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PvM Tele-Hybrid-Guide

Krupa

New member
Mar 5, 2008
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PvM Tele-Hybrid-Guide

hi everyone

i know most people think enigma on amazons is just wrong, but a while ago i tried to build a zon, that was just plain different to all others i had before. this ladder alone i had 4 different types, but all been either pure java (psn or light) or pure bowas. Each of them had a huge damage output but also a lot of issues i intended to solve in this build. bowas are slow baal runners and it takes a long time to kill bosses. javas kill bosses very fast, but without infy merc they do have a problem except with cows.

so i went for a telezon with light java and phys bow damage. i haven´t found a single guide for such a build as all out there are for PvP.

pros:

- high dmg output
- almost no immunes, MA for the fews
- fast boss runner
- decent mf
- pretty safe char
- not standard
- can solo entire game
- rares and magics are better than uniqs on her (i see this as a pro :jig:)


cons:

- "expensive" (specially in the early ladder)
- needs twinking
- requires a little practice
- may crash games (as all bowas with torches do)

what do we have, once the zon is up and running? We have a char that can tele everywhere, runs fast, deals high lightning and physical dmg to multiple targets, clears large areas fast and bosses even quicker, reaches high breakpoints for fhr, fcr and ias, has max block, D/A/E ~ 50% and maybe the best tank there is in the game.

skills

the lvl i suggest includes +skills of the mentioned switch

Passive tree:

valk 17 (on java switch)
critical strike 16 (on bow switch)
penetrate 16 (on bow switch)
dodge/avoid/evade 1 can be enough because of diminishing returns, but spend as many as u like here
prereqs 1 each

Bow tree:

three possible options here: multi shot, strafe or both
i prefer pure multi, so this is what i decided:

multi 16-23 (on bow switch)
magic arrow 1

Java tree:

lightning fury 20
charged strike 20
prereqs 1

all the skills left should be put in the synergies of cs and lf


the key problem on this char is to reach good break points:

fcr: 7-14-22-32-48-68-99-152
fhr: 6-13-20-32-53-86-174

ias:

windforce: 2-15-36-69-127-272
windforce with lvl 13 fana: 3-28-75

faith lvl 13 aura:
gmb: 7-23-48-95
mb: 16-46

we want either 68 or 99 fcr and 86 fhr on java switch and the fastest ias bp on bow switch.

1. pick a bow:

gmb faith: requires more ias on the rest of the equip than we can possibly have. good for many builds, but not for this

mb faith: lowest ias requirements, but also lowest damage. I haven´t tried but when wf is cheaper and better, why bother?

wf: highest possible phys damage bow and mana leach. ias requirements are manageable, while merc wields the lvl 13 faith and we punch a hole in. go for it

so the decision for the bow switch is made: windforce with 15 ias jool with add (ed might be the best choice) or shael

2. java switch:

titans revenge: can be upped and/or eth. str, vit, skills, frw and replenish quantity...well they are great

4+ javelins: useful adds are maek, mana leach and repl quantitiy. we´ll have enough ias anyway, so not needed on them.

rare ones can be better, but hard to find...the decision might affect the stating a bit. i used eth upped titans. much easier to get.

3. shield

- spirit monarch: ur only option, if u want to reach 99 fcr. Mana, vita, res, fcr, fhr and skills. The complete package. u might think: "didn´t he mention we´ll have max block?" - as a bowa we´ll have enough dex to have max block with a spirit. i made all calculations with a 35 fcr spirit, if u won´t use one, just add the difference to the fcr u still need

- stormshield: the right choice for hardcore, but only 68 fcr can be reached. block, res, damage reduction and the possibility to sock it. combined with enigma u´ll have 43% dr, if u put a ber here, it will be capped on 50% other option would be perfect diamond. stormshield is only possible if u use a 3 soc 20 fcr circlet, 20 ias gloves, arach, caster amu and fcr ring

4. armor

if u decide to use anything else then enigma, you are reading the wrong guide...
it should be made in the light armor with the best defence u are capable of using after statting, but we´ll get to that later...


now there is the question which bp u want to reach and how much u want to invest in this char:

68 fcr or 99 fcr?

