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Patriarch Shiv – BotD Necro Bear

ffs

Well-known member
Mar 13, 2020
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After the Earth Shifter (et al.) Druid being the sixth character in this sept a couple of days ago, I just went ahead and concluded the sept with this Necromancer. The Necro was already at A5 Normal, so had a pretty easy route ahead of him that would be finished quickly.

Here's the Pat Baal run on P5:


Most relevant stats and information in the vid above, but anyhow here's his final gear and build:

Code:
Guillaume's Face (IAS/res jewel)
BotD eth GPA (411 ED)
Fortitude AP
HLW
LoH
Nosferatu's Coil
Ravenfroat
BKWB
Gore Rider

Switch: Beast/Spirit; CtA swapped in form inventory
Merc (Might): Infinity, Andy, CoH
Inventory: CtA, various damage and resist charms

Build:
20 Poison Dagger
20 Poison Explosion
20 Amplify Damage
20 Corpse Explosion
1 Revive
1 pre-reqs
rest Skeleton Mastery

Full GoMule dump:
Code:
Name:       TBU_Shiv
Class:      Necromancer
Experience: 1141635601
Level:      85

            Naked/Gear
Strength:   123/186
Dexterity:  41/100
Vitality:   316/346
Energy:     25/55
HP:         833/1230
Mana:       193/233
Stamina:    464/534
Defense:    10/2226
AR:         160/878

Fire:       159/119/59
Cold:       106/66/6
Lightning:  164/124/64
Poison:     111/71/11

MF:         0       Block:      10
GF:         0
FR/W:       30
FHR:        35
IAS:        125
FCR:        25

Amplify Damage: 20/22
Dim Vision: 0/0
Weaken: 0/0
Iron Maiden: 0/0
Terror: 0/0
Confuse: 0/0
Life Tap: 0/0
Attract: 0/0
Decrepify: 0/0
Lower Resist: 0/0

Teeth: 1/3
Bone Armor: 0/0
Poison Dagger: 20/22
Corpse Explosion: 20/22
Bone Wall: 0/0
Poison Explosion: 20/22
Bone Spear: 0/0
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 0/0

Skeleton Mastery: 6/8
Raise Skeleton: 1/3
Clay Golem: 1/3
Golem Mastery: 1/3
Raise Skeletal Mage: 1/3
Blood Golem: 1/3
Summon Resist: 1/3
Iron Golem: 1/3
Fire Golem: 0/0
Revive: 1/3

Lapis Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xb374ad0f
Item Level: 80
Version: Expansion 1.10+
+15 to Life
Cold Resist +7%

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0x1ea15855
Item Level: 80
Version: Expansion 1.10+
+15 to Life
Lightning Resist +8%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xeae20c9c
Item Level: 95
Version: Expansion 1.10+
+215 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x618e8bd8
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x831fd904
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

Ruby Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x54082ad0
Item Level: 80
Version: Expansion 1.10+
+10 to Life
Fire Resist +11%

Emerald Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2c216878
Item Level: 95
Version: Expansion 1.10+
+18 to Life
Poison Resist +10%

Lapis Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfe0fef10
Item Level: 84
Version: Expansion 1.10+
+20 to Life
Cold Resist +7%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x1548f59c
Item Level: 62
Version: Expansion 1.10+
+15 to Life

Crimson Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x406ec42d
Item Level: 88
Version: Expansion 1.10+
+16 to Life
Fire Resist +3%

Nosferatu's Coil
Vampirefang Belt
Defense: 56
Durability: 14 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0x647ce1bc
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
5% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0x5fb83519
Item Level: 99
Version: Expansion 1.10+
+15% Increased Attack Speed
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Poison Resist +17%
1 Sockets (1 used)
Socketed: Jade Jewel of Fervor


Jade Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x31b36780
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
Poison Resist +17%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3d432c66
Item Level: 88
Version: Expansion 1.10+
+20 to Life

Tome of Town Portal
Fingerprint: 0x15d447f7
Item Level: 29
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xb9016610
Item Level: 12
Version: Expansion 1.10+

Storm Crest
Circlet
Defense: 51
Durability: 90 of 105
Required Level: 67
Fingerprint: 0x3c9f0fe4
Item Level: 88
Version: Expansion 1.10+
+2 to Paladin Skill Levels
5% Life stolen per hit
+67% Enhanced Defense
+14 to Strength
+21 to Life
All Resistances +18

