Patriarch GooberIII - Telebombing Zookeeper/Hunter

sirpoopsalot

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May 24, 2005
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Patriarch GooberIII - Telebombing Zookeeper/Hunter

History:
Goober (the first) was my 2nd character ever, so I really didn't know what I was doing at the time. He was also more of an untwinked Lord of Mages build and started in 1.07 - and got transferred into 1.10 at about level 50 in Act5 Nightmare. You can probably guess why I gave him up.

GooberII was another Lord of Mages build, but with a pure-elemental focus (Fire Golem, LR curse, Harmony bow on Rogue, etc). He was ok, but a little too passive of a playstyle for me to enjoy. So by the time I'd drug him through Act3 Hell I just said "screw it" and stopped after the hellforge quest.

This attempt managed to make it to Patriarch, which wasn't exactly hard to pull off with my new toy (Enigma). When I didn't feel like slogging it out, I could just teleport past everything. I only did that a couple of times though, as it was just as easy to teleport on top of everything and watch it die in 0.2 seconds.


GooberIII
LCS
Raise Skeleton (+auras: Fanaticism & Might, and CtA for ~double life = a pretty solid army)
Raise Skeleton Mage

Skills:
20 (30) Raise Skeleton
20 (30) Raise Skeleton Mage
20 (30) Skeleton Mastery
5 (9) Amp Damage
17+ (21) Corpse Explosion
1 (11) Revive, Iron Golem, Summon Resists
1 Decrep & Dim Vision
1 prereq's

Gear:
Faith Crusader Bow (1/12 = worst possible roll... oh well)
Enigma Light Plate
Kira's Guardian (70 @resists, with AR/IAS jewel)
crafted caster amulet (+1 necro, 18 FCR, 13/13/13/24p resists, 17 mana)
Trang's Gloves
Nos' Coil
rare ring (10 FCR, 25f/12l/6/6 resists, 36 life)
rare ring (6/5 leech, 6 @resists, 31 mana, 24 AR, 5 min damage)
rare boots (30 FRW, 37 fire resists, 40 lightning resists, 4 dexterity)

Switch: beta-CtA + Lidless Wall
Charms:
- 5x Graverobber's skill charms (2x FHR, +6 dex, 2xLife (19/9)
- rest are Serpents/Snakes charms of FHR/Life

Mercenary: Kasim, level82
Might aura
Obedience eth Cryptic Axe (1.07 base donated by Jaedhann, once upon a time)
Fortitude Archon Plate
Vampire Gaze (IAS)


Notes:
1. My Iron Golem's were made from a batch of Insight polearms I'd collected for a while. Of the 30 I started with, I used 9 from the stash (one golem is still alive). 6 or 7 of the ones that died did so before I got teleport.

2. For some reason though, about the time I entered the Crystalline Passing in Act5 Hell, the Meditation aura stopped working. Before that I could teleport/spam endlessly, but after that I required potions after every ~3rd battle for the rest of the act. I have no idea what caused it, but it annoyed the hell out of me.

3. Teleporting to stack minions is silly-powerful. It's almost unfair. Especially with a Fanaticism & Might aura and an Amp Damage curse. Even physical immune monsters went down to my mages and/or CE very fast (there were a couple of unbreakable PI's, not that they mattered).

4. Beast vs. Faith. I was able to attack at range with the bow (really helpful before I got access to the Enigma), but I would've much preferred having a shield instead. Usually when I teleported on top of something the minions would suck up monster's damage. But every once in a while I'd be the thing targeted by all the monsters, which was bad with my low defense & no shield around the hard-hitters. Fortunately good resists and high life made drinking potions possible, but there were a few times I quaffed ~5 purple potions in about 5 seconds.

So I would say Beast in a one-hander is a better choice for the telebombing fishymancer. But the bow is sexier. ;)

5. With the CtA and teleport/minion-stack, it was extremely rare for a Skeleton or Skeleton Mage to die. In fact, I don't remember a single skeleton warrior dying all game after I got teleport. I lost a couple of mages a few times, but never more than 2 of the 12 I had.