I played with both setups for a while and i prefer the 99 fcr setup, because it is faster and i never had good equipment for the 68 setup, as my char was always layed out to reach 99


68 fcr:

the item section might be a bit confusing, but every choice u make affects the others. so take a pen and a paper and make sure u have enough fcr and ias in the end

hat:

- circlet with 20 fcr and 2 sockets which are filled with 15 ias juwels. Good adds would be ed, res (both could be on the juwels), stats, life, mana, frw and skills, but are not neccessary. if u have used a 15 ias juwel in ur windforce u will still need 30 ias and 13 fcr on the rest equip, only 25 ias with shael with shael <- this is the best option if it is a rare one with nice adds

- circlet with 20 fcr and 3 open sockets filled with 15 ias juwels, if possible with adds. only option with stormshield. with 15 ias in windforce u still need 15 ias and 13 fcr in the rest equip, 10 ias with a shael.

- 45 ias helmet (M´avinas with 15 ias juwel or 3 soc circlet with 3 15 ias juwels) inferior choice to the others, but works too. with 15 ias juwel 15 ias and 33 fcr left, 10 ias with shael

from here u will have to keep track of how much ias and fcr u still need, as it would become confusing, if i did the math

Gloves:

ias options <- best choice in general

- 2/3 java 20 ias gloves. For 2 java gloves good adds would be cb, ll, ml, life, res and stats (blood craft gloves or rares) <- all in all the best option
- LoH are always great for a bowa....350 ed vs demons, ias and res
- Lava Gout for the ones that won´t go the pure dex route. This will solve ur ar problems

no ias options

whatever u find useful...maybe:

- draculs: life tab, ll, laek and str
- great java gloves without 20 ias (must be really good, to be worth the other choices neccessary to use this)

fcr options

- trang-oul 20 fcr and 30 cold res
- magefist 20 fcr

Amulet:

best option are caster amulets. How much fcr u need on them depends on the other equipment:
the difference between the fcr on ur spirit and 35 need to be added to the fcr on the amu

- 3 with fcr ring and spirit
- 13 fcr with spirit and without fcr ring
- 18 fcr with fcr ring and stormshield

good adds are as usual skills, str, dex, leech, life, mana and resistances

other options:

- cat´s eye: ias, frw, dex nice for bowas as usual
- highlords: skill, ias, deadly strike <- deadly and critical strike excluding each other. so the ~35% ds can only be triggered in the 31%, when critical doesn´t. so ~35% of 31% = ~10%. that is the real gain of damage add from ds here
- mara´s: nice for the skills and res, can only be used with ias gloves and arach

boots:

- wartraveler: increases dmg, mf and some str and vit. Best boots for multi
- gorerider: only source for cb besides gloves. The discussion went on for years now, but i think they are the better choice for strafe
- shadowdancer: a lot of dex and fhr. Decent but the others are better
- rare boots with frw, fhr, dex, mana, mf and res. Can be good, but the first two are the better choice
- silkwave: if u are going to kill a lot of cows, i´d keep a pair of those in the stash. Although u can leach ur mana pool full with one or two multishots, u´ll never run out of mana in the first place with those

rings:

1. raven


2.
- fcr ring with stats, ar, life, mana, leach and res
or
- soj, wisp or any ring u find suitable for her

belt:

- nosferatu´s coil is the only choice besides goldwrap to get 10 ias, should u still need some

- arach is the only option, if u decided to use stormshield. fcr, skill, mana and slow enemies

- if u already have enough ias and fcr u can choose any belt u like. verdungo is nice for vita and dr, string for dr and leech, thundergod for stats and light abs, razor for needing with +skills only lvl 9 penetrate and rare fhr belts with useful adds for reducing the amount of fhr charms

99 fcr setup:

i was calculating with which equip i could get the best bp´s and here it is, doesn´t leave much options though

head:

circlet with 3 soc and 20 fcr filled with 15 ias add juwels.

Amulet:

14+ fcr caster amulet with adds of skills, stats, life, mana and res

Gloves:

we need 20 ias here so there are a few option:

- 2/3 java 20 ias gloves. for 2 java gloves good adds would be cb, ll, ml, life, res and stats (blood craft gloves)
- LoH are always great for a bowa....350 ed vs demons, ias and res
- Lava Gout for the ones that won´t go the pure dex route. This will solve ur ar problems.

boots:

- wartraveler: increases dmg, mf and some str and vit. Best boots for multishot
- gorerider: only source for cb besides gloves. The discussion went on for years now, but i think they are the better choice for strafe. note: ds and crit are never triggered together. ds can only be triggered if crit didn´t.
- shadowdancer: a lot of dex and fhr. Decent but the others are better
- rare boots with frw, fhr, dex, mana, mf and res. Can be good, but the first two are the better choice
- silkwave: if u are going to kill a lot of cows, i´d keep a pair of those in the stash. Although u can leech ur mana pool full with one or two multishots, u´ll never run out of mana in the first place with those

rings:

1. choice raven
2. fcr ring with stats, ar, life, mana, leach and res

belt:

- arach: fcr, skill, mana, slow enemies


inventory:

no matter which setup u´ll use, we are lacking resistances big time. Depending on torch and anni u have it will be slightly red or dark red....

so u´ll need some res and fhr charms.
Fire and light should be ~30 on java switch and we need 32 fhr from the charms.
Once that is done, u should fill the rest with dmg and life charms.

