Rare Items Showoff Thread

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Re: Rare Items Showoff Thread

2lcw9hf.jpg


Escl fury sword.

I'm a little tired, I thought the name was death scrotum.

V nice fury weapon, how do you fare against zealots?


 
Re: Rare Items Showoff Thread

(All Ladder)

Some new vlld jewels:

18ed4-9.jpg


20ed9max.jpg


9ed13max5life.jpg


3-9reqdown.jpg


13maxreqdown.jpg


2-931AR7DTM.jpg


These older ones i still like best though: (repost)

9maxperfect.jpg


3-11.jpg


7-9.jpg


Min dmg vlld jewels that i'm saving for a min dmg assa:

8minreqdown.jpg


8min4E10stamina.jpg


6min.jpg


5min.jpg


5min8lifereqdown.jpg


5min8lifePR14.jpg


5min38AR5def.jpg


5min18AR8life.jpg


Haven't had much luck on the min dmg mods. I've rolled more 5 min ones but without secondary mods i reroll them :/
Looking for more 8 mins ;)
 
Re: Rare Items Showoff Thread

those are some very nice jewels there.
 
Re: Rare Items Showoff Thread

Druid amulet, Found today on Ladder from a mob before Countess.

Amulet : Ghoul beads

Level : 63

2 Elemental skills (Druid)

10% Fcr (Faster cast rating)

14 AR (Attack rating)

50 / 3 Poison

26 strenght

40% cold resist


It's a shame it isn't a +3. It got some nice stats on it. Don't know if i can get something from it or if i should just vendor.

[Edited] :

Just picked up another one i'm not quite sure about, from Andariel. It's a dual ring but not the best.

Ring : Entropy Gyre

Level : 73

80 AR (Attack rating)

6% Mana stolen per hit

6% Health stolen per hit

17% Lightning Resist

15% Poison resist
 
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Re: Rare Items Showoff Thread

Beast Emblem
Sacred Targe
Defense: 189
Chance to Block: 70%
Smite Damage: 22 to 70
Durability: 27 of 45
(Paladin Only)
Required Strength: 86
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x74b9f533
+7 to Strength
+19% Enhanced Defense
+15 to Attack Rating
+20% Increased Chance of Blocking
Fire Resist +41%
Lightning Resist +41%
Cold Resist +41%
Poison Resist +67%
+1 to Light Radius
30% Faster Block Rate
 
Re: Rare Items Showoff Thread

Not exactly the most useful (or even worth uploading a screenshot), but this is the first jewel I can remember finding that increased the 3 different stats that can be increased by jewels:

Grim Eye
Jewel
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9ccb3076
+9 to Strength
+2 to Energy
+7 to Dexterity
 
Re: Rare Items Showoff Thread

This one packs quite a punch... Worth an upgrade, and if so, what to socket? (shael comes to mind)

Loath Saw
Executioner Sword
One-Hand Damage: 124 to 207
Two-Hand Damage: 243 to 414
Durability: 35 of 50
Required Dexterity: 110
Required Strength: 170
Required Level: 48
Sword Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x250afac5
+418% Enhanced Damage
+160 to Attack Rating
Adds 24-41 fire damage
+50 poison damage over 5 seconds
9% Life stolen per hit

EDIT: This wasn't bad either, but IIRC it won't last even if not thrown:

Eagle Bite
Flying Axe
Throw Damage: 96 to 414
One-Hand Damage: 108 to 406
Quantity: 31
Required Dexterity: 98
Required Strength: 78
Required Level: 48
Axe Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x5db09325
+319% Enhanced Damage
+206 to Attack Rating
+4 to Minimum Damage
Poison Resist +13%
7% Mana stolen per hit
Ethereal (Cannot be Repaired)
 
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Re: Rare Items Showoff Thread

That is THE most spectacular thing i have ever seen. i cant even describe to you how much i want that weap...

id take like 4os over eth but omfg...

great find

-brick

It took me a while to figure out that Phase Blade are automatically indestructable, for a good 5 min I was wondering why it's so great if it's going to break.

(Why Lo by the way? Wouldn't Ber/Ohm be better? 1/5 chance double damage vs always 50% more damage or crushing blow... unless for pvp I guess...)


 
Re: Rare Items Showoff Thread

(Why Lo by the way? Wouldn't Ber/Ohm be better? 1/5 chance double damage vs always 50% more damage or crushing blow... unless for pvp I guess...)

50% more damage is just based on the base damage of the weapon, so Ohm would only net 24 more average damage. But a LO rune would net 20% more damage overall, not just from the weapon, but every source of damage excluding poison/open wounds.



 
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