Single Skill Tree Tourney

I am still here as well, Corax :)

I am affraid I am not good at leveling before proceeding.. so I am just pushing forward as fast as I can.. My char is now farther than my first one :)

Forum name: Shadefallen
Char name: LiveAndLetLive
Level: 71
Farthest quest: Cain (H)
Farthest WP: Dark Wood
 
I've tried to make an update to our progress.. Please check the correctness of your information :)

Code:
Name:              Char Name:      Class:      Lvl: Farthest Quest:  Farthest WP:   Version:

Cormallon          Mithuad         Paladin     75   Cain(H)          Outer Cloister   1.11b HC
Shadefallen        LiveAndLetLive  Amazon      71   Cain(H)	     Dark Wood        1.11 HC
Warrior of Light   Soledad         Assassin    78   Blood Raven(H)   Cold Plains      1.11b HC 
Insane Wayne       Oberon	   Druid       74   Cows(N)          Worldstone Keep  1.10 HC
jiansonz           Mark & Isolde   Necromancer 71   Prison of ice(N) Frozen Tundra    1.10 HC
skunkbelly         Einbaum         Paladin     54?  Duriel (N)       Kurast Docks     1.11 RWM
asdfgah            asdf_Lisa       Assassin    48   Countess(N)      Black Marsh      1.11 RWM HC   
azn_apocalypse     Mercurial       Sorceress   61   ?                Flayer Jungle    1.11b HC
DelcorTheHero      Gwar            Barbarian   46   Den of Evil(N)   Cold Plains      1.11 HC
Immortal_Slayer    Thunderlia      Sorceress    ?   Eve of Destruct. Rogue Encampment 1.11 RWM HC
corax              Impedimenta     Amazon      41   Anya             Halls of Pain    1.11 RWM HC
Mage11             DarkWind        Assassin    35   Shenk            Frigid Highlands 1.10 HC 
Shadow Druid       Tanky           Amazon      28   Golden Bird      Flayer Jungle    1.11 SC
Cattleya           Gabrielle       Amazon      28   Duriel           Kurast Docks     1.11 HC
Bradley_Turner     Hunted          Druid       24   Tainted Sun      Lost City        1.11 RWM RRM 
dandelano          beastmaster     Druid       22   Radament         Halls of Dead    1.11 SC
SkaMan             Beetlejuice     Druid       21   Radament         Far Oasis        1.11 RWM HC
Online             Sleepy          Necromancer 21   Radament         Halls 2          1.10 HC
Randall	           Richard         Barbarian   25   Duriel           Kurast Docks     1.11 RwM HC
Immortal_Slayer    Furion          Druid       20   Andariel         Lut Gholein      1.11 RWM HC 
Moar               Nemi            Assassin    18   Tools of Trade   Inner Cloister   1.11 HC
SharnMes	   WillIEverMakeIt Druid       16   Forgotten Tower  Outer Cloister   1.11 RWM HC
Humphrey           Shade           Assassin    16   Forgotten Tower  Black Marsh      1.11 RWM RRM HC
DX-Crawler         Dark_Ploppy     Assassin    16   Forgotten Tower  Black Marsh      1.11 RWM HC
Billybgame         DaddyDruid      Druid       16   Forgotten Tower  Outer Cloister   1.11 RWM HC
Randy              Graven          Druid        6   Den of Evil      Cold Plains      ? HC
Skoolbus           Myterra         Assassin     1   -                Rogue Encampment 1.11 HC
Duesnox            BurnInvested    Sorceress    1   -                Rogue Encampment 1.11 SC
Sint               Ogro            Barbarian    1   -                Rogue Encampment 1.11
Immortal_Slayer    Valkyrie        Amazon       1   -                Rogue Encampment 1.11 RWM HC
OpethAZ            Manowar         Barbarian    1   -                Rogue Encampment ? 
Jake_b74           vinny           Druid        1   -                Rogue Encampment ?
ScarsOfTomorrow    Daysend         Druid        1   -                Rogue Encampment ?
asdfgah            asdf_Miri       Amazon       1   -                Rogue Encampment 1.11 RWM HC
asdfgah            asdf_iakThrakal Druid        1   -                Rogue Encampment 1.11 RWM HC
asdfgah            asdf_Sulmurz    Barbarian    1   -                Rogue Encampment 1.11 RWM HC
Billybgame         Summoner Druid  Druid        1   -                Rogue Encampment 1.11 RWM HC
Sir Lister Of Smeg Lord_Hong       Necromancer  1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Hrun            Barbarian    1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Eskarina        Sorceress    1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Belafon         Druid        1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Carrot          Paladin      1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Angua           Amazon       1   -                Rogue Encampment 1.11 HC
Sir Lister Of Smeg Conina          Assasin      1   -                Rogue Encampment 1.11 HC
SVH		   CombatTwit	   Barbarian    1   -                Rogue Encampment 1.11 HC
Seramin            Seraph          Amazon       1   -                Rogue Encampment 1.11 HC
Humphrey           Shade           Assassin     1   -                Rogue Encampment 1.11 SC 
ThInK		   Uther	   Druid	1   -                Rogue Encampment ?

