Single Player Mojomancer Attempt
After taking a few years off d2 I have started playing again.
I have played a couple focused nec builds including a golemancer, dentist, and skelemancer. I found the skelemancer to be fastest by far of all nec types I have played, but It wasn't reallly a challange. I generally play my characters through SP normal and then retire(delete) them. I am known to level five or more characters to five or six and delete them one after the other, as I quickly come up with new ideas. The other class I have played alot is a Zealot Paladin type build. I currently have another level 25 IIRC Fire druid. (longing for the D1 sorcerer and not feeling satified with little miss static)
I decided to go for a mojo attempt using Vanilla 1.11, no twinks. I hope to take this guy all the way through hell baal wthout dying once... probably won't make it but I would not even be interested in playing if I didn't go hard core.
First I snagged a 2os shortsword and gemmed it up, which brought me through the first few quests.
After obtaining my sidekick (she really hates walls for some reason) my strat changed to more of a support role.
I bought her a superior 3s hunters bow and gemmed it for my rogue. I also grabbed a 2s helm and popped in a couple damage jewels I found for her.
I am now using her old 2s gemmed shortbow and sold the sword.
After steamrolling through into the Jail area in A1 I decided to up the anty and set players 8 (I also want to level to 18 and get confuse/lifetap before hitting A2)
I'm mainly using dv, with terror when/if I get hard pressed by melee mobs when I'm low on mana (I get only about 4 casts of DV before needing to refill). Finally, when/if I can remember in the helter-skelter I amp the uniques/champs. I'm planning to take it slow and get confuse before reaching Andy and taking her down by using all her own minions against her.
Considering my future build I am reluctant to put any points in trees other than curses. I have really gotten bored with the undead army strategy, and I want a challange. However I forsee falling to the dark side and popping some points in bone armor and synergies if I go the melee-mancer route, and I'll probably be forced to use a golem to have any efficiency at all with the bosses.
I don't know if decrep and cold could keep a boss slow enough for melee to be viable, any meleemancers have experiences to share? I'd be forced to use a holy freeze merc as normal cold damage doesn't slow bosses much, IIRC.
After taking a few years off d2 I have started playing again.
I have played a couple focused nec builds including a golemancer, dentist, and skelemancer. I found the skelemancer to be fastest by far of all nec types I have played, but It wasn't reallly a challange. I generally play my characters through SP normal and then retire(delete) them. I am known to level five or more characters to five or six and delete them one after the other, as I quickly come up with new ideas. The other class I have played alot is a Zealot Paladin type build. I currently have another level 25 IIRC Fire druid. (longing for the D1 sorcerer and not feeling satified with little miss static)
I decided to go for a mojo attempt using Vanilla 1.11, no twinks. I hope to take this guy all the way through hell baal wthout dying once... probably won't make it but I would not even be interested in playing if I didn't go hard core.
First I snagged a 2os shortsword and gemmed it up, which brought me through the first few quests.
After obtaining my sidekick (she really hates walls for some reason) my strat changed to more of a support role.
I bought her a superior 3s hunters bow and gemmed it for my rogue. I also grabbed a 2s helm and popped in a couple damage jewels I found for her.
I am now using her old 2s gemmed shortbow and sold the sword.
After steamrolling through into the Jail area in A1 I decided to up the anty and set players 8 (I also want to level to 18 and get confuse/lifetap before hitting A2)
I'm mainly using dv, with terror when/if I get hard pressed by melee mobs when I'm low on mana (I get only about 4 casts of DV before needing to refill). Finally, when/if I can remember in the helter-skelter I amp the uniques/champs. I'm planning to take it slow and get confuse before reaching Andy and taking her down by using all her own minions against her.
Considering my future build I am reluctant to put any points in trees other than curses. I have really gotten bored with the undead army strategy, and I want a challange. However I forsee falling to the dark side and popping some points in bone armor and synergies if I go the melee-mancer route, and I'll probably be forced to use a golem to have any efficiency at all with the bosses.
I don't know if decrep and cold could keep a boss slow enough for melee to be viable, any meleemancers have experiences to share? I'd be forced to use a holy freeze merc as normal cold damage doesn't slow bosses much, IIRC.