6. Baal didn't stand a chance.

7. I MP'ed with my Enchantress for much of Normal & Nightmare. ~4800 fire damage x 12 minions meant I could basically equip a Harmony bow and run through entire areas just letting my minions destroy anything in my path. I used my own arrows for picking off Shamans and Oblivion Knights, but even that was seldom "necessary". That was about the only to make a summoner tolerable for me during those first 65 levels without teleport.

8. In case anyone ever wondered, the monsters that were reanimated by my Faith bow did not teleport with me in my minion stack. Too bad, but they were pretty superfluous anyways.

9. He's pretty close to a Fishymancer. But I did use the bow to entertain myself quite a bit (even with my crappy AR), and the mages were nice at times, so I definitely consider him more of a zookeeper than a pure fishymancer.



Overall:
When I first got teleport it was pretty fun to just drop on top of a monster and watch it go from full health to dead in one attack cycle (~5 frames for the merc & skellies). But once I got used to it, my enjoyment faded - in the end I'm simply not a fan of minion-based builds. I like to be more active in killing things, and ~95% of this build is casting Amp, casting teleport, and picking up gold.

But I'm still glad that I finally dragged one of these to patriarch. I have tried (and failed) several previous times to get enjoyment out of necromancers (and fishymancers in particular), so I knew going in it was something of an uphill battle. It took and Enigma to make it worth the time for me, but overall I think I enjoyed the journey more than I didn't.

And at least I can finally cross this one off my list.
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Congrats on your Patriarch! My usual question this time around is: Does Fanaticism speed up the attack rate of Mages? I'm guessing it does, so in that case did you find it to be noticeable?

All that aside, any 'Enigma' user is obligated to PvP sooner or later. What'll it be? :p.

P.S. If my blog weren't locked, I'd swear you were stealing ideas from my pockets. :crazyeyes:
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Congrats on your Patriarch! My usual question this time around is: Does Fanaticism speed up the attack rate of Mages? I'm guessing it does, so in that case did you find it to be noticeable?

Considering I'd never even considered the possibility until reading your post, it was pretty unnoticeable. ;)

But you made me curious, so I tested it. As far as I can tell it does make a small difference during the mage's casting animation. He seemed to speed up by a small amount for that time (like 2-5 frames faster - it was such a small improvement it was hard to be sure it was even there). But in addition to the casting animation it seems like their AI has a 5-10 frame pause between attacks (probably intentional to allow lots of time recalculate the best target to attack) and that pause did not seem to be shorter with or without fanaticism.

This was just a quick test I did by watching a single mage for ~90 seconds though, so it's hardly conclusive.

All that aside, any 'Enigma' user is obligated to PvP sooner or later. What'll it be? :p.

It'll be someday down the line. PvP for me still holds little appeal, but I know it's coming. My problem is that I like to try somewhat original ideas, and to be competitive in PvP while still original (and a PvP noob) means I've got some thinking on which build to choose. I don't really want to build ~5 PvP cookie-cutters just to get a feel for something off the wall that may or may not work.

P.S. If my blog weren't locked, I'd swear you were stealing ideas from my pockets. :crazyeyes:

I've been working on my telepathic abilities for 6 months. :whistling:



 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Congrats on the more-or-less long awaited pat. Sounds interesting.

I've noticed the same thing about the IG losing its Meditation aura from time to time. No clue what causes it, unfortunately. I think it righted itself after starting a new game, but that's not exactly in line with questing.
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

congrats man,

I could never quite enjoy playing an mf fishymancer in sp because I've never had and probably never will have an enigma; I need to be a part of the action, not just cast curses - so i get bored -> careless deaths, or am overly aggressive for the build -> unnecessary deaths, both of which don't suit hc too well..

However, they are my go to choice for mfing and building wealth whenever I mess around on bnet to play with the overpowered runewords. Telestomping is something every d2 fan should experience at least once in their career. I find it far more satisfying than killing with a nigma'd hammerdin, and if done correctly can be right on par in regard to killspeed.

what /player settings did you go with in hell? Depending on how trigger happy you are with CE, p1 and p8 can almost be like playing two different characters with a necro.

