Patriarch Vayde - Novamancer

Aconite

Member
Jan 6, 2007
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Patriarch Vayde - Novamancer

Hi All,

Yesterday I took some time out of my Pit running to finally Pat my necro. He's been stuck in the Pits since level 67, so it was a pleasant change of pace to do some questing with him.

A fairly standard build, I guess. Most would consider him to be a sugary, baked snack...

Stats below are in his questing gear. Skills drop by 1 and resists by 50 when using his MF kit.

Code:
Name:       Vayde
Class:      Necromancer
Experience: 1276349332
Level:      87

            Naked/Gear
Strength:   90/97
Dexterity:  186/198
Vitality:   224/231
Energy:     25/52
HP:         652/866
Mana:       197/590

Resists:      75/75/72/61

MF:         138     (300 with MF equip)    
Block:      75
GF:         90      (166 with MF equip)
FR/W:       40
FCR:        70

All Curses: 1/17

Poison Dagger : 20/37
Corpse Explosion : 20/37
Poison Explosion : 20/37
Poison Nova : 20/37

Clay Golem : 1/13
Golem Mastery : 1/13
Summon Resist : 1/13

4 skill points unspent

Equipment:

Head: PTopaz Harly
Body: 35% Vipermaji socketed with an Um.
Weapon: +1/46% Death's Web with a +3/-5 Facet (totalling -51% resist)
Shield: PDiamond Homunculus
Amulet: 22 Maras
Rings: 2 x SoJ
Belt: Arachnid's
Gloves: Trang's
Boots: Aldur's

For MF runs I swap out the Vipermaji for PTopaz Skullders, and the Arachnid for an upped Goldwrap giving me 300 %MF.

Skillers: 4 Fungal GCs, a 38% Gheeds, SCs of Good Luck, Vita and LR. 12 slots free in inventory.

Merc is Defiance with Fortitude AP, Insight Eth Cryptic Axe, Ral'd Andy's Visage.

Levelling was easy as usual (I'm starting to think about stopping this low level twinking business, as it's becoming a bit tedious) - Khalim's + Hsarus, 1.09 RC and Iratha's. Once I hit 30 I started using Nova with some generic caster gear. Swapped in a Blackbogs when I could, then replaced things with end-game gear as and when possible. I levelled to 42 before entering nightmare (to equip Homunculus), and to 67 before entering hell (Maras).

Once I got to The Pit I started running it on /p8 for levelling purposes. I'm probably going to stick to that until I hit 90, then drop it down to /p1 for MF runs. I found the Throne room reasonably easy, using CE for the immunes. Not sure I'll run WSK with him - it's doable, but probably not the most efficient.

All in all, a very enjoyable and powerful character. I prefer him to my strafer for Pit runs - seems safer, quicker and can easily carry more MF. That's what he'll be doing for the foreseeable future.

I'm still not sure what to do with the remaining skill points - maybe a point in Bone Armour, maybe an Iron Golem... I remain undecided.

I really like the Clay Golem for his slowing effect. He makes bosses very safe (although killing them is fairly slow using LR and Nova).

He's found me a couple of grailers so far, including Nat's Mark. HF drops were unremarkable (so much so that I've forgotten them already).

Next up, I'm thinking about levelling my Orb/Nova sorc from 85 to 90, running an as yet to be decided target. On the other hand I'm wondering whether I should rebuild her to go max block. I went 156 strength for Tal's+Spirit, but I find that Nova requires close proximity to monsters, and think max block may be a better way to go. I'm also considering a non Tal's / Spirit version (assuming I can get my hands on a Fathom) which would suit max block better.

Finally, I'm wondering what to do with my Grief. I was going to rebuild my zealot, but the thought does not fill me with any excitement - the character is a little one dimensional for my tastes. Perhaps a frenzy barb, but I don't have a suitable companion sword (except maybe an Azurewrath).... decisions, decisions :scratchchin:

Readouts below...

