Patriarch Pagan - axe whirler, omen of doom for the Council (+6300 LK runs report)
Greetings on the fourth Advent, good people.
Introduction.
When I made this goal of running LK for 83+ days straight, 150 runs a day, at the back of my mind I knew the 1.13 patch could be somewhere on the horizon, lurking there to possibly change the way of things working in Lower Kurast also. And - ding - there they came: new HR drop rates, searching the new LK patterns, Council becoming an even more interesting "milking" place.
So I began thinking and reorganized myself to end half of the planned 84 LK (rounded up) days, so 42 days x 150 runs = 6300 runs, which I finished on 18th of December 2009. I remember reading Aconite (IIRC) doing HF rushing a lot and then having lost the joy for the game after that, so I decided to put my runs on pause now and resume later possibly, while I still don't feel burnt out myself. "Let's do something refreshing now!"
And that something refreshing was planning, building a dual axe wielding whirlwind barbarian, a melee powerhouse after my somewhat extensive stay with sorceress's. Those Lo's were crying to get used, not cubed up + I have loved whirlwind a lot + wanted an AXE barbarian for the feel for a long time + investing into a Council horker for 1.13+ seemed like a very good idea too.
So here he is, finished hell today:
Patriarch Pagan - some unspent points
The one, who sees demonic corruption in false churches like that of Zakarum. The pagan, who remains untouched by the influence of the Three and their manipulations and fake powers and has set to clean the lands of the remaining demonic offspring whenever they show up again.
My questing equipment:
Yes, one of the Griefs is failed, but for now it fits. 10 attacks per second, while if both were good it would be 12,5, according to the German WIAS calculator. My charms aren't spectacular, I will see what to look for equipment-upgrade wise later.
Oh, the damage vs demons is additive, not multiplicative to the skills, equipment enhanced damage, right? Meaning, each Grief receives +350%ed from LoH +161%ed based on lvl against demons? If so, I have a modifier of 10,31 to non-demon monsters and a modifier 15,42 to demons for the weapon min/max + Grief + charms bases.
Full ATMA text file:
Skills.
Maxed Whirlwind, Axe Mastery, Battle Orders, all others are 1 point for now, except Find item - 5 hard points. My 18 unspent points will go to maxing Find Item (slvl 24, 53%), but for questing I didn't bother to increase it's level past 9 with Battle Command (gives 41%). The remaining points I haven't decided - passives or something, because Shout doesn't intrigue me that much anymore.
Warcries
Combat Masteries
Combat Skills
Leveling.
In short: it took me more time thinking a somewhat decent name, than actually leveling him and finishing hell.
Played untwinked /p1 until Frigid Highlands normal and ~ lvl 26. (for the feel) Then started to scrap something up for him (+ melee charms what I had), leveled till 39 and equipped two Butchers Pupil Cleaver's. After that it was quite fast, /p1 nightmare till A5 and then got to levels 63 ; 64 ; 65 to get the end game equipment on... whoa! That's a blast, hadn't felt a melee build so strong and fast before. Some /p8 NM Baal runs, lvl 70. Then "Entrada Inferno". Started /p1 but when I got to Cold Plains waypoint, a thought became a decision: "Lets do it! Players 8 all hell!" While questing, I hadn't done it before, so I was anxious to see how this beast would work it through. It was faster than I expected. It took me one day (yesterday) to get from lvl 51 and entering A4 Nightmare to lvl 84 and downing Hell Nihlathak. For me it's fast at least. The last stretch, /p8 Ancients (maybe a lucky roll on them, but still fast and easy, my first time /p8 them while questing), waves and Baal himself were done this morning.
Deaths and Chaos Sanctum.
I died once in Nightmare CS, was slowly Berserking through it, but recklessness popped in and the lovely classic in return - starting whirlwind > Iron Maiden > empty bulb > finishes whirlwind and lays dead. :cloud9: Something to be remembered as the "good ol' days" after 1.13 for some.
And once in Hell CS /p8, slow and clean Berserking, but Lord de Seis (something enchanted, cold?) hits melee quite strong while I am decrepified and ding, I am dead.