Did you find that the mages actually contributed to killing enemies? Or were they mainly there for the theme? Theyve always frustrated me by not doing enough damage, or the cold ones shatter corpses you want to use, and poison's anti health regeneration can be just as easily applied to enemies by a merc's hurty stick. Either way, congrats again, that was a very impressive and entertaining read.

rss

ps - If you do feel like dabbling in pvp, you could do it very easily with this char just by switching up gear a little. high fcr telestomping with a ravenfrost, rising sun, and/ or wisp makes for a nasty dueler that can take down just about any caster type. Its probably a pretty unusual pvp-type build around these parts too.
 
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Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Nice :D

I've been waiting for you to make this build. Sorry to hear that it got boring after a while though. Some questions:

1) Did you happen to do more testing? How much the difference in damage of the skellies is with Faith? And how much more durable they are with that Beta CtA?

2) How about the IG without teleport and no mastery (pre Enigma in other words). Too weak I assume, seeing how you had to remake 6 or 7 of them. Did they stay behind often, or wasn't that an issue?

And that's it I guess. You're gonna regret not putting points into Golem Mastery. I could have given you a Cham to make a Pride IG, but yeah... Not without the mastery, sorry poops!
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

*drool* Every HC player`s wet dream. I`m surprised you don`t like summonmancers, they are my favorite build and that is without telestomping:)

You said Beast would be better than Faith, which makes sense to me. Did you consider going the MF route and use Hoto, Arachnid and Trang`s Gloves for some serious 75 FCR telestomping and mad area running in the WSK? I think I will quit D2 if I ever get the chance to do that:) I think you should steal Thy`s Infinity again and do it:wink:
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Congrats -

My first build after getting enigma was a traditional Fishymancer. I love him, and still use him from time to time to basically quickly MF every aLvl 85 area in the game in one go...

Perhaps I'll rebuild now that I also have faith, but its hard to imagine him killing much faster. I did go with a "traditional" MF/FCR setup with arachs/Hoto/trangs gloves to get reasonably fast teleporting.

Sorry you didn't find your summoner as fun as I do. For me, curses are a bunch of fun (particularly mixing Amp/DV/Attract), and a max'd CE is the most overwhelmingly dominant skill (at least on /p1).

Looking forward to your next enigma-build...
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

^ +1 Steal.

Congrats 'poops! An interesting build. :) Expensive, but interesting. Looks like your minions stole all your opportunities to twang the bow, though.

(Btw it speeds up your Mages by 5 (18 --> 13) frames, and the mandatory minion delay is 15 frames - you were pretty damn spot on considering you were just "observing". GG, you've got a good eye there.)
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Gratz on the Patriarch.

That's a lot of fish bones walking around.

I'll second the Maxed CE + a room wide amp makes it a giggle worthy (albeit cookie cutterish) I-Win button for area clearing.
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

2. For some reason though, about the time I entered the Crystalline Passing in Act5 Hell, the Meditation aura stopped working. Before that I could teleport/spam endlessly, but after that I required potions after every ~3rd battle for the rest of the act. I have no idea what caused it, but it annoyed the hell out of me.

I recently took my poisonmancer to patriarch and he also used an insight iron golem. I also noticed that the meditation stopped working at some point in act 5, but it was manageable because I was also using a 1.07 MPK ring. (Corpse explosion at level ~43+ takes too much mana for insight alone with my fairly small mana pool and I can't teleport for long with just a MPK ring.)

I just thought it a little odd until you mentioned it here. Seems like there is some sort of consistent bug.


 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Subpar, poops!

Subpar!
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Nice Poops. My first ever character (also SP) was a mancer based around firegolem with boneskills, yeah, didn't really work at all in Hell difficulty.

Last necro i made (Bnet though, as will be apparent by the gear) was fitted with a Faith Demon Crossbow, Enigma and a Might Merc with Pride, i also maxed revives alongside skeletal warriors. Needless to say he was horribly overpowered. (never quite saw act bosses go down that fast)
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

thanks all.

I lied earlier - I remembered that one of my skeleton warriors did die to Hell Duriel. That's the only one I remember.

what /player settings did you go with in hell? Depending on how trigger happy you are with CE, p1 and p8 can almost be like playing two different characters with a necro.

I started on /players8, but as I got more & more tired of the repetition (and as my CE radius went up ;)), it went down to /players1 eventually. You're right that it almost feels like two different builds.

