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Planning a jump from 1.09 to 1.13 - help with runewords if

RobbyD

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Jun 16, 2009
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Planning a jump from 1.09 to 1.13 - help with runewords

OK... looks like I'm going to skip 1.10 to 1.12 - I've been playing 1.09 (a BuriZon Mat and 2 Pats - Frenzy/Zerk Barb and Mauling Shockbear) and had been planning on starting a character or 2 in 1.12 FAM, but the 1.13 patch looks like it pretty much makes the game more fun for any character except the Hammerdin, especially melee characters (I think a WW Barb and another Shockbear will work in 1.13 - I'm drooling over upping a 275% Ribcracker for the Bear).

Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible?

Now, I needed some rune wealth for the jump to take advantage of the new runewords, so I have been running Hell Countess. Now, you can't cube past Thul in 1.09, but I still have managed to get every rune up to Mal (including 4 Ums!). I also have traded for 2 1.12 FAM Mal runes, so I will have up to Ist.

1.09 runes
plenty of runes to Dol,
4-8 of Hel, Io, Lum, Ko, Um
2-4 Lem, Fal
1 of Pul and Mal

1.12 FAM runes
2 Mal

SO... I know all about 1.09 runewords. I have made Strength, King's Grace, Honor, Smoke, Lionheart, and have been hoping for an Ist and a Vex from Hell Countess to make Silence. I haven't played a single shield-wielding character, so no Rhyme, but I do think a FishyZon might be in my future, so a shield will come in handy).

Now - I have accumulated a huge stash of various socketed items - really awesome superior 2, 3, and 4 os Wire Fleeces, and a wide variety of socketed weapons, shields, and helms, so now I'm investigating runewords I can make - and here's where I come, hat in hand, asking guidance from the SP community - what runewords are worth the runes?

Cases in point:

Runewords that I have runes for now:

Rhyme vs. Sanctuary
Sanctuary > Rhyme, but the cost is MUCH greater. Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that?

Gloom vs. Smoke
Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it?

Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right?

Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable?

Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc?

Lawbringer - worth making as a PI solution?

Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade?

Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear

Voice of Reason - Better than a Baranar's Star on a Frenzy Barb?

Runewords using runes I don't have, but can reasonable try to obtain:

Delirium - are all the CtCs better than Jalal's on a Bear or Arreat's on a Barb?

Kingslayer - worth running 1.09 Hell Countess for the Gul?
 
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Re: Planning a jump from 1.09 to 1.13 - help with runewords

My fishyzons used withstans guard, since you don't need resist on your shield, since you must have good resists on your bow switch, so I wouldn't make a sanctuary.

Oath is the best. Make sure you make it in an eth weapon. BB's have good damage, and nice looks.

Harmony is the best.

Zerk can't be used in Bear or wolf from, IIRC.

Keep in mind that 1.13 is still a beta, so you might want to wait for the final version before throwing your wealth at it. Also make a backup.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible?

Nope. RRM is no longer needed--1.13 colors runes orange--but 1.13 does not open up the ladder RWs, so you still need RWM (and yes, RWM works fine with 1.13). Of course, things could change before we see the final 1.13, but let's be honest--we (SPers) are pretty much invisible to Blizzard, so I wouldn't expect them to open up ladder RWs to SP if they haven't already thought of it.


 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Haven't got experience with all RW's, but still, a small list:

[highlight]Sanctuary[/highlight]
Not worth the cost imo. On Paladins, a HoZ beats this for most builds. And there's 2 PDiamond Moser's for the others chars.

[highlight]Harmony[/highlight]
Useful on a lot of chars, thanks to the Vigor. I use it as a twinking weapon on my Bowazons, and as an end game switch (for Vigor). It's viable imo.

[highlight]Insight[/highlight]
Once you go Insight, you don't want to go back (for casters, that is). Great twinking AND endgame gear for the merc, damage wise too.

[highlight]Oath[/highlight]
Not too expensive, and better than a Doombringer, 'cause Oath has ias. Great weapon overall.

