Paschendale, a 2H Zealing Zon

PhineasB

Well-known member
Mar 14, 2020
916
517
93
Originally posted by @T72on1 on April 14, 2017

Paschendale, a 2H Zealing Zon

This thread will be devoted to the Amazon in my Oskill Sept. The principle of the Sept is simple: every character will use an oskill as main attack. In the case of Paschendale this oskill is Zeal, granted through the Passion runeword:
Code:
Passion
+25% Increased Attack Speed
+160-210% Enhanced Damage (varies)
50-80% Bonus To Attack Rating (varies)
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
This character will be played on SC SP, twinked. Player setting will be adjusted depending on killing speed, but will most likely be /p8 for at least normal and nightmare. Respecs are allowed. In my past 2 Septs this was only allowed to optimize stat distribution, but for this Sept any respec is allowed. I'm not going to level up that Wolfbarb to 79 with just normal attack available ... ;). I will try to keep respecs somewhat limited to the theme. So for example that Zealing Sorc won't be a Charged Boltress early on, or that Bear Paladin a Hammerdin.

On to the plan ...

Character name
Paschendale.

I didn't give it much thought to be honest. Suddenly the name 'Paschendale' slipped into my head, when creating the Passion War Pike for her, and I stuck with that. For those of you who don't know, Paschendale is a Belgian village, which played a role in the first world war. More info can be found here. Iron Maiden made a song about it, God Dethroned devoted an entire album to it, both are very good, I guess that's why it stuck with me like it did, although there's no direct link with my Amazon.

Build
2H Zealing Amazon.

Planned skill layout
Critical Strike: maxed
Decoy: maxed
Inner Sight: maxed
Rest of the points:

Option 1: Maxed Valk, 1 point Penetrate, rest in D/A/E
Option 2: Maxed Penetrate, rest in Slow Missiles just because I can't spend them anywhere else

Which option I'll take depends. I'll probably try out option 1 first, but I'm afraid that the D/A/E bug will drive me crazy. If that is the case, I'll go for option 2.

Planned endgame gear
- Helm: Guillaume's Face, probably socketed with ias jewel
DS and CB are the main selling points here

- Body Armor: Fortitude or Chains of Honor
Fortitude would be the best option in terms of damage. The reason I'm also considering Chains of Honor, is because I'm worried that my resists will be severly lacking. I can't get any on my jewelry if I go with Fortitude, because in that case I'll be tied to Highlord's, Raven Frost and Bul-Kathos' (CBF and enough +skills to reach 5 swings with Zeal). So using CoH would give me much more flexibility in other gear slots

- Belt: ???
This really depends on so many factors, mainly the choice between CoH and Fortitude.

Assuming 40% ias from gloves and Highlord's, I need 3% more ias to reach 8/9/9/9/14 instead of 8/10/10/10/14 Zeal attack speed (and 18% more for 7/9/9/9/13, but I don't think that's worth it), so Nosferatu's would definitely be a good choice here, with 10% ias, but also life steal, slows target and +2mpk (which could be needed as I don't have space to include mana steal with the jewelry mentioned above).

Other options are String of Ears (DR%, MDR, life steal), Verdungo's (fhr, DR%, Vita), a rare with resists and ideally fhr or even Death's Sash combined with the Gloves (freeing up the need for ias and Ravenfrost, with big life leech and PR and good res all to boot). The latter clearly has the disadvantage of only having two rows.

So yeah, still pretty clueless here.


- Boots: Gore Riders
CB, DS ... enough said

- Gloves: again many options here, as long as they have at least 10% ias
A few options here ... LoH for insane damage vs Demons and huge fire res, Bloodfists for fhr, life and min dam (this would mean I certainly need the ias jewel in my helm), rares with ias and resists, Death's combined with the Sash

- Amulet: Highlord's Wrath
Scaling DS, lightning res and a much needed +skill

- Ring 1: Ravenfrost
CBF. Could be changed if I take Death's gloves + sash, but even then the AR, Dex and Cold Absorb might be my best bet

- Ring 2: Bul-Kathos' or rare with life and/or mana steal, resists, ...
Bul-Kathos' if going with Fortitude, rare if going with CoH

- Weapon : Passion War Pike
Screenshot180.jpg


- Shield: none
Chaos probably gives most damage and would boost my ww skill with 1 point. Shadow Killer has the benefit of freezing enemies (which should make things very safe), decreasing enemy defense, a lot of mana per kill (which should help a lot with manaburners around). O yes, and it's indestructible, which definitely is a bonus, as I hear WW Sins have to repair their weapon a lot.

