SPF Hall of Records

ffs

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Feb 7, 2017
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*** NEW RUN COUNTER RULES ***
In addition to the below original post by Gripphon, please see this post on new entries making use of the new MF run counter.


__________________________________

Originally posted by Gripphon
__________________________________


Hello, traveler. Welcome to the SPF Hall Of Records.
In this thread there are several categories where we share our best results following certain rules. Everyone can participate, so go ahead!

Idea of this thread, apart of sharing our b results in several categories, is to give some kind of inspiration to the players to try to improve their playing style as estwell as their characters. We will test our limits here as well as limits of the game itself. There are no winners in this thread, only temporarily the best ones. Every record can be broken, that is the right attitude for this thread! Even if you don't have number #1 time, please still post your result in here to give your contribution to the thread. With all those results we can compare areas and classes with each other which is great. We can also share our builds and playing experience in here.

Some details and explanations about this thread you can find in this spoiler.
RUN COUNTER
Run counter will measure your run time as you run. He will give you information about your fastest run time, average run time, total runs done and total time invested. I suggest you download it since it is VERY EASY to use and is perfect for this thread.

http://silospen.com/pd.php?p=d2

Download runcounter advanced. After you do, see how it works. You open your char in it, start new timer with any desired name and you are ready to go.

There are some tricks to run counter. Test all of this to make sure you understand how it works! (For you HC folks, don't test what happens if you die ofc :p)

1. First run never counts, so when you start run counter, you can just s/e first run since run counter won't register it as run done. Run counter do register fastest run time and total run time, but if you go check it out after first run, you will see you did 0 runs with 0 average time.

2. Anytime you pause run counter, he won't count next run when you unpause it. This means that if you s/e and go out of diablo to pause the counter, then when you unpause it and go back in the game, you can just instant s/e that first run since run counter won't register it. I mean, he will register it toward total playing time and toward fastest run time which doesn't interest us. However, if you pause counter and go to ATMA, then when you unpause it, counter will register that first run done so be careful. Not sure about gomule. So, if you visit ATMA or gomule, safest thing to do is to click "End Run" then start counter again skipping your first run as explained.

3. When you die, you will screw your run counter. I'm not entirely sure how it really works, but it's something like this: Once you die, run counter automatically starts a new run and when you press ESC 1 second after, run counter will count that run as 1 second screwing up your average run time.

For this thread you don't care about fastest run time. If you do s/e procedure as explained, your fastest run time will be below 5 seconds anyway. What you want is your average run time and number of runs done. Those two numbers matter. Of course, beware not to screw up your counter with missclick or something.


HOW DO YOU DETERMINE YOUR EFFICIENCY?
Efficiency tells you how much time and how much effort it takes you to perform some task. What we want is a number which tells you how much seconds it takes you to do something. For area level 85, efficiency will be seconds/killed bosspacks, which tells you how much seconds it takes you at average to kill a bosspack in level 85 area. To determine this number, you must know total running time and divide that with total number of bosspacks you killed in that time.

Since I explained the flaws of run counter, to determine your total time you will simply multiply your average run time with runs done. Bosspacks you will have to count as you run, unfortunately. That is the only way to get "legit" number since variations can be big in both run times and number of bosspacks. If you have barbarian with 55% hork, then to calculate your efficiency you will further divide sec/bosspack number with (1+hork). Example. 10 seconds/bosspack for barb with 55% hork you have efficiency of 10/1.55 = 6.45 sec/bosspack.

For Pindle, we have seconds per killed Pindle. That number will be displayed with CAT. Efficiency for Pindle you get if you divide CAT by 2. That is close enough approximation to sec/bosspacks in areas.
For Meph we have seconds per killed Meph. For Andy seconds per killed Andy. Those numbers will be displayed with average time since that's how long it takes you to kill any of them.


WHAT IS ADJUSTED EFFICIENCY (ADJEFF)?
Adjusted efficiency you get when you include MF % into efficiency and is measured in fabians. This number represents your "real" efficiency, but is generally too much trouble calculating it precisely, so we usually don't bother with this number. For this thread adjeff we calculate is not exact number, but is close approximation since it's impossible to calculate it to exact number. For that you need to have number of bosspacks killed, number of champions killed, number of minions and creeps killed, and all those number vary all the time.

To calculate adjeff, you need your efficiency as well as magic find %. For example, let's say your efficiency is 10 seconds per bosspack and you have 500 magic find. 500 MF results in 166% better chance to get unique items according to ATMA drop calculator. To get adjeff, you divide 10 sec/bosspack with (1+ 166%/100) = 10/2.66 = 3.759 fabians.

What does that number mean? Generally it means that player who is running with 0 MF must have efficiency of 3.759 sec/bosspack to be as efficient magicfinder as you who have 10 sec/bosspack with 500 MF. Efficiency is important because it will tell you how efficient is one player at killing bosses, while adjeff will tell you how efficient magicfinder he is. The lower that number is, the better magicfinder you are.

More info:
To calculate adjeff for Pindle, you divide your average/C.A.T. time by 2, and then proceed with normal calculations as explained. Reason is Pindle drops 2 items while bosses drop 1, so it's approximately two times as efficient to kill Pindle than to kill random unique monster.

When you use MF switch and you kill monsters on both primary and secondary switch, like for zerker barbs for example, then you must calculate average increased drop probability for unique items. You must check chance to drop uniques for both primary switch and secondary switch, and then use formula:

[% drop primary + (Item Find)* % drop switch] / (1 + Item Find)

For example, barb has 700 MF on kill and 600 MF on switch while horking with 55% Item Find. 700 MF is 184% better chance to get uniques. 600 MF is 176%. Average % to get unique items is calculated as explained, [184 + 0.55*176]/(1+0.55) = 181.16129...%. To calculate with this number, I use all decimals from calculator.

Then you use that number to calculate adjeff for your barb. Say you have 5 sec/bosspack efficiency, adjeff with mentioned numbers is then 5/2.8116129... = 1.778 fabians.


TIPS ON HOW TO COUNT BOSSPACKS
Since I guess this can be somewhat confusing at the start, I'll try my best to explain method on how to do it. It might take some time to get used to count bosses as you run, but it's easily done. For how many runs you can do it without error is up to you, but I believe up to 5 should be doable for anyone. In general you can count 3 by 3 runs until you get used to. So, for 5 runs you count every bosspack you kill. It can be 4+6+7+5+8=30. Then you go out of d2, pause your run counter checking did it record 5 runs, then in some text document or on paper you write down number of bosspacks with your average time and with some note how many runs you did. Example:

bosspacks; average run time (from run counter); number of runs
30 ; 62.544 (seconds); 5

Then you unpause counter, go back in the game, s/e first run and repeat whole procedure for every 5 runs until you reach desired number, probably 50 or 100 depending on what category you run for. In the end, you will have something like this:

30 ; 62.544 ; 5
36 ; 61.651 ; 10
32 ; 61.812 ; 15
35; 62.122 ; 20

Or you can add bosspacks as you run, your call. Anyway, total number of bosspacks killed from example is 133 with average time of 62.122 seconds over 20 runs. Total time is 62.122*20 = 1242.44 seconds. Let's say you don't have hork. Your efficiency then is 1242.44/133 = 9.3417 = 9.34 seconds per bosspack. In case you have 54% hork, your efficiency is 9.34/1.54 = 6.06 seconds per bosspack.