[highlight]Obediance[/highlight]
A no-brainer merc weapon. Though I prefer Reapers/Insight still. But you can't go wrong with this weapon. If you just want your merc to deal damage through CB, Hone Sundan is probably better (more ias). For everything else, Obediance > HS.

[highlight]Voice of Reason[/highlight]
Don't forget, this lacks ias. But a great weapon indeed. Haven't tried it on a Frenzier before though.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

You like Shockbears? Then you should make Duress (Shael Um Thul) in one of your Wire Fleeces. It will make you drool:) However, I would choose a non-superior armor because of the repair costs, the defence bonus isn`t that great anyways.

You also forgot to mention Edge, Treachery and the King of all runewords, Spirit. Most of these RWs are so overpowered that you will probably want to make them all. Just pick a build, make the runewords for it and you will likely find the runes for next build by questing through the game:)

Some minor advice:

Delirium is very rarely better than Jala`S or Arreat`s, but it`s a decent merc helm. Probably not worth to blow most of your rune wealth on that one yet.

Kingslayer is cool, but I don`t know if it`s worth it to run countess for it. I know she can drop Gul as a quest drop, but the weapon itself isn`t so widely used so it wouldn`t be first priority.

Oath is better than almost all the uniques. I don`t think Elegant Blade is a particularly good base for it, but you will get by with that as well.

Sanctuary is good. Very good. The problem with it is that for most builds Spirit is just better. The 156 strength (required to equip Monarch, which is the lowest req. shield to have 4 sockets) may seem like much, but when you factor in the + vitality, we`re only talking about 30-40 more strength compared to other shields. There are a couple of situations where Sanctuary rocks, but usually it has decent substitutes in cheaper uniques (Moser`s).
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Regarding RRM/RWM:
1.13 has a built in RRM. If we're lucky, Blizzard will patch us with RWM as well by the time 1.13 comes out officially. But yes, they work.

Rhyme vs. Sanctuary
Here's the thing about 'Sanctuary' - if you're unsure about making it, don't make it. 'Rhyme' relatively cheap and comes with CBF, so go for it by all means. 'KoKoMal' is a bit steep if you don't HFR, so in the mean time, might I suggest sticking with Moser's Blessed Circle (P.Diamond x2, or P.Diamond + Eld)? Bloody ugly shield, but it's quite awesome for high-res stacking, if that's what you're after.

Gloom vs. Smoke
I have a 'Gloom', and I only use it on single-attack builds that have low HP/low FHR and absolutely need the CtC DV to stop ranged monsters from dominating. If you feel this way, go for one. If not, I'd suggest 'Lionheart' instead. Less resistances, but it comes with a lot of mouth-watering mods. It's really underated, and will probably suit the needs of any non-novelty melee build better. 'Duress' is also very awesome for melee. I'd consider 'Lionheart' and 'Duress' first before making 'Gloom'.

Passion
Great for novelty builds. Not good for much else. The Berserk is an OSkill, so it will work with any non-Barb builds. However, just note that your Werebear will have to shift to his human form to use it. I'd consider skipping if you aren't planning to make any non-Barb Zerker or non-Pally Zealot. There are much better options to getting around PI.

Harmony
Very GG bow for its cost. If you can't find any other bows, this is all you'll need to get an Amazon through Hell.

Insight
If you need mana regen, this is probably the best thing ever. It's great for mid-level questing as well, so consider making one in a exceptional/normal tier weapon.

Lawbringer
Yes it is, especially on a Frenzy Barb. But I feel that 'Lawbringer' is something you can skip out on if you don't plan on dual-wielding.

Oath
As long as the base is ethereal (preferably 1.07), it'll outdamage a Doombringer. Don't miss out on 'Oath'.

Obediance
Great mercenary weapon. Hard to use for regular characters because as you said, it lacks IAS. If you can't spare the runes, stick with a Hone Sundan.

Voice of Reason
Only good for novelty builds. For a Frenzy Barb, I'd rather stick with the Baranar's or 'Lawbringer'. Skip this.

Delirium
It doesn't come close to Arreat's Face or Jalal's Mane. It offers awesome crowd control, but the only place I'd use it is for a mercenary. I'd suggest skipping.

