Xios
New member
So as I've mentioned in the past, one of the reasons I started playing Single Player was to branch out to more classes and builds. With how frustrating muling was in multiplayer as well as needing multiple accounts, I tended to stick to my personal favourites or easy to crutch on characters every time I made a return to the Realms.
So far I've really been enjoying trying out new things as it's both refreshing and rewarding. It started to make me think however about build variety, so I come to you guys with a question.
If you were to list all of the archetypical/foundational builds in Diablo 2 across classes, what sort of list would you come up with? Now I realize this may be a little too broad, so let me start to preface this:
If it's preferred, I might add entries in [Like So] to represent builds that could work but are not overly popular, may have an overly difficult time closing out Hell, require additional/specific gear support, or are hyperspecialized but uniquely fun enough that they deserve mentioning but are not outright staples. Think your Tier 3/4 type builds just for a more complete picture.
The order of the entries doesn't signify anything.
Amazon:
Necromancer:
Barbarian:
Paladin:
Druid:
So what do you guys think? Am I missing something crucial? I'm sure a few slipped through the cracks through forgetfulness or being indecisive (lots of theoretical dual element builds for Sorcs, lots of hybrid Sins, etc). Are there better ways to split some options? I realize this sort of discussion might be unneeded ("Every build is possible.") but I'd imagine this sort of information would have been useful if I was brand new to the series, and we all want more people playing Diablo 2, right?
Will edit the list as things are added.
So far I've really been enjoying trying out new things as it's both refreshing and rewarding. It started to make me think however about build variety, so I come to you guys with a question.
If you were to list all of the archetypical/foundational builds in Diablo 2 across classes, what sort of list would you come up with? Now I realize this may be a little too broad, so let me start to preface this:
- First off, I'm only asking in terms of PvM [focused] builds, no need to open the PvP side of things.
- Assume recent versions (1.13/1.14+)
- Assume you are trying to Mat/Pat/Guardian this build (it can get to the end of Hell.) and it overall is "complete" (while I'm sure someone can beat the game with no skills, that's not really the point I'm going for). Note it doesn't need to have strict answers for "everything" (it can run past troublesome packs) but it should have a reasonable chance with only moderate amounts of patience/skill, think Tier 1 / Tier 2 builds if you were to rank them.
- The builds shouldn't fall apart without / completely require very specific end game item combinations / high runewords. While the build doesn't need to be at its best untwinked, twinking shouldn't be a requirement to function altogether. I might still note some of these however as some are particularly unique and may warrant an exception, such as some of the oSkill builds.
- Assume that an average/new player would be able to pilot the build sufficiently. This might be a little vague, but for example you should be able to explain what the build is doing / how it progresses / what skills it's using and why in a fairly straightforward manner.
- The builds should be using some different core skill(s) compared to other builds listed. While there's plenty of ways to flesh out a character near the end, they should function differently enough to be separate entries. It should have its own distinct identity.
- Hopefully the build is fun to play/experience, even if it doesn't wind up being everyone's cup of tea. To the average player who says they've done all the main builds, these are the ones you should be checking to see if that's truly the case.
If it's preferred, I might add entries in [Like So] to represent builds that could work but are not overly popular, may have an overly difficult time closing out Hell, require additional/specific gear support, or are hyperspecialized but uniquely fun enough that they deserve mentioning but are not outright staples. Think your Tier 3/4 type builds just for a more complete picture.
The order of the entries doesn't signify anything.
Amazon:
- Jab/Fend
- CS/LF Lightning
- Lightning/Poison Hybrid
- Fishyzon (Bow/Jav Hybrid - Usually LF/FA)
- Strafer/Multi
- Gunslinger (Strafe/LF)
- Ice Maiden (FA/Strafe)
- Magezon (Fire/Ice)
- LS/DS Trapper
- Kicksin
- Furysin
- Phoenix Striker
- Dancer (Trap/Kick Hybrid)
- DTailer
- Fire Trapper
- (Dragon) Claws
- [WWsin]
- [Riftsin]
Necromancer:
- Skelliemancer/Fishymancer
- Overlord / Summoner
- Bone (Bone Spear / Spirit)
- Poison Necro / Venomancer / Novamancer
Barbarian:
- Singer/Bard
- Frenzy
- Berserker
- WW
- Conc/Iron Barb
- ZealBarb
- [Thrower]
- [Dragoon/Leap Attack]
Paladin:
- Hammerdin
- Zealot (Fana/HF)
- Avenger
- Tesladin
- [Smiter]
- [Abbot]
- [Charger]
- [Ranger]
- Blizzard Sorc
- Chain Lightning Sorc
- Meteorb (Or Fireball/Frozen Orb)
- Hydra
- Firewaller
- Charged Bolt
- [Enchantress]
Druid:
- Windy Druid
- Fury Wolf
- Mauler Bear
- Shockbear Summoner
- Rabies Wolf
- Fireclaw Mauler
- Ranger Summon
- [Fire Druid]
- [oSkill Bear/Wolf Builds]
So what do you guys think? Am I missing something crucial? I'm sure a few slipped through the cracks through forgetfulness or being indecisive (lots of theoretical dual element builds for Sorcs, lots of hybrid Sins, etc). Are there better ways to split some options? I realize this sort of discussion might be unneeded ("Every build is possible.") but I'd imagine this sort of information would have been useful if I was brand new to the series, and we all want more people playing Diablo 2, right?
Will edit the list as things are added.
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