After some practice you might be able to do more runs with counting bosspacks as you run. For example, you can do 4 runs and remember total number of bosses you killed. Then you just proceed in next 4 runs to get number of bosspacks for next 4 runs. Then you add number of bosspacks from previous 4 runs with those of last 4 runs, you have number of bosspacks for 8 runs done. Then go out, pause counter, write number etc. Similar thing as with 6 runs to count 3+3 runs, or with 10 to count 5+5. You get an idea.

For any other category you do similar things, but count different things, but important is to keep updating your results here and there as you run in a case you screw something up.

Okay, now fun part. Categories :D
All running is done on HELL difficulty. Also, it would be nice if you can post some minor details about your character and playing style like what items did you collect as you ran and so on. Such things can be interesting to other players.

For start we will have SC and HC together, but if enough players will be interested, we could separate HC and SC. Anyway, we will state did we play SC or HC with our character, so we will easily separate them.

If you have results from thousands of runs done in some category, please post them even if you didn't 100% follow the rules. For efficiency categories you must follow the rules to have legit result for this thread.

Rule for all categories: You must do consecutive runs for this thread when using run counter! However, this doesn't mean you have to do whole 100 or 200 runs at once or in a single day. But it is better if you do them across smaller amount of time for sure. Also, sure you can do some warmup before you start your run counter. Important is that when you do use run counter, you do consecutive running.

NO DEATH ALLOWED! If you die, you have to do the whole thing from the beginning. I know this rule is not fine for everyone. Generally if you can't do 200 Pindle runs or 100 AT runs without death, then you must ask yourself what are you doing wrong. Number of runs required is not much, so everyone should be able to stay alive while doing them.


EFFICIENCY CATEGORIES

Pit p1 - 50 runs
Pit p7/8 - 50 runs
AT - 100 runs
WSK - 50 runs
CS + River of Flame p7/8
- 50 runs

Rules:
1. you must count bosspacks you killed as you run and post the number in thread
2. try to kill every champion in a pack to count it as 1 bosspack, even though it's perfectly fine if you miss some devilkin champion, they can be very annoying
3. you must post your average run time and Item Find % if you have it
4. you must post how much MF did you run with
5. HC or SC character?

Note on CS: usually as you run CS, you kill bosses along the way to it as well. You must also kill Diablo.


SPEED 1 CATEGORIES

Pindle p1 - 200 runs
Pindle p7/8 - 200 runs
Travincal p3 - 100 runs
Travincal p7/8 - 100 runs
LK p7/8 [gems] - 200 runs
LK p7/8 [non-gems] - 200 runs


Rules:
1. you must count every Pindle you didn't kill (you skipped)
2. you must count every boss/minion you skipped in Travincal (Council only)
3. you must count every chest you skipped in LK
4. you must post how much MF % did you run Pindle with
5. you must post your average time and Item Find % if you have it (not important for LK)
6. give us info about did you pick and cube pgems while running Travincal or not
7. HC or SC character?

Simple explanations about some categories:
When you skip Pindle, you count it as skipped and still continue running toward 200 runs done.

In Travincal we are interested in killing Council only. So you don't kill or count every other boss/minion you skipped there or something.

LK [gems] category means this is for LK runners who collect and/or cube gems as they run. LK [non-gems] is for those who don't collect or cube gems when running LK.


CORRECTION FOR AVERAGE TIME (CAT)
I will gladly calculate this for you no problem, just give me your average time, Item Find % and number of targets you skipped.

Pindle: Corrected Average Time (CAT) = average time (at) * 200 / (200 - X) where X is number of Pindles you skipped. For barbarian with Item Find, CAT = [at*200/(200-X)]/(1+IF)

LK: Corrected Average Time = average time * 1200 / (1200 - X) where X is number of chests you skipped.

Travincal: CAT = at * 1100 / (1100 - X) where X is number of bosses/minions you skipped
For barbarian with Item Find at Travincal p3: CAT = [at*1100/(1100-X)]/(1+1.1*IF)
For barbarian with Item Find at Travincal p7/8: CAT = [at*1100/(1100-X)]/(1+IF)

Generally for all categories the more things you skipped, the bigger penalty time will be.

Explanation for formulas and example:
Example: let's say you have 20 seconds average Pindle running time over 200 runs and you skipped Pindle total of 5 times during session. Corrected average time then is 20*200/195 = 20.51 seconds

Why do formulas look like that? Let's see from example. If you ran Pindle 200 times with average time of 20 seconds, but you skipped him 5 times. That means you killed 195 Pindles total during 200 runs.
Your total running time is 20*200=4000 seconds. In 4000 seconds you killed Pindle 195 times, so 4000/195 = 20.51. It took you at average 20.51 seconds to actually kill Pindle during that running. Same things apply to other categories as well. Therefore, formula for corrected time is 20*200/195, or average time * number of runs / how many times you killed Pindle. CAT = at * 200 / (200 - X) where X is number of times you skipped Pindle.

For Travincal players 3 you wonder why you have to divide everything with 1 + 1.1*IF? Because when barbarian uses Item Find on corpse, it automatically gives items like it's p7/8 no matter what player settings you play at. p7/8 is ~ 10% better than p3 in drops, that's why we have thist factor of 1.1.


SPEED 2 CATEGORIES

Mephisto p3+ 100 runs
Andariel p3+ 100 runs
Countess - 100 runs
Nihlathak p8- 100 runs
Baal [p8 minions, p3 Baal] - 20 runs
Lister [p8 minions] - 20 runs
Fastest run: Baal [p8 minions, p3 Baal] - video proof needed, 1 run


Rules:
1. you must kill every boss excluding Lister to make the run count
2. you are allowed to skip or park immune Lister, but you must kill all Lister minions
3. you must post your average run time
4. you must post MF % for Mephisto and Andariel
5. HC or SC character?


If you have any suggestions/objections, please post in the thread. I can add any category if more people show interest in them.

Special thanks to Frozzzen, Fabian, Nagisa and Nulio for helping me to start and adjust this thread. Also thanks to everyone who helped me to get this thread going with their ideas!

__________________________________

Second post:

Avg time = average time displayed on your run counter.

C.A.T. = corrected average time. CAT is actually your "real" average time because it includes Item Find % as well as time penalty for those who skip running targets. CAT is required so we can compare all classes together. I'll gladly calculate this number instead of you using formulas presented in first post, you just have to give me important numbers. You can also calculate number yourself if you want to.

boss - average number of bosspacks that spawned while running

eff = efficiency ==> will be displayed in seconds per bosspack for this thread.

adjeff = adjusted efficiency ==> magic find is included into efficiency. This means that the more magic find you have, the lower this number will be, and the lower this number is, the more efficient you are. To sum it up, adjeff is number that includes both efficiency (seconds per bosspack) and magic find you have. At Pindle, we also have adjusted efficiency per bosspack killed where Pindle is counted as two bosspacks, so we can compare those numbers with numbers in areas. At Mephisto and Andariel adjeff has nothing to do with bosspacks, but is calculated from seconds/per Meph/Andy killed, but interpretation of number is the same as explained in the first post. This number I will calculate myself, you don't have to bother with it, even though I'll explain how to calculate it in first post.
 
