@Corax (and @All): If I read correct, this is the set of current rules I spotted throughout all threads including all enhancements:
----- (post 16)
Inspired by the two tankazon tourneys.
Versions 1.11 and 1.10, RWM allowed.
Basically each class is allowed to use a single skill tree and none other:
Amazon- Passive & Magic tree
Assassin- Shadow Discipline tree
Barbarian- Combat Mastery tree
Druid- Summoning tree
Necromancer- Curse tree
Paladin- Offensive Aura tree OR the defensive aura tree
Sorceress- Any of the masteries, any of the cold armours and energy shield aswell as enchant.(only 1 point into warmth as a prereq)
Rules:
1. HC only. However if their is enough interest a seperate SC event will be run. Be sure to list your preference when you sign up SC entrants will be 'dead' when their character suffers their first death.
2. Only skills listed above allowed. unless it is a melee(no spells/arrow skills) skill granted by an item. E.G. a paly with a +1 zeal scepter may use the zeal provided from said weapon. none melee skills provided from +to a certain skill or charges are not allowed. so no CE from black or teleport charges. However skills from your unrestricted tree can be used from +skills or charges. e.g. a summon druid with carrion wind can use the poison creeper charges
3. New chars only, untwinked. Mercs are Unrestricted. Any players settings allowed
4. All quests and waypoints to be collected, killing Nihlathak and returning the malus are suitable for those quests. using the imbue/personalize isn't required to 'complete' them.
5. No weapon restrictions.
6. Muling off into a 'prize stash' is allowed. Muling on/off between your character and this stahs is ok.
7. Trading and Multiplayer are both allowed. Although only gear yet to be muled off may be traded. MP to be conducted only with other tourney entrants.
8. Guardians or highest level at the tourney conclusion will win and get first choice of prize stashes. All Guardians are winners. so take your time.
9. All items which aren't going to be used must be muled off into a prize stash which is emailed to traviswood(@)gmail.com upon the entrants death.
10. Sign up as many characters as you want, but make sure to keep their stashes seperate.
11. Example Entrant;
Forum Name: Corax
Character Name: Nubby McNubbNubb
Character Class: Summon-Only Druid
Character Level: 1
Farthest Quest: none
Farthest WP: Rogue Encampment
Game Versions: 1.11 RWM
12. Tourney starts as soon as you sign up.
----- (post 4)
Sign up will probably last till say the end of september for 'early deaths' and what not. and it will end when either someone hits guardian or we get down to a few weeks with very little progress.
Collect any sets/uniques/decent rares/ crafts/decent socketed/base items. so basically anything that could be useful goes in to the prize stash if you dont want to use/trade it.
----- (post 21)
RRM Allowed as well (should be declared at start)
----- (post 42)
Basically the rule is any item that gives 'banned' melee skills(like zeal or berserk) or adds skills from other allowed trees(curses or enchant charges) can be used by any characters competing in this tourney.
so yes to both of them.
New sorc rules: in addition to the masteries, enchant, cold armours and energy shield the sorc may nominate one tree in which she has full access to all skills lvl 18 and lower. so if she nominates the fire tree she can max any skills up to and including firewall.
----- (post 53)
COS from Nadir is allowed. so yes you read the rules correct.
as for save & exit. If you save and exit to save yourself from death you count as dead. so no more 'official' progress.
No Other classes are allowed to use sorc skills beyond the masteries, enchant, cold armours and energy shield. the lvl 18 skills is a special rule to help out stupid sorcs.
----- (post 104)
All sorcs are allowed to sink 1 point into all enchant prereqs. So unless you select the fire tree as your 'primary' then you can't max wamrth.
I should of been more specific.
all WP's and quests have to be completed before moving to the next act.
----- (post 118)
bow/throwing weapons are fine as long as you dont use any skills.
Explosive/magic arrows are like a 100% CTC so are allowed.
you can't use an item if it provides +skills to a particular restricted passive skill. its fine if it has +to 'castable' restricted skills as long as you dont use them.
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Randall