Poison Nova Necro - spare points?
Hi,
I'm looking for some advice on what to do with my remaining skill points...
I've got a lvl 80 nova necro, he's running The Pit on /p8 at the moment, and has been there since level 67. Not yet Patted.
Current skills are:
- 20/34 in the three poison skills (hoping to get this to 38 at least once I get my paws on some more skillers)
- 1/15 corpse explosion
- 1/17 all curses
- 1/13 clay golem, golem mastery, summon resist
I've got 13 spare points, plus 3 remaining from quest reward I've yet to do.
He's a max block nova necro using Death's Web, Homunculus, 2xSoJ+Mara's, Trang's Gloves, Shako, Arachnid Mesh and a Vipermaji. I swap in Skullders and Goldwrap for Pit running.
He is using a holy freeze merc with Fortitude, Reapers and Gaze (will switch to Andy's in a few levels).
At this stage I'm not sure what to do with the extra skill points. Options I've considered:
- max corpse explosion (I'm using this as a secondary attack to speed things up on occasion)
- max lower resist (not sure it's worth it, minimal drop in resists really)
- max bone wall for bone armour (bit more defence)
- strengthen the gumby (he's seems strong enough already though)
I'm currently just levelling / MFing and letting the points collect, but at some stage I'll move on from The Pit and start thinking about running Baal. So, any skill choice would need to support that. I expect him to hit level 90 at least, which means I'll have 26 points available.
Thanks for your thoughts.
Hi,
I'm looking for some advice on what to do with my remaining skill points...
I've got a lvl 80 nova necro, he's running The Pit on /p8 at the moment, and has been there since level 67. Not yet Patted.
Current skills are:
- 20/34 in the three poison skills (hoping to get this to 38 at least once I get my paws on some more skillers)
- 1/15 corpse explosion
- 1/17 all curses
- 1/13 clay golem, golem mastery, summon resist
I've got 13 spare points, plus 3 remaining from quest reward I've yet to do.
He's a max block nova necro using Death's Web, Homunculus, 2xSoJ+Mara's, Trang's Gloves, Shako, Arachnid Mesh and a Vipermaji. I swap in Skullders and Goldwrap for Pit running.
He is using a holy freeze merc with Fortitude, Reapers and Gaze (will switch to Andy's in a few levels).
At this stage I'm not sure what to do with the extra skill points. Options I've considered:
- max corpse explosion (I'm using this as a secondary attack to speed things up on occasion)
- max lower resist (not sure it's worth it, minimal drop in resists really)
- max bone wall for bone armour (bit more defence)
- strengthen the gumby (he's seems strong enough already though)
I'm currently just levelling / MFing and letting the points collect, but at some stage I'll move on from The Pit and start thinking about running Baal. So, any skill choice would need to support that. I expect him to hit level 90 at least, which means I'll have 26 points available.
Thanks for your thoughts.