- May 24, 2005
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Patriarch LuckyLuke - Best Possible Lower Kurast Runner
After all of the LK runs over the years to finally make an Enigma (including building a couple of customized runners already), I made... another LK runner.
Although sorceresses rule the roost in LK, that's simply a matter of budget (read: not many people have an Enigma). Otherwise, there are other classes that have other skills (beyond teleport) that are good fits for serious LK runs. Classes like... barbarians.
Patriarch LuckyLuke, Level88
Str: 125
Dex: 60
Vit: 400
Ene: 25 (yes, I spent a few points here)
Life: 1923 (without BO, since I won't be casting it during my runs)
Mana: 831 (without BO)
Resists: 75 all
Skills:
19 (23) Increased Speed
20 Battle Orders
20 Warcry
12 Howl
10 Taunt
10 BattleCry
1 BattleCommand, MaceMastery, Berserk, prereq's
Gear:
2x Hel-socketed Wizardspike
Enigma
1.07 Valk Wing (PSapphire)
Magefists
Arachnid's Mesh
IK Boots
Bahamut's Ring of the Apprentice (101/10)
Rare ring (10 FCR, 90 mana, stuff)
crafted amulet (18 FCR, 9 dex, +1 barb skills, +15 mana, 10 regen)
switch: 'Harmony' Hunters Bow
Merc: Prayer, level88
Insight + Gloom + Crown of Thieves
Finds:
Hellforge: Pul/Um (yay!!!)
Highlord's Wrath
Notes:
1. He's got 200 FCR for a 7-frame casting speed. That's as fast as the fastest sorceress.
2. He's also got a ridiculous amount of FRW. 115 from equipment, and an additional 44 or 80 from skills (depending on which weapon-switch is active). He can run almost as fast as he can teleport.
3. His primary spells from this point will be Howl and War Cry (and Teleport). He's got crowd manipulation that a sorceress doesn't have, as well as better mobility and tanking for optimized LK runs.
4. Leveling up = slow. The merc was using a Fortitude & VampGaze with the Insight, and provided ~95% of my killing power. Luke's gear had a much higher emphasis on +skills (about +20) and +mana, while dropping down to 105 FCR. I also used Ribcracker + Berserk (+BattleCry) on switch for fighting bosses and the occasional PI.
5. The levelup process was a matter of slogging through Normal & NM on /players8, then I did ~100 Countess runs on /p1 from 75-80. After that I quested through Hell on /p1 and killed boss packs along the way, finishing just short of level 83. After a few /p8 Pindle runs to get to 83 I joined some MP Baal runs to push through to 86. After that I was anxious to get him finished, so I decided to just slog through on Pindle, which required about ~150 runs /p8 late last night (about 85 seconds per run), with my merc killing almost everything. Thankfully all his levelup runs are done.
6. No deaths. Probably a couple of NDE's, though he had ~4500 life with full questing gear, so when it looked like his lifebulb was empty he still usually had 600-800 life. Throw on a stunning spell like Warcry and monster-manipulation spells like Howl and Taunt, and it was pretty easy to quaff a purple potion before getting killed by even the most dangerous monsters. The only real threat to the build is Fire-Enchanted-death-explosions in Nightmare (stupid bug), but I was careful to avoid those.
7. Thanks for the MP sessions everyone.
Overall:
I've always wanted to make a "best possible build", and I think this will all add up to an absolute top-end LK runner, better for the task than any other possible build (not that I currently have much enthusiasm to put more time in LK, but when the time comes )...
After all of the LK runs over the years to finally make an Enigma (including building a couple of customized runners already), I made... another LK runner.
Although sorceresses rule the roost in LK, that's simply a matter of budget (read: not many people have an Enigma). Otherwise, there are other classes that have other skills (beyond teleport) that are good fits for serious LK runs. Classes like... barbarians.
Patriarch LuckyLuke, Level88
Str: 125
Dex: 60
Vit: 400
Ene: 25 (yes, I spent a few points here)
Life: 1923 (without BO, since I won't be casting it during my runs)
Mana: 831 (without BO)
Resists: 75 all
Skills:
19 (23) Increased Speed
20 Battle Orders
20 Warcry
12 Howl
10 Taunt
10 BattleCry
1 BattleCommand, MaceMastery, Berserk, prereq's
Gear:
2x Hel-socketed Wizardspike
Enigma
1.07 Valk Wing (PSapphire)
Magefists
Arachnid's Mesh
IK Boots
Bahamut's Ring of the Apprentice (101/10)
Rare ring (10 FCR, 90 mana, stuff)
crafted amulet (18 FCR, 9 dex, +1 barb skills, +15 mana, 10 regen)
switch: 'Harmony' Hunters Bow
Merc: Prayer, level88
Insight + Gloom + Crown of Thieves
Finds:
Hellforge: Pul/Um (yay!!!)
Highlord's Wrath
Notes:
1. He's got 200 FCR for a 7-frame casting speed. That's as fast as the fastest sorceress.
2. He's also got a ridiculous amount of FRW. 115 from equipment, and an additional 44 or 80 from skills (depending on which weapon-switch is active). He can run almost as fast as he can teleport.
3. His primary spells from this point will be Howl and War Cry (and Teleport). He's got crowd manipulation that a sorceress doesn't have, as well as better mobility and tanking for optimized LK runs.
4. Leveling up = slow. The merc was using a Fortitude & VampGaze with the Insight, and provided ~95% of my killing power. Luke's gear had a much higher emphasis on +skills (about +20) and +mana, while dropping down to 105 FCR. I also used Ribcracker + Berserk (+BattleCry) on switch for fighting bosses and the occasional PI.
5. The levelup process was a matter of slogging through Normal & NM on /players8, then I did ~100 Countess runs on /p1 from 75-80. After that I quested through Hell on /p1 and killed boss packs along the way, finishing just short of level 83. After a few /p8 Pindle runs to get to 83 I joined some MP Baal runs to push through to 86. After that I was anxious to get him finished, so I decided to just slog through on Pindle, which required about ~150 runs /p8 late last night (about 85 seconds per run), with my merc killing almost everything. Thankfully all his levelup runs are done.
6. No deaths. Probably a couple of NDE's, though he had ~4500 life with full questing gear, so when it looked like his lifebulb was empty he still usually had 600-800 life. Throw on a stunning spell like Warcry and monster-manipulation spells like Howl and Taunt, and it was pretty easy to quaff a purple potion before getting killed by even the most dangerous monsters. The only real threat to the build is Fire-Enchanted-death-explosions in Nightmare (stupid bug), but I was careful to avoid those.
7. Thanks for the MP sessions everyone.
Overall:
I've always wanted to make a "best possible build", and I think this will all add up to an absolute top-end LK runner, better for the task than any other possible build (not that I currently have much enthusiasm to put more time in LK, but when the time comes )...