Still - learn not to underestimate enemies.
No more deaths so far, though the vipers in Nihlathak's Temple needed some caution.
What now.
I think I will whirl some more /p8 Hell Baal waves, maybe Pits horking a bit, leveling and then I will plan how to optimize him for the Council. He won't be a GF specialist, but rather a Lo, Ber, Jah digger, hopefully.
I like him overall, a strong melee character in my collection. 
Shortly about the 6300+ LK runs.
When I started to use savecounter, I also made a "diary notepad", but I only checked Lem+ runes there (could have also checked some good charms), so here it is:
Lem - 4x
Um - 3x
Lo - 1x
This Lo was the fourth, also mentioned in the "milking LK" thread.
About the average feel of gems, charms. It felt like I got roughly a skiller a day (not counting rerolls), and some 20-30 pgems, by my 150 runs a day.
The stashes containing jewels and charms need cleaning, but here are some highlights of them, though some are before I started counting the runs:
Well, thanks for reading.
And wishing you all a merry Christmas waiting time,
Theolog.
Greetings on the fourth Advent, good people.
Introduction.
When I made this goal of running LK for 83+ days straight, 150 runs a day, at the back of my mind I knew the 1.13 patch could be somewhere on the horizon, lurking there to possibly change the way of things working in Lower Kurast also. And - ding - there they came: new HR drop rates, searching the new LK patterns, Council becoming an even more interesting "milking" place.
So I began thinking and reorganized myself to end half of the planned 84 LK (rounded up) days, so 42 days x 150 runs = 6300 runs, which I finished on 18th of December 2009. I remember reading Aconite (IIRC) doing HF rushing a lot and then having lost the joy for the game after that, so I decided to put my runs on pause now and resume later possibly, while I still don't feel burnt out myself. "Let's do something refreshing now!"
And that something refreshing was planning, building a dual axe wielding whirlwind barbarian, a melee powerhouse after my somewhat extensive stay with sorceress's. Those Lo's were crying to get used, not cubed up + I have loved whirlwind a lot + wanted an AXE barbarian for the feel for a long time + investing into a Council horker for 1.13+ seemed like a very good idea too.
So here he is, finished hell today:
Patriarch Pagan - some unspent points
The one, who sees demonic corruption in false churches like that of Zakarum. The pagan, who remains untouched by the influence of the Three and their manipulations and fake powers and has set to clean the lands of the remaining demonic offspring whenever they show up again.
My questing equipment:
Code:
Armor : Fortitude Archon Plate
Weapon1 : Grief Berserker Axe (37% ias)
Weapon2 : Grief Berserker Axe (31% ias)
Helm : Arreats Face
Gloves : LoH 1.12a
Boots : Gore Riders
Belt : String of Ears
Amulet : Highlord's Wrath
Ring1 : rare 5% mana leech +
Ring2 : Raven Frost (changable for Council)
Switch : 2x Ali Baba's Blades (unsocketed)
Stash : Demon Limb (took for Ancients and Baal)
Might Mercenary:
Weapon : The Reaper's Toll
Armor : Duriel's Shell
Helm : Vampire Gaze
Yes, one of the Griefs is failed, but for now it fits. 10 attacks per second, while if both were good it would be 12,5, according to the German WIAS calculator. My charms aren't spectacular, I will see what to look for equipment-upgrade wise later.
Oh, the damage vs demons is additive, not multiplicative to the skills, equipment enhanced damage, right? Meaning, each Grief receives +350%ed from LoH +161%ed based on lvl against demons? If so, I have a modifier of 10,31 to non-demon monsters and a modifier 15,42 to demons for the weapon min/max + Grief + charms bases.