How u combine the mods and which sizes u use is up to u and ur mules.

That leaves us with the merc:

bow: faith is almost out of question. 13+ aura
armor: good choices are forty, duress and shaftstop among many others
helmet: i tried gaze and dream, others worth mentioning are tal mask and andy´s face

forty works great on her. Damage, defence, chilling armor, res and life. Combine this with dream´s fhr, res, life and chance to cast confuse and u got urself a merc, that will almost never die. The only times she died, besides diablo attacking her with his ele attacks, were when i died first. I never felt leech to be an issue with her, because like every range char, she is not supposed to be hit in the first place. That said, every other combination of equip will work on her too.

Stating:

pure bowas are usually stated dex only or str to equip and then rest in dex. Javazons are build (dex for max block,) str for equip and rest into vita.

str: enough to wear enigma, wf on bow switch and monarch on java switch. the less the better
dex: everything left after vita and str
vit: as much as u feel comfortable with. 700 is more than enough to tele safely and melee against bosses

Hardcore:

i did not try, but i´ld use stormshield here, max out fire and light resistances and go for at least 1k life. Rest stays the same

Strategy:

i really don´t know what to say here...teleport, run around and kill everything.

light and phys immunes: kill everything around it, let the valk tank it and finish it off with magic arrow

u should teleport and cast valk on java switch, the breakpoints are calculated for it

diablo runs: if u only want to pop the seals and kill the bosses, u will eventually come to a crowded seal while having im on u. I always had CS on left click and targeted by accident a monster instead of a seal. That means instant death usually. I strongly advice to clean the seal before popping it in that case.

SOULS!!!1!: without thundergod or wisp project i haven´t been killed once by them when i teleported to baal. 30 light resistances and the chance of dodging 50% of their attacks made them pretty harmless.

Blocklock: while using spirit, we have a slow block animation. 17 frames if i´m not mistaken. This might get you into a blocklock. Usually i lasted 20-40 seconds in it till i died or got out. Try to throw one or two javas then switch to teleport or multi shot to escape or finish them off while the monsters are still recovering. On hardcore i´d simply S/E

Bosses: tele stomp them and hit them with charged strike. If neccesary pop a life or mana poiton. I never needed rejuvs here


i think this was the most fun char i had in a long time. before she had to leave me, i took some pictures. this is how the char might look like once its near finished:

stats java switch
stats bow switch
bow skill tree
java skill tree
passive tree on java switch
merc

greetz
krupa
 
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Re: PvM Tele-Hybrid-Guide

I've been meaning to add a section about it in the gunslinger guide since I've played such a hybrid successfully for some time, but had too much else going on.

One thing I noticed:
ias:

windforce: 2-15-36-69-127
windforce with lvl 13 fana: 7-23-48-95
windforce with 15 ias juwel and lvl 13 fana aura: 8-33-60
"With ias juwel" line may confuse anyone who doesn't see what you're doing there, better remove that I'd say since it's not needed.


And last, glad to see other teleporting pvm hybrids around. :thumbsup:
 
Re: PvM Tele-Hybrid-Guide

I've been meaning to add a section about it in the gunslinger guide since I've played such a hybrid successfully for some time, but had too much else going on.

One thing I noticed:

"With ias juwel" line may confuse anyone who doesn't see what you're doing there, better remove that I'd say since it's not needed.


And last, glad to see other teleporting pvm hybrids around. :thumbsup:

thx for response. i wasn´t sure anybody would read this at all, since enigma on zon is a no-go for many people

those chars are really rare :)
maybe that is the reason why i liked it. teleporting to throne in 8 player game and after that wielding a bow is fun, once u are sure, u are the only one with rapid firestorm causing attacks.

gonna have to edit some things. i changed so much in the final stages of writing...many sentences don´t make much sense as i realized after rereading.
i will change the part u suggest. need to include shael socketing anyways, as it makes another setup possible...


