Patriarch Grey - Spire of Honor Charger with Sanctaury

Pb_pal

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Mar 19, 2020
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Grey is the ninth character to complete his journey in my Colour-Coded Sept Project. The project is based around having one character class respresent each of the seven colours of the rainbow, as well as the 4 additional colours available for equipment. Basically, all gear must adhere to the chosen colour of the character, as well as skills where possible.

93NlOCT.jpg

Two items stood out to me when looking through the possible grey items: Guardian Angel and Spire of Honor. Spire of Honor is obviously VERY slow, but luckily my favourite Paladin skill doesn't give a hoot about weapon speed and a lance-carrying Charger was born. The only real problem was that there aren't any grey auras, so I had to fudge it a little bit and call Sanctaury silver (close enough!) and he was on his way. First some stats, then some thoughts.


Stats
Name: Grey
Class: Paladin
Experience: 697508988
Level: 80

Naked/Gear
Strength: 139/207
Dexterity: 72/96
Vitality: 269/284
Energy: 15/15
HP: 997/1235
Mana: 129/129

Fire: 196/156/96
Cold: 128/88/28
Lightning: 190/150/90
Poison: 107/67/7


Skills
Charge: 20/25
Might: 20/21
Sanctuary: 20/21
Cleansing: 5/6
Vigor: 20/21

Equipment
Head: Veil of Steel (Ral)
Weapon: Spire of Honor War Pike
Body: Guardian Angel (Ort)
Belt: IK Belt
Gloves:IK Gloves
Boots: IK Boots
Rings: Dwarf Star/Angelic Ring
Amulet: Angelic Amulet
Switch: Coldsteel Eye/Tiamat's Rebuke

Charms: A mix of Combat Skillers/Sharp GCs and then the rest were based around resistances and life, mostly

Merc
Leharas - Might
Crown of Thieves
Chains of Honor
The Reaper's Toll

Name: Grey
Class: Paladin
Experience: 697508988
Level: 80

Naked/Gear
Strength: 139/207
Dexterity: 72/96
Vitality: 269/284
Energy: 15/15
HP: 997/1235
Mana: 129/129
Stamina: 406/446
Defense: 18/1952
AR: 345/48022

Fire: 196/156/96
Cold: 128/88/28
Lightning: 190/150/90
Poison: 107/67/7

MF: 25 Block: 25
GF: 146
FR/W: 40
FHR: 57
IAS: 25
FCR: 0

Sacrifice: 0/0
Smite: 1/6
Holy Bolt: 0/0
Zeal: 0/0
Charge: 20/25
Vengeance: 0/0
Blessed Hammer: 0/0
Conversion: 0/0
Holy Shield: 0/0
Fist of the Heavens: 0/0

Might: 20/21
Holy Fire: 1/2
Thorns: 1/2
Blessed Aim: 0/0
Concentration: 0/0
Holy Freeze: 1/2
Holy Shock: 0/0
Sanctuary: 20/21
Fanaticism: 0/0
Conviction: 0/0

Prayer: 1/2
Resist Fire: 0/0
Defiance: 1/2
Resist Cold: 0/0
Cleansing: 5/6
Resist Lightning: 0/0
Vigor: 20/21
Meditation: 0/0
Redemption: 0/0
Salvation: 0/0

Lion Branded Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xecafea1f
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+6 to Strength

Sharp Grand Charm of Craftmanship
Grand Charm
Required Level: 21
Fingerprint: 0x49ff4ef2
Item Level: 99
Version: Expansion 1.10+
+10 to Maximum Damage
+64 to Attack Rating

Sharp Grand Charm of Maiming
Grand Charm
Required Level: 63
Fingerprint: 0x74cd0c13
Item Level: 85
Version: Expansion 1.10+
+14 to Maximum Damage
+63 to Attack Rating

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xbb9db13d
Item Level: 85
Version: Expansion 1.10+
+7 to Maximum Damage
+65 to Attack Rating
+30 to Life

Tome of Town Portal
Fingerprint: 0x4fdc28d6
Item Level: 8
Version: Expansion 1.10+

Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x7ea40900
Item Level: 85
Version: Expansion 1.10+
+29 to Life
All Resistances +14

Shimmering Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0xf5711aa2
Item Level: 80
Version: Expansion 1.10+
+2 to Maximum Damage
All Resistances +15

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xaa072a13
Item Level: 85
Version: Expansion 1.10+
Fire Resist +10%

Ruby Small Charm of Incineration
Small Charm
Required Level: 37
Fingerprint: 0x5fd10b0e
Item Level: 85
Version: Expansion 1.10+
Adds 7 - 9 Fire Damage
Fire Resist +10%

Shimmering Small Charm of Dexterity
Small Charm
Required Level: 25
Fingerprint: 0x6a2bd9c2
Item Level: 81
Version: Expansion 1.10+
+2 to Dexterity
All Resistances +3

Ruby Small Charm of Venom
Small Charm
Required Level: 32
Fingerprint: 0x732aea3a
Item Level: 62
Version: Expansion 1.10+
Adds 15 Poison Damage Over 4 Secs (100 Frames)
Fire Resist +11%

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xc2193837
Item Level: 88
Version: Expansion 1.10+
Lightning Resist +11%

Amber Small Charm of Flame
Small Charm
Required Level: 32
Fingerprint: 0xa78d6e47
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Lightning Resist +11%

Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0xdc4b60bd
Item Level: 88
Version: Expansion 1.10+
+10 to Maximum Damage
+62 to Attack Rating
36% Extra Gold from Monsters

Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0x38eb913c
Item Level: 85
Version: Expansion 1.10+
+12% Faster Hit Recovery
+10 to Maximum Damage
+58 to Attack Rating

Sapphire Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x2a35d3cd
Item Level: 95
Version: Expansion 1.10+
+2 to Dexterity
Cold Resist +10%

Sapphire Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x497db5e3
Item Level: 80
Version: Expansion 1.10+
Cold Resist +11%
10% Extra Gold from Monsters

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x77e259e6
Item Level: 85
Version: Expansion 1.10+
+2 to Strength
All Resistances +5

Key
Fingerprint: 0x95ed5215
Item Level: 82
Version: Expansion 1.10+

Horadric Cube
Fingerprint: 0xa613f90a
Item Level: 13
Version: Expansion 1.10+

Angelic Wings
Amulet
Required Level: 12
Fingerprint: 0xe7ea846a
Item Level: 57
Version: Expansion 1.10+
20% Damage Taken Goes To Mana
+3 to Light Radius
Set (2 items): +75 to Life
Set (3 items): +1 to All Skills

(2 items): +10 to Dexterity

Guardian Angel
Templar Coat
Defense: 781
Durability: 56 of 60
Required Level: 45
Required Strength: 118
Fingerprint: 0xe0af1295
Item Level: 88
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+200 to Attack Rating against Demons (Based on Character Level)
+184% Enhanced Defense
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
Lightning Resist +30%
+4 to Light Radius
1 Sockets (1 used)
Socketed: Ort Rune

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Angelic Halo
Ring
Required Level: 12
Fingerprint: 0x9ef678f3
Item Level: 59
Version: Expansion 1.10+
+20 to Life
Replenish Life +6
Set (2 items): +960 to Attack Rating (Based on Character Level)
Set (3 items): 50% Better Chance of Getting Magic Items

(2 items): +10 to Dexterity

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0xd6c38e71
Item Level: 88
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 13
100% Extra Gold from Monsters

Immortal King's Detail
War Belt
Defense: 194
Durability: 21 of 24
Required Level: 29
Required Strength: 110
Fingerprint: 0x45716095
Item Level: 88
Version: Expansion 1.10+
+36 Defense
+25 to Strength
Lightning Resist +31%
Fire Resist +28%
Set (2 items): +105 Defense
Set (3 items): +25% Faster Hit Recovery
Set (4 items): +100% Enhanced Defense
Set (5 items): Damage Reduced by 20%
Set (6 items): +2 to Masteries Skills (Barbarian Only)