Full ATMA text file:
Code:
Character name : Pagan
Character type : Barbarian
Character level : 86
Character exp : 1240320319
Strength : 115
Energy : 10
Dexterity : 20
Vitality : 100
Stat Points Rem : 280
Skill Points Rem: 18
Life : 877 / 585
Mana : 135 / 95
Stamina : 476 / 252
Gold (Inventory): 0
Gold (Stash) : 2134702
Number of Items : 49
1: Fine Small Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x5e1ffda0
+10 to Life
+20 to Attack Rating
+3 to Maximum Damage
2: Fine Small Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9e994d6b
+9 to Life
+12 to Attack Rating
+3 to Maximum Damage
3: Fine Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x1734e0af
+2 to Strength
+18 to Attack Rating
+3 to Maximum Damage
4: Fine Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x7a4d85bf
+1 to Strength
+16 to Attack Rating
+3 to Maximum Damage
5: Fine Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xaf29ff4b
+15 to Attack Rating
+3 to Maximum Damage
3% Faster Run/Walk
6: Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xd5e51c91
+19 to Attack Rating
+3 to Maximum Damage
7: Sharp Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 63
Fingerprint: 0x2fee9429
+25 to Life
+44 to Attack Rating
+5 to Maximum Damage
8: Sharp Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x70b57538
+21 to Life
+47 to Attack Rating
+5 to Maximum Damage
9: Fine Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x4c3faa3
+20 to Life
+20 to Attack Rating
+3 to Maximum Damage
10: Fine Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x508b1208
+20 to Attack Rating
+2 to Maximum Damage
Adds 1-19 lightning damage
11: Fine Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x5114adcf
+16 to Life
+17 to Attack Rating
+3 to Maximum Damage
12: Key
Quantity: 12
13: Tome of Identify
Quantity: 20
14: Sharp Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x607bff9b
+61 to Attack Rating
+9 to Maximum Damage
15: Sharp Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 51
Fingerprint: 0xa1b1c0f1
+30 to Life
+66 to Attack Rating
+7 to Maximum Damage
16: Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x928326ed
143% Extra Gold from Monsters
37% Better Chance of Getting Magic Items
Reduces All Vendor Prices 15%
17: Tome of Town Portal
Quantity: 20
18: Sharp Large Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x3bb9d675
+5 to Dexterity
+46 to Attack Rating
+6 to Maximum Damage
19: Horadric Cube
20: Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8e6d7090
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
32% Deadly Strike (Based on Character Level)
21: Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1581
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x8458af3a
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +27%
Lightning Resist +27%
+5% to Maximum Lightning Resist
Cold Resist +27%
Poison Resist +27%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+96 to Life (Based on Character Level)
Socketed (4: 4 used)
El Rune
Inserted into a Archon Plate
+15 Defense
+1 to Light Radius
Required Level: 11
Item Version: 1.10+ Expansion
Sol Rune
Inserted into a Archon Plate
Damage Reduced by 7
Required Level: 27
Item Version: 1.10+ Expansion
Dol Rune
Inserted into a Archon Plate
Replenish Life +7
Required Level: 31
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Archon Plate
+5% to Maximum Lightning Resist
Required Level: 59
Item Version: 1.10+ Expansion
22: Raven Touch
Ring
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf3363605
+36 to Life
+105 to Attack Rating
Lightning Resist +15%
5% Mana stolen per hit
10% Faster Cast Rate
23: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x92fa8eb4
+17 to Dexterity
+40 to Mana
+246 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
24: String of Ears
Demonhide Sash
Defense: 107
Durability: 22 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 74
Fingerprint: 0xb1387d83
+164% Enhanced Defense
+15 Defense
Magic Damage Reduced by 14
Damage Reduced by 15%
8% Life stolen per hit
+10 Maximum Durability
25: Gore Rider
War Boots
Defense: 162
Durability: 34 of 34
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xcf37df64
+20 to Maximum Stamina
+200% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
26: Laying of Hands
Bramble Mitts
Defense: 86
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xfd294fb6
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking
27: Sharp Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xee5ad26b
+29 to Life
+61 to Attack Rating
+9 to Maximum Damage
28: Arreat's Face
Slayer Guard
Defense: 332
