Patriarch Violet, Frenzy Barbarian

Pb_pal

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Mar 19, 2020
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Violet is the fourth character to complete his journey in my Colour-Coded Sept. The sept is based around having one character class respresent each of the seven colours of the rainbow. Basically, all gear must adhere to the chosen colour, as well as skills where possible.

6NyL1vI.jpg

Choosing the character and build was actually pretty easy for Violet. Since there are no purple skills in the game, it would have to be a non-coloured one which obviously trends towards melee. A big purple barb running around sounded fun, and Frenzy is my favourite of the "hold-the-right-mouse-button-and-go" variety, so that was that. Violet (or purple as the game files call it) actually has a bunch of weapon options, but only a handful of the actually transform well for the in-game graphics. He lucked out though, and had a serviceable option in Djinn Slayer. Once that was set, he just kind of plowed through everything. First some stats, then some thoughts below.


Stats
Name: Violet
Class: Barbarian
Experience: 913569453
Level: 83

Naked/Gear
Strength: 111/138
Dexterity: 44/95
Vitality: 345/357
Energy: 10/22
HP: 1562/1779
Mana: 85/115


Skills
Double Swing: 20/30
Frenzy: 20/30

Sword Mastery: 20/22
Natural Resistance: 10/12

Taunt: 20/22

You'll notice there are no war cries. They aren't purple, so they were not allowed.

Frenzy dmg: 1.2-2.2k (with Might)


Equipment
Helm: Gemmed Avenger Guard (PAmethyst/Ral/Ort) - There are no S/U that display well.
Armour: Tal Rasha's Guardianship
Gloves: Sander's Taboo
Belt: Tal Rasha's Fine-Spun Cloth
Boots: Sanders Riprap
Amulet: Saracen's Chance
Rings: BKWB x2
Weapon: Djinn Slayer(EthEth) x2
Shield: N/A
Switch: N/A

Charms: 8x Cambat Skillers, resists/life for the remainder


Merc
Kasim - Might
Helm: Crown of Thieves
Body: Chains of Honour
Weapon: Reaper's Toll

Name: Violet
Class: Barbarian
Experience: 913569453
Level: 83

Naked/Gear
Strength: 111/138
Dexterity: 44/95
Vitality: 345/357
Energy: 10/22
HP: 1562/1779
Mana: 85/115
Stamina: 494/594
Defense: 11/1106
AR: 205/591

Fire: 133/93/33
Cold: 86/46/-14
Lightning: 136/96/36
Poison: 61/21/-39

MF: 103 Block: 12
GF: 24
FR/W: 40
FHR: 0
IAS: 20
FCR: 10

Bash: 1/11
Leap: 0/0
Double Swing: 20/30
Stun: 0/0
Double Throw: 1/11
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 20/30
Whirlwind: 0/0
Berserk: 0/0

Sword Mastery: 20/22
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 0/0
Iron Skin: 1/3
Increased Speed: 0/3
Natural Resistance: 10/12

Howl: 1/3
Find Potion: 0/0
Taunt: 20/22
Shout: 0/0
Find Item: 0/0
Battle Cry: 0/0
Battle Orders: 0/0
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 0/0

Key
Fingerprint: 0x28144b4e
Item Level: 12
Version: Expansion 1.10+

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x40c878ba
Item Level: 81
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x91d3f9e0
Item Level: 81
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Expert's Grand Charm of Craftmanship
Grand Charm
Required Level: 42
Fingerprint: 0xf3f820f4
Item Level: 86
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)
+1 to Maximum Damage

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6c34b70a
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x4be9b4e0
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Expert's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x47331688
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)
24% Extra Gold from Monsters

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xa1e3692f
Item Level: 85
Version: Expansion 1.10+
+13 to Life
Lightning Resist +9%

Ruby Small Charm of Incineration
Small Charm
Required Level: 37
Fingerprint: 0x5fd10b0e
Item Level: 85
Version: Expansion 1.10+
Adds 7 - 9 Fire Damage
Fire Resist +10%

Amber Small Charm of Flame
Small Charm
Required Level: 32
Fingerprint: 0xa78d6e47
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Lightning Resist +11%

Emerald Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xa751214
Item Level: 81
Version: Expansion 1.10+
+11 to Life
Poison Resist +10%

Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0x7b7fe100
Item Level: 81
Version: Expansion 1.10+
+29 to Attack Rating
+18 to Life

Shimmering Small Charm of Thunder
Small Charm
Required Level: 25
Fingerprint: 0x573cac49
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 18 Lightning Damage
All Resistances +3

Bronze Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xea7b2aeb
Item Level: 85
Version: Expansion 1.10+
+2 to Attack Rating
+19 to Life

Beryl Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf056b01
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Poison Resist +5%

Russet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5beecc71
Item Level: 81
Version: Expansion 1.10+
+16 to Life
Fire Resist +7%