Dead:
Moar               Sheanna         Amazon      81   Betrayal of H.(H)Ancients´ Way    1.11 HC
SharnMes           IllBeDeadSoon   Druid       76   Radament(H)      Dry Hills        1.11 HC
Randall            Nathan          Druid       71   Andariel(H)      Lut Gholein      1.11 RWM HC
Shadow Druid       Primal          Druid       75   Radament.(H)     Dry Hills        1.11 SC
Shadefallen        LiveAndLetDie   Amazon      70   Countess(H)      Black Marsh      1.11 HC
Billybgame         Theshadowknows  Assassin    60   Golden Bird(N)   Lower Kurast     1.11 RWM HC
Moar               Grans           Druid       56   Arcane Sanct.(N) Canyon O' Magi   1.11 HC
Semarin            Savix           Assassin    56   Tainted Sun(N)   Lost City        RWM HC
Semarin            Semarin         Assassin    52   Radament(N)      Sewers           1.11 HC
Spludge            Belladonna      Assassin    49   Blood Raven(N)   Dark Wood        1.11 HC
SharnMes	   BringerOfDeath  Druid       45   Cain(N)	     Dark Wood        1.11 RWM HC
Quickdeath         Lotus           Assassin    31   Fallen Angel     City of Damned   1.11 SC 
Delcor             Fax             Assassin    31   The Golden Bird  Spider Forest    1.11 HC
Billybgame         OffensivePal    Paladin     24   The Golden Bird  Spider Forest    1.11 RWM HC 
Billybgame         Fired Up        Sorceress   13   DEAD             DEAD             1.11 RWM HC


Withdrawn:
Rizzo              Miss_Nobular    Amazon      24   Summoner         Canyon o. Magi 1.10 HC
 
Forum name: Corax
Char name: Impedimenta
Level: 41
Farthest quest: Nihlathak
Farthest WP: Ancient Tunnels



Took her for a run as i was up early. when i get home i might see about finishing off normal. found an eth jade tan doe. w00t
 
Easy but somewhat slow progress for my duo. I decided to clear the way to the Summit first. I drew a very good map for running from WP to exit. Nice!

I took on Nihlathak´s temple yesterday but it took much longer than expected. Two hours on Halls of Valor...Then it was late and I was tired. I guess I have to find a way past Pindle´s gang the next session. Should be possible with some DV and Terror, they are scrawny fellows.

Two great finds near the end of the session:

* Moser´s Blessed Circle. Good secondary shield, with the same resist numbers as Rhyme. I prefer that my shields don´t differ too much in that regard. I think I will add EldEld to this shield (which gets the blocking up to 71%). My saved up stat points will be used to push the blocking with Moser´s up to max once the Hell gear is in place.