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Immortal King's Pillar
War Boots
Defense: 123
Durability: 24 of 24
Required Level: 31
Required Strength: 125
Fingerprint: 0x1d526802
Item Level: 54
Version: Expansion 1.10+
+40% Faster Run/Walk
+110 to Attack Rating
+75 Defense
+44 to Life
Set (2 items): 25% Better Chance of Getting Magic Items
Set (3 items): +2 to Combat Skills (Barbarian Only)
Set (4 items): +160 Defense
Set (5 items): Half Freeze Duration

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Immortal King's Forge
War Gauntlets
Defense: 238
Durability: 23 of 24
Required Level: 30
Required Strength: 110
Fingerprint: 0x96a6e2d4
Item Level: 99
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+65 Defense
+20 to Strength
+20 to Dexterity
Set (2 items): +25% Increased Attack Speed
Set (3 items): +120 Defense
Set (4 items): 10% Life stolen per hit
Set (5 items): 10% Mana stolen per hit
Set (6 items): Freezes target +2

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Veil of Steel
Spired Helm
Defense: 396
Durability: 55 of 60
Required Level: 73
Required Strength: 192
Fingerprint: 0xac541418
Item Level: 88
Version: Expansion 1.10+
+60% Enhanced Defense
+140 Defense
+15 to Strength
+15 to Vitality
All Resistances +50
Fire Resist +30%
-4 to Light Radius
+20 Maximum Durability
1 Sockets (1 used)
Socketed: Ral Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Coldsteel Eye
Cutlass
One Hand Damage: 26 - 70
Durability: 23 of 72
Required Level: 31
Required Strength: 25
Required Dexterity: 52
Fingerprint: 0xd21e64d0
Item Level: 88
Version: Expansion 1.10+
+20% Increased Attack Speed
234% Enhanced Damage
6% Mana stolen per hit
50% Deadly Strike
Hit Blinds Target +1
Slows Target by 30%
+50 Maximum Durability

Tiamat's Rebuke
Dragon Shield
Defense: 196
Chance to Block: 0
Durability: 113 of 116
Required Level: 38
Required Strength: 91
Fingerprint: 0x23fc0b54
Item Level: 87
Version: Expansion 1.10+
3% Chance to cast level 6 Hydra when struck
5% Chance to cast level 7 Nova when struck
5% Chance to cast level 9 Frost Nova when struck
Adds 35 - 95 Fire Damage
Adds 1 - 120 Lightning Damage
Adds 27 - 53 Cold Damage Over 6 Secs (150 Frames)
+189% Enhanced Defense
All Resistances +26
+40 Maximum Durability

Spire of Honor
War Pike
Two Hand Damage: 111 - 533
Durability: 14 of 25
Required Level: 73
Required Strength: 165
Required Dexterity: 106
Fingerprint: 0xe3889296
Item Level: 85
Version: Expansion 1.10+
+3 to Combat Skills (Paladin Only)
+20% Faster Hit Recovery
177% Enhanced Damage
Adds 20 - 40 Damage
25% Bonus to Attack Rating
+120% Damage to Demons (Based on Character Level)
+25% Enhanced Defense
Replenish Life +20
+3 to Light Radius
Required Level +7

Mercenary:

Name: Leharas
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 62276298
Level: 80
Dead?: false

Naked/Gear
Strength: 177/197
Dexterity: 142/167
HP: 1567/1617
Defense: 1160/2705
AR: 1850/1850

Fire: 242/202/142
Cold: 209/169/109
Lightning: 209/169/109
Poison: 209/169/109

Crown of Thieves
Grand Crown
Defense: 320
Durability: 41 of 50
Required Level: 49
Required Strength: 103
Fingerprint: 0x29006b3e
Item Level: 88
Version: Expansion 1.10+
9% Life stolen per hit
+181% Enhanced Defense
+25 to Dexterity
+50 to Life
+35 to Mana
Fire Resist +33%
100% Extra Gold from Monsters


Chains of Honor
Archon Plate
DolUmBerIst
Defense: 1225
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x7c63185c
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


