Wise men say that quantity always turns to quality after certain limit. This time after lots of Mausoleum runs I found myself collecting hardest to beat unique bosses.
Not only Mausoleum alone, even Cold Plains brought tons of fun to me. You know, to get into the Mausoleum to start normal fighting you need to cross the Cold Plains. I did it in extreme style, loading all plus to run speed equipment and using level 9 Bust of Speed then running like Forest without killing. Every time I ran across Cold Enchanted Fanaticism packs and their kin I felt something that made my heart beet faster and forced my to repeat it again and again, praying that a wand with Terror charges and mind blasts could save me in surrounding. Who knows what saved me — this tactic or the luck of mindless brave runners, but I managed to survive all the runs anyhow.
Here is the monsters I met and found the most interesting.
Lightning Enchanted Cold Enchanted Fire Enchanted. Don’t try to handle their sparks or final explosion in Hell! Fortunately assassins can block both.
Fanaticism/Might Enchanted Extra Strong. Possible one-hit killer if he will score critical, even worse if Cursed.
Cursed Fire Enchanted. Stay away from its explosion, they fixed FE bug, not blast! Also note that on the screenshot the boss also is Fanaticism Enchanted. Fanaticism+Cursed is quite nice combination.
Lightning Enchanted Conviction Enchanted. Deadly union. Stay away unless you have Thunder God’s.
Cold Enchanted Physical Immune. Without leech frozen hireling becomes useless. I had to park them until I found how to kill that things using Trang’s gloves and PMH with Venom and fireworks of Shadow.
Calculating the damage of beasts has been my best hobby at the work since I bought Diablo1.
For Mausoleum I got this:
Monster — damage per hit (of the hardest attack)
Normal Skeleton (level 85) — 38-100
Normal Hungry Dead (level 85) — 67-144
Champion Skeleton (level 87) — 78-205
Champion Hungry Dead (level 87) — 137-294
Berserker Skeleton (level 87) — 156-410
Berserker Hungry Dead (level 87) — 274-588
LECEFE Skeleton (level 88) — 119-420
Might Enchanted Extra Strong Skeleton (level 88) — 196-514
Might Enchanted Extra Strong Hungry Dead (level 88) — 208-600
Fanaticism Enchanted Extra Strong Skeleton (level 88) — 256-672
Fanaticism Enchanted Extra Strong Hungry Dead (level 88) — 448-960
Note that monsters have 5% chance for critical hit — doubling total damage including elemental.
My last good find in the runs was this stick:
Arioc's Needle
Hyperion Spear
Two-Hand Damage: 100 to 340
Durability: 21 of 30
Required Dexterity: 120
Required Strength: 155
Required Level: 81 
Spear Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 88
Fingerprint: 0x2f78f6bd
+186% Enhanced Damage
+393 poison damage over 10 seconds
30% Increased Attack Speed
Ignore Target Defense
+2 to All Skill Levels
50% Deadly Strike :thumbsup:
Soledad
Shadow Disciplines Adept
Level 78
Farthest Quest: Blood Raven (Hell)
Farthest WP: Cold Plains (Hell)
Pure 1.11b HC
To be continued