- Aug 21, 2007
- 2,147
- 0
- 0
Patriarch FluffyKitten - A PvP Barb
Whats in a name?
Well, in PvP the name of your character shows how tough, aggressive and cool you are in order to intimidate the shorts off of your opponent before they even make it onto the moor. FluffyKitten. Need I say more?
You moor dwellers had better start looking for your shorts now. :crazyeyes:
I recommend special precautions with duct tape or crazy glue before we actually meet as no one wants to see your shorts fluttering across your neighbor's porch.
Character - FluffyKitten
Level 94
Build: BvC
Skills:
Whirlwind - 20
Leap - 20
Axe Mastery - 20
Battle Orders - 20
Natural Resistance - 10
Increased Speed - 5
Berserk - 1
Pre-req's - Rest
Stats:
Strength - 48 (138) (Required strength charms until level 94 where Enigma gives 70 strength)
Dexterity - 20 (80)
Vitality - 487
Energy - Say what?!
LCS
Life total in Baal running mode: ~5.4->6.1k (varying as I gained levels and replaced strength charms with life charms)
Base life in PvP gear: 2923
After BO: 6737 (Missed my target of 7k, but I have a number of charms that I could improve so 7k is not unreachable)
Life after prebuff.
Life after proper prebuff.
Is that not enough for you? Then look no further than here:
Gear:
Mostly a standard BvC but with an unusual duel Grief's as I don't yet have the benefit of a Beast.
With my stats favoring vitality so heavily I have mostly geared myself into a corner. No possibility of Widowmaker or BerBer CoA. :tongue:
If this looks to you like it has no mana leach you are correct. For questing and leveling I used a 1.07 M'avina's Tenet for its 40% faster run/walk and 14% mana leach and gore riders for more deadly strike, open wounds and the all important crushing blow instead of Arach and rare boots respectively.
Low life leach was also a problem when facing high damage monsters such as Llister as I could survive for a long time with my high life but the red would slowly but surely slip away. Halfway through level 93 I came up with the idea of swapping in Dracul's while Baal running by myself (I needed the FCR on trang's while teleporting for MP Baals) and with the extra leach everything that didn't have mana-burn became a chump.
For Baal running Emilio, a might merc, used Vampire Gaze, Fortitude and switched between Reapers (became eth Reapers after I traded for one) while running Baal myself, and insight while teleporting for MP Baals.
PvP Charms:
Life: 625
AR: 623
+Max Damage: +14
Resist all: 28%
Resist Fire: 31%
Resist Lightning: 20%
Resist Cold: 21%
Mana: 32
FHR: 5%
PvM charms were significantly less as I kept 2x4 open and carried two tomes.
His life story:
Normal went by quickly with khalims flail + envy equipment to 1.09 raven claw to perfect Bloodletters. Nightmare became somewhat annoying as my base strength was 48 so I needed an inventory full of strength charms to even equip an eth Oath small crescent and a butchers cleaver.
At level 65 I could finally equip all of my end game gear (save arachnid mesh which wasn't used for questing or leveling), albeit still with a large number of strength charms.
Hell was a breeze. I had over 5k life and growing and the damage and speed of my attack were ridiculous. Even the dreaded chaos sanctuary was a piece of cake. With maxed leap my knock back radius covered the entire screen. Combined with teleport I was able to position myself and my mercenary freely while keeping monsters in constant hit recovery from leap and I could quietly segregate and assassinate all oblivion knights before raping everything else.
This strategy also worked extremely well during Baal runs such that in my journey to 94 I died exactly twice to IM. The first time was on WSK 3 where I whirled through a group of demon sprites and then was suddenly cursed with IM from off the screen. The first sign that the map had spawned with oblivion knights was that I was dead. The second time was due to Achmel or one of his minions resurrecting an oblivion knight while I was whirling. After this I became more careful around mummies while there were oblivion knight corpses on the floor. Sadly while Berserk does wonders while under threat of IM mummies are immune to magic.
My two saviors for the long journey to 94 and no longer using any strength charms were these as they provided solid benefits at the later stages ie. levels 89+:
Notable finds:
Ghostflame (today on second last Baal run)
Halaberd's Reign (dropped for Zylo who must have been snoozing )
Notable finds that dropped for others during MP Baals:
Darkforce Spawn
Horizon's Tornado
Lastly, to everyone who asked in MP Baals where Anya was: She gave me the cold shoulder so I dumped her.
(Rather I never went near the frozen river in any difficulty in order to avoid confusion due to the Anya Bug.)
Next project:
Finish off some other characters that deserve a group Pat thread.
Remake my Javazon who currently has 256 strength. :whistling:
It looks like I need more attitude and greater verbosity before my Pat threads become [highlight]liq[/highlight]uacious.
And no, there is no pyro-mobile to run off to.
Whats in a name?
Well, in PvP the name of your character shows how tough, aggressive and cool you are in order to intimidate the shorts off of your opponent before they even make it onto the moor. FluffyKitten. Need I say more?