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Table as of today:


Table Update

Pit P1

Rich (BB code):
| forum name    | build      | HC/SC | MF%     | FI% | Avg time | boss | eff    | adjeff |
|---------------|------------|-------|---------|-----|----------|------|--------|--------|
| Fabian        | Berserker  | SC    | 810/660 | 56  |   57.006 | 8.86 |  4.124 |  1.435 |
| Gripphon      | Berserker  | SC    | 776/656 | 55  |   54.690 | 8.54 |  4.132 |  1.444 |
| ResTTe        | Berserker  | SC    | 745/595 | 55  | 1:00.600 | 8.60 |  4.546 |  1.606 |
| ffs           | Berserker  | SC    | 775/655 | 54  |   59.340 | 8.32 |  4.631 |  1.627 |
| Gripphon      | Singer     | SC    | 713     | 56  |   59.018 | 8.10 |  4.671 |  1.639 |
| ffs           | Singer     | SC    | 757     | 54  | 1:11.800 | 8.70 |  5.359 |  1.864 |
| Grape         | Singer     | SC    | 619     | 56  | 1:11.342 | 7.54 |  6.065 |  2.182 |
| FredOfErik    | Singer     | HC    | 640     | 56  | 1:19.960 | 8.04 |  6.376 |  2.285 |
| Espr          | Meteorb    | SC    | 356     |  0  | 4:08.150 | 8.56 | 28.989 | 11.784 |
Pit P7/8
Rich (BB code):
| forum name    | build        | HC/SC | MF% | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|-----|-----|----------|------|-------|--------|
| Gripphon      | Poisonmancer | SC    | 495 | 0   | 1:08.107 | 7.66 | 8.891 |  3.342 |
AT P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|------|-------|--------|
| Gripphon      | Conc. Barb   | SC    | 598/628 | 55  |   43.043 | 6.33 | 4.387 |  1.585 |
| Albatross     | Blizzard     | SC    | 656     |  0  |   30.955 | 6.22 | 4.989 |  1.770 |
| Corrupted     | Blizzard     | HC    | 619     |  0  |   30.865 | 6.05 | 5.102 |  1.835 |
| Gripphon      | Blizzard     | SC    | 720     |  0  |   32.849 | 6.20 | 5.298 |  1.859 |
| NanoMist      | Blizzard     | SC    | 657     |  0  |   28.280 | 5.33 | 5.306 |  1.888 |
| Nagisa        | Blizzard     | SC    | 631     |  0  |   27.849 | 5.26 | 5.294 |  1.898 |
| Frozzzen      | Blizzard     | SC    | 686     |  0  |   35.420 | 5.62 | 6.300 |  2.226 |
| Gripphon      | Windy        | SC    | 585     |  0  |   39.072 | 6.26 | 6.242 |  2.270 |
WSK P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss  | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|-------|-------|--------|
| Gripphon      | Berserker    | SC    | 425/455 | 54  | 1:47.390 | 10.92 | 6.386 |  2.471 |
CS + River of Flame p7/8
Rich (BB code):
| forum name    | build         | HC/SC | MF% | FI% | Avg time | boss | eff | adjeff |
|---------------|---------------|-------|-----|-----|----------|------|-----|--------|
Pindle P1
Rich (BB code):
| forum name    | build         | HC/SC | MF%     | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|---------|-----|----------|--------|--------|
| ffs           | Berserker     | SC    | 714     | 53  |   12.736 |  8.324 |  1.460 |
| ffs           | Concentrate   | SC    | 600/600 | 55  |   12.571 |  8.110 |  1.469 |
| Yng           | Berserker     | SC    | 727     | 53  |   13.687 |  8.945 |  1.563 |
| Fabian        | Berserker     | SC    | 810     | 55  |   14.993 |  9.673 |  1.662 |
| Yng           | Berserker     | SC    | 743     | 53  |   14.773 |  9.656 |  1.682 |
| Gripphon      | Berserker     | SC    | 715/595 | 54  |   15.643 | 10.158 |  1.802 |
| art_vandelay  | FB Sorc       | SC    | 564     |  0  |   12.529 | 12.529 |  2.295 |
| Espr          | Blizzwall     | SC    | 457     |  0  |   20.546 | 20.546 |  3.932 |
| Espr          | LF/FA Zon     | SC    | 244     |  0  |   25.096 | 25.096 |  5.627 |
Pindle P7/8
Rich (BB code):
|forum name     | build         | HC/SC | MF% | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|-----|-----|----------|--------|--------|
| Espr          | Whirlwind     | SC    | 358 | 56  |   20.585 | 13.196 |  2.690 |
| Grape         | Javazon       | SC    | 387 |  0  |   20.313 | 20.313 |  4.046 |
| Gripphon      | Blizzard      | SC    | 876 |  0  |   24.665 | 24.665 |  4.195 |
| Gripphon      | Fissure       | SC    | 912 |  0  |   27.490 | 27.49  |  4.644 |
Travincal P3
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Gripphon      | Whirlwind     | SC    | 56  | no   |   26.890 | 16.640 |
| Nagisa        | Blizzard      | SC    |  0  | no   |   17.396 | 17.396 |
| Gripphon      | Whirlwind     | SC    | 56  | yes  |   29.484 | 18.245 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   19.127 | 19.127 |
| Espr          | Whirlwind     | SC    | 56  | no   |   48.698 | 30.135 |
| Darkthrone    | Whirlwind     | SC    | 55  | no   |   51.007 | 31.780 |
Travincal P7/8
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Frozzzen      | Blizzard      | SC    |  0  | yes  |   24.686 | 24.776 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   27.540 | 27.641 |
| Grape         | Hammerdin     | SC    |  0  | no   |   43.310 | 43.310 |
LK P7/8 [gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Gripphon      | Sorceress     | SC    |   17.880 | 17.880 |
| Gripphon      | Sorceress     | HC    |   19.594 | 19.594 |
| Espr          | Sorceress     | SC    |   28.426 | 28.426 |
LK P7/8 [non-gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Darkthrone    | Sorceress     | SC    |   20.259 | 20.276 |
Mephisto P3+
Rich (BB code):
| forum name    | build         | HC/SC | MF% | Avg time | adjeff |
|---------------|---------------|-------|-----|----------|--------|
| Yng           | Blizzard      | SC    | 531 |   20.851 |  7.751 |
| Gripphon      | Blizzard      | SC    | 750 |   24.560 |  8.557 |
| Darkthrone    | Blizzard      | SC    | 643 |   24.995 |  8.927 |
| Grape         | Blizzard      | SC    | 745 |   26.472 |  9.224 |
Andariel P3+
Rich (BB code):
| forum name    | build         | HC/SC | MF% | Avg time | adjeff |
|---------------|---------------|-------|-----|----------|--------|
| Gripphon      | Fireball      | SC    | 399 |   20.348 |  8.043 |
Countess
Rich (BB code):
forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| ResTTe        | Pitzerker     | SC    |   26.895 |
| art_vandelay  | L/CL          | SC    |   27.917 |
| Darkthrone    | Charged Bolt  | SC    |   38.044 |
| Espr          | Meteorb       | SC    |   44.600 |

Nihlathak P8
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| ffs           | Light Sorc    | SC    |   19.785 |
| Scrcrw        | Conc. barb    | SC    |   21.555 |
| Luhkoh        | Fire Sorc     | SC    |   21.620 |
Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Vildecor      | Javazon       | SC    | 2:46.254 |
| Nagisa        | K/T Assassin  | SC    | 2:58.935 |
| Gripphon      | Whirlwind     | SC    | 3:10.281 |
| Cyrax         | Summoner nec  | SC    | 4:10.350 |
Lister [p8 minions]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Gripphon      | Lightning     | SC    | 1:54.324 |
| Gripphon      | Javazon       | SC    | 1:54.753 |
| Nagisa        | Lightning     | SC    | 2:02.516 |
| Gripphon      | Trapper       | SC    | 2:10.716 |
| Nagisa        | Blizz/Lite    | SC    | 2:13.195 |
| Gripphon      | Whirlwind     | SC    | 2:25.631 |
Fastest run: Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | time    | video link |
|---------------|---------------|-------|---------|------------|
| Frozzzen      | Javazon       | SC    | 1:51.00 | YouTube    |
| Nagisa        | K/T Assassin  | SC    | 2:42.47 | YouTube    |
 
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SC Blizzard Sorceress
Category: Travincal p3
Runs 100
Skipped: 3
Average Time: 19,395s
CAT: 19,448s


This was during RFL20 round 2:
runcounter.png
The time I enter is the first segment I ran on 15.04.20. Skipped members are counted or (once the XP column is used) calculated via XP method and there are two segments (in red) where I had a timer malfunction (hotmuling gheeds and an accidental double S&E after turning on the counter, both of which are corrected for. The adj_CAT is CAT divided by (1+UMF/100), Pick is number of items picked (including misspicks) and finally 'Trav S&E' marks number of runs where I S&E in Travincal with an item on my cursor.