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x4ecaebf1
Item Level: 80
Version: Expansion 1.10+
+12 to Life
Fire Resist +11%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x7226b711
Item Level: 80
Version: Expansion 1.10+
+10 to Maximum Damage
+58 to Attack Rating

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x2fd59b1f
Item Level: 81
Version: Expansion 1.10+
+10 to Maximum Damage
+54 to Attack Rating

Rainbow Amulet of Luck
Amulet
Required Level: 19
Fingerprint: 0x4dfd5930
Item Level: 84
Version: Expansion 1.10+
All Resistances +11
28% Better Chance of Getting Magic Items

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Enigma
Light Plate
JahIthBer
Defense: 874
Durability: 58 of 60
Required Level: 65
Required Strength: 41
Fingerprint: 0x70e9174c
Item Level: 1
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+769 Defense
+63 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
85% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Horadric Cube
Fingerprint: 0xbcd6852b
Item Level: 13
Version: Expansion 1.10+

Fine Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xe2203e18
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
+1 to Maximum Damage
+20 to Attack Rating

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3a01c108
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Lightning Resist +11%

Tangerine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x60b4a857
Item Level: 66
Version: Expansion 1.10+
+18 to Life
Lightning Resist +5%

Fortitude
Archon Plate
ElSolDolLo
Defense: 1560
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xdbe2ae25
Item Level: 84
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+106 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0xb23b5aa7
Item Level: 80
Version: Expansion 1.10+
+8 to Maximum Damage
+71 to Attack Rating
+5 to Dexterity

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe8a07e63
Item Level: 86
Version: Expansion 1.10+
+19 to Life
Lightning Resist +10%

Cobalt Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3d614695
Item Level: 95
Version: Expansion 1.10+
+18 to Life
Cold Resist +8%

Shimmering Grand Charm of Strength
Grand Charm
Required Level: 27
Fingerprint: 0x35e08965
Item Level: 84
Version: Expansion 1.10+
+3 to Strength
All Resistances +13

Tangerine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x18d2c2e1
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Lightning Resist +5%

Shimmering Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xb59a45d1
Item Level: 95
Version: Expansion 1.10+
+36 to Life
All Resistances +13

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x6ed5732c
Item Level: 85
Version: Expansion 1.10+
+8 to Maximum Damage
+67 to Attack Rating
+4 to Dexterity

Gore Rider
War Boots
Defense: 153
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xfac4030c
Item Level: 95
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+184% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Sandstorm Trek
Scarabshell Boots
Defense: 176
Durability: 14 of 14
Required Level: 64
Required Strength: 91
Fingerprint: 0x849d4126
Item Level: 84
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+168% Enhanced Defense
+13 to Strength
+14 to Vitality
+85 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +67%
Repairs 1 Durability in 20 Seconds

Shimmering Grand Charm of Incineration
Grand Charm
Required Level: 27
Fingerprint: 0xbecab4f8
Item Level: 85
Version: Expansion 1.10+
Adds 6 - 11 Fire Damage
All Resistances +15

Crimson Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0x59f8c76c
Item Level: 25
Version: Expansion 1.10+
+10 to Life
Fire Resist +3%

String of Ears
Demonhide Sash
Defense: 106
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x95f95b7b
Item Level: 38
Version: Expansion 1.10+
7% Life stolen per hit
+161% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 11
+10 Maximum Durability

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x368e4efc
Item Level: 88
Version: Expansion 1.10+
+12 to Life
Lightning Resist +6%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Jewel of Knowledge
Jewel
Required Level: 6
Fingerprint: 0x90d804f3
Item Level: 85
Version: Expansion 1.10+
+4 to Energy

