Okay, time for my Necro's long-overdue introduction. Presenting: Victor Shen
To promote tournament diversity, I set up some guidelines...
-----No poison/bone spells (except CE)
-----No wands. +skills will not be critical for me, and I wanna hit stuff. So, no wands.
Without my starter wand, I needed a visit to an attack shrine to defeat p8 Corpsefire with my fists. Woohoo! He dropped a rare club. I soon upgraded to a rare javelin, followed by a rare spear. My fire rogue went weaponless for a short while, until composite bows were available for gambling. I soon scored a
keeper. That helped a lot.
Strangely enough, I found several uniques in Act 1, including Hand of Broc and a couple of those
level 3's that some like to hunt for. "Felloak" is a new one for me, I can't remember having seen it before. p8 Andariel was handled easily thanks to constant clay golems and fire arrows. She dropped a pile of rares, including a so-so voulge that went straight to my new Defiance merc. I switched Victor's spear with a more
impressive model appropriate for Act 2. It worked OK with amp damage, and I like the safety its
range provides. I built up my golem mastery during Act 2. The fight with Duriel was a laugher, thanks to Life Tap and Decrep.
For Act 3, I switched to a one-hander/shield. I desperately needed the resists. Ormus' gift ring had no resists, and fire damage presented a threat so I had to be careful. Vitality is an important investment for HC, it's a pity necros only get 2 life per point. That makes resists all the more important. I tried out a fire golem, hoping that its Aura would draw monsters to it. However, the Holy Fire damage didn't interrupt monsters that were headed for Victor, and I found myself running and fighting a lot. Eventually I decided that the Clay Golm seemed to be a superior monster magnet. It's a lot easier with him to manage my curses and watch my merc. The Mephisto battle was another cakewalk. He gave me a nice heavy belt with 24% FHR, +25 life, and +30 lightning resist.
Hellforge gave me an Amn and some garbage gems. I like the rune, but the only potential with the gems is the P Amethyst which could boost Merc AR/Str. Not terribly useful; I was hoping for a P Diamond/Topaz/Ruby.
Diablo had me concerned, my fire resist was only 30something and my lightning resist was 10! Nevertheless, I tried him at p8. After he toasted both my merc and golem within a second, it crossed my mind that I'd made a huge mistake. Over the next ten minutes I tried combinations of Golems/Curses. Finally I hit on a winner: Decrep + Fire Golem. But I had to be perfect with the hotkeys, casting, and positioning; and that left me without a finger over the rejuv key. If I slipped up and missed a cast (which happened a few times) the merc got wasted. The battle took about 30 minutes. Success!
Act 5 was manageable without too much danger. I leveled rapidly on p8, strengthening my clay golem and decrep. I found a rare shamshir with ED, +min/max, and mana steal that provided meager help to my group's efforts. The leech was useful to keep my blue filled. I used a lot of CE, which works better against Amped baddies. It's fun too, though not terribly effective on p8. I was gambling like crazy for improved gear, but nothing was quite good enough to expire a slot, except for an unusual set of
balanced knives that are definitely end-game worthy. If I get to Hell, I'll do more "damage" with rapid PMH than with any weapon. And they never miss, despite my deplorable AR. I put some thought into my imbue, and spent the latter half of Act 5 looking for an ethereal Halberd or War Scythe. I finally got one (a Halberd) in the WSK, to be imbued after killing Baal.
The Ancients and Baal were fodder for my Curses. Life Tap against Ancients and Decrep for Baal. I cleared the cows without incident. I was feeling good as I started Nightmare. First, I imbued the ethereal Halberd. I liked the results enough to upgrade it to
this. Not bad. I like the speed. I got lucky with the requirements too, my merc was only barely able to equip it (thank God the etherealness lowered the str requirement. I really should do a little research now and then.) For the sockets, I could insert the Amn, but I'm holding off on that. And I still didn't have a rare jewel! Despite full-clearing Normal on p8, I failed to find a rare jewel or an amulet. Pffft!@#$%:rant:
As I house-cleaned my stash and mixed up my gear, I made a stupid mistake. I accidentally socketed my two-socket rare armor with a Ral rune, the one I got for the barb rescue! Crap!
The armor isn't horrible, but I intended to gamble light armors throughout NM to score a 2-socket rare with better life/resists. Dammit. Well it's not the end of the world, I needed resists anyway so I decided to equip the armor and put in the Ort rune as well.
Act 1 NM had some tense spots, especially in the caves, but I made it through alright. Akara's rare ring gave me a small much-needed resist boost. Still lacking an amulet, I decided to craft a safety amulet.
Garbage! Not even a single resist or life/mana. My next attempt will probably be another amulet, or maybe blood gloves.
For Act 2 I pondered my merc choice. Holy Freeze would certainly keep me safer....
Screw it. I hired a Might Merc. I want to stay with p8 and do more damage. It will be more fun that way, for CE too. No cold-shattered corpses for Victor!
Is there a booby prize for crappiest rare? I'd like to submit
this.
Victor Shen, level 56, Act 2 NM, Jerhyn's Palace
Score: 69 (I think)