* Bought a Jeweler´s Ancient Armor of the Colossus (+53 life) from Larzuk. Isolde, I think I have found your end-game armor (unless a 4s lightweight elite drops soon).

Character Names: Slayer Isolde (& Destroyer Mark)
Character Class: Fire Rogue (assisted by curses-only necro)
Character Levels: 72
Farthest Quest: Prison of Ice, NM
Farthest WP: Ancients´Way, NM
Game Version: 'vanilla' 1.10 HC
Total MF: +493% for Isolde´s kills, +329% otherwise
 
Update:

Forumname: Cormallon
Character Name: Conqueror Mithuad
Character class: Paladin (offensive)
Character Level: 75
Farthest Quest: Tools of the Trade (Hell)
Farthest WP: Jail level 1
1.11b HC, no mods

Today I had the chance to play again for a longer period of time (first time in about 10 days or so). I finally managed to get to the countess, she dropped an EL and an ELD ... boooh. The the smith ... he was quite easy though.

I still need a merc weapon. I found a white mancatcher and tried the imbue on it... but I never have seen such a bad result before. The outcome was only slightly better than the white item. Sold immediately, at least I got 35k gold for it.

PI bosses are a great problem right now. Normal PI ghosts I can handle quite safely, but boss packs that have other nasty mods as well usually kill my merc about 3 or 4 times, that's about 170k gold. I don't get much gambling money this way... but the SHAEL UM TIR runes are waiting in the stash. Some day a good enough weapon will drop. I was tempted to use a socketing recipe on the mancatcher... the UM is just too valuable here, I'll wait for a Thresher.
 
@Cormallon: which aura do you use as your primary? and what backups do you have?
 
corax said:
@Cormallon: which aura do you use as your primary? and what backups do you have?

My main aura is Fanaticism (20 points). Against those ghost-type PIs in A1 I switched to Conviction (only 3 points). Weapon is a Strength Scepter:

Strength
Scepter
'AmnTir'
One-Hand Damage: 8 to 14
Durability: 50 of 50
Required Strength: 25
Required Level: 25
Mace Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 20
Fingerprint: 0x3e3f1ecb
+20 to Strength
+10 to Vitality
+35% Enhanced Damage
7% Life stolen per hit
+2 to Zeal (Paladin Only)
+2 to Blessed Aim (Paladin Only)
150% Damage to Undead
25% Chance of Crushing Blow
+2 to Mana After Each Kill
Socketed (2: 2 used)

My merc does much more damage:

Gemmed Hyperion Spear
'Ral'
Two-Hand Damage: 35 to 119
Durability: 29 of 30
Required Dexterity: 120
Required Strength: 155
Required Level: 43
Spear Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 66
Fingerprint: 0xaf11fe3b
Adds 5-30 fire damage
Adds 1-40 lightning damage
4% Life stolen per hit
3% Mana stolen per hit
Socketed (3: 3 used)

My Zeal/Fanat combo together with the CB (another 10% from gloves) does a great job, most foes are in hit recovery most of the time. I need to be careful not to get swarmed / cornered, of course.

EDIT: I have 3-31 lightning dmg, some fire and mid range poison dmg from charms as well.
 
Einbaum made a little more progress today.

Level 55
Offensive Auras pally
Last WP: Spider Forest
Last Quests: Jade Figurine and Khalim's Eye

I can still play on p3 without too much trouble, which is nice... mostly holy shock at this point, with fanaticism as a back-up.
 
Cormallon said:
the SHAEL UM TIR runes are waiting in the stash. Some day a good enough weapon will drop. I was tempted to use a socketing recipe on the mancatcher... the UM is just too valuable here, I'll wait for a Thresher.