Kingslayer
Novelty weapon. If you're not planning to make a non-Pally Avenger, don't make it. There's plenty of easier to obtain GG unique weapons, and 'Oath' is cheaper too.

[edit] I got ninja'd.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Rhyme is nice, mainly because of it's cost. Definitely worth making.

Harmony is nice, but mainly for the Vigor aura. It's most commonly found in low req bows to use on many characters, not to power a bowzon.

Insight is a no brainer for any caster, especially in an eth Thresher.

Oath is awesome for the cost.

I use an eth Obedience CA on all my mercs with melee builds. It's a very nice weapon and not to expensive. Definitely worth making on for mercs. Plus it fills the gap before you can equip Reaper's or Tomb Reaver.

Delerium is great for mercs...but it does cause the game to crash from time to time.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Sorry for the double post, but I can`t stress this enough:

You like melee=make that Duress!
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

GL with transition etc etc etc :)

To get to the point:

Rhyme vs Sanctuary - Rhyme is good as MF switch. I use this shield quite often actually. And Sanctuary is not worth Mal imo. I'm not sure if you have it but Moser's Blessed Circle socketed with 2 perfect diamonds is just awesome. And it won't cost you much if you don't have one.

Other good runewords to recommend: Oath - this is pretty gg weapon, and if you get +300 roll you scored a jackpot. My recommendation is etheral Berserker axe.

Lawbringer is worth in CS runs for act 3 mercenary to keep swarms of OKs away from you. Reaper's tool is also great way of getting rid of PIs. It's also pretty cheap and merc tool.

Obediance sounds nice on paper but when I made it for my merc it just sucked. No other words to express it. And it was a good base - etheral Threaser. Not sure why but I have negative feeling about this runeword and I won't make it ever again. Some may disagree.

Usually I use Insight on casters that are mana dependable, but for short runs (pindle, meph) I use Reaper's tool for decriptify and crowd control. I have not considered other polearms.

My advice for you: If you have any 1.09 Ravenclaws ( those are the ones that are bugged right? ) open shop for those. There are plenty people around ( myself included ) that are willing to pay ~Mal price for one of those.
Also if you are moving to 1.12 ( 1.13 ) blizzard sorceress is a must. Trust me - those girls make serious wealth.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

RobbyD said:
Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible?
To my knowledge, you still need to a) play on ladder, or b) have RWM installed to use these. However, since the patch is still in beta, it's possible (though not likely, considering Blizz's history) that they will make the runewords work in vanilla SP.
RobbyD said:
Rhyme vs. Sanctuary
Sanctuary > Rhyme, but the cost is MUCH greater. Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that?
Sanctuary is a niche thing. It is nice, but in terms of bang for the buck, there are better choices in most cases. Spirit is an excellent one, and if you're playing a paladin, you can get a very lightweight shield (yes, you can have that +2 skills at clvl 25) with a nice automod, such as up to +45 resist all. Other classes need to make do with a much heavier shield, like the monarch, that needs 156 str, which is the lightest four-socket non-paladin shield. If it's just the resists you need, perfect diamonds or even um runes will be cheaper.

Rhyme has an advantage in that you can use it in a necro shrunken head, whereas Sanctuary won't work there.
RobbyD said:
Gloom vs. Smoke
Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it?
Smoke gets my vote in most cases. Gloom has better %ED, so that would tip the scales in its favor if you're making a build that needs the defense.
RobbyD said:
Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right?
Yup. The Zeal works for non-paladins, too, which is the usual reason people use Passion. The only annoying part is the chance to flee mod; if you can't kill stuff quickly enough, you need to chase it down. On the other hand, if you have trouble because of mobs, this can actually help somewhat.
RobbyD said:
Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable?
Harmony is frickin' awesome. As someone (I forget who) once said, it's like the Baranar's Star of bows. Each arrow will be doing not insignificant amounts of four types of damage, meaning you don't have to worry so much about immunes. They might slow you down, but they cannot stop you. The Vigor aura is also great. Slap it on a merc, and all your worries about faster run/walk gear just vanishes.