Up to run 1300 I used an MF focused setup with 316 MF:
Fathom '28 LRes + 9@ jewel'
Tal's Armor 'Ist'
Tal's Belt
Tal's Amu
Spirit
Griffon's 'Cham'
Hellmouth
War Traveler
10% fcr, 89 Mana, 9@ rare ring
29 Life, 27% CR, 20% MF rare ring

3xCold Skiller
40 Life/30% CR GC
Gheeds
5xSC (CR, Life, MF, Mana)

Merc
Infinity
Steelshade 'Cham'
CoH
while for the remainder I used a more damage focused approach with 170 MF and 7,4k avg Blizzard damage:
Fathom '28 LRes + 9@ jewel'
Blizzard Ormus +14% CSD 'Ist'
Spirit
Griffon's 'Cham'
Mara's
Hellmouth
Snowclash
War Traveler
10% fcr, 89 Mana, 9@ rare ring
55 Mana, 23% CR, 11@ rare ring

1xCold Skiller
40 Life/30% CR GC
Gheeds
40 Life/15@ GC
12 x Res/Life/Mana/MF SCs

Merc
Infinity
Steelshade 'Cham'
CoH
CR and LR are 141 and 116 with that setup respectively while FR is at 59 which isn't exactly optimal but didn't hurt me either.


I picked:
  • Flawless Gems, Runes (Ral, Sol, Hel, Ko+), SCs, GCs, Jewels (U/R/M), Rings (U/R), Amulets (U/R)
  • Rare Circlets, Pelts, Boots, Belts, Gloves, Wands (because I'm stupid that is) and Orbs
  • Magic Circlets and Orbs
  • Useful Uniques with ethereal check if the right type dropped
Out of 3565 total picks 11 were lower grade gems while 60 were just total crap (misc items or blue/rare armors, weapons...), so a total of 71 misspicks.

***

Table Update

Pit P1

Rich (BB code):
| forum name    | build      | HC/SC | MF%     | FI% | Avg time | boss | eff    | adjeff |
|---------------|------------|-------|---------|-----|----------|------|--------|--------|
| Fabian        | Berserker  | SC    | 810/660 | 56  |   57.006 | 8.86 |  4.124 |  1.435 |
| Gripphon      | Berserker  | SC    | 776/656 | 55  |   54.690 | 8.54 |  4.132 |  1.444 |
| ResTTe        | Berserker  | SC    | 745/595 | 55  | 1:00.600 | 8.60 |  4.546 |  1.606 |
| ffs           | Berserker  | SC    | 775/655 | 54  |   59.340 | 8.32 |  4.631 |  1.627 |
| Gripphon      | Singer     | SC    | 713     | 56  |   59.018 | 8.10 |  4.671 |  1.639 |
| ffs           | Singer     | SC    | 757     | 54  | 1:11.800 | 8.70 |  5.359 |  1.864 |
| Grape         | Singer     | SC    | 619     | 56  | 1:11.342 | 7.54 |  6.065 |  2.182 |
| FredOfErik    | Singer     | HC    | 640     | 56  | 1:19.960 | 8.04 |  6.376 |  2.285 |
| Espr          | Meteorb    | SC    | 356     |  0  | 4:08.150 | 8.56 | 28.989 | 11.784 |
Pit P7/8
Rich (BB code):
| forum name    | build        | HC/SC | MF% | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|-----|-----|----------|------|-------|--------|
| Gripphon      | Poisonmancer | SC    | 495 | 0   | 1:08.107 | 7.66 | 8.891 |  3.342 |
AT P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|------|-------|--------|
| Gripphon      | Conc. Barb   | SC    | 598/628 | 55  |   43.043 | 6.33 | 4.387 |  1.585 |
| Albatross     | Blizzard     | SC    | 656     |  0  |   30.955 | 6.22 | 4.989 |  1.770 |
| Corrupted     | Blizzard     | HC    | 619     |  0  |   30.865 | 6.05 | 5.102 |  1.835 |
| Gripphon      | Blizzard     | SC    | 720     |  0  |   32.849 | 6.20 | 5.298 |  1.859 |
| NanoMist      | Blizzard     | SC    | 657     |  0  |   28.280 | 5.33 | 5.306 |  1.888 |
| Nagisa        | Blizzard     | SC    | 631     |  0  |   27.849 | 5.26 | 5.294 |  1.898 |
| Frozzzen      | Blizzard     | SC    | 686     |  0  |   35.420 | 5.62 | 6.300 |  2.226 |
| Gripphon      | Windy        | SC    | 585     |  0  |   39.072 | 6.26 | 6.242 |  2.270 |
WSK P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss  | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|-------|-------|--------|
| Gripphon      | Berserker    | SC    | 425/455 | 54  | 1:47.390 | 10.92 | 6.386 |  2.471 |
CS + River of Flame p7/8
Rich (BB code):
| forum name    | build         | HC/SC | MF% | FI% | Avg time | boss | eff | adjeff |
|---------------|---------------|-------|-----|-----|----------|------|-----|--------|
Pindle P1
Rich (BB code):
| forum name    | build         | HC/SC | MF%     | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|---------|-----|----------|--------|--------|
| ffs           | Berserker     | SC    | 714     | 53  |   12.736 |  8.324 |  1.460 |
| ffs           | Concentrate   | SC    | 600/600 | 55  |   12.571 |  8.110 |  1.469 |
| Yng           | Berserker     | SC    | 727     | 53  |   13.687 |  8.945 |  1.563 |
| Fabian        | Berserker     | SC    | 810     | 55  |   14.993 |  9.673 |  1.662 |
| Yng           | Berserker     | SC    | 743     | 53  |   14.773 |  9.656 |  1.682 |
| Gripphon      | Berserker     | SC    | 715/595 | 54  |   15.643 | 10.158 |  1.802 |
| art_vandelay  | FB Sorc       | SC    | 564     |  0  |   12.529 | 12.529 |  2.295 |
| Espr          | Blizzwall     | SC    | 457     |  0  |   20.546 | 20.546 |  3.932 |
| Espr          | LF/FA Zon     | SC    | 244     |  0  |   25.096 | 25.096 |  5.627 |
Pindle P7/8
Rich (BB code):
|forum name     | build         | HC/SC | MF% | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|-----|-----|----------|--------|--------|
| Espr          | Whirlwind     | SC    | 358 | 56  |   20.585 | 13.196 |  2.690 |
| Grape         | Javazon       | SC    | 387 |  0  |   20.313 | 20.313 |  4.046 |
| Gripphon      | Blizzard      | SC    | 876 |  0  |   24.665 | 24.665 |  4.195 |
| Gripphon      | Fissure       | SC    | 912 |  0  |   27.490 | 27.49  |  4.644 |
Travincal P3
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Gripphon      | Whirlwind     | SC    | 56  | no   |   26.890 | 16.640 |
| Nagisa        | Blizzard      | SC    |  0  | no   |   17.396 | 17.396 |
| Gripphon      | Whirlwind     | SC    | 56  | yes  |   29.484 | 18.245 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   19.127 | 19.127 |
| art_vandelay  | Blizzard      | SC    |  0  | yes  |   19.395 | 19.448 |
| Espr          | Whirlwind     | SC    | 56  | no   |   48.698 | 30.135 |
| Darkthrone    | Whirlwind     | SC    | 55  | no   |   51.007 | 31.780 |
Travincal P7/8
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Frozzzen      | Blizzard      | SC    |  0  | yes  |   24.686 | 24.776 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   27.540 | 27.641 |
| Grape         | Hammerdin     | SC    |  0  | no   |   43.310 | 43.310 |
LK P7/8 [gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Gripphon      | Sorceress     | SC    |   17.880 | 17.880 |
| Gripphon      | Sorceress     | HC    |   19.594 | 19.594 |
| Espr          | Sorceress     | SC    |   28.426 | 28.426 |
LK P7/8 [non-gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Darkthrone    | Sorceress     | SC    |   20.259 | 20.276 |
Mephisto P3+
Rich (BB code):
| forum name    | build         | HC/SC | MF% | Avg time | adjeff |
|---------------|---------------|-------|-----|----------|--------|
| Yng           | Blizzard      | SC    | 531 |   20.851 |  7.751 |
| Gripphon      | Blizzard      | SC    | 750 |   24.560 |  8.557 |
| Darkthrone    | Blizzard      | SC    | 643 |   24.995 |  8.927 |
| Grape         | Blizzard      | SC    | 745 |   26.472 |  9.224 |
Andariel P3+
Rich (BB code):
| forum name    | build         | HC/SC | MF% | Avg time | adjeff |
|---------------|---------------|-------|-----|----------|--------|
| Gripphon      | Fireball      | SC    | 399 |   20.348 |  8.043 |
Countess
Rich (BB code):
forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| ResTTe        | Pitzerker     | SC    |   26.895 |
| art_vandelay  | L/CL          | SC    |   27.917 |
| Darkthrone    | Charged Bolt  | SC    |   38.044 |
| Espr          | Meteorb       | SC    |   44.600 |