Good thing you didn´t!!! Crescent Moon doesn´t work in spears!!
 
jiansonz said:
Good thing you didn´t!!! Crescent Moon doesn´t work in spears!!

Right ... another reason not to do it ;)

Unfortunately, the only Thresher I've seen so far is the 4os one I found on my first visit into the Den of Evil. I'd take a 5os one as well and make Honor in it as an intermediate solution. Well, some day I'll get one. With my luck that would be late A5... hehe. Most likely I'll be dead long before I get there.
 
Nihlathak was easier than expected. I had brought my CB equipment but still kept my slowing weapon on switch. I only broke off in a retreat twice (to prevent getting corpses in his lair). Nihlathak hardly summoned anything once Mark had him in a melee fight. Isolde contributed a lot of damage, especially near the end.

Ancients...
I restarted a few times (Cursed Korlic, FE Korlic, CE Madawc (his axes slowed Isolde so I had major trouble bringing her with me; Mark needs her alive to be able to hit properly), Extra Fast Talic, etc.). I settled for a combination of Spectral Hit Madawc and Talic and Mana Burn Korlic.

I used selective Decrepifying to separate out the fast-running Madawc. He has low physical resistance, so he was soon toast thanks to Crushing Blow. Separating the other two from each other turned out to be a very difficult task. I thought I had managed to get a couple of seconds alone with Korlic, but oh no, here comes the whirler! But for some reason, he didn´t whirl in this situation. Maybe because we were near a corner, or maybe Korlic was in the way? All I know is that I wasn´t going to let this opportunity slip. As you can see, Isolde had a good vantage point. Talic eventually fell, then it wasn´t hard to kill Korlic either. Mana Burn is annoying but not dangerous if you use Attack and just need to refresh a curse every now and then.

Lots of fun in the WSK. But of course there were also some annoying bosses. Same "Spawner Boss plan" as in act 4: Terror away the babies (so Isolde fires at the boss) then Dim them, Decrep and tank the boss.

As skellimancers know, Decrepify + slowing just pwns Baal. The effect is even greater than the sum of the parts. He seems to suffer some sort of desynch or 'Action Selection Disorder' :lol: . No teleporting, no cloning, no Hoarfrost, just the occasional melee hit and mana burning flamethrower attack.

My clearance of the Cow level was slow and very, very tedious. Holy cow! In the beginning, it was also quite nerve-wrecking. Red portal next to a rather small central block. The first corner of this block was very useful for establishing a foothold. I tried to "release" 1-2 cows at a time from the Dimmed horde shown in the picture so Isolde always had a cow to fire at. Otherwise, she would begin to wander aimlessly and attract unwanted attention from the open area to the left. Mark moved back and forth along the block to bring her back to him. That still wasn´t good enough a few times. Smaller flocks of cows came in, and there were a few frantic Dim + Terror fests.

"South" of the starting block was another block just like it, and to the right of them was a third block. After I had worked hard to clear out the area between these three blocks (a MULTITUDE of cows there!), it became the Home Base. I now controlled some vital territory and I could smell the victory. It took Isolde about 10-15 seconds of concentrated fire to kill a Decrepified cow. Prevent Monster Heal was used on almost every cow on the entire Farm. After nearly five hours in this accursed place, the full clear of /p8 Nightmare was completed!

:yep:



Now about our Hell gear. Some parts were a given, some required more thought. My main plan is to use direct damage reduction, and lots of it. Combined with Decrepify, blocking and slowing, I hope it will give Mark the ability to tank all bosses that need tanking. The key item is my perfect Life Everlasting amulet (see below) and a similar Circlet (it has DR by 19) which I want to put socket(s) in, then add 3-4 Sol runes in Mark´s gear for a total damage redution of 65-72 (depending on Larzuk´s kindness). There are three problems with this:
* Lack of resists. (Socketing the Um rune can solve this, but I want Sols in the armor/helm sockets and I still hope to use the Um in a rare weapon upgrade (need a Fal))
* I want to save the socket reward in case Isolde needs it for her bow. An imbued Cruel elite or an upgraded Havoc Flight just screams for a Shael!
* Number of Sol runes found so far: 0
(And a total of 4 Amn runes, but three have already been used, and rightfully so.)