Did you find that the mages actually contributed to killing enemies? Or were they mainly there for the theme?

They did seem to help a little around the broken PI's. But they definitely were only a small compliment to the overall power.

ps - If you do feel like dabbling in pvp, you could do it very easily with this char just by switching up gear a little. high fcr telestomping with a ravenfrost, rising sun, and/ or wisp makes for a nasty dueler that can take down just about any caster type. Its probably a pretty unusual pvp-type build around these parts too.

Iirc the local PvP rules don't allow any summons that cannot be created inside of town (except Decoys). So without a shield or my minion stack, I think I'd be in for a rough ride. :p

1) Did you happen to do more testing? How much the difference in damage of the skellies is with Faith? And how much more durable they are with that Beta CtA?

I didn't really do much for numbers-crunching on the build beyond making sure I reached a few breakpoints (i.e. enough +skills for 12 skellies, 39+FHR, 48+FCR, reasonably quick bowspeed, etc.)

2) How about the IG without teleport and no mastery (pre Enigma in other words). Too weak I assume, seeing how you had to remake 6 or 7 of them. Did they stay behind often, or wasn't that an issue?

He seemed pretty solid & reliable. The biggest problem I had with him before getting teleport was that Act bosses tended to target him more often than the merc, and on /players8 (my settings through NM) he didn't seem to last quite long enough in those boss battles (though if I'd used Decrep instead of Amp, that might've changed some of the time).

And that's it I guess. You're gonna regret not putting points into Golem Mastery. I could have given you a Cham to make a Pride IG, but yeah... Not without the mastery, sorry poops!

Gieb cham? Someday I might find my own, and if I do I'd probably make a Pride (eventually)... which would have the possibility of becoming a Golem at some point.

But I'd probably save it for giveaway fodder to help someone make a Zod someday. (I'd definitely save it for 1.13 first. :p)

*drool* Every HC player`s wet dream. I`m surprised you don`t like summonmancers, they are my favorite build and that is without telestomping:)

I've tried enough builds that I've learned builds using 'more passive' skills just don't hold much appeal to me. Curses & summons definitely fit this mold, and so do trap assassins. Despite being extremely powerful, they're are another build that I find a little too passive of a playstyle for me to enjoy for long.

However, I will say that adding teleport made a big difference - instead of manipulating curses and waiting for my minions to do the trick, I was able to better manipulate my minions instead - this gives the build a much more 'active' feel - it was just a little repetitive.

You said Beast would be better than Faith, which makes sense to me. Did you consider going the MF route and use Hoto, Arachnid and Trang`s Gloves for some serious 75 FCR telestomping and mad area running in the WSK? I think I will quit D2 if I ever get the chance to do that:) I think you should steal Thy`s Infinity again and do it:wink:

I thought about it, but knowing my natural aversion for necro's, I decided it was a good idea to properly explore testing/comparing/exploiting a pure-damage minion stack instead. If I had liked the build more, I might've eventually rebuilt with more of an MF-incorporated approach...

... in fact, CE + teleport is a pretty good foundation on its own, so I'll probably consider rebuilding a couple more traditional bone or poison necro's for MF at some point - they seem like they'd potentially fit my play preferences a little better than the summoner.



 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

Masterfully done hero! Though with your recent arsenal addition of "Enigma," glorified Hammerdins and Fishymancers are all that you've come up with? You didn't trade the runes to make it for your creativity, did you? Did you?!
 
Re: Patriarch GooberIII - Telebombing Zookeeper/Hunter

I didn't trade for any of the runes at all (well, maybe the Ith, once upon a time ;)), so I'm free to do what I want with them. :tongue:

Actually, there don't seem to be a lot of non-cookie-cutters that really get that step up from having Enigma. There are a few (*ahem*Singer*ahem*), but in the case of PvM melee, my Fort. generally fits better (though I will Enigma on a few of those too), and sorcs are the predominant 'caster' class so it's not a great fit there either. So for the moment I'm enjoying knocking out some of the long-awaited builds (and yes, that means you'll probably see a WindDruid someday in the near future).

I've still got an idea or two though.
 
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