hmmm I still don't understand why so many people think that a ''Speederländersin'' was better for 1v1s than a nice ww/ls/@.
I mean, what does a ghostsin provide that a hybridsin doesnt have?
for example, my hybrid has 5k ar with fury without ench, 11k with fools without ench and 16k ar with ench, 22k ar with ench and angelics.
My venom dmg is (if prebuffed) exactly the same and if non-prebuffed slightly lower. I reach all the breakpoints that a ghostsin reaches (65fc, 48fhr, 60% clawblock with 1 skill in it, over 4k life, 75++ resi without anya, 50%dr all the time, 7/3/3 kicks, 9fps traps).
The only difference between the builds is that you lose some MB dmg and swirl dura but gain 7k+ damage traps to support you instead.
The conclusion that I draw here is that a hybrid is superior to a ghost-oriented-sin as the traps help a LOT against barbs and all kinds of paladins.
Now you'll say ''traps will get sorbed easily etc''. Well, so what? Except for the lower MB dmg (a hybrid has still about 150dmg though) and the slightly lower ar and ww dmg it's still the same. And by using massive abs gear, your opponent won't be able to use his gear of first choice so this countervails the lower MB dmg.
I wanna add here that in gm duels people usually don't sorb 100%, and even with a tgod's you still do a nice amount of damage with traps.
As for bm duels I also wona say that a ghostsin is no good for bm duels neither; the assassin as a whole class isn't competitive in bm duels imo as they can all either be absorbed or almost absorbed (e.g. with anitdotes or andy's against any wwsin/kicksin).
And for FFA duels, a hybrid does a better job as she can't be absorbed fully by all the players in a game, or they won't be able to abs any other element than light at all.
So, in a all vs all, damaging traps tend to be very helpful.
And Speedasin, what exactly do you mean by ''hybrids are easier''?