The temporary solution is a hideous piece of clothing I found deep down in the stash: Tal´s mask. I like the resists, the +life and the +mana but it really is a fashion disaster. White mullet with pink partial coloring...


Character Names: Champion Isolde (& Conqueror Mark)
Character Class: Fire Rogue (assisted by curses-only necro)
Character Levels: 75
Farthest Quest: Elvis, NM
Farthest WP: Rogue Encampment, Hell
Game Version: 'vanilla' 1.10 HC
 
Status Report at the start of Hell:

Champion Isolde of the Sightless Eye
Level: 75
STR 126, DEX 189, Life 1193, Defense 1218
Resist Fire/Lightning/Poison 31, Resist Cold 60
Damage: 249-463 physical, 5-18 fire and 3-180 lightning

Skills:
* Attack (49.3% chance to use) 11 fpa attack speed
* Inner Sight level 24 (6.6% chance to use): Duration 100 seconds; reduces enemy defense by 1055
* Fire Arrow level 24 (44.1% chance to use): 87-97 fire damage + converts 49% of the physical damage to fire damage

Gear:
* Static Circlet of Thawing, reward-socketed with a Jewel of Frigidity: 1-119 lightning damage, 1-4 cold damage
* Havoc Flight (rare Cedar Bow): Damage 55-126 (+335%) and some minor bonuses
* Jeweler´s Ancient Armor of the Colossus (+53 life) socketed with a (1-50/+29%) Sapphire Jewel of Lightning, 3 open sockets


Conqueror Mark the Slow-Mo-jomancer
Level: 75
STR 81+12, DEX 180+11, VIT 174, ENE 25, Life 888, Mana 203, Defense 259/230
Resist Fire 74, Cold 23, Lightning 72, Poison -40
Blocking: 75% (70% on switch)

Skills:
Amplify Damage 4
Dim Vision 20
Weaken 1
Iron Maiden 19
Terror 1
Confuse 13
Life Tap 1
Attract 1
Decrepify 20
Lower Resist 2

Primary Gear:
* Tal Rasha´s Horadric Crest (15% Resist All, +60 Life, +30 Mana)
* 10/25 Crimson Amulet of Life Everlasting
* The General´s Tan Do Li Ga (Hit slows target by 50%)
* Mechanic´s Studded Leather of the Whale (+89 Life, 2 empty sockets)
* 'Rhyme' Tower Shield
* Brimstone Fist (crafted Heavy Gloves; 9% Crushing Blow, Resist Cold 19, +10 STR, +8 DEX, +16 Life)
* Order Loop (rare Ring): Resist Cold 14, Resist Fire 21, +97 AR)
* 25/88 Garnet Plated Pelt of the Whale
* +26% Coral Ring
* +39% Amber Light Plated Boots of Acceleration

Weapon Switch:
* 1-211 Buzzing Balanced Knife of Vileness
* 'Rhyme' Bone Shield

Charms taking up a total of 28 (ugh!) inventory spaces giving slight cold damage, slight fire damage, 50 poison damage over 6 seconds, +22 Defense, +1 STR, +3 DEX, Resist Fire 58, Cold 30, Lightning 47, and +111 Life.

Special "Anti-'Nasty Fast Untankable Melee Boss' Tool Kit":
* Crafted Hitpower gloves (Knockback)
* Balanced Knife of Quickness

In ATMA stash (among other things):
* Gems: 7 perfect, 22 flawless, 198 regular, 1 flawed and 191 chipped
* Runes: El 3, Eld 5, Tir 4, Eth 9, Ith 9, Tal 12, Ral 5, Ort, Amn, Shael 2, Dol, Um
* 163 items worth more than 30k gold (I had 260 after the cow level but I have done some major gambling.)