The Reaper's Toll
Thresher
Two Hand Damage: 40 - 475
Durability: 58 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x8dcbefc0
Item Level: 88
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
237% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (6 Frames)
13% Life stolen per hit
33% Deadly Strike
Requirements -25%


Journey
I won't bother you with any gameplay notes here, as they are in the sept thread in full. If you want to read about his adventure and/or look at some of his gameplay screenshots, here are some links to his journey:
Normal/Nightmare
Hell

As always, I will leave a little catalogue of her progression of looks, from beginning through to her final form:


Starting out, chippies and some green pants.
kGVp1dJ.jpg


Interim gear fleshing out now.
7yU0yut.jpg


Finally a nice polearm to start his real training
lp2OYSX.jpg


Plate armour always looks so nice after the light armours
bh8kzB1.jpg


His end-game weapon makes an appearance
PEaklLd.jpg


End-game armour looking quite nice:
gPOa0L5.jpg


Finally, Veil of Steel to complete the tin-man look for good
YnTCXnY.jpg



Other Notes and Final Thoughts

- I love Charge. I really wish it was an Oskill. I would immediately drop everything and make a charging sept if that was ever to happen.

- Sanctuary... mixed bag. Great for Undead, since KB (crowd-control) and extra dmg. It even seems a bit too OP as it works on bosses and champs as well so any undead-heavy regions are basically laughable. It obviously falls quite short in areas where there aren't any undead, though I'm glad I tried it. I could see it workign very well as a situational aura for endead regions, but not the main aura for standard gameplay.

- Because of this, for I think the firts time ever, Act 2 was my favourite of the lot.

- I really would have liked some leech on this guy, but potions were okay enough for the most part. I wouldn't recommend going without leech though if you're going to try one.

- Do NOT make a charger without CBF. That was probably the most annoying part of his adventures. Getting chilled for a Charge means you're a sitting duck until the charge completes 9which takes a LONG time). And SoH is so slow that if he whiffed and did a normal attack it made the whole process even slower.

- Would I reccomend this char to anyone? Not if it's your first Charger. If you're going to build a charger, definitely make a powerful and safe one first. After that, making a weird one like this is more fun. He misses a bit of the steamrolling aspect that comes with traditional chargers.

Thanks for reading, see you next time!
 
Last edited:
Another nice one! Why no socket in SoH for an Amn and life leech (or pSkull for dual leech), given your reference to preferring to have leech? And maybe a Cham instead of Ort or Ral for CBF :p
 
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Might just be the coolest looking Paladin I have seen. :) Great stuff. You are aware Sanctuary Ed doesn't work and maxed it for the pulsedamage & range?
 
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Another nice one! Why no socket in SoH for an Amn and life leech (or pSkull for dual leech), given your reference to preferring to have leech? And maybe a Cham instead of Ort or Ral for CBF :p
Socketing the SoH would have been smart, yes. Mostly laziness kept me from doing it, and I could manage fine with potions. Chargers give you a lot of 'down time' in the fighting while you re-position, so lots of time for pots to take effect. As for the Cham.... maybe next time. ;)

Might just be the coolest looking Paladin I have seen. :) Great stuff. You are aware Sanctuary Ed doesn't work and maxed it for the pulsedamage & range?
This is all correct. The ED% doesn't work, but the increased knockback range was crucial for my crowd control in undead-heavy areas. Also, I didn't really have anything else to put points in so I figured I'd give it a proper go. :)

I thought it broke physical immunity as well?
It does, for the undead. Physical resistance of undead is ignored for the person using the aura.
 
Congratulations, how many more colours planned?

I was thinking as I read the collection now kind of feels like Reservoir Dogs. Nobody gets to be Mr Black. Maybe there is an MP project in there somewhere.
 
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Congrats!!

My charger had an opposite experience with sanctuary (comes from Lawbringer merc). On charger, knockback away from you trumps towards you anytime:ROFLMAO:

No surprise act 2 was the most PITA I've ever played with a build..
 
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