Pit Running Sorc Lightning, Fire Build Needed

Babyeyes

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Jun 22, 2003
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Pit Running Sorc Lightning, Fire Build Needed

Can someone tell me a good build for a sorc to run pits fast with a barb and a necro? The necro will only be walling and amping and the barb is going to pop corpses. I need a build for fire, lightning that would be good there. Thanks :)
 
Babyeyes said:
Can someone tell me a good build for a sorc to run pits fast with a barb and a necro? The necro will only be walling and amping and the barb is going to pop corpses. I need a build for fire, lightning that would be good there. Thanks :)

The only thing i can think of there is FW/CL, but i would rather play CL/FO in your place. Fire and Lightning tree are still both pretty synergy dependant.
 
Correct me if I'm wrong, but if the necro is amping, you can take a rather "pure" build and just go with one skill tree since the amp will remove the imunities of monster, that way you will do much more dmg and will always be able to utilize it.
 
amping won't affect sorcs, or am i wrong, it double "phisical dmg" by reducing phisical res by 100% therefor your sorcs wont be affected by the amp.

correct me if im wrong
 
I thought the same as you... but by personal experience I believe it gets rids of res... I will go check right now...

Well well... isn't my face red... don't know where that memory came from...

Uh... must recover... uh... just make FO/CL :lol:
 
Yes, it is obviously, but for some reason I thought of the same thing happening for Amp... I think I was thinking about WWS, which give Amp on attack (5%)... I suppose that makes me an utter and complete idiot!
 
Sartok said:
Yes, it is obviously, but for some reason I thought of the same thing happening for Amp... I think I was thinking about WWS, which give Amp on attack (5%)... I suppose that makes me an utter and complete idiot!

nah, just a normal one... lol :innocent:
 
Grr... you'll pay, don't think you wont pay! :rant:

(Thankyou simpsons)

Annnyways, the point is that the CM and Griffons make a nice difference in killing power, especially against those chars that have 90+ res, like pallies or chars with big absorb like lightning zons.

P.S. : Me and you are racking in posts... :uhhuh:
 
Grr... you'll pay, don't think you wont pay!

U CANT COME CLOSE BUDDY, but just in case

*gets on bike and rides like crazy, crashing into a tree

dont hurt me? :scared:
 
I hurt everyone! But today I'm smelly and tired... and have lots of work still to do... so you're off the hook until next time...

Maybe not today, maybe not tomorrow, but next time...
 
I was thinking February 14th (what can I say, I'm a romantic) 2009

But its your call I suppose...
 
plz get hit by a car, plz get hit by a car, plz get hit by a car, plz get hit by a car, plz get hit by a car, plz get hit by a car, or dying b4 me is nice too.
Heart attack sound nice?
 
Well, I'm still young and full of pep.. so don't count on it.

Plus! I can stop cars with my bare hands... it comes from mass murdering... very benificial!
 
At least TRY to stay on topic guys! tsk, tsk,....

Amp never removed resistances. That would be cool though. And Lower Res only does so for a limited short time and not for all kind of monsters. Depends alot on their resistances while they are immune.
Conviction is much much much better at removing resistances.

So i guess its CL/FO all the way or Meteorb.
 
Yeah, I don't know where I came up with that one Mel... oh well. All is cleared.

I would suggest CL/FO as a final suggestion. But either way you go, use FO as one of your spells, seeing as it saves many more synergies for the other spell.
 
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