And hell yeah, it makes a bowazon viable- not that they weren't viable in v1.09.
RobbyD said:
Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc?
Insight is one of my favorites. It's great as a merc weapon because it has a) good damage, b) +Critical Strike (meaning even better damage over time), c) big +AR (translation: more damage), and d) Meditation, which essentially eliminates mana problems for many characters. A big benefit is if you stick it on a Prayer (Act II Normal, combat) merc. The Meditation aura will get the pseudo-synergy benefit of Prayer, so you get a big healing pulse every two seconds. Once the merc decides to turn his own aura on, you get the benefit of that, so it's like double healing.

It's also a great weapon for certain niche builds. I have a melee sorcy using Energy Shield and Insight right now, and I've had clerics (Paladins focused on healing and undead-smiting) using it. Slap it in an exceptional or elite staff, and you have a weapon with respectable damage and very low requirements. Just try to use one without unused staffmods on it if you're using it in melee; the repair cost goes through the roof otherwise.
RobbyD said:
Lawbringer - worth making as a PI solution?
It's not bad as one. Its best attribute may also be its worst: the low physical damage. This makes it great for swatting things while under the effects of Iron Maiden, though with IM disappearing in v1.13 (unless they change their minds), this isn't an issue any longer. The rest in peace mod is nice too, if you're a slow killer who has problems with shamans and greater mummies. Note this mod will work for spells, as long as they are direct-damage and not minion-based (traps and Hydra are considered minions by the game). I mention this because the Arreat Summit is a little ambiguous on this point, but yes, it will help your sorceress or whatever against these sorts of foes.

Lawbringer, Rift, and Voice of Reason are all decent weapons, and often suit the same kinds of needs.
RobbyD said:
Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade?
Oath is an awesome one too. Huge potential damage, and fantastic IAS. The indestructible mod is also nice, and allows you to use an ethereal weapon for even more hurtiness. I ended up making one in an ethereal conquest sword for my Vengeance paladin, and it rocks.
RobbyD said:
Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear
Obedience is nice, but you can do better in many cases. As a merc weapon, it's pretty good, but for characters, it's more of a niche thing.
RobbyD said:
Voice of Reason - Better than a Baranar's Star on a Frenzy Barb?
Voice of Reason == pwn, if you stick it on a frost zealot. :)

If you're relying on it as a PI solution, remember that a PI/CI will still catch you out. Either have a fire or lightning weapon in the other hand for your Frenzy barb, or use Berserk to handle these guys.
RobbyD said:
Delirium - are all the CtCs better than Jalal's on a Bear or Arreat's on a Barb?
Delirium is great on a merc. Be warned that the shapeshift will prevent you from using most skills if you use it on your character, which may well cause you to die. Also, since confused monsters are targets for other monsters, it can at times wake up far-away groups of ranged attackers. I've had it cause gloams to start attacking me from many screens away, which is less than fun. As long as you're aware of these issues, though, it's certainly worth it.

Bonus points for having it on an Act I merc who suddenly goes postal. Yes, she shoots arrows while shifted, and about four times as fast, too.
RobbyD said:
Kingslayer - worth running 1.09 Hell Countess for the Gul?
Kingslayer is another great one, if you stick it on any non-Paladin melee build. The Vengeance allows you to damage anything, and the PMH and OW ensures that even if you hit infrequently, things won't heal faster than you can damage them. Many characters are built around this one.
Prudence is a great runeword that's not on your list. If you slap it in some high-def ethereal armor, it will rock your world. I promise you. I had a melee sorcy (not the ES one, a different one) who exceeded 14k defense using it.
Thomh said:
Oath is better than almost all the uniques. I don`t think Elegant Blade is a particularly good base for it, but you will get by with that as well.
Oath won't work in an elegant blade, as you need four sockets. I personally think that conquest swords are great; they look nice, they're one-handed for all characters, and the damage is good and consistent. Cryptic swords are also nice, but their damage is a bit all over the place; they make up for this by looking cooler.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

My 2 cents, but I love Gloom on characters that use a Ribcracker. Don't need the CB from Duress as much with it, and the CtC Dim Vision is super helpful for some level of crowd control(higher resists too). However, Duress is also awesome, and will probably serve you on more characters. And Treachery is also handy to have, especially for IAS deprived builds.