You moor dwellers had better start looking for your shorts now. :crazyeyes:
I recommend special precautions with duct tape or crazy glue before we actually meet as no one wants to see your shorts fluttering across your neighbor's porch.
Character - FluffyKitten
Level 94
Build: BvC
Skills:
Whirlwind - 20
Leap - 20
Axe Mastery - 20
Battle Orders - 20
Natural Resistance - 10
Increased Speed - 5
Berserk - 1
Pre-req's - Rest
Stats:
Strength - 48 (138) (Required strength charms until level 94 where Enigma gives 70 strength)
Dexterity - 20 (80)
Vitality - 487
Energy - Say what?!
LCS
Life total in Baal running mode: ~5.4->6.1k (varying as I gained levels and replaced strength charms with life charms)
Base life in PvP gear: 2923
After BO: 6737 (Missed my target of 7k, but I have a number of charms that I could improve so 7k is not unreachable)
Life after prebuff.
Life after proper prebuff.
Is that not enough for you? Then look no further than here:
Life after hax.
Still not enough? Man, you're insatiable.
Still not enough? Man, you're insatiable.
Life after double hax.
Do you really think there's more?
Do you really think there's more?
My one druid only had level 1 oak sage, but luckily I had a leftover 1.07 hell-forge mule that had happened to have done Normal and Nightmare ancients in 1.07 and was level 42. This was the perfect level for equiping 10 trainer charms and some other low level +skill gear although I could have done a fair bit better with a high level druid. I spent 20 skill points in oak sage and enough strength to equip the plus to skill gear so if he ever becomes a character his build will need to have 20 oak sage and at least 58 strength.
End result:
Level 52 BO (cast using wolfhowl so only +3 to BO there. Needed to stick in a -requirements jewel in order to equip it and needed the dexterity from this and a warcry charm to keep using HoTO. Sill looking for a +6 BO helm for 55 BO)
Level 39 Oak sage (could have been higher with a druid above level 42 )
Level 18 werewolf and 19 lycanthopy via wolfhowl. (I forgot to take off my +3 warcry amulet while casting this so it could have been higher too)
18182 life. Sick.
Notice how 18181.8 rounds to 18182.
End result:
Level 52 BO (cast using wolfhowl so only +3 to BO there. Needed to stick in a -requirements jewel in order to equip it and needed the dexterity from this and a warcry charm to keep using HoTO. Sill looking for a +6 BO helm for 55 BO)
Level 39 Oak sage (could have been higher with a druid above level 42 )
Level 18 werewolf and 19 lycanthopy via wolfhowl. (I forgot to take off my +3 warcry amulet while casting this so it could have been higher too)
18182 life. Sick.
Notice how 18181.8 rounds to 18182.
Gear:
Mostly a standard BvC but with an unusual duel Grief's as I don't yet have the benefit of a Beast.
With my stats favoring vitality so heavily I have mostly geared myself into a corner. No possibility of Widowmaker or BerBer CoA. :tongue:
Code:
Arreat's Face
Slayer Guard
'Um'
Defense: 329
Durability: 51 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xaa297e6
+20 to Strength
+20 to Dexterity
+172% Enhanced Defense
All Resistances +45
6% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)
Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0xdb67dd58
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
35% Deadly Strike (Based on Character Level)
Grief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 36 to 159
Required Dexterity: 49
Required Strength: 128
Required Level: 64
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 87
Fingerprint: 0x6221abae
Adds 5-30 fire damage
+14 Life after each Kill
40% Increased Attack Speed
Adds +390 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
176% Damage to Demons (Based on Character Level)
-24% to Enemy Poison Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)
Grief
Superior Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 36 to 159
Required Dexterity: 49
Required Strength: 128
Required Level: 64
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 87
Fingerprint: 0x6da99ad3
+2 to Attack Rating
Adds 5-30 fire damage
+13 Life after each Kill
40% Increased Attack Speed
Adds +353 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
176% Damage to Demons (Based on Character Level)
-21% to Enemy Poison Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)
Call to Arms
War Scepter
'AmnRalMalIstOhm'
One-Hand Damage: 35 to 60
Durability: 70 of 70
Required Strength: 55
Required Level: 57
Mace Class - Fastest Attack Speed
Item Version: Expansion
Item Level: 54
Fingerprint: 0x114754ae
GUID: 0xbca52e2e 0x76495a2a 0x0
+253% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+11 to Battle Cry
+15 to Battle Orders
+16 to Battle Command
+2 to Vengeance (Paladin Only)
+2 to Holy Shock (Paladin Only)
+1 to Holy Shield (Paladin Only)
Prevent Monster Heal
150% Damage to Undead
+2 to All Skill Levels
Socketed (5: 5 used)
Heart of the Oak
Flail
'KoVexPulThul'
One-Hand Damage: 1 to 24
Durability: 30 of 30
Required Dexterity: 35
Required Strength: 41
Required Level: 55
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xae9e378a
+10 to Dexterity
All Resistances +30
Adds 3-14 cold damage over 3 seconds
7% Mana stolen per hit
Replenish Life +20
Increase Maximum Mana 15%
40% Faster Cast Rate
75% Damage to Demons
150% Damage to Undead
+100 to Attack Rating against Demons
