for maxblock characters and MF (up to 25).


Belts – rare belts are rarely good enough to stand to unique belts – they can't spawn with fcr (unless you craft caster belts them) or MF and rarely will they beat Verdungo in stat/fhr department. Crated have higher chance of beating rares. You should look for fhr (up to 24), life, str (dex can't spawn on belts) combined with craft bonuses like fcr or open wounds. Always ask in PC thread if you think that you got good belt because they are very rare.


Gloves are used for IAS mostly. To have really high value they either need to have great resistances + MF or 20 IAS + some wanted mods that people are after. For some classes like amazon gloves can spawn with skills. You want those. 2 java/ 20 IAS gloves are mostly sought after. Most popular are crafted 2/20 with crushing blow and leech.
For zon gloves you need: skills, IAS (those are must), life/mana leech, resistances and MF.
Crated hit power gloves spawn with knockback – useful for most bow amazon types and blood crafts that can spawn with 10% crushing blow. CB gloves would be best to compare with LoH.
 
Mar 14, 2020
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1.6 Appraisals/Historical Examples:
Here, I will try to compile prices on items not generally found in the PCG (like jewels, rings, amulets etc.). These are NOT agreed upon prices. Values are usually being quoted by ONE member (or very few), or they are being gleaned from old trades in the SPTF archives. The prices represent what ONE player paid for the item at ONE point in the past. Don't be surprised if the prices are not entirely accurate. It all depends on the current market/trading pool.
Amulets:

Rings:

Crafts:


Jewels:

Code:
Item                                    Stats                                 Member                Value (TV)
---------------------------------       -----------------------------         ---------------       ----------
LLD <clvl 30:
Carmine Jewel of Carnage                +24 to Maximum Damage                 Entwilighter          20 - 30
Carmine Jewel of Carnage                +19 to Maximum Damage                 Entwilighter          2.0+
Jewel of Carnage                        +15 to Maximum Damage                 Entwilighter          0.1

Ruby Jewel of Bliss                     +40% ED, +9 to Minimum Damage         TopHatCat64           2.0 - 3.0
Crimson Jewel of Bliss                  +17 to Minimum Damage                 TopHatCat64           2.25
Crimson Jewel of Bliss                  +13 to Minimum Damage                 TopHatCat64           1.5
Rares:
Code:
Item                                    Stats                                 Member                Value (TV)
---------------------------------       -----------------------------         ---------------       ----------
Stone Scarab                            +28% dmg, +36%/+33 undead             D2DC                  0.5
Charms:
Resist + HP:
Code:
Item                                    Stats                                 Member                Value (TV)
---------------------------------       -----------------------------         ---------------       ----------
Amber Small Charm of Vita               +11% LR, +20 HP                       nulio                 40 - 50
Ruby Small Charm of Vita                +12% FR, +19 HP                       nulio                 40 - 50
1.07 dmg:
Code:
Item                                    Stats                                 Member                Value (TV)
---------------------------------       -----------------------------         ---------------       ----------
Prefix 911 Small Charm of Maiming       +6 max, +20 AR                        D2DC                  7.5 - 10.0
Prefix 840 Small Charm of Vita          +3 min, +20 HP                        D2DC                  5.0 - 7.5
Prefix 840 Small Charm of Maiming       +3 min, +6 max                        D2DC                  10.0 - 15.0
Bloody Small Charm of Quality           +3 min, +3 max                        D2DC                  0.5 - 2.5
Sanguinary Small Charm of Quality       +2 min, +3 max                        D2DC                  0.5 - 2.5

Prefix 900 Grand Charm of Maiming       +20 max, +113 AR                      D2DC                  20.0+
Prefix 899 Grand Charm of Maiming       +19 max, +89 AR                       D2DC                  7.5 - 15.0
Prefix 1015 Grand Charm of Quality      +12 max, +27% CR                      D2DC                  5.0 - 7.5
Grand Charm of Maiming                  +20 max                               D2DC                  0.25 - 1.5
 
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