Nihlathak P8
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| ffs           | Light Sorc    | SC    |   19.785 |
| Scrcrw        | Conc. barb    | SC    |   21.555 |
| Luhkoh        | Fire Sorc     | SC    |   21.620 |
Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Vildecor      | Javazon       | SC    | 2:46.254 |
| Nagisa        | K/T Assassin  | SC    | 2:58.935 |
| Gripphon      | Whirlwind     | SC    | 3:10.281 |
| Cyrax         | Summoner nec  | SC    | 4:10.350 |
Lister [p8 minions]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Gripphon      | Lightning     | SC    | 1:54.324 |
| Gripphon      | Javazon       | SC    | 1:54.753 |
| Nagisa        | Lightning     | SC    | 2:02.516 |
| Gripphon      | Trapper       | SC    | 2:10.716 |
| Nagisa        | Blizz/Lite    | SC    | 2:13.195 |
| Gripphon      | Whirlwind     | SC    | 2:25.631 |
Fastest run: Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | time    | video link |
|---------------|---------------|-------|---------|------------|
| Frozzzen      | Javazon       | SC    | 1:51.00 | YouTube    |
| Nagisa        | K/T Assassin  | SC    | 2:42.47 | YouTube    |
 
Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Vildecor      | Javazon       | SC    | 2:46.254 |
| Nagisa        | K/T Assassin  | SC    | 2:58.935 |
| Gripphon      | Whirlwind     | SC    | 3:10.281 |
| Cyrax         | Summoner nec  | SC    | 4:10.350 |
Lister [p8 minions]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| Gripphon      | Lightning     | SC    | 1:54.324 |
| Gripphon      | Javazon       | SC    | 1:54.753 |
| Nagisa        | Lightning     | SC    | 2:02.516 |
| Gripphon      | Trapper       | SC    | 2:10.716 |
| Nagisa        | Blizz/Lite    | SC    | 2:13.195 |
| Gripphon      | Whirlwind     | SC    | 2:25.631 |
Fastest run: Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | time    | video link |
|---------------|---------------|-------|---------|------------|
| Frozzzen      | Javazon       | SC    | 1:51.00 | YouTube    |
| Nagisa        | K/T Assassin  | SC    | 2:42.47 | YouTube    |

holy sh...This run from @Frozzzen must have been a critical addition of top shots!
 
Well guys, I don't know will you accept this one or not, but here it is. It was Travincal sorceress, but on p5. Since we don't have p5 settings in table, it is not exactly according to rules of this thread. Still we can easily compare p5 and p3 due to nodrop chance which does give very valid result nonetheless. I figured I can't really improve anymore on p3 due to save/exit time, so I tried p5 instead and figured out I'm pretty much equally fast on it as on p3, just slightly slower.

SC sorceress
Category: p3 Travincal, but it was run on p5
Runs done: 100
Gems: no
Picked stuff: small charms, rare jewels, no uniques dropped this time
Minions skipped (xp method): 12
Total time: 25 min 44 s
Average time: 15.44 s
Average full clear time p5: 15.610 s
p3 nodrop chance: 10%, drop chance 90%
p5 nodrop chance: 2.7%, drop chance 97.3%
Average full clear time for p3: 14.439 s
CAT time: 14.439 s

Your call guys do you want to accept this or not. Either way this is something I can't do on p3, p5 is simply mathematically superior it seems and this is something that can be improved a little bit as well.

Gear:
Griffon's Eye (Ist)
Ormus Blizzard (Ist)
Fathom (facet)
Spirit
crafted amulet
Snowclash
Hellmouth
MF/resist/Frw boots
Wisp Projector
SoJ

Inventory: Gheed, 6 skillers, MF/life GC, MF/mana/res small charms

Merc: eth Steelshade (Cham), Fortitude, Infinity
 
That is great!

I don't think we should stick too closely to the outlined categories at all. If a different playersetting turns out to be better then we should just add it. The original categories were made with certain ideas about efficiency in mind and some of those turned out to be false or incomplete. (p5 Trav isn't worth it, Barb rules Travincal, who would ever want to run City of the Damned?)

So I say go for it, either add a p5 category with a 'p3 CAT equivalent column' or make a general Travincal category with a playersetting column and CAT normalized to some fixed setting (p3?).

Anyway, great achievement there :D
 
Perhaps adding player settings into CAT consideration to keep it simple. I don't know is my achievement just a result of convenient circumstances. I don't necessarily think p5 is better, it would have been discovered by now and I also tested it and never concluded it is better than p3. Reason why now it seems better is because of running times I reached where

a) every single missclick is felt in running times more
b) on p3 I have many runs in 13s, even 12s region and when that happens, my save/exit time turns into 4 to 5 seconds monster. Such fast running times are less likely on p5 and I definitely didn't have such issues with saving times

If I could have instant saving time, I'm sure I could prove p3 is still at least equal if not better than p5. I'm at maximum potential as long as my average running time is in 15+ seconds region due to s/e times. Same issues with Pindle why I can't push score there much below 15 seconds. So, all of this might be just an incredible convenience due to a) and b) factors and question is can other players actually replicate p5 being considerably stronger than p3. Even if that happens, I would be surprised how I didn't notice it earlier then.
 