I would make the Duress first, followed by Treachery, as they are most useful in the long run. But I still love my Gloom on wolves.....

A frenzy barb with dual Lawbringers is awesome in many places, not just around PI's. I use them in CS, the Sanctuary aura is quite helpful there, and if my barb gets himself surrounded, even by non undead, the Decrepify keeps him alive.

And I second Frozzzen about the 1.09 Ravenclaws. I'm ISO one in a thread in the Trading Forum now.:whistling:
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

GL with transition etc etc etc :)

Rhyme vs Sanctuary - Rhyme is good as MF switch. I use this shield quite often actually. And Sanctuary is not worth Mal imo. I'm not sure if you have it but Moser's Blessed Circle socketed with 2 perfect diamonds is just awesome. And it won't cost you much if you don't have one.

My advice for you: If you have any 1.09 Ravenclaws ( those are the ones that are bugged right? ) open shop for those. There are plenty people around ( myself included ) that are willing to pay ~Mal price for one of those.

Thanks - I have a collection of Mosers, so I'll just put one of those to use.

There's a rack that drops Ettin Axes in my Zon's Countess map and the rack in my Barb's Mephy map drops Highland Blades - those are my two most likely options for Oath - I may even have an eth 4os Highland Blade. Is a Berserker Axe that much better of a base?

That's how I got my 2 1.12 Mal runes - selling Raven Claws. I have 9 Raven Claws left. I did take one on a test run - mighty fun!

You like Shockbears? Then you should make Duress (Shael Um Thul) in one of your Wire Fleeces. It will make you drool:) However, I would choose a non-superior armor because of the repair costs, the defence bonus isn`t that great anyways.

You also forgot to mention Edge, Treachery and the King of all runewords, Spirit. Most of these RWs are so overpowered that you will probably want to make them all. Just pick a build, make the runewords for it and you will likely find the runes for next build by questing through the game:)

Kingslayer is cool, but I don`t know if it`s worth it to run countess for it. I know she can drop Gul as a quest drop, but the weapon itself isn`t so widely used so it wouldn`t be first priority.

Oath is better than almost all the uniques. I don`t think Elegant Blade is a particularly good base for it, but you will get by with that as well.

Duress, you say? Looked like a variation on Lionheart, but I didn't notice the CB on it! Plenty of non-superior Wire Fleeces, but my understanding that the thing about superior that makes the repair costs so expensive is the increased durability, not the increased defence.

Treachery - Yeah, I didn't look at the character-specific runewords, and an Assasin is not very high on my list to make (though my collection of Bartucs indicates that I WILL need to build one.

Spirit and Edge - yeah, I missed those. Wow - lots to digest here.

Who said Elegant Blade for Oath? See above - Ettin Axe or Hoghland Blade are my options.

...I'd suggest 'Lionheart' instead. Less resistances, but it comes with a lot of mouth-watering mods. It's really underated, and will probably suit the needs of any non-novelty melee build better. 'Duress' is also very awesome for melee. I'd consider 'Lionheart' and 'Duress' first before making 'Gloom'.

Harmony
Very GG bow for its cost. If you can't find any other bows, this is all you'll need to get an Amazon through Hell.

Oath
As long as the base is ethereal (preferably 1.07), it'll outdamage a Doombringer. Don't miss out on 'Oath'.

Obediance
Great mercenary weapon. Hard to use for regular characters because as you said, it lacks IAS. If you can't spare the runes, stick with a Hone Sundan.

I have a Lionheart Iron Fleece - my Zon likes it very much. Several votes for Duress as well - I'll have to give that some consideration.

Harmony - better than Buriza or Lycander's Aim?

1.07 eth elite weapon?? I'm obviously not averse to time travelling, but all I've read about 1.07 makes my head hurt just thinking about trying to play it enough to score an eth elite weapon.

Obedience - I won't put this too high on my list, if the Hone comes close to it. I have a lot of Hones and plenty of Amns and Shaels.


