Patriarch McDreamy, Cleric

saracen85

Well-known member
Oct 1, 2006
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A Holy Bolt/Healing Paladin is apparently called a Cleric... A long line of WTF build names bestowed on the humble Paladin. 😅

Hammerdins/Zealots/Avengers (Simple!)

Martyrs (Need to think a little deeper, but ok..)

And then..

Vanquishers/Templars/Vindicators/Justiciars (Seriously, now they're just making names up!)

Moving on, this build centres around Prayer and Holy Bolt for party heals. For SP, it plays just like any summoning/merc-reliant builds. Anyone familiar with Team Fortress 2, it looks somewhat similar to the Medic/Heavy ubercharging.

Normal and Nightmare are played at p8 with the typical twinking gear. Hell is played at p3 on Acts 1-3, and p1 at Acts 4-5, although I can actually ramp this up given the luck I had on monster spawns.


Holy Bolt
McDreamy - LCS.png

MercMcDreamy - LCS (Merc).png


Name: McDreamy
Class: Paladin
Experience: 1086336613
Level: 85

Naked/Gear
Strength: 84/106
Dexterity: 20/51
Vitality: 401/418
Energy: 15/40
HP: 1411/1666
Mana: 141/169
Stamina: 549/664
Defense: 5/880
AR: 85/53280

Fire: 175/135/75
Cold: 135/95/35
Lightning: 174/134/74
Poison: 146/106/46

MF: 42 Block: 6
GF: 55 FR/W: 27
FHR: 27 6Fr IAS: 0
FCR: 125 9Fr



***SKILLS***

Sacrifice: 1/5
Smite: 0/0
Holy Bolt: 20/24 9FPA
Zeal: 1/5
Charge: 0/0
Vengeance: 1/5
Blessed Hammer: 20/24
Conversion: 1/5
Holy Shield: 0/0
Fist of the Heavens: 20/24

Might: 1/5
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 1/5
Concentration: 1/5
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 4/8
Conviction: 0/0

Prayer: 20/34
Resist Fire: 0/0
Defiance: 1/15
Resist Cold: 0/0
Cleansing: 1/15
Resist Lightning: 0/0
Vigor: 1/15
Meditation: 0/0
Redemption: 1/15
Salvation: 1/15



***GEAR***

Havoc Shell
Tiara
Defense: 85
Durability: 25 of 25
Required Level: 52
Fingerprint: 0x4acc361f
Item Level: 90
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+20% Faster Cast Rate
+7% Faster Hit Recovery
+68% Enhanced Defense
+20 to Dexterity
+20 to Energy
Lightning Resist +40%
1 Sockets (1 used)
Socketed: Ambergris Jewel of Truth

Ambergris Jewel of Truth
Jewel
Required Level: 36
Fingerprint: 0x38d66dc7
Item Level: 80
Version: Expansion 1.10+
+7% Faster Hit Recovery
Lightning Resist +28%


Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0x57950523
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +49
Magic Damage Reduced by 11
1 Sockets (1 used)
Socketed: Scintillating Jewel

Scintillating Jewel
Jewel
Required Level: 26
Fingerprint: 0xc12653f9
Item Level: 80
Version: Expansion 1.10+
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%


Trang-Oul's Girth
Troll Belt
Defense: 157
Durability: 18 of 18
Required Level: 62
Required Strength: 33
Fingerprint: 0xe45a5d7b
Item Level: 88
Version: Expansion 1.10+
+98 Defense
+66 to Life
Replenish Life +5
+28 to Mana
+30 Maximum Stamina
Cannot Be Frozen
Requirements -40%


McDreamy's Trang-Oul's Claws
Heavy Bracers
Defense: 68
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x20c39b5
Item Level: 85
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%


McDreamy's Sandstorm Trek
Scarabshell Boots
Defense: 170
Durability: 14 of 14
Required Level: 64
Required Strength: 91
Fingerprint: 0x7e116832
Item Level: 87
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+158% Enhanced Defense
+10 to Strength
+12 to Vitality
+85 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +67%
Repairs 1 Durability in 20 Seconds


Seraph's Hymn
Amulet
Required Level: 65
Fingerprint: 0xb24183f1
Item Level: 75
Version: Expansion 1.10+
+2 to All Skills
+2 to Defensive Aura Skills (Paladin Only)
+44% Damage to Demons
+157 to Attack Rating against Demons
+34% Damage to Undead
+179 to Attack Rating against Undead
+2 to Light Radius


Chaos Grip
Ring
Required Level: 13
Fingerprint: 0xf58d087
Item Level: 87
Version: Expansion 1.10+
+10% Faster Cast Rate
Cold Resist +26%
Fire Resist +25%
9% Better Chance of Getting Magic Items


Doom Spiral
Ring
Required Level: 48
Fingerprint: 0x2b51233e
Item Level: 93
Version: Expansion 1.10+
+10% Faster Cast Rate
2% Life stolen per hit
+7 to Strength
+27 to Life
Fire Resist +27%