Socket rewards used: 1 out of 2 (Isolde´s circlet)
Imbues used: 0 out of 2

Number of Unique items found: 42 (8 of them exceptional)
Number of Set items found: 82 (5 of them exceptional)
 
Update:

Forumname: Cormallon
Character Name: Conqueror Mithuad
Character class: Paladin (offensive)
Character Level: 76
Farthest Quest: Radament (Hell)
Farthest WP: Dry Hills
1.11b HC, no mods

Only small progress here. I'm doing full clears right now, in search of a merc weapon. Unfortunately, my comp crashed this morning before I could get the Halls of the Dead WP, so I have to redo Dry hills and the parts of the Halls that were already done. No complaints though... more chances to find said weapon. This weapon problem HAS to be solved before I visit the Arcane Sanctuary and the Tombs of Tal Rasha... too many PI ghosts in there.
 
My summons druid has a cursed cube! No doubt about it. Before starting Hell, I upgraded two more crude knouts to normal knouts, and tried to score 3 sockets with the recipe. Both times I failed (2 sockets again both times.) For the record, that's 3 failed knout attempts plus one failed 4-socket armor attempt. Odds of missing them all: 1/54 :mad:
Clearly the game has decided I will do without a "Black" Knout. Life goes on.

I cleared the first few areas of Act 1 on p5. It was very tough, especially against zombie packs. My wolves, which were unstoppable in Nightmare, are frequently killed now. Hwanin's Bill in an OK weapon, but too weak for many p5 Hell situations. I use Decrepify a lot against bosses and Champs to speed things up, and it makes a big difference. I've burned through several hundred thousand gold to repair the charges, but it's worth it. The only problem is that the ravens' blinding will overwrite the Decrep, so against normal monsters it's less effective, unless I let the ravens expire first.

I had my first serious NDE in the Hole Level 1. Soon after entering I ran into a champ pack of fallen. They were soon joined by a Holy Freeze, Extra Fast, Cursed pack of Afflicted. As if that weren't bad enough, in wanders a pack of MSLE rogue archers (with poison arrows) on my flank. My whole gang was obliterated in an instant as I scrambled for position. My heart jumped when I realized I was tankless, chilled, and Cursed. Plus, I was greedily wearing my MF armor instead of the "Smoke" I made earlier. Hobbled by the Freeze, I wedged between the cave wall and a boulder, put up a TP, hit a couple rejuvs, and escaped. That stupid rock saved me.
After re-using the cave entrance, I cast multiple grizzlies to tank that mess. Ravens were the key. I often cast them directly on ranged attackers for full effect.

On my quest for the Countess, I found the unique elegant blade. No use for Oberon, so I saved it for the prize stash. On Tower Level 1, I found Oberon's seventh Shael rune. Ridiculous. The Countess dropped a single El rune, my all-time worst drop from her.

Pit Level 1 provided instant drama. Dual extra-strong packs which required a steady stream of wolf casts and full-time Decrep. Level 2 was easier, (for once), and provided some decent drops including another Lum rune, several elite armors and swords, and a magical Stygian Pike.

Now comes part 2 of my Cube Curse. Using all my saved gems, I cubed that damned pike dozens of times. My best result was 30% ED plus 2 sockets. Man, I was pissed. I couldn't even improve on Hwanin's Bill. I'm still waiting for an ethereal elite, for my imbues. I need some good luck soon. If I find an ethereal thresher, I'll use a socket quest to make an Honor.

I pressed on with p5 throughout the rest of Act 1. No noteworthy finds though, not even from Andariel. Warriv, get me outta here! The highlight of Act 1 was flirting with Flavie.