Harmony is frickin' awesome. As someone (I forget who) once said, it's like the Baranar's Star of bows. Each arrow will be doing not insignificant amounts of four types of damage, meaning you don't have to worry so much about immunes. They might slow you down, but they cannot stop you. The Vigor aura is also great. Slap it on a merc, and all your worries about faster run/walk gear just vanishes.

And hell yeah, it makes a bowazon viable- not that they weren't viable in v1.09.

Delirium is great on a merc. Be warned that the shapeshift will prevent you from using most skills if you use it on your character, which may well cause you to die. Also, since confused monsters are targets for other monsters, it can at times wake up far-away groups of ranged attackers. I've had it cause gloams to start attacking me from many screens away, which is less than fun. As long as you're aware of these issues, though, it's certainly worth it.

Bonus points for having it on an Act I merc who suddenly goes postal. Yes, she shoots arrows while shifted, and about four times as fast, too.

Prudence is a great runeword that's not on your list. If you slap it in some high-def ethereal armor, it will rock your world. I promise you. I had a melee sorcy (not the ES one, a different one) who exceeded 14k defense using it.

Oath won't work in an elegant blade, as you need four sockets. I personally think that conquest swords are great; they look nice, they're one-handed for all characters, and the damage is good and consistent. Cryptic swords are also nice, but their damage is a bit all over the place; they make up for this by looking cooler.

Sounds like an Act 1 merc with Delirium + Harmony = cool! Maybe a replacement for my +3 skill lightning hose merc?

I missed Prudence - you're right - plus eases repair costs.

Where is all of this Elegant Blade talk coming from? The 1H for all characters though... I guess that does leave the Highland Blade out - I think I'll keep an eye out for an eth 4os Ettin Axe from my Zon's Countess rack, as I don't have a source for Conquest or Cryptic Swords. Plus I like the low requirements for the Ettin.

My 2 cents, but I love Gloom on characters that use a Ribcracker. Don't need the CB from Duress as much with it, and the CtC Dim Vision is super helpful for some level of crowd control(higher resists too). However, Duress is also awesome, and will probably serve you on more characters. And Treachery is also handy to have, especially for IAS deprived builds.

I would make the Duress first, followed by Treachery, as they are most useful in the long run. But I still love my Gloom on wolves.....

A frenzy barb with dual Lawbringers is awesome in many places, not just around PI's. I use them in CS, the Sanctuary aura is quite helpful there, and if my barb gets himself surrounded, even by non undead, the Decrepify keeps him alive.

And I second Frozzzen about the 1.09 Ravenclaws. I'm ISO one in a thread in the Trading Forum now.:whistling:

Since I plan on making a 1.13 Shockbear with an upped 275% Ribby very early, maybe I'll end up making Gloom first. I already have Smoke and Lionheart, after all.

I last used identical weapons for a Frenzy in late NM on my first character - dual King's Grace Tusk Swords. Since then, I've wanted to use the dual wield to combine attributes.

Well, I have 9 Raven Claws left - I think I can part with 5 of them (want 4 for my own characters) - so I'll go look at the TF for your ISO.


 
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Re: Planning a jump from 1.09 to 1.13 - help with runewords

Oath won't work in an elegant blade, as you need four sockets. I personally think that conquest swords are great; they look nice, they're one-handed for all characters, and the damage is good and consistent. Cryptic swords are also nice, but their damage is a bit all over the place; they make up for this by looking cooler.

Bah, typo from me. I meant Highland blade and my mind got messed up:) Nice catch:thumbsup:

To expland a little on why Highland Blade isn`t a good choice. It is a two-hander. This will limit your builds alot, and it might be too expensive for you to put it in a narrow base. Ettin Axe is a pretty decent base, btw. But ultimately you have to make that decision, you can never go wrong with Oath:)


 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

What about crescent moon phasers, preferably made in 1.10s?
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Jaedhann said:
What about crescent moon phasers, preferably made in 1.10s?
Yes, good call. I totally forgot about Crescent Moon. Since he's upgrading from v1.09, making it in v1.10s is a good plan.
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

too lazy to read all the responses, but here's my 2 cents:

Rhyme vs. Sanctuary
Sanctuary > Rhyme, but the cost is MUCH greater. Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that?