Doom Whorl
Ring
Required Level: 65
Fingerprint: 0x8406df96
Item Level: 85
Version: Expansion 1.10+
+36 to Attack Rating
8% Life stolen per hit
+14 to Strength
+4 to Mana
Lightning Resist +9%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Laying of Hands
Bramble Mitts
Defense: 81
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x2bfec81b
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Beast
Double Axe
BerTirUmMalLum
One Hand Damage: 18 - 47
Durability: 24 of 24
Required Level: 63
Required Strength: 43
Fingerprint: 0xcbcdd5db
Item Level: 88
Version: Expansion 1.10+
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
268% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
Prevent Monster Heal
+3 to Werebear
+3 to Lycanthropy
+30 to Strength
+10 to Energy
+2 to Mana after each Kill
Level 13 Summon Grizzly (5/5 Charges)
5 Sockets (5 used)
Socketed: Ber Rune
Socketed: Tir Rune
Socketed: Um Rune
Socketed: Mal Rune
Socketed: Lum Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Spirit
Monarch
TalThulOrtAmn
Defense: 134
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x66ad5357
Item Level: 81
Version: Expansion 1.10+
+2 to All Skills
+29% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+106 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x73428373
Item Level: 83
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
271% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Command
+6 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Flawless Ruby
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 10 - 16 Fire Damage
Armor: +31 to Life
Shields: Fire Resist +28%

Breath of the Dying
Superior Great Poleaxe
VexHelElEldZodEth
Two Hand Damage: 352 - 970
Durability: 28 of 28
Required Level: 69
Required Strength: 136
Required Dexterity: 72
Fingerprint: 0x4f6973f5
Item Level: 84
Version: Expansion 1.10+
50% Chance to cast level 20 Poison Nova when you Kill an Enemy
Indestructible
+60% Increased Attack Speed
411% Enhanced Damage
-25% Target Defense
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
15% Life stolen per hit
Prevent Monster Heal
All Stats +30
+1 to Light Radius
Requirements -20%
Ethereal
6 Sockets (6 used)
Socketed: Vex Rune
Socketed: Hel Rune
Socketed: El Rune
Socketed: Eld Rune
Socketed: Zod Rune
Socketed: Eth Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Mercenary:

Name:       Waheed
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 74583740
Level:      85
Dead?:      false

            Naked/Gear
Strength:   186/236
Dexterity:  150/150
HP:         1767/1767
Defense:    1302/2536
AR:         1913/1913

Fire:       184/144/84
Cold:       214/174/114
Lightning:  214/174/114
Poison:    284/244/184

Andariel's Visage
Demonhead
Defense: 365
Durability: 17 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x5c41a9c1
Item Level: 88
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
8% Life stolen per hit
+136% Enhanced Defense
+30 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Level 3 Venom (4/20 Charges)


Chains of Honor
Superior Scarab Husk
DolUmBerIst
Defense: 869
Durability: 14 of 28
Required Level: 63
Required Strength: 95
Fingerprint: 0xa3e946d5
Item Level: 84
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+83% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


Infinity
Colossus Voulge
BerMalBerIst
Two Hand Damage: 89 - 886
Durability: 26 of 26
Required Level: 63
Required Strength: 200
Required Dexterity: 45
Fingerprint: 0xe32c84d8
Item Level: 80
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
259% Enhanced Damage
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+42 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Much like the recent Druid, he went through several builds and stages before arriving at the above.

Original Plan
As stated in the sept thread, the original plan was to use Poison Dagger and Mang Song's Lesson, along with 3-piece Trang's and its +18 Fire Ball bonus. He ended up doing neither. :D It didn't take long until a number crunch made me realize that FB damage would simply be pathetic, no matter how much + skill gear and facets I'd throw on him. It would be fun at lower levels, but the combination with Mang Song's would only be possible at lvl 82. No thanks! I very much wanted to do this as a combination though, "just" going for PDagger wasn't something I was interested in at this point – maybe next time.

But it wasn't all that bad, since my 99ers found/made gear for not one, but two further Melee Necro builds that I've been meaning to try. Much like the Druid, I went for both of them: (1) Bone Spear CtC with Bonehew, and (2) a BotD Necro. I also knew I'd play him as a Bear due to the horrible Necro attack speed in unchanged form. :mad:

Here are the weapons, first a 1% off perfect Bonehew:

Screenshot 2020-08-03 at 16.47.29.png

... and a perfect roll BotD (11 ED base):

Screenshot 2020-08-03 at 16.47.40.png

Normal & Nightmare
After starting the first few levels with Envy jewel'ed gear, he made his way towards Bone skills. That was a few months ago so I don't recall all the details, however I remember he struggled a bit until A5. I think he was always a bit ahead in locations. When I picked him up he was level 23 at the beginning of A5 Normal, and I first went back and ran City of the Damned until he was lvl 25 and able to use Spirit. He gained a couple of more levels there and then turned to Eldritch, once he delivered nice XP. He then levelled up to 42 in A5, donning Viper, 2x SoJ, a +2 Necro circlet, a handful of Fungal skillers... typical caster twinking gear. I also made a +7 BS White and a +4 BS SPlendor for him to further boost his damage.