I thought my luck had changed when I started Act 2. The first boss in the first hallway of the Sewers dropped a rare Hyperion Spear, and it was black! The first mod was 40% IAS! Yes! But wait... where's the ED? The only damage bonus was +12 minimum damage, which caused the black coloring. Ripped off again... and still inferior to Hwanin's Bill :uhhuh:

I had a nice entrance battle on level 3, against Holy Freeze/Cursed packs of Burning Dead. No chance out in the open, so I slid into a narrow channel and TP'd out. After resurrecting the merc, I used the grizzly to plug the alley nicely. Here's Oberon fighting with his back against the grating. Fun stuff.

Capping off my latest session, I tackled the Stony Tomb. I went down to p3 for the second level. I drew the worst map, which opens wide directly into a 3-way intersection. Beetles and poison mages advanced quickly. A champ pack of beetles immediately joined them. Now I'm stressed. Very little room for maneuvers. Suddenly, the whole room lit up with the brilliant orange known as "Fanaticism". It took every ounce of resolve not to flee. I had a safety portal set up, but only a few meters from the doorway. Not enough distance to park any monsters. I started pissing wolves, again resisting the urge to duck out the door. Get a grip.

Decrep. Wolf. Wolf. Swing club. Heal. Merc rejuv. Wolf. Decrep. Stupid Oak Sage. Wolf. Decrep. Club a champ, apply PMH. Mana. Merc rejuv. Repeat 10 times.

Wow, what a fantastic battle! My left hand was shaking as it hovered over the hot-keys. I went through all my reds, blues, and nearly a dozen rejuvs. (I always carry extra for Hell Stony Tomb) After killing the first few beetles, it was easier to finish off the champs. I must have gone through 60 wolves. I had to keep the merc protected. A single grizzly wouldn't cover enough ground. Even so, I had to use most of those rejuvs for the merc. Getting poisoned sucks. The last to fall, was the main culprit. I picked up a few potions from the ground and tracked him down. Good riddance! Creeping Feature was easy in comparison; his pack only killed about 20 wolves. :)

Conqueror Oberon, Summons Druid, level 81, Act 2 Hell, Rocky Waste
"vanilla" 1.10 HC
Total MF: 255% for Fazel´s kills, 183% everything else.


@jiansonz --- Monster Slowing is a fantastic approach, to stack with Decrep. Totally underrated IMO for tanking. General's Flail is a good start, maybe if you're lucky you'll find Blackbog's. (Max still frenzies with this in the S/U tourney) No Cleglaw's Pincers? :)
PDR is an interesting idea. Hopefully it will be enough to make it worthwhile. Oberon has 30 MDR with Spellsteel/String of Ears/Nagel, which fully absorbs a lot of the auras and minor spell attacks.

@Cormallon --- I empathize with your merc weapon shortage. Without Decrep, I'd be hopeless against PIs. Even with Decrep, it still sucks to fight ghosts.
 
I found a little time to make some progress with DarkWind, and she's now found the Arreat Plateau waypoint, which happens to be right next to the entrance to the Crystalline Caves.

Picked up a couple of levels too.

Current Status:

Character Name: DarkWind
Character Class: Shadow Assassin
Character Level: 37
Farthest Quest: Rescue Barbs, Normal
Farthest WP: Arreat Plateau, Normal
Game Version: 'vanilla' 1.10 HC
 
Little progress for me, just went through the most of the swamps of Act III yesterday. Did the quests but I had no time to find the Flayer Jungle WP, so that and the way to the docks is next.

Character Name: Richard
Character Class: Barbarian
Character Level: 27
Farthest Quest: Blade of the Old Religion
Farthest Waypoint: Great Marsh
1.11 HC + RWM
 
Insane Wayne said:
Capping off my latest session, I tackled the Stony Tomb. I went down to p3 for the second level. I drew the worst map, which opens wide directly into a 3-way intersection. Beetles and poison mages advanced quickly. A champ pack of beetles immediately joined them. Now I'm stressed. Very little room for maneuvers. Suddenly, the whole room lit up with the brilliant orange known as "Fanaticism". It took every ounce of resolve not to flee. I had a safety portal set up, but only a few meters from the doorway. Not enough distance to park any monsters. I started pissing wolves, again resisting the urge to duck out the door. Get a grip.