My gear:
Code:
Harlequin Crest
Shako
Defense: 107
Durability: 8 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x2695bc89
Item Level: 87
Version: Expansion 1.10+
Properties: 
Damage Reduced by 10%
+2 to All Skills
130 to Life (Based on Char Lvl)
130 to Mana (Based on Char Lvl)
All Stats +2
74% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x3f803c8e
Item Level: 87
Version: Expansion 1.10+
Properties: 
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
Fire Resist +22%
Lightning Resist +22%
Cold Resist +22%
Poison Resist +22%
+2 to All Skills

Aldur's Advance
Battle Boots
Defense: 41
Durability: 12 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x31015a52
Item Level: 87
Version: Expansion 1.10+
Properties: 
+50 to Life
+180 Maximum Stamina
32% Heal Stamina Plus
Fire Resist +49%
40% Faster Run/Walk
+10 Damage Taken Goes To Mana
Indestructible
Set (2 item): 
+15 to Dexterity
Set (3 items): 
+15 to Dexterity
Set (4 items): 
+15 to Dexterity

Trang-Oul's Claws
Heavy Bracers
Defense: 69
Durability: 13 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xe5f8adf0
Item Level: 87
Version: Expansion 1.10+
Properties: 
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer only)
25% to Poison Skill Damage


The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x61427b58
Item Level: 87
Version: Expansion 1.10+
Properties: 
+20 to Mana
+1 - 12 Lightning Damage
25% Increase Maximum Mana
+1 to All Skills

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xe1ad5f7
Item Level: 87
Version: Expansion 1.10+
Properties: 
+20 to Mana
+1 - 12 Lightning Damage
25% Increase Maximum Mana
+1 to All Skills

Skullder's Ire
Russet Armor
Defense: 678
Durability: 90 of 90
Required Level: 42
Required Strength: 97
Fingerprint: 0x69f9222a
Item Level: 87
Version: Expansion 1.10+
Properties: 
178% Enhanced Defense
Magic Damage Reduced by 10
+60 Maximum Durability
+1 to All Skills
108% Better Chance of Getting Magic Items
Repairs 1 Durability in 5 Seconds
24% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 22 of 24
Required Level: 47
Required Strength: 43
Fingerprint: 0x6c944b0f
Item Level: 87
Version: Expansion 1.10+
Properties: 
120% Enhanced Defense
Magic Damage Reduced by 9
30% Faster Cast Rate
+1 to All Skills
All Resistances +50
1 Sockets (1 used)
Socketed: Um Rune

Goldwrap
Battle Belt
Defense: 82
Durability: 13 of 18
Required Level: 32
Required Strength: 88
Fingerprint: 0x9a9f0b50
Item Level: 50
Version: Expansion 1.10+
Properties: 
40% Enhanced Defense
+25 Defense
76% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Lvl +5
10% Increased Attack Speed

Arachnid Mesh
Spiderweb Sash
Defense: 130
Durability: 10 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x72eabb88
Item Level: 87
Version: Expansion 1.10+
Properties: 
107% Enhanced Defense
5% Increase Maximum Mana
20% Faster Cast Rate
+1 to All Skills
Slows Target by 10%
Level 3 Venom (11/11 Charges)

Death's Web
Unearthed Wand
One Hand Damage: 22 - 28
Durability: 18 of 18
Required Level: 66
Required Strength: 25
Fingerprint: 0xeff13b4f
Item Level: 88
Version: Expansion 1.10+
Properties: 
+8 Life after each Kill
+2 to All Skills
+9 to Mana after each Kill
+1 to Poison and Bone Skills (Necromancer Only)
+36 poison damage over 2 seconds
100% Chance to cast level 51 Poison Nova when you Die
3% to Poison Skill Damage
-51% to Enemy Poison Resistance
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xb8523d08
Item Level: 87
Version: Expansion 1.10+
Properties: 
+36 poison damage over 2 seconds
100% Chance to cast level 51 Poison Nova when you Die
3% to Poison Skill Damage
-5% to Enemy Poison Resistance

Homunculus
Hierophant Trophy
Defense: 205
Chance to Block: 52
Durability: 15 of 20
Required Level: 42
Required Strength: 58
Fingerprint: 0x7aa6af01
Item Level: 75
Version: Expansion 1.10+
Properties: 
+20 to Energy
190% Enhanced Defense
40% Increased Chance of Blocking
33% Regenerate Mana
+2 to Necromancer Skill Levels
30% Faster Block Rate
+5 to Mana after each Kill
+2 to Curses (Necromancer only)
All Resistances +59
1 Sockets (1 used)
Socketed: Perfect Diamond

Inventory:
Code:
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xe4dca006
Item Level: 83
Version: Expansion 1.10+
Properties: 
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x9be38e98
Item Level: 85
Version: Expansion 1.10+
Properties: 
7% Better Chance of Getting Magic Items

Lizard's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x490bc1cf
Item Level: 79
Version: Expansion 1.10+
Properties: 
+6 to Mana
7% Better Chance of Getting Magic Items

Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0xdacdc97f
Item Level: 49
Version: Expansion 1.10+
Properties: 
5% Better Chance of Getting Magic Items