He was then played as a Bonemancer for the remainder of Normal and NM, until arriving again at A5 Nightmare, where he levelled to 64 doing Eldritch runs.

At this point he used his first respec to go for the Bonehew build, maxing 3 BS synergies and spending most of his remaining points in AD some CE. Gear in this stage was mostly tailored to allow him to reach 7 FPA, meaning 2x Shael in the weapon and in this case an additional 85 IAS from gear:

Code:
GFace
Bonehew 'Shael Shael'
HLW
Treachery
LoH
String of Ears
Raven
Dual leech ring
Gore

Obviously it tore through NM like butter, but I noticed that the Bone Spear procs weren't really something one could rely on (neither directionally nor in terms of damage). He did look very cool though with the semi-transparent look from Fade and proccing those Bone Spears. :)

Hell
Entering Hell, I kept using the Bonehew build throughout A1, though it became more and more appararent that BS procs don't do enough, and his physical damage was somewhat lacking. So it was time to go for the above BotD build, which he then played all the way to Baal (with one further respec in between to move skill points around a bit).

BotD Melee/Caster Hybrid Playstyle:
Very much like the Druid, I knew I was going to shift in and out of Werebear quite often. While for the Druid it was for casting Fissure, for this guy it was all about Amp and CE. The DPS just skyrockets when AD is up, and I'd always cast it unless there were only 1-2 monsters around. I mean, this was a build that utilized one of the heaviest hitting weapons in the game, and AD then practically doubles that. Too awesome a combo not to make the most of I felt. Accordingly I maxed Amp in order to curse the whole screen and then hack away. CE was maxed as well, he had many spare points anyway. I tried to not use it too often – it frankly feels like cheating – but there were many situations where it was quite handy, in particular vs large groups of ranged enemies that would have taken rather long to focus down.

Make no mistake, this may be "just a fun build"... but it is strooooong. P5 often felt too easy, so I completed a large part of Hell on P8, including all of A4 and most of A5 (until Ancients). One could totally play this build as a caster who just uses BotD/Bear to deliver the first couple of corpses for the CE chain. Imagine you're playing a summoner Necro with somewhat weaker summons, but instead hitting with 9k dmg (plus AD) on his own to deliver those corpses... doesn't sound too bad, does it? ;)

Some explanations on gear choices and build:
  • The PN procs from BotD actually helped, and only required 40 hard points (as opposed to the Bonehew variant)
  • BotD requires 65 IAS in bear form to reach 8 FPA, the maximum on a Werebear with this runeword. This was achieved with LoH, Highlord's, IAS-jewel'ed headpiece and Nosferatu's coil. I thought this was the best way to go about it as it leaves the armor slot for Fortitude. This provides a huge damage boost, bigger than with most other chars that use it, given it's not additive with lots of other off-weapon/skill-based ED, accordingly it makes a very big difference in damage output.
  • How about adding a Pride or Beast IG? I seriously considered that, and his second respec included 20 points in GM in order to test whether the golem would survive (tried with Reaper's IG). Unfortunately, it doesn't – the build just doesn't have enough + skills to boost its survivability enough. However, I do believe it could be enough when adding a bunch of Graverobber skillers. I might check this out in the future. For now I just used his third respec to move those points elsewhere (maxing CE, rest into Skeleton mastery to allow Revives to survive a little longer).
  • Infinity Merc is fantastic for this build: As for most Bear builds, CtH is an issue, and Infinity singlehandedly solves it. Plus it boosts the fire portion of CE. Together with Amplify Damage removing pretty much any physical immunities, this meant he could handle every situation without running into any problems really.
He died once due to me being stubborn and refusing to back off from a pack of Cursed/Fana archers in A1. Other than that, no dangerous situations even.

