Patriarch Cyrus, Flaming Rabies Wolf

saracen85

Well-known member
Oct 1, 2006
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"...He's Thirty-nine years old, twenty-five of them spent in our institutions. But he's bettered himself inside. Earned two degrees, including his juris doctorate. He also killed eleven fellow inmates, incited three riots, and escaped twice. Likes to brag that he killed more men than cancer."

10 points to those who gets the reference 😅 .

Patriarch Cyrus.. Cue run video.


And that was how the build was played throughout the game once gear was finally sorted.
1. Apply Rabies
2. As poison trickle down the pack, attack with either Feral Rage or Fire Claws pending Monsters' immunities
3. Bosses (except Baal) still go down fast despite the lack of CB
4. With 3 damage types, I didn't really stumble across any Immunity issues.
5. Practically soloed the game. Merc was useless this time round. USELESS. I understand dying with Tals Helm/Duriels/Bonehew combo. But there's no excuse when upgraded to Vamp Gaze/Shaftstop/Obedience. /rant
6. At /p1, single spread of Rabies will deplete most monsters' full health. At /p3, around 70%.

Annotation 2020-06-15 012059.png

Defeated Baal at level 86 with 1800 Life. Had fun with him (and the he was only 40% XP bar away from next level) that I run Chaos and Cows..
Since then, I resort to prebuffing as he was quite a glass cannon (Rain, Arachs, 2x SOJ, HoTO, Spirit = 10 +Skills = 500 added life


Annotation 2020-06-15 141316.png
Annotation 2020-06-15 141335.png


Name: Cyrus
Class: Druid
Experience: 1261651764
Level: 87

Naked/Gear
Strength: 145/171
Dexterity: 84/103
Vitality: 276/276
Energy: 20/40
HP: 746/882
Mana: 192/232
Stamina: 421/458
Defense: 21/1469
AR: 390/15939

Fire: 175/135/75
Cold: 182/142/82
Lightning: 175/135/75
Poison: 260/220/160

MF: 61 Block: 10
GF: 0 FR/W: 37
FHR: 92 3Fr IAS: 100
FCR: 30



***SKILLS***

Raven: 0/0
Poison Creeper: 20/24
Oak Sage: 0/0
Summon Spirit Wolf: 0/0
Carrion Vine: 0/0
Heart of Wolverine: 0/0
Summon Dire Wolf: 0/0
Solar Creeper: 0/0
Spirit of Barbs: 0/0
Summon Grizzly: 0/0

Werewolf: 1/15
Lycanthropy: 1/15
Werebear: 1/15
Feral Rage: 1/15 5FPA
Maul: 1/15
Rabies: 20/34 6FPA
Fire Claws: 20/34 6FPA
Hunger: 1/15
Shock Wave: 0/0
Fury: 0/0

Firestorm: 1/5
Molten Boulder: 11/15
Arctic Blast: 0/0
Fissure: 20/24
Cyclone Armor: 0/0
Twister: 0/0
Volcano: 0/0
Tornado: 0/0
Armageddon: 0/0
Hurricane: 0/0



***GEAR***

Jalal's Mane
Totemic Mask
Defense: 283
Durability: 20 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0xfe08c315
Item Level: 75
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
+186% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
Lightning Resist +30%
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Ort Rune


Bramble
Superior Dusk Shroud
RalOhmSurEth
Defense: 838
Durability: 20 of 20
Required Level: 61
Required Strength: 77
Fingerprint: 0xbc62cab5
Item Level: 86
Version: Expansion 1.10+
Level 16 Thorns Aura When Equipped
+50% Faster Hit Recovery
+36% to Poison Skill Damage
+15% Enhanced Defense
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% to Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life after each Kill
Level 13 Spirit of Barbs (33/33 Charges)
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Ohm Rune
Socketed: Sur Rune
Socketed: Eth Rune


String of Ears
Demonhide Sash
Defense: 106
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x33b852cf
Item Level: 75
Version: Expansion 1.10+
8% Life stolen per hit
+162% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 12
+10 Maximum Durability


Trang-Oul's Claws
Heavy Bracers
Defense: 73
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xfe0fd7a5
Item Level: 49
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%


Gore Rider
War Boots
Defense: 144
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xf9cf7f29
Item Level: 86
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+167% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability


Grim Collar
Amulet
Required Level: 67
Fingerprint: 0xa0b33dfd
Item Level: 95
Version: Expansion 1.10+
+2 to Druid Skill Levels
+10% Faster Cast Rate
+41 to Life
All Resistances +13


Raven Frost
Ring
Required Level: 45
Fingerprint: 0x4b309a4f
Item Level: 85
Version: Expansion 1.10+
+217 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen


Bone Grasp
Ring
Required Level: 74
Fingerprint: 0xfe3f95c6
Item Level: 88
Version: Expansion 1.10+
6% Mana stolen per hit
+17 Maximum Stamina
All Resistances +8
Poison Resist +15%
Damage Reduced by 1