Expert's Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xa0cd5c15
Item Level: 88
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)
+5 to Dexterity

Expert's Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x70626922
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)
+4 to Dexterity

Tome of Town Portal
Fingerprint: 0xa8d8afb0
Item Level: 8
Version: Expansion 1.10+

Horadric Cube
Fingerprint: 0xb484f764
Item Level: 13
Version: Expansion 1.10+

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Gemmed Superior Avenger Guard
Superior Avenger Guard
Defense: 49
Durability: 63 of 63
Required Level: 24
Required Strength: 65
Fingerprint: 0x8eb5ca0d
Item Level: 85
Version: Expansion 1.10+
+1 to Increased Speed (Barbarian Only)
+10 to Strength
Lightning Resist +30%
Fire Resist +30%
Increase Maximum Durability 15%
3 Sockets (3 used)
Socketed: Perfect Amethyst
Socketed: Ort Rune
Socketed: Ral Rune

Perfect Amethyst
Required Level: 18
Version: Expansion 1.10+
Weapons: +150 to Attack Rating
Armor: +10 to Strength
Shields: +30 Defense

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Saracen's Chance
Amulet
Required Level: 47
Fingerprint: 0xd08a81bf
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 2 Iron Maiden when struck
All Stats +12
All Resistances +23

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xadf00063
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+41 to Life (Based on Character Level)
+50 Maximum Stamina

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x91db7733
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+41 to Life (Based on Character Level)
+50 Maximum Stamina

Tal Rasha's Fine-Spun Cloth
Mesh Belt
Defense: 100
Durability: 16 of 16
Required Level: 53
Required Strength: 31
Fingerprint: 0x9ebc08ba
Item Level: 80
Version: Expansion 1.10+
+20 to Dexterity
+30 to Mana
37% Damage Taken Goes To Mana
15% Better Chance of Getting Magic Items
Requirements -20%
Set (2 items): +60 Defense
Set (3 items): +10% Faster Cast Rate

(2 items): Replenish Life +10

Sander's Riprap
Heavy Boots
Defense: 5
Durability: 14 of 14
Required Level: 20
Required Strength: 18
Fingerprint: 0x15af2b3e
Item Level: 94
Version: Expansion 1.10+
+40% Faster Run/Walk
+100 to Attack Rating
+5 to Strength
+10 to Dexterity

(2 items): +50 Defense

Sander's Taboo
Heavy Gloves
Defense: 30
Durability: 14 of 14
Required Level: 28
Fingerprint: 0xa5e741c8
Item Level: 87
Version: Expansion 1.10+
+20% Increased Attack Speed
Adds 9 - 11 Poison Damage Over 3 Secs (75 Frames)
+24 Defense
+40 to Life

(2 items): +50 Defense

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Tal Rasha's Guardianship
Lacquered Plate
Defense: 899
Durability: 53 of 55
Required Level: 71
Required Strength: 14
Fingerprint: 0xb1a576e2
Item Level: 85
Version: Expansion 1.10+
+400 Defense
Cold Resist +40%
Lightning Resist +40%
Fire Resist +40%
Magic Damage Reduced by 15
88% Better Chance of Getting Magic Items
Requirements -60%
Set (2 items): +10% Faster Cast Rate

(2 items): Replenish Life +10

Djinn Slayer
Ataghan
One Hand Damage: 84 - 149
Durability: 20 of 22
Required Level: 65
Required Strength: 138
Required Dexterity: 95
Fingerprint: 0x5f7328da
Item Level: 99
Version: Expansion 1.10+
225% Enhanced Damage
-50% Target Defense
+128% Damage to Demons
+254 to Attack Rating against Demons
Adds 250 - 500 Fire Damage
6% Mana stolen per hit
+7 Lightning Absorb
2 Sockets (2 used)
Socketed: Eth Rune
Socketed: Eth Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Djinn Slayer
Ataghan
One Hand Damage: 82 - 146
Durability: 20 of 22
Required Level: 65
Required Strength: 138
Required Dexterity: 95
Fingerprint: 0x6239f8ed
Item Level: 88
Version: Expansion 1.10+
219% Enhanced Damage
-50% Target Defense
+143% Damage to Demons
+260 to Attack Rating against Demons
Adds 250 - 500 Fire Damage
6% Mana stolen per hit
+7 Lightning Absorb
2 Sockets (2 used)
Socketed: Eth Rune
Socketed: Eth Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Mercenary:

Name: Kasim
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 69444584
Level: 83
Dead?: false

Naked/Gear
Strength: 183/203
Dexterity: 147/172
HP: 1687/1737
Defense: 1245/2790
AR: 1889/1889

Fire: 245/205/145
Cold: 212/172/112
Lightning: 212/172/112
Poison: 212/172/112

Crown of Thieves
Grand Crown
Defense: 320
Durability: 41 of 50
Required Level: 49
Required Strength: 103
Fingerprint: 0x29006b3e
Item Level: 88
Version: Expansion 1.10+
9% Life stolen per hit
+181% Enhanced Defense
+25 to Dexterity
+50 to Life
+35 to Mana
Fire Resist +33%
100% Extra Gold from Monsters