Stick a couple of PDiamond in a Moser's Circle and you essentially have Sanctuary (without the FHR or Slow Missile charges). Don't bother making until you have a specific build where you want it.

Gloom vs. Smoke
Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it?

Not bad, but not much of an upgrade. Again, save your runes until you have a specific build in mind.

Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right?
Passion's definitely an interesting choice, and well worth a Lem. Speaking of Lem runes, keep in mind the awesomeness of one of the 1.11 runewords: Treachery. Definitely the best place for your first Lem.

Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable?

yep, a very nice runeword. If you like MFing you might make an additional one in a low-requirements bow (hunters/composite) for running through town.

Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc?

For lazy casters, one of the best bets there is. Also fits very well as a mid-game weapon for the merc if you stick it in a low-requirements polearm.

Lawbringer - worth making as a PI solution?
I'm more likely to use Passion's Berserk, personally

Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade?

yep, even if it gets a bad roll it's still a great weapon

Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear

Pretty much. It's a great option for something like a necro that doesn't want Insight's extra mana, and doesn't want his curses overwritten or corpses shattered. Not bad, but other options compare well enough that you could hold off on this until you have a specific use in mind.

Voice of Reason - Better than a Baranar's Star on a Frenzy Barb?

Not necessarily better, but 'different'.

Delirium - are all the CtCs better than Jalal's on Bear or Arreat's on a Barb?

It's more of a crowd-control helm - if you need crowd control to help survive, delerium is unmatched. If you don't, save your Ist runes for something else.

Kingslayer - worth running 1.09 Hell Countess for the Gul?

Not until you plan to make a Vengeance-specific idea. Although it does have a nice collection of melee mods, so you could actually make it a primary weapon on a lot of builds too. If you want.



*****
really, the main ones I'd think around would be (in no particular order) Insight, Treachery, Harmony and Oath. Those four are among the most versatile, and also tend to cover a somewhat-unique scenario too (Treachery adds nice IAS from the armor slot, Insight = free mana, etc.). You could add Passion as a 5th option to the list, but I'd put it a notch below the other 4.



 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

Treachery - Yeah, I didn't look at the character-specific runewords, and an Assasin is not very high on my list to make (though my collection of Bartucs indicates that I WILL need to build one.
It's common to react this way :). People use Treachery on a lot of different characters, including mercs. Why? 45 ias is a LOT, and when it procs, slvl 15 Fade = 60 res all and 15% DR. Some Cold res and FHR are a nice bonus too.

The downside is the low chance of proccing. Now you'll probably get hit enough with some melee builds to refresh trhe Fade while the previous one was still active. This is why people love this RW. I like it too, though I'm still not too fond of relying on the ctc Fade, but there are a lot of people who absolutely adore this RW.


 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

How about stopping in 1.10 beta on your way to 1.12 and making one of those Haxx CtA ? :)
 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

How about stopping in 1.10 beta on your way to 1.12 and making one of those Haxx CtA ? :)

What's the deal with the beta Call to Arms and Crescent Moon? Is 1.10s the same as 1.10 beta?


It's common to react this way :). People use Treachery on a lot of different characters, including mercs. Why? 45 ias is a LOT, and when it procs, slvl 15 Fade = 60 res all and 15% DR. Some Cold res and FHR are a nice bonus too.

The downside is the low chance of proccing. Now you'll probably get hit enough with some melee builds to refresh trhe Fade while the previous one was still active. This is why people love this RW. I like it too, though I'm still not too fond of relying on the ctc Fade, but there are a lot of people who absolutely adore this RW.

Hmmm, now that you mention it, if you keep Fade triggered, that's right about Chains of Honor level resists, and Vamp's Gaze level DR. For some reason I was thinking that the character-specific runewords only worked for that character.


 
Re: Planning a jump from 1.09 to 1.13 - help with runewords

[edit] Bleh, I can't find a post, so hopefully someone else will. To keep things short, a 1.10s 'Call to Arms' has up to +15 BO and +2 to All Skills. The beta 'Crescent Moon' has increased %CtC. It also has better %ED.

1.10s is the one with those runewords. 1.10a comes with +2 BKWB.
 
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