Skunkbelly's Ultimate Tournament Challenge 2011

Re: Skunkbelly's Ultimate Tournament Challenge 2011

Alas! Deeds for Amidala.

I had already beaten act 3, with no real trouble at all... I was able to upgrade both her gear and her merc's gear significantly (Smoke and Honor for her, and a blood armor for the merc). But while doing my 10 permitted Mephisto runs, I got surrounded by *two* groups of extra fast Urdar types (or whatever they call them in the Durance)... with a relatively slow attack and no blocking, I got smushed. I tried to TP out, but the portal ended up on the other side of the pack, and I couldn't get to it.

The worst part is, of course, that I could've just rested and not done the runs at all... I already had two great items in my stash for future rewards, and the odds of improving on them were long. Sigh.

RIP Amidala. I really thought she would breeze through the rest of NM.



 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

RIP Amidala and condolences to Skunkbelly...

Binks has been sent to Soulmanz...he's quite stout, so ActII was (ahem) a breeze...

I did improve his gear...
Lore in a pelt with +Grizzly allows for an awesome tank, especially with Oak Sage out...during the ~10 minute battle vs /p8 Duriel, I only had to recast him twice, and the merc NEVER DIED...I switched to a HF merc for improved crowd control and made him an Honor partizan (though not in the eth one I found...it only rolled 1 socket) :weep:

Binks did have problems with a few areas...the Maggot Lair was a terrible grind, with lots of stepping on the merc's heels to get him to move forward...people complain about necros, but at least bone spear and corpse explosion work ok there, Tornado is just horrible in the tunnels. Also, in the tombs, rooms with Unravellers that stayed back and just kept raising the hordes in the doorway were very hard to break into...my solution to that was to reroll a cracked pelt for the Raven staffmod...with a little blinding action, there was a lot less raising...

Gambling luck for Binks was horrible...I must have gambled 40+ rings before getting a good rare, and the only other rare I got was this:
Code:
Rune Touch
Ring
Required Level: 3
Item Version: 1.10+ Expansion
[highlight]Item Level: 58[/highlight]
Fingerprint: 0xc65f521f
+10 to Maximum Stamina
+40 to Attack Rating
Poison Resist +5%

Binks luck with crafting, OTOH, was incredible...the Tombs gifted Binks with a LOT of sapphires, mostly flawless...after looking over the hitpower recipies, I decided to craft a few clubs, because: 1) the low qlvl of clubs meant that really good elemental prefixes could spawn 2) Knockback or HCMTF would help clear doorways 3) clubs are fast wpns to apply those effects 4) decent resists could also spawn, and 5) clubs can get +skills for druids. So I rolled 4 clubs (gambled about a dozen bases, which took awhile, but was at least cheap) and these were the first three rolls:
Code:
#1 Raven Bar
Club
One-Hand Damage: 2 to 14
Durability: 16 of 24
Required Level: 67  <======== can't use this yet!
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xb01a3b7e
+135% Enhanced Damage
+143 to Attack Rating
Attacker Takes Damage of 6
150% Damage to Undead
+2 to Summoning Skills (Druid Only)
5% Chance to cast Level 4 Frost Nova when struck
Socketed (1: 0 used)

#2 Glyph Bar
Club
One-Hand Damage: 1 to 9
Durability: 16 of 24
Required Level: 49
Mace Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xa7ed1cc2
+51% Enhanced Damage
+60 to Attack Rating
Attacker Takes Damage of 6
20% Increased Attack Speed
150% Damage to Undead
+2 to Warcry Skills (Barbarian Only)
5% Chance to cast Level 4 Frost Nova when struck

#3 Storm Mallet (New primary wpn!!)
Club
One-Hand Damage: 1 to 8
Durability: 24 of 24
Required Level: 49
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xafb1e0c6
+44% Enhanced Damage
+21 poison damage over 4 seconds
Attacker Takes Damage of 6
150% Damage to Undead
+2 to Elemental Skills (Druid Only)
5% Chance to cast Level 3 Ice Bolt on attack
5% Chance to cast Level 4 Frost Nova when struck
#4, of course, was complete crap, but given the run I halfway expected +2 Druid skills :crazyeyes:

Organa recieved and opened fine, BTW

WoRG
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@ WoRG:
That's awesome that you were able to upgrade the Lore. You have no idea how frustrated I got running around Act 5 looking for a 2os pelt with a decent staffmod, and never finding one. Then the player I sent Binks to had the temerity to get up me for making Lore in a Circlet... :p

On Ahsoka:
I was glad to finally get a Bowazon to play with, until I realised she was still using an Ith'ed Hunter's Bow. Damn Blizzard for making all of the decent affordable bow runewords (i.e. Edge) ladder-only! I was able to complete Act 2 on /players8, but the going was a little slow. I could have majored on Freezing Arrow, but I'm sure I would have broken something in frustration at the number of blue pots I had to scull. Strafe was bad enough in that regard, even with the assistance of mana leech. In the end I ignored the +1 bow skills switch and put FA on the left button with the main Strafe bow (I kept stuffing up trying to switch weapons all the time). Freeze things and then Strafe them to death worked well enough.