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Reactions: art_vandelay
While we're on the topic of new categories, I think this might be reason for one:

Luhkoh and I did some calcing on Duriel/Meph drop chances regarding jewelry. The big question is whether it is worth it to farm Duriel instead of Mephisto for facets/missing jewelry pieces. We both came to the same numbers for Duriel's drop process, so I'm confident this is accurate:
durielvsmeph.png
I assume nodrop=0 for Mephisto, Duriel and Durielq (=qbugged Duriel) which is achieved with p5 for Mephisto and p7 for Duriel/Durielq. Then I calced chances for each of them to drop a facet per pick with an MF of 600. After that comes the factoring in of the chance to even make a pick which then leads to the third box with chances for a facet /kill for each of those three.

As you can see Duriel is slightly better than Mephisto but harder to get a good map for so I consider them equal. However Durielq is far beyond anything that Mephisto and Duriel can give. The run equivalent table (5th table) shows that even a 50s Durielq run still is equal to a 15s Mephisto run.

So conclusion is this: If you want unique jewelry and you can live without the rest of the Council's/Mephisto's drops, then Mephisto=Duriel<<Durielq.

Can we have a Duriel category? :unsure:
 
I went through the old HoR and picked up all results that weren't included in the tables. I also added a CotD category, added psetting columns to Andariel/Mephisto and XP/s columns to the leveling categories. Also I added Gripphon's fastest Baal run with WW Barb to the table as well as his p5 Travincal record.

***

Table Update

Pit P1

Rich (BB code):
| forum name    | build      | HC/SC | MF%     | FI% | Avg time | boss | eff    | adjeff |
|---------------|------------|-------|---------|-----|----------|------|--------|--------|
| Fabian        | Berserker  | SC    | 810/660 | 56  |   57.006 | 8.86 |  4.124 |  1.435 |
| Gripphon      | Berserker  | SC    | 776/656 | 55  |   54.690 | 8.54 |  4.132 |  1.444 |
| ResTTe        | Berserker  | SC    | 745/595 | 55  | 1:00.600 | 8.60 |  4.546 |  1.606 |
| ffs           | Berserker  | SC    | 775/655 | 54  |   59.340 | 8.32 |  4.631 |  1.627 |
| Gripphon      | Singer     | SC    | 713     | 56  |   59.018 | 8.10 |  4.671 |  1.639 |
| ffs           | Singer     | SC    | 757     | 54  | 1:11.800 | 8.70 |  5.359 |  1.864 |
| Grape         | Singer     | SC    | 619     | 56  | 1:11.342 | 7.54 |  6.065 |  2.182 |
| FredOfErik    | Singer     | HC    | 640     | 56  | 1:19.960 | 8.04 |  6.376 |  2.285 |
| Espr          | Meteorb    | SC    | 356     |  0  | 4:08.150 | 8.56 | 28.989 | 11.784 |
Pit P7/8
Rich (BB code):
| forum name    | build        | HC/SC | MF% | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|-----|-----|----------|------|-------|--------|
| Gripphon      | Poisonmancer | SC    | 495 | 0   | 1:08.107 | 7.66 | 8.891 |  3.342 |
AT P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|------|-------|--------|
| Gripphon      | Conc. Barb   | SC    | 598/628 | 55  |   43.043 | 6.33 | 4.387 |  1.585 |
| Albatross     | Blizzard     | SC    | 656     |  0  |   30.955 | 6.22 | 4.989 |  1.770 |
| Corrupted     | Blizzard     | HC    | 619     |  0  |   30.865 | 6.05 | 5.102 |  1.835 |
| Gripphon      | Blizzard     | SC    | 720     |  0  |   32.849 | 6.20 | 5.298 |  1.859 |
| NanoMist      | Blizzard     | SC    | 657     |  0  |   28.280 | 5.33 | 5.306 |  1.888 |
| Nagisa        | Blizzard     | SC    | 631     |  0  |   27.849 | 5.26 | 5.294 |  1.898 |
| Frozzzen      | Blizzard     | SC    | 686     |  0  |   35.420 | 5.62 | 6.300 |  2.226 |
| Gripphon      | Windy        | SC    | 585     |  0  |   39.072 | 6.26 | 6.242 |  2.270 |
WSK P1
Rich (BB code):
| forum name    | build        | HC/SC | MF%     | FI% | Avg time | boss  | eff   | adjeff |
|---------------|--------------|-------|---------|-----|----------|-------|-------|--------|
| Gripphon      | Berserker    | SC    | 425/455 | 54  | 1:47.390 | 10.92 | 6.386 |  2.471 |
City of the Damned p1
Rich (BB code):
| forum name    | build         | HC/SC | MF%     | FI% | Avg time | boss | eff   | adjeff |
|---------------|---------------|-------|---------|-----|----------|------|-------|--------|
| Gripphon      | Berserker     | SC    | 715/595 | 55  |   40.690 |  6.4 | 4.102 | 1.456  |
River of Flame p7
Rich (BB code):
| forum name    | build         | HC/SC | MF%     | FI% | Avg time | boss | eff    | adjeff |
|---------------|---------------|-------|---------|-----|----------|------|--------|--------|
| Grisu         | Hammerdin     | HC    | 461     | 0   |   57.676 | 5.16 | 11.178 | 4.266  |
Pindle P1
Rich (BB code):
| forum name    | build         | HC/SC | MF%     | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|---------|-----|----------|--------|--------|
| ffs           | Berserker     | SC    | 714     | 53  |   12.736 |  8.324 |  1.460 |
| ffs           | Concentrate   | SC    | 600/600 | 55  |   12.571 |  8.110 |  1.469 |
| Yng           | Berserker     | SC    | 727     | 53  |   13.687 |  8.945 |  1.563 |
| Fabian        | Berserker     | SC    | 810     | 55  |   14.993 |  9.673 |  1.662 |
| Yng           | Berserker     | SC    | 743     | 53  |   14.773 |  9.656 |  1.682 |
| Gripphon      | Berserker     | SC    | 715/595 | 54  |   15.643 | 10.158 |  1.802 |
| art_vandelay  | FB Sorc       | SC    | 564     |  0  |   12.529 | 12.529 |  2.295 |
| sir_cyclops   | Trapsin       | SC    | 539     |  0  |   14.442 | 14.442 |  2.674 |
| Espr          | Blizzwall     | SC    | 457     |  0  |   20.546 | 20.546 |  3.932 |
| Espr          | LF/FA Zon     | SC    | 244     |  0  |   25.096 | 25.096 |  5.627 |
Pindle P7/8
Rich (BB code):
|forum name     | build         | HC/SC | MF% | FI% | Avg time | C.A.T. | adjeff |
|---------------|---------------|-------|-----|-----|----------|--------|--------|
| Espr          | Whirlwind     | SC    | 358 | 56  |   20.585 | 13.196 |  2.690 |
| Grape         | Javazon       | SC    | 387 |  0  |   20.313 | 20.313 |  4.046 |
| Gripphon      | Blizzard      | SC    | 876 |  0  |   24.665 | 24.665 |  4.195 |
| Gripphon      | Fissure       | SC    | 912 |  0  |   27.490 | 27.49  |  4.644 |
Travincal P3
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Gripphon      | Whirlwind     | SC    | 56  | no   |   26.890 | 16.640 |
| Nagisa        | Blizzard      | SC    |  0  | no   |   17.396 | 17.396 |
| Gripphon      | Whirlwind     | SC    | 56  | yes  |   30.660 | 17.867 |
| Gripphon      | Whirlwind     | SC    | 56  | yes  |   29.484 | 18.245 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   19.127 | 19.127 |
| art_vandelay  | Blizzard      | SC    |  0  | yes  |   19.395 | 19.448 |
| Espr          | Whirlwind     | SC    | 56  | no   |   48.698 | 30.135 |
| Darkthrone    | Whirlwind     | SC    | 55  | no   |   51.007 | 31.780 |
Travincal P5
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Gripphon      | Blizzard      | SC    | 0   | no   |   15.440 | 14.439 |
Travincal P7/8
Rich (BB code):
| forum name    | build         | HC/SC | FI% | gems | Avg time | C.A.T. |
|---------------|---------------|-------|-----|------|----------|--------|
| Frozzzen      | Blizzard      | SC    |  0  | yes  |   24.686 | 24.776 |
| Gripphon      | Blizzard      | SC    |  0  | yes  |   27.540 | 27.641 |
| Grape         | Hammerdin     | SC    |  0  | no   |   43.310 | 43.310 |
LK P7/8 [gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Gripphon      | Sorceress     | SC    |   17.880 | 17.880 |
| Gripphon      | Sorceress     | HC    |   19.594 | 19.594 |
| Espr          | Sorceress     | SC    |   28.426 | 28.426 |
LK P7/8 [non-gems]
Rich (BB code):
| forum name    | class         | HC/SC | Avg time | C.A.T. |
|---------------|---------------|-------|----------|--------|
| Darkthrone    | Sorceress     | SC    |   20.259 | 20.276 |
Mephisto P3+
Rich (BB code):
| forum name    | build         | HC/SC |   | MF% | Avg time | adjeff |
|---------------|---------------|-------|---|-----|----------|--------|
| Yng           | Blizzard      | SC    | 3 | 531 |   20.851 |  7.751 |
| Gripphon      | Blizzard      | SC    | 3 | 750 |   24.560 |  8.557 |
| Darkthrone    | Blizzard      | SC    | 3 | 643 |   24.995 |  8.927 |
| Grape         | Blizzard      | SC    | 3 | 745 |   26.472 |  9.224 |
| Espr          | Blizzard      | HC    | 3 | 403 |   29.869 | 11.759 |
Andariel P3+
Rich (BB code):
| forum name    | build         | HC/SC | p | MF% | Avg time | adjeff |
|---------------|---------------|-------|---|-----|----------|--------|
| Gripphon      | Fireball      | SC    | 5 | 399 |   20.348 |  8.043 |
Countess
Rich (BB code):
forum name    | build         | HC/SC | Avg time |
|---------------|---------------|-------|----------|
| ResTTe        | Pitzerker     | SC    |   26.895 |
| art_vandelay  | L/CL          | SC    |   27.917 |
| Apila         | Nova/ES       | SC    |   34.962 |
| Darkthrone    | Charged Bolt  | SC    |   38.044 |
| Espr          | Meteorb       | SC    |   44.600 |

