As Pam says – he does more than just fist!
Patriarch Fister_Roboto – FoH/HB Paladin
Level: 87
St – 101 (121)
Dx – 160 (171)
Vt – 254 (296)
En – 15 (15)
HP: 1202
Mana: 368
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Fist of Heaven: 20 (27)
Holy Bolt: 20 (27)
Conviction: 20 (25)
Holy Shock: 20 (25)
Zeal: 4 (11)
Holy Shield: 3 (10)
Prerequisites 1
FoH Damage: Lightning 2496 – 3740 & HB 1672 – 2616
HB Damage: 3320 – 3740
Equipment:
Weapon 1:
“Spirit” Broad Sword
“pdiamond” HoZ
Weapon 2:
Rare Staff with teleport charges (never used)
Tal Rasha’s Horadric Crest
The Spirit Shroud
Frostburn
Rare Boots with resists
String of Ears
Rare ammy with FCR and resists
Manald Heal & Rare ring with FCR and resists
Merc (Act 2 – Prayer)
Rare Death Mask with life and resists
Shaftstop
“Spirit” Cryptic Axe
Random musings:
The changes the came with patch 2.4 inspired be to FoH/HB paladin after the same changes put a crimp on my usual starter, the hybrid trapper. I had just finished Nightmare with my trapper when the new patch dropped and a quick look showed me that I was doing at least 15% less damage; not fatal, but a solid kick in the nuts. The trapper had found a HoZ when doing NM Meph runs and that put a paladin on the cards. So, the trapper was put on hiatus and Fister_Roboto was born.
I started of using a combination of Zeal, Holy Fire/Cold/Shock and the occasional Smite as early game leveling as my trapper had found a few decent weapons getting to the end of Nightmare. By the time Fister_Roboto got to Nightmare himself, HB and FoH were already rocking it and as I started to pump up Conviction things got even easier. In Hell, any area that consisted mostly of undead and demons was a cake walk, areas that didn’t, not so much. Mixed areas didn’t give me too much problem with targeting the non-undead/demon and letting the HBs deal their damage to the undead/demons. The 25 level Conviction broke most Lightning immunes and the majority of those that it didn’t could be handles with HB. As I got to the middle of Hell difficulty, I got lazy and pretty much by-passed areas that had non undead/demons; I could whittle them away one at a time with numerus FoHs but life’s too short for that!
I spent a lot of time running Hell Pits (I have a very good map!), looking for items but with only 30%MF sets and uniques were a little hard to find, and good runeword bases just kept alluding me. That doesn’t mean I didn’t have good luck elsewhere. I had a Gul, Vex and a Lo drop simple adventuring! I’ll pump up my %MF and run the Pits for a while and try to find equipment for the other characters I’ve got waiting their turn to leave Act 1 Normal.
Can these levels be added to the Murios Project? Or is that just for D2 classic?
Patriarch Fister_Roboto – FoH/HB Paladin
Level: 87
St – 101 (121)
Dx – 160 (171)
Vt – 254 (296)
En – 15 (15)
HP: 1202
Mana: 368
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Fist of Heaven: 20 (27)
Holy Bolt: 20 (27)
Conviction: 20 (25)
Holy Shock: 20 (25)
Zeal: 4 (11)
Holy Shield: 3 (10)
Prerequisites 1
FoH Damage: Lightning 2496 – 3740 & HB 1672 – 2616
HB Damage: 3320 – 3740
Equipment:
Weapon 1:
“Spirit” Broad Sword
“pdiamond” HoZ
Weapon 2:
Rare Staff with teleport charges (never used)
Tal Rasha’s Horadric Crest
The Spirit Shroud
Frostburn
Rare Boots with resists
String of Ears
Rare ammy with FCR and resists
Manald Heal & Rare ring with FCR and resists
Merc (Act 2 – Prayer)
Rare Death Mask with life and resists
Shaftstop
“Spirit” Cryptic Axe
Random musings:
The changes the came with patch 2.4 inspired be to FoH/HB paladin after the same changes put a crimp on my usual starter, the hybrid trapper. I had just finished Nightmare with my trapper when the new patch dropped and a quick look showed me that I was doing at least 15% less damage; not fatal, but a solid kick in the nuts. The trapper had found a HoZ when doing NM Meph runs and that put a paladin on the cards. So, the trapper was put on hiatus and Fister_Roboto was born.
I started of using a combination of Zeal, Holy Fire/Cold/Shock and the occasional Smite as early game leveling as my trapper had found a few decent weapons getting to the end of Nightmare. By the time Fister_Roboto got to Nightmare himself, HB and FoH were already rocking it and as I started to pump up Conviction things got even easier. In Hell, any area that consisted mostly of undead and demons was a cake walk, areas that didn’t, not so much. Mixed areas didn’t give me too much problem with targeting the non-undead/demon and letting the HBs deal their damage to the undead/demons. The 25 level Conviction broke most Lightning immunes and the majority of those that it didn’t could be handles with HB. As I got to the middle of Hell difficulty, I got lazy and pretty much by-passed areas that had non undead/demons; I could whittle them away one at a time with numerus FoHs but life’s too short for that!
I spent a lot of time running Hell Pits (I have a very good map!), looking for items but with only 30%MF sets and uniques were a little hard to find, and good runeword bases just kept alluding me. That doesn’t mean I didn’t have good luck elsewhere. I had a Gul, Vex and a Lo drop simple adventuring! I’ll pump up my %MF and run the Pits for a while and try to find equipment for the other characters I’ve got waiting their turn to leave Act 1 Normal.
Can these levels be added to the Murios Project? Or is that just for D2 classic?