Durability: 55 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x89290564
+20 to Strength
+20 to Dexterity
+175% Enhanced Defense
All Resistances +30
5% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
29: Full Rejuvenation Potion
Heals 100% Life and Mana
30: Full Rejuvenation Potion
Heals 100% Life and Mana
31: Full Rejuvenation Potion
Heals 100% Life and Mana
32: Full Rejuvenation Potion
Heals 100% Life and Mana
33: Antidote Potion
34: Antidote Potion
35: Antidote Potion
36: Super Mana Potion
Points: 100
37: Super Mana Potion
Points: 100
38: Greater Mana Potion
Points: 80
39: Super Healing Potion
Points: 400
40: Super Healing Potion
Points: 400
41: Super Healing Potion
Points: 400
42: Super Healing Potion
Points: 400
43: Super Mana Potion
Points: 100
44: Antidote Potion
45: Demon Limb
Tyrant Club
One-Hand Damage: 93 to 169
Durability: 65 of 65
Required Strength: 133
Required Level: 63
Mace Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x6d6cd797
+193% Enhanced Damage
Fire Resist +20%
Adds 222-333 fire damage
10% Life stolen per hit
123% Damage to Demons
150% Damage to Undead
Level 23 Enchant (20/20 Charges)
Repairs 1 durability in 20 seconds
46: Blade of Ali Baba
Tulwar
One-Hand Damage: 33 to 73
Durability: 32 of 32
Required Dexterity: 42
Required Strength: 70
Required Level: 35
Sword Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xe43b67bd
+10 to Dexterity
+15 to Mana
+111% Enhanced Damage
215% Extra Gold (Based on Character Level)
86% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (2: 0 used)
47: Blade of Ali Baba
Tulwar
One-Hand Damage: 33 to 73
Durability: 32 of 32
Required Dexterity: 42
Required Strength: 70
Required Level: 35
Sword Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xa1f620f7
+11 to Dexterity
+15 to Mana
+111% Enhanced Damage
215% Extra Gold (Based on Character Level)
86% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (2: 0 used)
48: Grief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 24 to 71
Durability: 26 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x84a8efee
Adds 5-30 fire damage
+10 Life after each Kill
37% Increased Attack Speed
Adds +366 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
161% Damage to Demons (Based on Character Level)
-23% to Enemy Poison Resistance
Socketed (5: 5 used)
Eth Rune
Inserted into a Berserker Axe
-25% Target Defense
Required Level: 15
Item Version: 1.10+ Expansion
Tir Rune
Inserted into a Berserker Axe
+2 to Mana After Each Kill
Required Level: 13
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Berserker Axe
20% Deadly Strike
Required Level: 59
Item Version: 1.10+ Expansion
Mal Rune
Inserted into a Berserker Axe
Prevent Monster Heal
Required Level: 49
Item Version: 1.10+ Expansion
Ral Rune
Inserted into a Berserker Axe
Adds 5-30 fire damage
Required Level: 19
Item Version: 1.10+ Expansion
49: Grief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 24 to 71
Durability: 26 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xc9c723fe
Adds 5-30 fire damage
+14 Life after each Kill
31% Increased Attack Speed
Adds +364 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
161% Damage to Demons (Based on Character Level)
-21% to Enemy Poison Resistance
Socketed (5: 5 used)
Eth Rune
Inserted into a Berserker Axe
-25% Target Defense
Required Level: 15
Item Version: 1.10+ Expansion
Tir Rune
Inserted into a Berserker Axe
+2 to Mana After Each Kill
Required Level: 13
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Berserker Axe
20% Deadly Strike
Required Level: 59
Item Version: 1.10+ Expansion
Mal Rune
Inserted into a Berserker Axe
Prevent Monster Heal
Required Level: 49
Item Version: 1.10+ Expansion
Ral Rune
Inserted into a Berserker Axe
Adds 5-30 fire damage
Required Level: 19
Item Version: 1.10+ Expansion
Mercenary Items :
1: Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 68
Fingerprint: 0xce14a2a8
+100% Enhanced Defense
Magic Damage Reduced by 14
Damage Reduced by 15%
Adds 6-22 cold damage over 4 seconds
6% Life stolen per hit
7% Mana stolen per hit
15% Slower Stamina Drain
2: Duriel's Shell
Cuirass
Defense: 687
Durability: 150 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x542ba7a0
+15 to Strength
+186% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+107 to Defense (Based on Character Level)
+86 to Life (Based on Character Level)
3: The Reaper's Toll
Thresher
Two-Hand Damage: 40 to 475
Durability: 65 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x93f6bad1
+237% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
15% Life stolen per hit
Requirements -25%
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Skills.