McDreamy's Insight
Superior Voulge
RalTirTalSol
Two Hand Damage: 39 - 105
Durability: 26 of 26
Required Level: 27
Required Strength: 40
Fingerprint: 0x1bc9dd33
Item Level: 85
Version: Expansion 1.10+
Level 17 Meditation Aura When Equipped
+35% Faster Cast Rate
241% Enhanced Damage
+9 to Minimum Damage
221% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+2 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune


CALL TO ARMS + SPIRIT (SHARED)



**INVENTORY**

8x Defensive Aura GCs
Resists SCs
- 44 Fire
- 55 Lightning

Horadric Cube
Fingerprint: 0x54a5299c
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xcfd315de
Item Level: 88
Version: Expansion 1.10+

Key
Fingerprint: 0x74ee43e3
Item Level: 88
Version: Expansion 1.10+



***STASH***

Spellsteel
Bearded Axe
Two Hand Damage: 55 - 129
Durability: 35 of 35
Required Level: 39
Required Strength: 37
Fingerprint: 0xff03fca8
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
165% Enhanced Damage
+100 to Mana
Regenerate Mana 25%
Magic Damage Reduced by 15
Level 12 Firestorm (60/60 Charges)
Level 10 Holy Bolt (100/100 Charges)
Level 3 Decrepify (30/30 Charges)
Level 1 Teleport (20/20 Charges)
Requirements -60%



Mercenary:

Name: Jemali
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 74593962
Level: 85
Dead?: false

Naked/Gear
Strength: 186/196
Dexterity: 150/160
HP: 1767/1827
Defense: 1302/2406
AR: 1913/1923

Fire: 193/153/93
Cold: 223/183/123
Lightning: 193/153/93
Poison: 193/153/93


Tal Rasha's Horadric Crest
Death Mask
Defense: 114
Durability: 20 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x987ba6a9
Item Level: 75
Version: Expansion 1.10+
+15% Increased Attack Speed
+10 to Attack Rating
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15
+1 to Light Radius
1 Sockets (1 used)
Socketed: Bright Jewel of Fervor


Bright Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x36dcabd6
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
+10 to Attack Rating
+1 to Light Radius
Treachery
Wyrmhide
ShaelThulLem
Defense: 990
Durability: 13 of 13
Required Level: 50
Required Strength: 74
Fingerprint: 0xcf854914
Item Level: 83
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune


Obedience
Thresher
HelKoThulEthFal
Two Hand Damage: 84 - 991
Durability: 33 of 33
Required Level: 53
Required Strength: 114
Required Dexterity: 87
Fingerprint: 0x8b4bc52a
Item Level: 88
Version: Expansion 1.10+
30% Chance to cast level 21 Enchant when you Kill an Enemy
+40% Faster Hit Recovery
370% Enhanced Damage
-25% Target Defense
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
-25% to Enemy Fire Resistance
40% Chance of Crushing Blow
+228 Defense
+10 to Strength
+10 to Dexterity
All Resistances +29
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ko Rune
Socketed: Thul Rune
Socketed: Eth Rune
Socketed: Fal Rune


Thoughts on this build:

Holy Bolt deals 6K magic damage. 50% higher than the typical bonemancer at the cost of dealing to significantly less monster types. At p3 most Undead just die at 1 or 2 bolts. I was actually looking forward to Souls.

Prayer regens 62 life per 2 seconds, and having Cleansing on means double regen. Normal playstyle consist of switching Auras according to different situations in support of the Merc;

Cleansing: Default and used against Cursed, Aura or heavier mobs. With this on, I don't really have to pay attention to the Merc's health levels that much
Fanaticism: Against smaller mobs
Concentration: Against stun mobs such as Hulks, Frenzytaurs
Salvation: Against Conviction Aura, Souls and Council Members
Vigor: Mobility
Redemption: Against resurrecting monsters.

Spellsteel in stash in case of non-Undead PIs and teleports.

Open areas are the most annoying area to deal with since the Merc tends to wander around. While Vigor helps in getting him to keep up with you, having multiple targets in a wider areas means a longer wait for full clearance, especially against non-Undead mobs. With limited teleporting, this is a huge nuisance.

As such, I had the worst experience in Frigid Highlands/Frozen Tundra, on top of barriers which I rely on the Merc to break.

Mobs that knockback/stun were the hardest to deal with. I was lucky not to come across any Death Lords but even Hulks and Frenzytaurs were a challenge. Lister pack took ages to overcome. It didn't help that Lister rolled PI as well.

Took 2 rolls on Ancients. 1st one chewed the Merc up in seconds.

Baal was the only boss that posed problems due to consistent knockbacks and clonings.

Cows took quite a while and multiple Merc resurrections as they can only take on 5-6 of them at a time. Horrible luck as well with around 4 elites rolled PIs.

Otherwise, I felt that this build seems safer than the PDR Abbott I played earlier. Fun and something new for me.
 
So for non-undead monsters you are just spammin HB at the merc?

You missed out Liberators :)
 
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So for non-undead monsters you are just spammin HB at the merc?

You missed out Liberators :)
Normally I would stand around waiting for him to kill things just like any other summoners since his health won't drop under 80% for majority of mobs.

I only heal against tougher mobs and bosses. Merc has decent survival gear on his own with Tal's mask for leech + fade from armor.
 
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Really interesting char congrats!

Another addition to an ever growing list (yay for another 10 years of D2...)
 
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