Chains of Honor
Archon Plate
DolUmBerIst
Defense: 1225
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x7c63185c
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


The Reaper's Toll
Thresher
Two Hand Damage: 40 - 475
Durability: 58 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x8dcbefc0
Item Level: 88
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
237% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (6 Frames)
13% Life stolen per hit
33% Deadly Strike
Requirements -25%


Journey

I won't bother you with any gameplay notes here, as they are in the sept thread in full. If you want to read about his adventure and/or look at some of his gameplay screenshots, here are some links to his journey:
Normal
Nightmare
Hell

As always, I will leave a little catalogue of his progression of looks, from beginning through to his final form:

Starting out... err, not very violet:
23Ig26d.jpg


Some bigger, better-looking swords, as well as a pair of boots. Still a bit rough around the edges though:
TakhZo1.jpg


Finally a good looking armour and helmet to compliment his purple lollipops:
nL7dPuY.jpg


And the end-game weapons make an appeareance:
f7iduNd.jpg


And then his last upgrade, his final armour:
Ukaz9ss.jpg



Other Notes and Final Thoughts

- The lack of War Cries sucked by the end. It was tolerable for normal and NM, but he got pretty squishy throughout Hell. His life pool was actually decent, but I really missed having some crowd-control options.

- Djinn Slayer actually held up quite well as an end-game weapon, super happy about that. I could have done some better socketing in them I'm sure, but quite frankly I just totally forgot. Serviceable for lower players settings, even though the repairs get a bit annoying.

- Gameplay in general was very straightforward, as almost all frenzy barbs are.

- He looked damn good. Barbs have a tendency to not display super well, just due to the nature of how their base armours not having a ton of colour-changing in general, but the purple really worked for it and had enough contrast with the black that it looked great.


Thanks for reading!
 
Last edited:
Congrats!

" - Djinn Slayer actually held up quite well as an end-game weapon, super happy about that. I could have done some better socketing in them I'm sure, but quite frankly I just totally forgot. Serviceable for lower players settings, even though the repairs get a bit annoying. "

Haha.. Yeah, that sword lasts about a waypoint per runout.. On my Zealot, I get around this by carrying 2 extra swords in the cube. Got me a bit more mileage out of them. Being a 1x3 slot weapon is a feature I guess 😅

Actually, since you have no weapons on switch, why not carry an extra set?
 
  • Haha
Reactions: Pb_pal
"Pleasure, for pleasures sake!"

Cool character, colour themes are awesome. Style point for abstaining from battle cries too. Now we'd like to see the next one untwinked. By the way, will a socketed great helm still have golden horns or do they change colour as well?

Also...
U n00b! Why haven't you crafted a wand with lower resist charges and socketed it to fill it with an amethyst in order to get a purple curse? That is so super fast to do, everyone knows! :D
 
  • Haha
Reactions: Pb_pal
... By the way, will a socketed great helm still have golden horns or do they change colour as well?
Great helms always have golden horns, the horns themselves do not transform. Lots of equipment have pieces like that that do not transform, such as the 'face' park of Tal's mask (although those horns DO transform!). Depending on the colour it's not a big deal (yellow, gold, even grey come to mind) but for purple they look bizarre.

Now we'd like to see the next one untwinked.

...

Also...
U n00b! Why haven't you crafted a wand with lower resist charges and socketed it to fill it with an amethyst in order to get a purple curse? That is so super fast to do, everyone knows! :D

Haha that is certainly a good creative workaround! Tell you what, you combine these two ideas and it sounds like you have yourself a nice project to work on. ;)

I'm definitely sticking twinked for this sept, but if someone wants to up the difficulty for a similar project, restricting to untwinked and/or no S/U would certainly be an interesting way to go.
 
Did you get the quote reference?

Projects, yes... I have nothing else on my mind anyway so why not?
Normal set project - started
The misadventures of...
...five amazons - done
...four barbarians - started
...three necromancers - started, not written
...three paladins - started
...two druids - started
...four assassins - started, not written
...three sorceresses - started
:sleep:
I do in fact have a draft for a crafted item sept and had incorporated the idea of socketing colour themed gems for everyone.
 
Congratulations, I caught up on these last week. Great concept.
 
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Another nice one. I'm purple (violet) with envy! I'm actually back to my frenzy Barb, so it was fun to read the Hell playthrough. I need to remember to use crowd control war cries rather than recklessly running into those mana burn boss packs :rolleyes:
 
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@Pb_pal
In the warhammer world, whose chaotic champions share a lot of fashion sense with Diablo II:s barbarians, there is a chaos god of excess and hedonistic living called Slaanesh whose signature colours are pink and purple.
 
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