Maxed Whirlwind, Axe Mastery, Battle Orders, all others are 1 point for now, except Find item - 5 hard points. My 18 unspent points will go to maxing Find Item (slvl 24, 53%), but for questing I didn't bother to increase it's level past 9 with Battle Command (gives 41%). The remaining points I haven't decided - passives or something, because Shout doesn't intrigue me that much anymore.
Warcries
Combat Masteries
Combat Skills
Leveling.
In short: it took me more time thinking a somewhat decent name, than actually leveling him and finishing hell.
Played untwinked /p1 until Frigid Highlands normal and ~ lvl 26. (for the feel) Then started to scrap something up for him (+ melee charms what I had), leveled till 39 and equipped two Butchers Pupil Cleaver's. After that it was quite fast, /p1 nightmare till A5 and then got to levels 63 ; 64 ; 65 to get the end game equipment on... whoa! That's a blast, hadn't felt a melee build so strong and fast before. Some /p8 NM Baal runs, lvl 70. Then "Entrada Inferno". Started /p1 but when I got to Cold Plains waypoint, a thought became a decision: "Lets do it! Players 8 all hell!" While questing, I hadn't done it before, so I was anxious to see how this beast would work it through. It was faster than I expected. It took me one day (yesterday) to get from lvl 51 and entering A4 Nightmare to lvl 84 and downing Hell Nihlathak. For me it's fast at least. The last stretch, /p8 Ancients (maybe a lucky roll on them, but still fast and easy, my first time /p8 them while questing), waves and Baal himself were done this morning.
Deaths and Chaos Sanctum.
I died once in Nightmare CS, was slowly Berserking through it, but recklessness popped in and the lovely classic in return - starting whirlwind > Iron Maiden > empty bulb > finishes whirlwind and lays dead. :cloud9: Something to be remembered as the "good ol' days" after 1.13 for some.
And once in Hell CS /p8, slow and clean Berserking, but Lord de Seis (something enchanted, cold?) hits melee quite strong while I am decrepified and ding, I am dead.
No more deaths so far, though the vipers in Nihlathak's Temple needed some caution.
What now.
I think I will whirl some more /p8 Hell Baal waves, maybe Pits horking a bit, leveling and then I will plan how to optimize him for the Council. He won't be a GF specialist, but rather a Lo, Ber, Jah digger, hopefully.
Shortly about the 6300+ LK runs.
When I started to use savecounter, I also made a "diary notepad", but I only checked Lem+ runes there (could have also checked some good charms), so here it is:
Lem - 4x
Um - 3x
Lo - 1x
This Lo was the fourth, also mentioned in the "milking LK" thread.
About the average feel of gems, charms. It felt like I got roughly a skiller a day (not counting rerolls), and some 20-30 pgems, by my 150 runs a day.
The stashes containing jewels and charms need cleaning, but here are some highlights of them, though some are before I started counting the runs:
Code:
Ruby Jewel of Fervor
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xc5dcb2a7
+35% Enhanced Damage
15% Increased Attack Speed
Ruby Jewel of Fervor
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x2a53233d
+38% Enhanced Damage
15% Increased Attack Speed
Vermilion Jewel of Carnage
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xd4919787
+29 to Maximum Damage
Lion Branded Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa01098d3
+38 to Life
+1 to Combat Skills (Paladin Only)
Graverobber's Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xebc9c5b3
+38 to Life
+1 to Summoning Skills (Necromancer Only)
Fine Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x4c3faa3
+20 to Life
+20 to Attack Rating
+3 to Maximum Damage
Well, thanks for reading.
And wishing you all a merry Christmas waiting time,
Theolog.