Tomb Reaver (MAIN)
Cryptic Axe
Two Hand Damage: 115 - 526
Durability: 65 of 65
Required Level: 84
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x936b83d6
Item Level: 86
Version: Expansion 1.10+
+100% Increased Attack Speed
251% Enhanced Damage
-25% Target Defense
+188% Damage to Undead
+311 to Attack Rating against Undead
All Resistances +36
10% Reanimate as: Returned
+14 Life after each Kill
61% Better Chance of Getting Magic Items
+4 to Light Radius
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Eth Rune
Socketed: Shael Rune


Gemmed Demon Crossbow (SWITCH)
Demon Crossbow
Two Hand Damage: 26 - 40
Durability: 32 of 40
Required Level: 63
Required Strength: 141
Required Dexterity: 98
Fingerprint: 0x3e6cccfe
Item Level: 86
Version: Expansion 1.10+
+30% Increased Attack Speed
-75% Target Defense
20% Damage Taken Goes To Mana
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Dun Jewel of Fervor
Socketed: Eth Rune
Socketed: Eth Rune
Socketed: Dun Jewel of Fervor

Dun Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x5e31386a
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
11% Damage Taken Goes To Mana

Dun Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xe1144e7d
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
9% Damage Taken Goes To Mana



**INVENTORY**

8x Shapeshifting GCs (1x FHR)
Resists SCs
- 28 All
- 5 Cold

Horadric Cube
Fingerprint: 0x37c2aa00
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x19100dc0
Item Level: 89
Version: Expansion 1.10+

Key
Fingerprint: 0xf96d44db
Item Level: 85
Version: Expansion 1.10+



Mercenary:

Name: Hazade
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 79943408
Level: 87
Dead?: false

Naked/Gear
Strength: 190/200
Dexterity: 153/163
HP: 1847/1907
Defense: 1359/2248
AR: 1937/1937

Fire: 172/132/72
Cold: 172/132/72
Lightning: 172/132/72
Poison: 172/132/72


Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x397faf38
Item Level: 75
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 15%
Magic Damage Reduced by 15


Shaftstop
Mesh Armor
Defense: 637
Durability: 31 of 45
Required Level: 38
Required Strength: 92
Fingerprint: 0xadb2b871
Item Level: 86
Version: Expansion 1.10+
+198% Enhanced Defense
+250 Defense vs. Missile
+60 to Life
Damage Reduced by 30%


Obedience
Thresher
HelKoThulEthFal
Two Hand Damage: 84 - 991
Durability: 33 of 33
Required Level: 53
Required Strength: 114
Required Dexterity: 87
Fingerprint: 0x7294d25e
Item Level: 85
Version: Expansion 1.10+
30% Chance to cast level 21 Enchant when you Kill an Enemy
+40% Faster Hit Recovery
370% Enhanced Damage
-25% Target Defense
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
-25% to Enemy Fire Resistance
40% Chance of Crushing Blow
+215 Defense
+10 to Strength
+10 to Dexterity
All Resistances +21
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ko Rune
Socketed: Thul Rune
Socketed: Eth Rune
Socketed: Fal Rune

Overall, this was the most fun Druid build this round of playthrough, though it didn't start that way.
He was parked in Hell Act 1 for quite a while until I found a breakthrough with the Demon Crossbow.

Leveling was quite cookie cutter, going the Fissure/Fire claws route. In hindsight, not the best decision considering the issues I had with Rabies gear later on.

I went with 2 weapon switches for respective Fire Claws/Rabies attacks.

Notes on equipment:

Bramble
- 2nd most expensive piece of armor I've ever made and it was.. only okay, at least in the damage department. Average roll = average results I suppose.
- Other mods are what made it much better than Rain armor it succeeds.
- FYI Bramble adds just 2K poison damage with a decrease of 0.8 seconds over Rain

Gemmed Demon Crossbow
- The Rabies weapon switch was what threw me off this build until I came across this.
- Originally, I went with Plague Bearer/Spirit combo which gives higher damage (~40K damage) but the problem lies with the slow attack speed and poor attack rating. Going from 5/6 FPA to 10 FPA (and missing) really broke the attack flow.
- Other considerations still didn't cut it (Dweb - Still slow and poor AR. But when connects, best killspeed with the insane -%resists), Grief (ITD is great, 7FPA is still slow for me, high Dex reqs), 3 Shael/3 Eth PB (High Dex reqs)
- The poor range does provide a bit of risk, but rabies do go off 95% of the time with this weapon, at attack speeds comparable to the Tomby.

Tomb Reaver
- Impressive despite non-ethereal.
- Reanimated corpses make great meatshields (And even better ones at that than the Merc). Plus, they synergize with the Thorns aura (Saw a Cow killed itself striking a corpse).
- Noticeable increase in Set/Unique drops while questing/leveling (Found IKSC, BKSC).


That's it! No retirement for this guy yet. Cow runs!
 
Congratulations, this is defiantely one of my favourite builds.

Any idea on your cow run times?
 
Congratulations, this is defiantely one of my favourite builds.

Any idea on your cow run times?
The video is basically a typical full clear cow run at p1. 5 mins, neither fast nor efficient compared to Javazons.

At p3 is around 8 minutes (just a tad longer than a level 30 lycan/werewolf duration)

I think it's crippled by the lack of -% enemy resists. Or maybe a proper merc. 😅
 
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