I ran Duriel the alotted 10 times (on p1). This picture gives an idea of the sort of generous mood he was in. I then ran around trying to find a 4os bow, with the intention of socketing it with 4 Tals (Tal has a better poison rate than a PEmerald or a Jewel of Envy). I figure the poison damage would be quite effective with Strafe, and more effective than an Ith'ed Hunter's Bow. No luck on finding the bow however.

The moron (hired by me) was rather fragile until I managed to craft him a blood armour. I got seriously frustrated at the number of times I had to resurrect him, as without the Might aura Ahsoka was really struggling.

I did manage to find a Stormstrike, which should be a decent improvement once upped and made usable. The pierce in particular will be useful. Hopefully though someone might get lucky and find something even more useful like a Riphook or a Burritto Cannon (and/or a Razortail) by Act 5.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Ahsoka's received and looking... interesting. Haven't played a character of quite that sort, so it'll be a new experience. I don't expect any trouble in the jungle, but travincal on through Mephisto could be exciting.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

RIP Amidala.

Mothma has reached the Kurast Docks safe and sound. I'm not unhappy that I get to keep her for another act, she's pretty strong. Hopefully I'll be able to improve her even more at the end of A3 (not much luck in Act 2).
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@Skunk - Amidala's loss is a tough one. What kind of glitch/bug were you getting that prevented you from using javelin/shield? I've never heard of that...

@Jason (about Ahsoka) -

Is Ahsoka's bow still that bad? I had her in Act5 Norm and passed her with a razor bow that had a shael rune and +27 max damage (2 jewels). I was thinking Melody (right name?) would be a good runeword for her. Not a lot of raw damage, but ED for demons and/or undead, fast attack, knockback, and decent +skills seemed better than most options available. Of course I think it requires a Ko rune...

Kenobi is sitting in LK right now after fully clearing the nefarious jungles. If you've played him before, you know he requires a bit of patience. I have a few 'exciting' screenshots of Kenobi's play, so I might post those if I get some time. The Flayer Jungle was actually kind of fun with him though.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@Skunkbelly: Sorry about your deeds, rerunning makes me more nervous now!

What are Kenobi's skills? I never heard any discussion on him, I haven't played him since act 3 normal.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@Skunk - Amidala's loss is a tough one. What kind of glitch/bug were you getting that prevented you from using javelin/shield? I've never heard of that...

It's a sprite error. I forget what number they give it, but it performs similarly to the assassin "CoS vs. the Ancients" bug... the game freezes, and you get bumped out to the desktop. In this case, though, the game won't even let me load a zon in most cases if they are wearing a javelin and shield. I do have one zon for MFing that somehow gets around this problem, but it's happened to me now with three different characters. Bows and spears are never a problem, but most combinations of javelins and shields seem to be game-enders.

Anyway, I should've been more careful...



 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@kestegs - Yeah, I received him after you in act 4 normal; aside from more skill points and better gear, he hasn't really altered from the path you put him on.

About Kenobi (don't read if you want the surprise):
He has maxed Rabies and almost maxed vine synergy. His other power was Lycanthropy, chosen by yours truly. He is still using the Act3 cold merc from Normal... I think I would have switched to a town guard but the cold merc is both a help and a hindrance. You want enemies to move around and spread the infection, but you also want enemies occupied while it does it's 4.5k damage (12.8 second duration). He has a little over 50% CB for the bigger enemies. Anything not frozen by the merc is usually occupied by the pups (I think 8 point dire wolf right now), so he's getting by okay. I've upgraded both his rings, and tried to socket an Antlers with +3 rabies but came out with 1 socket, so no go.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

@kestegs - Yeah, I received him after you in act 4 normal; aside from more skill points and better gear, he hasn't really altered from the path you put him on.