 
Re: PvM Tele-Hybrid-Guide

Yeah hybrids are the best. It's however not a cheap build. Recently I've spent a lot of ists just to adjust 3 charms;) Nevertheless I play mine over a year with breaks now and it's still exciting. Your approach with 99fcr is interesting, maybe I should try it some day.

I have a question for both of you as you seem to be the specialists. Is Valk a necessary skill with such a hybrid? I have 11 skills left and I am wondering if I should use this nice tank. Right now I don't have much trouble even in 8 player games, however sometimes when I get swarmed and don't attack fast enough I'm dead. Would Valk solve this problem? How much can she last against ultra fast fana packs? I've used her before but it was long ago and I could use your advice to be sure.
 
Re: PvM Tele-Hybrid-Guide

I would say yes, there's a few things you just don't want to mess with without a valk. I'm thinking of LI/PI extra fast frenzytaurs when I say that. I once meet a cursed such pack and without valk I'd have been toasted for sure.

For other things it may not be 100% necessary but she's still so damn useful. For example she can divert the darts of flayers so you don't get stuck dodging their attacks over and over while trying to kill them. A rogue merc will act as somewhat of a projectile shield when she's stacked on you, but it still better if the monsters hit the valk then your merc.
 
Re: PvM Tele-Hybrid-Guide

i would never build a bowazon, or in this case a hybrid, without a valk. u will have a lot of +skills on your java switch so reaching lvl 17 valk shouldn´t take many hard points. there she will get a rare war pike which will deal a nice amount of damage. also she has a very high life regeneration and defence. she died very rarely on me. besides what kijya already said, her biggest advantage is while teleporting into a mob they will focus on her or the merc most of the time, so no slowing animations of block, fhr or D/A/E and u will get faster and safer to the place u originally wanted.

u are very right about the price of the 99 fcr build, but a viable 68 variant shouldn´t be much more expensive than a setup with faith gmb and forty and can run bosses a lot faster, because the time to kill a boss is not comparable.

don´t get me started on charms ;) the are my guilty pleasure
 
Re: PvM Tele-Hybrid-Guide

Ok, I'm enjoying my new tank ;) How about Delirium for a merc helmet? Dream's confuse is only on struck while Delirium's on attack. Does this curse help a lot with crowd control? Can merc turn into this little doll?

Sorry for a lot of questions but there aren't too many hybrids out there so I must get my knowledge form you ;)
 
Re: PvM Tele-Hybrid-Guide

Ok, I'm enjoying my new tank ;) How about Delirium for a merc helmet? Dream's confuse is only on struck while Delirium's on attack. Does this curse help a lot with crowd control? Can merc turn into this little doll?

Sorry for a lot of questions but there aren't too many hybrids out there so I must get my knowledge form you ;)

merc can turn into that doll, which is not good, since it will start to melee and run out of aura range. also the other mods on delirium are much worse than the ones possible on dream. if u have the option, go for dream. i find that curse very helpful while teleporting where the merc won´t hit anyone, but gets hit. so actually on struck is more helpful than on attack here. other then for teleporting i think u should have enough crowd control with decoy valk and fast attacks. but don´t forget there is a bug with auras on mercs. only the last equipped aura will be active, but both will be active after rejoining


 
Re: PvM Tele-Hybrid-Guide

merc can turn into that doll, which is not good, since it will start to melee and run out of aura range. also the other mods on delirium are much worse than the ones possible on dream.
Incorrect, when a rogue merc turns into a doll she will stay ranged. There's no animation for the doll fireing a bow so she's turn invisible for a moment while fireing, but the arrows will be visible and flying. The attack speed will actually increase for the merc while in doll form.

I use delirium + CoH on my rogue merc and it works fine. The confuse helps some, and while you teleport you get chance to cast mb and terror so her "on hit" can still get rid of attackers while you teleport if that's important for your playstyle.



 
Re: PvM Tele-Hybrid-Guide

Incorrect, when a rogue merc turns into a doll she will stay ranged. There's no animation for the doll fireing a bow so she's turn invisible for a moment while fireing, but the arrows will be visible and flying. The attack speed will actually increase for the merc while in doll form.

huh, didn´t know. i´ve read act 3 merc dolls would start to melee and stop casting as dolls, so thought a1 mercs would do the same. therefor never tried. that does make delirium a good merc option although i´d still prefer fhr, res and aura + ctc on dream over only ctc´s on deli


 
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