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1b75b51f
Item Level: 81
Version: Expansion 1.10+
Properties: 
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xafbfed3d
Item Level: 80
Version: Expansion 1.10+
Properties: 
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x711137e9
Item Level: 85
Version: Expansion 1.10+
Properties: 
+5 to Dexterity
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm of Blight
Grand Charm
Required Level: 42
Fingerprint: 0x6451cf52
Item Level: 80
Version: Expansion 1.10+
Properties: 
+6 poison damage over 3 seconds
+1 to Poison and Bone Skills (Necromancer Only)

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0xacfda53c
Item Level: 75
Version: Expansion 1.10+
Properties: 
83% Extra Gold from Monsters
38% Better Chance of Getting Magic Items
Reduces all Vendor Prices 15%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x9c889347
Item Level: 85
Version: Expansion 1.10+
Properties: 
+20 to Life

Amber Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x9b3088b9
Item Level: 86
Version: Expansion 1.10+
Properties: 
Lightning Resist +11%
7% Extra Gold from Monsters

Merc:
Code:
Aconite's Fortitude
Archon Plate
Defense: 1581
Durability: 36 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xaab9dee7
Item Level: 84
Version: Expansion 1.10+
Properties: 
All Resistances +29
200% Enhanced Defense
300% Enhanced Damage
25% Faster Cast Rate
+12 Damage Taken Goes To Mana
20% Chance to cast level 15 Chilling Armor when struck
119 to Life (Based on Char Lvl)
+1 to Light Radius
+15 Defense
Damage Reduced by 7
Replenish Life 7
5% to Maximum Lightning Resist
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Andariel's Visage
Demonhead
Defense: 353
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x1007dc4b
Item Level: 87
Version: Expansion 1.10+
Properties: 
+30 to Strength
128% Enhanced Defense
Poison Resist +70%
10% to Maximum Poison Resist
10% Life stolen per hit
20% Increased Attack Speed
+2 to All Skills
15% Chance to cast level 15 Poison Nova when struck
Level 3 Venom (20/20 Charges)
Fire Resist 0%
1 Sockets (1 used)
Socketed: Ral Rune

Insight
Cryptic Axe
Two Hand Damage: 176 - 767
Durability: 33 of 33
Required Level: 59
Required Strength: 155
Required Dexterity: 93
Fingerprint: 0xa124784a
Item Level: 88
Version: Expansion 1.10+
Properties: 
All Stats +5
241% Enhanced Damage
23% Better Chance of Getting Magic Items
+3 to Critical Strike
35% Faster Cast Rate
196% Bonus to Attack Rating
Level 12 Meditation Aura When Equipped
Ethereal
+5 - 30 Fire Damage
+2 to Mana after each Kill
+75 poison damage over 5 seconds
+9 to Minimum Damage
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
 
Re: Patriarch Vayde - Novamancer

I love the poisonmancer in the pit. You've got a nice character there.

Reading this makes me want to restore mine and take him for a spin again :)

Congratulations!
 
Re: Patriarch Vayde - Novamancer

Nice char right there! I'm a big fan of Poisonmancers, it's always good to see more.

How did you like the max block on him? Can't say I've went that path with my casters. Though mine is very safe as well without it. I'm using a CG as well. An investment in the IG made out of an Insight is a bit risky without extra points in GM, so I personally wouldn't go there. And as you said, the slow is nice, though I don't use mine of anything else than the Pits.

Extra skill points? Hmm. I put only 10 in CE, and went with max BW as a BA synergy. Don't know if just a few would be good enough to benefit from it, but hey, what else could you do with the points :)

GG! :thumbup:
 
Re: Patriarch Vayde - Novamancer

Masterfully done hero! Poison necros are pretty gg. At the risk of sounding like a broken record, I've always found them very powerful and enjoyable as well.

BTW, you listed two belts in your gear code block. You're not utilizing the infamous dual sash hack are ya?? Are ya?!?
 
Re: Patriarch Vayde - Novamancer

Thanks guys. He is a nice char! Not a cheap one, but definitely fun.

@DZJB - the max block has saved me a few times, I think. Although it is more down to sloppy playing - if i focused a little more it would be unnecessary. I may try another with max vit and three parts of trangs for the extra damage as a comparison.

@LE - if you look carefully you will see I am also wearing two suits of armour. I am using the lesser known FnB (front and back) hack to wear both a vipermaji anda skullders. I have been thinking about changing it though to use two skullders... It would give me a huge chunk more MF!
 
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