About Kenobi (don't read if you want the surprise):
He has maxed Rabies and almost maxed vine synergy. His other power was Lycanthropy, chosen by yours truly. He is still using the Act3 cold merc from Normal... I think I would have switched to a town guard but the cold merc is both a help and a hindrance. You want enemies to move around and spread the infection, but you also want enemies occupied while it does it's 4.5k damage (12.8 second duration). He has a little over 50% CB for the bigger enemies. Anything not frozen by the merc is usually occupied by the pups (I think 8 point dire wolf right now), so he's getting by okay. I've upgraded both his rings, and tried to socket an Antlers with +3 rabies but came out with 1 socket, so no go.

Cool, I wondered what would be the choice. I had looked all over for a +lycanthropy helm with no luck, It was a real pain to use him without it! The CB is a good idea, and I think the Cold merc is a respectable choice as well.


 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Well, I havent played much yet but Binks is a breath of fresh air (!) after Chewie. This guy is a beast!

Getting mad drops too ... like a flawless every few minutes, and a sol, io, amn and dol in the first area! Things are lookin good ... at LK right now.

Only problem is mowing down flayers is so much fun it is really tempting to just run ahead of the tank train!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Dorme received and I'm excited to see her again, but I will refrain from playing today due to jetlag. Really surprised to see Amidala go, but I can understand that with the shield bug Skunk talked about. I wouldn't have done Meph runs even with the shield.

Also noticed I've played half of the dead characters thus far. Wondering if these is some sort of Brak curse for my past misdeeds.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Antilles the Frost Zealot is now halfway through Act III (Bazaar is next):

Just like in Act I, I play him mainly as a merc helper, lendning Fanaticism. Merc is of the Might variety, and his weapon this far has been an ethereal Malice Partizan.

Antilles has not gained any levels yet. He was slightly overlevelled when I got him (level 62; single pass /p8 pace is 60). I took a peek at what potential a crafted Lance can have at this point. I is just possible to get Ferocious. I shopped Fara for a good time, crafting Lances as I found them for sale. I made four of them, then I was out of perfect emeralds. The last one was decent, with +115% ED. So that´s the new merc weapon.

Coif of Glory 'Ort' is Antilles' socketed item. I like it a lot. Antilles can hit certain monsters once, and they will be much easier for us to handle. Thorned Hulks will not use Frenzy, Flayer Shamans will not use resurretion and flamethrower powers, Zakarumites will not run away, etc.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Ahsoka is not quite halfway through the act, and i've been pleasantly surprised.

She also came in at level 62, with points evenly spread between passives and attacks. With her low damage output and mana dependency I was a bit worried she'd be relegated to passive valk/merc support, but with a bit of mana leech she can provide some punch and generally pick up as many blues and she chugs. She'll need to get a bit lucky for that still to be the case in hell...

She's the first character i've played with 'Peace' and it's just... weird. While the + skills are very welcome, and the Valk proc actually works because she has hard points in the skill, it really can't be counted on long-term. With strafe you basically end up with a randomly teleporting valk (after the cast delay), who can't reach level 17. I could see it being theoretically useful with different skill restrictions on a tournament - with a one point investment you could pretty much always have a level 15 valk wandering around (at the cost of your armor slot)... but in this case she's committed to a full strength valk, so it's only a matter of time before she needs to relegate it to prebuff.

Since I needed to look it up, and somebody else is sure to need it before long, here is a good thread of valk info with color references.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Antilles the Frost Zealot is now halfway through Act III (Bazaar is next):

Coif of Glory 'Ort' is Antilles' socketed item. I like it a lot. Antilles can hit certain monsters once, and they will be much easier for us to handle. Thorned Hulks will not use Frenzy, Flayer Shamans will not use resurretion and flamethrower powers, Zakarumites will not run away, etc.
^5
Glad someone is liking it. I always worry about crowd control with palis. That was the plan behind the bow, the helmet and Fanat as the final skill choice



 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

well it looks like the Brak curse finally caught up with me

I got stair trapped by a Cursed Conviction spider pack. Merc and Shadow melted really quickly. I tried to run past as the stairs were blocked, but there was no room. It's a shame as the Goblin Toes in the stash would have been perfect for the build.

Good luck all!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

RIP Dorme! Sounds like a nasty trap indeed.

That makes deeds for 2 paladins, 2 barbs, 2 assassins, and 1 zon. I'm a bit surprised to see the assassins there, but it sounds like Beru never really had a chance to get into full swing and Dorme's end would have done in many of the survivors. Be careful out there Offee!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

RIP Dorme!

And thank you, Brak, for making me feel less lonely in the Kurast graveyard.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

RIP. The table must be getting pretty low. NM taking a bigger toll than I expected!
 
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