Decrep. Wolf. Wolf. Swing club. Heal. Merc rejuv. Wolf. Decrep. Stupid Oak Sage. Wolf. Decrep. Club a champ, apply PMH. Mana. Merc rejuv. Repeat 10 times.

Wow, fantastic battle indeed, and a good description of it. Like I have probably said before, I rank that place as the one in the act with the seond highest danger potential.

Insane Wayne said:
@jiansonz --- Monster Slowing is a fantastic approach, to stack with Decrep. Totally underrated IMO for tanking. General's Flail is a good start, maybe if you're lucky you'll find Blackbog's. (Max still frenzies with this in the S/U tourney) No Cleglaw's Pincers? :)

Looking back at my notes, I have found the Pincers once, somewhere in late Normal. I have sold them, because by then I was sure I wanted some crafted Blood gloves. Or Sigon´s. Hope to find them again, as they are better than my crafted gloves in the special tool kit.

What´s a Blackbog´s? Sounds murky.
(goes to check out Max´story)
Ah, unique Cinquedas. Haven´t seen it yet.
(reluctantly checks out stats on Arreat Summit)
Same slowing number, a little faster, more damage, Poison Dagger charges and poison damage. Not bad, but I actually prefer the Flail.

Say what??

Yep, it has superior range to a dagger. Against a Decrepified monster, Mark will get 1-2 "free" swings before the monster can even swing at him. If I have at least some space to move, a slowed melee boss is not supposed to hit Mark at all, becuase he moves away before the attack connects.
Against foes like Frenzytaur bosses, slowing them before they get Frenzy going makes them much easier to handle.


I started Hell yesterday. Played to the first waypoint. I used /p1 at first, but the speed with which Isolde mowed down the foes (even Zombie bosses!) was pretty impressive, so I took it to /p3 for the rest of the surface area. /p1 in the Den.

I decided to bring back the MF armors, at least until I have something cool to use in the sockets (Sol runes, jewels of Fervor). So now I have +213% working for Isolde´s kills, and +121% otherwise. That will probably bring some nice drops, it´s the first 100-200% that is the most important anyway.

Looking forward to Crypt and Mausoleum. I usually find something nice there. Why not a magical Crusader/Ward Bow I can cube? I´ve started to gamble Crusader Bows. They are qlvl 77, so at Mark´s currecnt level I have 30% chance to get a high enough ilvl for the elite upgrade to be possible.
 
jiansonz said:
Against a Decrepified monster, Mark will get 1-2 "free" swings before the monster can even swing at him. If I have at least some space to move, a slowed melee boss is not supposed to hit Mark at all, becuase he moves away before the attack connects.
Against foes like Frenzytaur bosses, slowing them before they get Frenzy going makes them much easier to handle.
Makes sense to me. I suppose you could upgrade/socket the flail too, but not when you have other plans for Sol runes.

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Oberon scored a nice addition to his special tool kit. I was beating on a blinded leaper, and finished it off before Fazel could step in. It dropped the unique Ataghan "Djinn Slayer", with perfect ED (240%) and 2 sockets! Those stats are sweet, but I'm more pleased with the 250-500 fire damage! That will help greatly against PI's. The STR requirements (138) are a bit out of Oberon's league, so I'm considering Hel-Shael to get the STR down to 110.

I also found the unique Trellised Armor "Iron Pelt", with 18 Damage Reduction, and 14 MDR. Interesting... now I can easily get my total MDR up to ~45, but I would need to sacrifice my MF rings/helm to get my resists back up (current armor is Smoke). I'm not sure it's worth it, yet...
 
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