Nihlathak P8
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |   XP/s  |
|---------------|---------------|-------|----------|---------|
| ffs           | Light Sorc    | SC    |   19.785 |    ?    |
| Scrcrw        | Conc. barb    | SC    |   21.555 |    ?    |
| Luhkoh        | Fire Sorc     | SC    |   21.620 |    ?    |
Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |   XP/s  |
|---------------|---------------|-------|----------|---------|
| Vildecor      | Javazon       | SC    | 2:46.254 |    ?    |
| Gripphon      | Whirlwind     | SC    | 2:56.305 |    ?    |
| Nagisa        | K/T Assassin  | SC    | 2:58.935 |    ?    |
| Cyrax         | Summoner nec  | SC    | 4:10.350 |    ?    |
Lister [p8 minions]
Rich (BB code):
| forum name    | build         | HC/SC | Avg time |   XP/s  |
|---------------|---------------|-------|----------|---------|
| Gripphon      | Lightning     | SC    | 1:54.324 |    ?    |
| Gripphon      | Javazon       | SC    | 1:54.753 |    ?    |
| Nagisa        | Lightning     | SC    | 2:02.516 |    ?    |
| Gripphon      | Trapper       | SC    | 2:10.716 |    ?    |
| Nagisa        | Blizz/Lite    | SC    | 2:13.195 |    ?    |
| Gripphon      | Whirlwind     | SC    | 2:25.631 |    ?    |
Fastest run: Baal [p8 minions, p3 Baal]
Rich (BB code):
| forum name    | build         | HC/SC | time    | video link |
|---------------|---------------|-------|---------|------------|
| Frozzzen      | Javazon       | SC    | 1:51.00 | YouTube    |
| Nagisa        | K/T Assassin  | SC    | 2:42.47 | YouTube    |
| Gripphon      | Whirlwind     | SC    | 2:47.00 | Youtube    |
 
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Been a while since I played Pit Zerker, but now I levelled a Barb to 96 and rolled a nice Pit map for MFO. First batch of 50 runs got me this a couple of days ago:

Category: P1 Pit Barb
Average run time: 58.86 seconds
Runs: 50
Time: 49m3s
Bosses: 427
Boss average: 8.54
FI: 55%
MF kill: 746
MF hork: 596
Efficiency: 4.446
Adjusted efficiency: 1.570

Video with gear shown until 0:35 and 50 runs thereafter:


The map has a lot of potential but it's kind of volatile I've noticed. For the very first batch of ~30 runs with boss count it averaged 8.78 boss packs. Then I ran the above set with 8.54. Then I was totally disgusted by all my misclicks in this set – I'm often having trouble adjusting when recording for the first time in a while, because with OBS running it's a bit laggy and it takes some getting used to. Thinking I could beat the above rather easily by just getting accustomed to recording again, I tried twice with better execution but didn't get more than 8.3 boss packs on average. In other words, think it might take some luck with boss density, but pretty sure it can deliver more than ~8.5 over 50 runs (with an acceptable number of tries at least).

As for gear and build, I decided to gor for something else than my typical Pit Zerker setup with this set, using HLW:
Code:
- Shako 'Cham'
- Enigma MP
- Highlord's
- Switch 1: Grief (39/393) + 180 MF PB
- Switch 2: Wizzy (Ist) + Hoto
- Arachnid Mesh
- 40 MF magic ring
- 30/74 Nagel
- 40 Chancies
- 50 War Traveller

Merc (Might): Insight GT (17/248/5), Andy's 'Cham', Treachery
Inventory: 40 Gheeds, cube, various MF charms with dmg, AR, mana, defense, light  res

Build: 20 Berserk, Howl, Mastery, 18 Shout, Find Item. Rest into usual 1-pointers

This gives me 55 FI on switch without having to cast BC, along with HLW shortening some fights, at the expense of some MF and AR. I wouldn't say HLW is better per se, but definitely a strong option. In particular it's much easier to come by and gear around than a godly caster amulet, while being right up there for sure. We're talking something like 0.005-0.01 adjeff margins anyway I feel.

Check out the last 5 runs of the video to see why I run this "very weird, way too big, no straight-forward teleport route" map, the runs give a good demonstration of why I think the the map can deliver a better score than 1.57: Up to 8 bosses on level 1 alone, overall I've seen up to 12 bosses on the map, with 11 not even being super rare. Also you might wonder why the whacky teleport route, exploring parts of the map where bosses rarely spawn. This is due to @Fruit's insights on how boss packs are created, namely that exploring more parts may result in overall higher boss density on average due to slightly increasing the chance of subsequently encountered monsters being upgraded to bosses. I think this can be incorporated into the teleport approach when running relatively big maps like this one. I've tested shorter teleport routes on this map, but came back to this approach because it did provide slightly better numbers (though haven't tested extensively yet).

