Planning a jump from 1.09 to 1.13 - help with runewords
OK... looks like I'm going to skip 1.10 to 1.12 - I've been playing 1.09 (a BuriZon Mat and 2 Pats - Frenzy/Zerk Barb and Mauling Shockbear) and had been planning on starting a character or 2 in 1.12 FAM, but the 1.13 patch looks like it pretty much makes the game more fun for any character except the Hammerdin, especially melee characters (I think a WW Barb and another Shockbear will work in 1.13 - I'm drooling over upping a 275% Ribcracker for the Bear).
Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible?
Now, I needed some rune wealth for the jump to take advantage of the new runewords, so I have been running Hell Countess. Now, you can't cube past Thul in 1.09, but I still have managed to get every rune up to Mal (including 4 Ums!). I also have traded for 2 1.12 FAM Mal runes, so I will have up to Ist.
1.09 runes
plenty of runes to Dol,
4-8 of Hel, Io, Lum, Ko, Um
2-4 Lem, Fal
1 of Pul and Mal
1.12 FAM runes
2 Mal
SO... I know all about 1.09 runewords. I have made Strength, King's Grace, Honor, Smoke, Lionheart, and have been hoping for an Ist and a Vex from Hell Countess to make Silence. I haven't played a single shield-wielding character, so no Rhyme, but I do think a FishyZon might be in my future, so a shield will come in handy).
Now - I have accumulated a huge stash of various socketed items - really awesome superior 2, 3, and 4 os Wire Fleeces, and a wide variety of socketed weapons, shields, and helms, so now I'm investigating runewords I can make - and here's where I come, hat in hand, asking guidance from the SP community - what runewords are worth the runes?
Cases in point:
Runewords that I have runes for now:
Rhyme vs. Sanctuary
Sanctuary > Rhyme, but the cost is MUCH greater. Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that?
Gloom vs. Smoke
Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it?
Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right?
Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable?
Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc?
Lawbringer - worth making as a PI solution?
Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade?
Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear
Voice of Reason - Better than a Baranar's Star on a Frenzy Barb?
Runewords using runes I don't have, but can reasonable try to obtain:
Delirium - are all the CtCs better than Jalal's on a Bear or Arreat's on a Barb?
Kingslayer - worth running 1.09 Hell Countess for the Gul?
OK... looks like I'm going to skip 1.10 to 1.12 - I've been playing 1.09 (a BuriZon Mat and 2 Pats - Frenzy/Zerk Barb and Mauling Shockbear) and had been planning on starting a character or 2 in 1.12 FAM, but the 1.13 patch looks like it pretty much makes the game more fun for any character except the Hammerdin, especially melee characters (I think a WW Barb and another Shockbear will work in 1.13 - I'm drooling over upping a 275% Ribcracker for the Bear).
Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible?
Now, I needed some rune wealth for the jump to take advantage of the new runewords, so I have been running Hell Countess. Now, you can't cube past Thul in 1.09, but I still have managed to get every rune up to Mal (including 4 Ums!). I also have traded for 2 1.12 FAM Mal runes, so I will have up to Ist.
1.09 runes
plenty of runes to Dol,
4-8 of Hel, Io, Lum, Ko, Um
2-4 Lem, Fal
1 of Pul and Mal
1.12 FAM runes
2 Mal
SO... I know all about 1.09 runewords. I have made Strength, King's Grace, Honor, Smoke, Lionheart, and have been hoping for an Ist and a Vex from Hell Countess to make Silence. I haven't played a single shield-wielding character, so no Rhyme, but I do think a FishyZon might be in my future, so a shield will come in handy).
Now - I have accumulated a huge stash of various socketed items - really awesome superior 2, 3, and 4 os Wire Fleeces, and a wide variety of socketed weapons, shields, and helms, so now I'm investigating runewords I can make - and here's where I come, hat in hand, asking guidance from the SP community - what runewords are worth the runes?
Cases in point:
Runewords that I have runes for now:
Rhyme vs. Sanctuary
Sanctuary > Rhyme, but the cost is MUCH greater. Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that?
Gloom vs. Smoke
Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it?
Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right?
Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable?
Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc?
Lawbringer - worth making as a PI solution?
Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade?
Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear
Voice of Reason - Better than a Baranar's Star on a Frenzy Barb?
Runewords using runes I don't have, but can reasonable try to obtain:
Delirium - are all the CtCs better than Jalal's on a Bear or Arreat's on a Barb?
Kingslayer - worth running 1.09 Hell Countess for the Gul?
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