+3 to All Skill Levels
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
Socketed (4: 4 used)
Enigma
Light Plate
'JahIthBer'
Defense: 857
Durability: 52 of 60
Required Strength: 41
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xcc8725f5
+750 Defense
Damage Reduced by 8%
Increase Maximum Life 5%
+14 Life after each Kill
45% Faster Run/Walk
+1 to Teleport
15% Damage Taken Goes to Mana
+2 to All Skill Levels
+70 to Strength (Based on Character Level)
94% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (3: 3 used)
Trang-Oul's Claws
Heavy Bracers
Defense: 74
Durability: 8 of 16
Required Strength: 58
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x5d1da035
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer Only)
+25% to Poison Skill Damage
Arachnid Mesh
Spiderweb Sash
Defense: 124
Durability: 9 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf737d1b8
+97% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (7/11 Charges)
Raven Frost
Ring
Required Level: 45
Item Version: Expansion
Item Level: 90
Fingerprint: 0xda64e942
+20 to Dexterity
+40 to Mana
+243 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x632b5c3d
+20 to Dexterity
+40 to Mana
+238 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
Wraith Stalker
Chain Boots
Defense: 14
Durability: 12 of 16
Required Strength: 30
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x93a118f5
+49% Enhanced Defense
Fire Resist +36%
Lightning Resist +14%
18% Better Chance of Getting Magic Items
30% Faster Run/Walk
10% Faster Hit Recovery
If this looks to you like it has no mana leach you are correct. For questing and leveling I used a 1.07 M'avina's Tenet for its 40% faster run/walk and 14% mana leach and gore riders for more deadly strike, open wounds and the all important crushing blow instead of Arach and rare boots respectively.
Low life leach was also a problem when facing high damage monsters such as Llister as I could survive for a long time with my high life but the red would slowly but surely slip away. Halfway through level 93 I came up with the idea of swapping in Dracul's while Baal running by myself (I needed the FCR on trang's while teleporting for MP Baals) and with the extra leach everything that didn't have mana-burn became a chump.
For Baal running Emilio, a might merc, used Vampire Gaze, Fortitude and switched between Reapers (became eth Reapers after I traded for one) while running Baal myself, and insight while teleporting for MP Baals.
PvP Charms:
Life: 625
AR: 623
+Max Damage: +14
Resist all: 28%
Resist Fire: 31%
Resist Lightning: 20%
Resist Cold: 21%
Mana: 32
FHR: 5%
PvM charms were significantly less as I kept 2x4 open and carried two tomes.
His life story:
Normal went by quickly with khalims flail + envy equipment to 1.09 raven claw to perfect Bloodletters. Nightmare became somewhat annoying as my base strength was 48 so I needed an inventory full of strength charms to even equip an eth Oath small crescent and a butchers cleaver.
At level 65 I could finally equip all of my end game gear (save arachnid mesh which wasn't used for questing or leveling), albeit still with a large number of strength charms.
Hell was a breeze. I had over 5k life and growing and the damage and speed of my attack were ridiculous. Even the dreaded chaos sanctuary was a piece of cake. With maxed leap my knock back radius covered the entire screen. Combined with teleport I was able to position myself and my mercenary freely while keeping monsters in constant hit recovery from leap and I could quietly segregate and assassinate all oblivion knights before raping everything else.
This strategy also worked extremely well during Baal runs such that in my journey to 94 I died exactly twice to IM. The first time was on WSK 3 where I whirled through a group of demon sprites and then was suddenly cursed with IM from off the screen. The first sign that the map had spawned with oblivion knights was that I was dead. The second time was due to Achmel or one of his minions resurrecting an oblivion knight while I was whirling. After this I became more careful around mummies while there were oblivion knight corpses on the floor. Sadly while Berserk does wonders while under threat of IM mummies are immune to magic.
My two saviors for the long journey to 94 and no longer using any strength charms were these as they provided solid benefits at the later stages ie. levels 89+:
Code:
Shimmering Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x52e9301e
+2 to Strength
All Resistances +5
Steel Grand Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x501f67fa
+4 to Strength
+129 to Attack Rating
Notable finds:
Ghostflame (today on second last Baal run)
Halaberd's Reign (dropped for Zylo who must have been snoozing )
Notable finds that dropped for others during MP Baals:
Darkforce Spawn
Horizon's Tornado
Lastly, to everyone who asked in MP Baals where Anya was: She gave me the cold shoulder so I dumped her.
(Rather I never went near the frozen river in any difficulty in order to avoid confusion due to the Anya Bug.)
Next project:
Finish off some other characters that deserve a group Pat thread.
Remake my Javazon who currently has 256 strength. :whistling:
It looks like I need more attitude and greater verbosity before my Pat threads become [highlight]liq[/highlight]uacious.
And no, there is no pyro-mobile to run off to.