Drops:
Screenshot 2020-08-03 at 12.46.12.pngScreenshot 2020-08-03 at 12.11.10.pngScreenshot 2020-08-03 at 13.33.18.png

So, that finally concludes the sept. Thanks for reading, and see you around!
 
Last edited:

saracen85

Well-known member
May 1, 2020
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Congrats! My Necro Bonehew Bear almost have the same setup! (At least GFace and Treachery). Props for having the patience/dexterity to shift in and out of wereforms, I just can't do that.. 😅

Hoping to follow your footsteps and patting him soon.. (currently parked in Act 1 Hell)
 
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ffs

Well-known member
Mar 13, 2020
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Thx! Even though the final character was completely different than originally planned, he was both the most fun and – to my surprise – actually overall the strongest character of the whole sept.

Congrats! My Necro Bonehew Bear almost have the same setup! (At least GFace and Treachery). Props for having the patience/dexterity to shift in and out of wereforms, I just can't do that.. 😅

Hoping to follow your footsteps and patting him soon.. (currently parked in Act 1 Hell)

Heh, yeah I mean AD is so good, why wouldn't I use it whenever possible. Especially when going melee Necro for a change. :) Both his melee attacks and CE (when/if used) benefit immensely.

The Bonehew variant was stylish, but like I said even with significant skill point investment in synergies, the Bone Spears are not even close to meaningful damage in Hell. I'd recommend focusing on physical damage rather than the CtC shenanigans. While BotD is ideal for this (best damage, with synergized PN procs on top), there are other options which are also better than Bonehew in the end IMO. In particular Oath should work extremely well, and even has some Bone CtC shenanigans as well. I would have made one specifically in a Champion Sword as this base enables 7 FPA (with only 55 off-weapon IAS) as Werebear.
 

teddeeboy

Member
Jul 12, 2020
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Congrats on your final Sept Pat with Shiv. Its a unique build. I am interested to know the type of monsters you preferred to revive as part of the build as you mentioned they need buffing with SM so they would tank better.
 

ffs

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If there were high HP monsters around I prioritized those, but generally Revives just served to draw some fire during fights, so I didn't really care much tbh. It was only for the last few levels before Pat'ing that I had enough points in Skeleton Mastery so that they started to be useful (i.e. survive for a bit at least)... for most of his journey they weren't particularly useful. ;)
 
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PhineasB

Well-known member
Mar 14, 2020
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Very very nice Pat. He’s quite the better version of my Runeword Bonanza bear Necro, especially if I hadn’t stubbornly committed to Pride for merc (and choice of CoH instead of Fortitude). Congrats!
 
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ffs

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Mar 13, 2020
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@PhineasB Yeah I feel Infinity Merc was key to address CtH (aside from boosting CE if used). How did you go about CtH without it?

I gave Pride a lot of thought when it came to making a possible Iron Golem with it, though. Even crazier damage, but as stated above the lack of + skill gear means the IG will die rather sooner than later. As mentioned maybe with Graverobber skillers it could work (and result in higher damage than with sharp GCs etc.), because it's not like the golem dies immediately. When I tested with 20 GM hard points, golems did survive for a while. But even though I have lots of HRs stashed, "a while" wasn't what I was looking for when spending Cham Lo. ;) It's a shame you can't just create an IG with tons of + skill gear (doesn't carry over to the next games AFAIK, so IG/GM will be lower level again the next game).
 

Luhkoh

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Mar 13, 2020
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@ffs did you have so many left over points that investing into blood golem (for IG life increase) as well as GM was a possibility? And that's definitely correct, every new game, the iron golem is "resummoned" with whatever +skills you have on at the time.
 

PhineasB

Well-known member
Mar 14, 2020
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@ffs I ended up having to swap in a Blessed Aim merc in A2 H due to ~50% cth. He then focused on building some base AR through charms, and had solid cth as a result.

Pride merc was terrible for this build though bc its procs overrode amp, so PI monsters were a slog. It probably wouldn’t be as much an issue in a golem vs the merc though. I did a few Pit runs with him after Pat with Reapers (didn’t need to deshift to cast amp) and Infinity, and he was much stronger with either.

Infinity would have allowed might merc, but I moved him into my parked folder before doing much else or trying other spec/gear combos. Saving that for another melee necro if I ever get around to it :)
 
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