Anyway, probably won't have much time for more attempts in the upcoming days, so I'm posting this now just in order to have a benchmark to go against, hoping during or after MFO I'll be able to improve the score. ;)
 
Congrats ffs! Great work. Do you have a picture of the map with your tele route? It's probably just me, but I dont have the sense of direction to have an idea of the layout just from watching the runs. Very interesting stuff on the the tele route and boss spawns though! Hope you continue to whittle down that adjeff.
 
MFO will be interesting.

@ffs btw, is that your map?

pBDVPxz.png
 
@ResTTe yeah that's the tile set of my map, good catch! Your turn :D of course during MFO I'll be gunning for a 50 run boss average to crack 1.5... time to step it up. :p

@Luhkoh see below for map/locations/teleport route and some explanations:

The first few teleports as well as the top left half circle is what I mean when exploring what appears to be "inefficient" parts of the map. However, the lower part of the map seems to spawn a little more bosses if I do explore them – and sometimes they do spawn bosses in any case.

Screenshot 2020-08-13 at 00.22.14.png

Very rough heatmap explanation:

Red = boss spawns very often
Orange = bosses less often (some of them more often than others).
Two dots = location frequently has more than one pack (in particular middle pocket and lower part of top left half circle, those sometimes have up to 4)

I've never seen a single pack in the lower quarter of the map anywhere except that bottom most red dot. Other than that, there are a few very random bass spawns in other locations, but too rare to target or even make out as a spawning location...
 
Got a chance yesterday to properly test my new computer setting. Updated pre-MFO benchmark:

Category: P1 Pit
Runs: 58
Running time: 54m55s
Average run time: 56.81s
Bosses: 489
Boss average: 8.431
FI: 55%
MF kill: 746
MF hork: 596
Efficiency: 4.347
Adjusted efficiency: 1.535


Recently got a new MacBook running Mac OS Catalina, which no longer supports D2, so I was forced to look for another solution. In the end I went with a Windows partition, running D2 natively under Win 10. Should have done that much earlier, D2 runs much smoother and faster than on Mac OS. Run times on this map improved by ~2 seconds just from the switch. The only downside is that notorious S&E delay here and there (which Mac somehow didn't have), but seems the overall improvement in performance more than makes up for that. RIP Pindle and Nihl S&E times though, I will miss those run times. :D

Maybe some of you can help me out, being new to the Windows setup when it comes to recording D2 gameplay: Any tricks and tweaks you guys can recommend to further address the S&E delays other than running -ns and Glide Wrapper? In particular I'm wondering if there are some specific OBS settings that help? Didn't play around with them yet. Just curious because when I wasn't recording, it seemed running with -ns pretty much solved any S&E issues, but in this set there were a few runs where S&E took a few second (though it's OK overall). For some reason the screen in the recording moreover turns black in between runs, any idea why that is? Finally, I also listened to Spotify while recording (removed sound on YT due to copyright issues), but I guess that shouldn't have any effect on D2/OBS?

As for the set itself, certainly room for improvement still. Both the first and the last handful of runs were a bit messy – and a few runs in between – :sneaky: but overall I guess execution was cleaner than last week's runs. I think I can do better, but probably overall not so much that it would make a really big difference I'd say. Unfortunately boss density again was subpar, it once more dropped to <8.5 due to several of runs with lower density. I do believe sub 1.5 adjeff is possible with a little luck on that front, and I guess that should be the objective for MFO.

Recently I've been playing my Singer, too. Improved his setup and had some good test run results, a good bit better than my current Singer entry. Will post a new score with him soon I hope. Maybe I’ll try to level him before MFO and see what his map can do with Berserker spec, because he might still have my best Pit map after all (considering I can’t seem to exceed ~8.5 average on the above new Barb map over 50 runs so far). The flaw with the above new map is really level 2, most of the time it only spawns 2 bosses. Its level 1 is just good enough to make up for it. Singer on the other hand has a great level 2 with 3-4 bosses frequently, whereas level 1 is less dense (but on the plus side very small). Curious as to which map is more efficient when running both with Berserk.
 
^running ddraw instead of directx might help with that S&E lag, although i dont think you can do it in 1.14 anymore :( (hence the reason i run 1.13 in my VM). You can also try to go vanilla and uninstall singling/rwm whatever FAM you have. Last, but not least, ditch win10 and pirate a copy of winXP or some winXP lite install - no, i dont feel bad at all advocating this, since win10 is an undisputed malware and i have absolutely zero problems recommending this. But then again, you run macOS, so your soul is eternally damned anyways :D
 
@ffs lol soul status aside, check albatross's thread on it. I assume you're already running without runeword mod enabled and in windowed mode, character's map files purged, one character in the folder etc (the first one makes the biggest difference for me). Other than that, I can just suggest playing around with the glide settings. And running other stuff like spotify in the back ground definitely might make a difference. I don't know what you can do in this regard on mac, but I also figured out that running d2 on my graphics card rather than my regular cpu freed up the cpu enough that most of my obs + d2 problems went away.

Great job on the entry. Excited to see you evaluate the map on the two of your barbs. I don't know what you're considering with lvl'ing him up, but I would think something like lvl 93 would be enough to see whether his map is worth pushing him to 96 or 97.
 
I did check @Albatross's thread, but apart from cleaning up the save folder as described I only used -ns and removed the -txt command for RWM; actually not sure if that's sufficient,or if I should also remove the directory adjustments? I really don't like playing in windowed mode and fullscreen didn't seem to cause problems (when not recording at least) so I figured it's OK to run fullscreen, but will compare with windowed mode as well. I did play around with glide settings, but curious as to which settings exactly made a difference in others' experience?

Will try to give it another shot later this week with some of those changes then. Speaking of min-maxing, I made this for Singer Merc, but stupidly forgot to give it to Berserker's Merc until now:

Screenshot001.jpg

Singer Merc uses this together with Cham'ed GFace and Insight GPA, but Berserker (with Merc using GT Insight and Cham'ed Andy's) should benefit just as much. It brings his Jab FPA from 6 to 5.5 and thus should trigger Might a little faster. I used IAS jewels with low-ish ED/demon ED/AR rolls that I didn't see any better use for anyway. I do have 3 high roll RJoFs but I guess it would be a bit overkill to use them for this purpose. :D
 
@ffs Windowed definitely makes a difference for some of us. Doesn't mean it will make a difference for you too though, so comparing will work great. As far as the actual glide settings that make a difference, I don't think that's well documented, and I have no answer. Any thoughts @PhineasB @Albatross? Also try running it without glide (if you can stand the look), I think that was faster for phineas, but then you don't get cursor-lock in window mode, which I consider a necessity. I remove both -direct and -txt in the command line. Haven't tried removing just one or the other. There's also stuff like compatibility mode, and giving d2 a higher priority in process tree from albatross's thread. Couldn't tell a difference with that, but i figured why not? And then stuff to just give d2 all the power it can get helps me a lot on my laptop. Like running fewer background apps, or for me, my laptop uses some sort of "medium power usage" mode when not plugged in, and so I see a big difference in time when plug it in. So i guess that's all just under hardware optimization stuff, which I have no idea if is relevant to your newer mac.

Lol I love the merc armor. Great stuff.
 
You covered just about everything. Higher priority might help when OBS is running, but definitely not noticeable in game.

Ah yes, running the game from an SSD will improve performance.

Native windowed is faster, but I can't stand it and have mouse issues when playing windowed + glide (cursor jumps when opening inventory/char screen and feels like being dragged through grease).

I can post a screen of my glide settings later, although I don't feel they make much of a difference either.
 
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