Shael or Um Claw for hybrid
In the situation where you have to shael your claw + 15/15 your circlet for the trap lay breakpoint, is it worth it for that shael on a hybrid sin? You lose 25% open wounds, how big of an impact will this make?
Does this weaken your whirlwind too much?
How important is that trap breakpoint in comparison?
This is the dilemma I'm having for almost every single fools claw I find. Basically all of the decent fools claws with 3 LS and other mods included lack the proper IAS, or lack the proper base claw type. This means I have to make a hard decision, and it's not one I like to make >_<
Also I asked before and got no answer, how viable is using highlords instead of maras for that 20 needed IAS, which allows you to UM claw?
Highlords + um = 33% deadly strike and 25% open wounds, makes your whirl a lot stronger.
Maras + shael = More resist, 1 more skills, and 5 all stats. You get no open wounds or deadly strike, but have better overall stats/res.
ISO: Feedback!
In the situation where you have to shael your claw + 15/15 your circlet for the trap lay breakpoint, is it worth it for that shael on a hybrid sin? You lose 25% open wounds, how big of an impact will this make?
Does this weaken your whirlwind too much?
How important is that trap breakpoint in comparison?
This is the dilemma I'm having for almost every single fools claw I find. Basically all of the decent fools claws with 3 LS and other mods included lack the proper IAS, or lack the proper base claw type. This means I have to make a hard decision, and it's not one I like to make >_<
Also I asked before and got no answer, how viable is using highlords instead of maras for that 20 needed IAS, which allows you to UM claw?
Highlords + um = 33% deadly strike and 25% open wounds, makes your whirl a lot stronger.
Maras + shael = More resist, 1 more skills, and 5 all stats. You get no open wounds or deadly strike, but have better overall stats/res.
ISO: Feedback!