Victor continued his duties in NM Act 2, starting with Jehryn's Palace. Cellar Level 3 seemed to be sparsely populated... then I found the hive. A
quadruple boss pack! Monsters came pouring out of the doorway; what followed was one of the most entertaining battles in my D2 career. I was running and dodging mage bolts like crazy, spamming curses and hitting eveything with PMH balanced knives. Right away a rare jewel dropped, which made the fight more fun since I had a potential nice find to look forward to. After the dust finally settled, the jewel turned out to be disapponiting (+2 max damage, fire resist 12, 12% damage to mana).
jiansonz said:
The worst situation was at the very start of the last session, in Canyon of the Magi. An early beetle boss pack took down the merc before I even had any mages (I don´t allow myself to create an army from areas I have visited before). I had been gambling a lot so I could only afford one merc resurrection without selling any gems.
:lol: Just as I started the Canyon, my merc was killed by a nasty Multiple Shot Spear Cat. When I re-entered, he flushed out an Aura beetle pack and was killed again, leaving me no gold for resurrections. I had to run through part of the Canyon casting Terror and raiding the chests/urns until I found a nice armor to sell.
After that delay, I cleared the Tombs and left the setting at p8 for Duriel. The clay golem tanked while the merc stood on Duriel's tail and jabbed away. I used IM mostly, with occasional decrep to keep the golem alive.
Act 3 was incident-free until I hit the temples. The first three were OK. When I entered the fourth, I was displaced, as the doorway was completely clogged with Spider Magi. I couldn't see Victor because he spawned away from the door, behind a pillar. I heard him taking hits and saw his life bulb sinking quick. By the time I got my bearings, I realized I was trapped by 3 spiders and the pillar boxing me in. I had used a couple rejuvs already. I finally got a Terror off and squeaked out, only to awaken a few archers. Too make matters worse, I had taken a super-poisoning, the kind that drain you quick. Healing potions were barely able to stop the life drain. I had to spam Terror until my merc could free some space for me. Very close call.
Both remaining temples had stair traps, but my entry positions were more favorable and I was able to manage.
Within two minutes of entering the Durance, my merc was one-hit killed by a Berserker Doll with a Fanatacism Aura. The source of the aura was a mauler boss with only one minion, trapped in an
unusual position. I wanted that XP, so I cast my golem in there, used IM, and threw my rare throwing axes with 1-201 lightning damage.
Mephisto dropped my first rare amulet. Up to that point I'd full-cleared everything at p8 and hadn't found one. It has 2 useful mods, resist all +12, and +10 energy. Much better than my crafted disaster.
CE worked perfectly against the spawners of Act 4. Other than them, my monster rolls were pretty good. No leapers or maggots. I was excited about Hellforge. But the gems were a disappointment. Once again... no diamonds, rubies, or topaz. Damn, that's some real bad luck. But what about the rune? Aha! That's where my
luck went!
With a Fal I'll be able to upgrade a merc weapon to elite. Otherwise, I get a resist-all bonus for helm/armor/shield.
Diablo started out pretty tough. He bone-prisoned and fried my merc, twice. Then my clay golem managed to get in close, so close that Diablo's elemental attacks had no effect on it. Meanwhile, I led my merc around to attack D's back. Result = cakewalk. Amp damage all the way. :clap:
A breakdown of Victor's skills:
20 Clay Golem
20 Golem Mastery
1 Blood Golem
3 Summon Resist
1 Iron Golem
1 Fire Golem
1 Teeth
11 Corpse Explosion
1 Amp Damage
1 Weaken
1 Iron Maiden
1 Terror
1 Life Tap
11 Decrepify
Victor Shen, level 67, Act 5 NM, Harrogath
Score: 101 (I think)