- weapon switch: CtA and Spirit shield
No-brainer there, no?

So as you can see, still quite some things I'm not sure about. For now I tend to think that I shouldn't be playing this character like a Zealadin, but have to take the careful approach, use option 1 as far as skills go, go for offense (Fortitude) when it comes to gear and then attack monsters from behind my Valk and Decoy, enabling me to get away with not so ideal resists ...

That's the theory though, and as always, and probably even more in this case, advice would be very much appreciated
.

Merc
Act 2 Might Merc with eth Reaper's Toll, eth Fortitude and Andariel's Visage.

Build before Passion
The initial plan was to just invest points in CS, grab the best weapon I could get from my stash and whack away with normal attack. Until I finally realized ... this character should be played with big 2H Spears and 2H Spears only !! So I decided that, next to CS, I will put a point in Jab and a few in Fend, and go like that until I can equip the Passion, at which point I'll use a respec. Both Jab and Fend also have some similarities with Zeal, so that only seems like the appropriate thing to do.

Come to think about it, Passion's highest rune Lem only requires level 43, so I'll create another Passion in a different base, so I don't have to wait for level 66 to start Zealing. Hyperion would be ideal, since it's level req is also 43, but I'll have to see what I have in my stash. I might have to farm or rack a bit for such item.

That's about it as far as the theory is concerned. Time to start things in practice. I will give frequent (hopefully) updates here as I progress. As I said before, suggestions, criticism, advice is more than welcome to help me get the most out of this character.
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
CS has sever diminishing returns, so that would definitely be an option. My reasoning was that I'll have points to spare anyway, since maxing both Inner Sight and Penetrate will probably be overkill anyway. I'll have to see how it goes though, and definitely take your suggestion into consideration.

I would love to use CoA on this one, like you suggest. I have never ever found one though :(.
I might be wrong but I think Valk is really helpful for Passivezons. If you want to avoid DAE, you could consider Peace, although it will go poof a lot. Slow missles is kinda silly for a skill with a hit cycle like Zeal also, too.
Speaking as someone who Guardianed a Passion-wielding (though not zealing) passive zon, I can confirm that a maxed Valk is insanely hardy and useful, and probably the main reason I survived at all.

On SC and twinked it wouldn't be as needed, but if you have the points I would definitely invest in it at least to get to the slvl 17 at casting (where she gets her upgrade to War Pike). That way she can not only tank like a beast, but also kill things. My advice is to keep rolling her until you get one that has a ctc Amp weapon, makes everything better for everyone. :)

I'll be watching this closely, passive zons are just so damn cool.
Good luck with the build. Should be a good challenge.

Paschendale is a very poignant place in my country's history so the name definitely caught my eye.
Thanks.

You are Belgian too? Geweldig ;).
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
Due to the answers given here and at the Amazon Basin, I changed my plan and think I'll be going something like this instead:

Penetrate, IS and Valk: max
Rest of the points spread between CS (level 10 or so after +skills), Decoy and D/A/E.

Ok, onto Paschendale's journey so far. Let's see ...

Like I said in the op, I went with Spears from the start. I should have taken a pic at level 1, when starting out, but only realized a bit later this would be a cool thing to do. So here is Paschendale at level 3, with already some twinking gear on her:
Screenshot182.jpg.d5911231d25685821d43219ba9c0d540.jpg
I just love how those gigantic spears look on the Zon. Starting out one of the later session, I even noticed they are so big, that they don't really fit into the character selection screen:
Screenshot188.jpg.051143f1aedd0e4c132e27c301f99728.jpg
Definitely cool, and even more so if you see the animation of how she actually hits monsters with it. I just love the approach I took for her up till now, and have been having a blast with Jab and Fend.

So yeah, that's actually the single most important thing to remember from my journey through normal. The rest is simple:
Screenshot183.jpg.7595569265e0127d58915512dcd055d6.jpg
It
Screenshot186.jpg.36b3790d3caf2c39652f7d4d9de7b98b.jpg
went
Screenshot189.jpg.f12e3e4d148fd4ad8b2d52f804de0d41.jpg
fast
Screenshot191.jpg.35e4fc5ae15f58a7acd6a6c2e170ab2e.jpg
even
Screenshot192.jpg.f4f0e35863b1c397227c47828ccb7362.jpg
on
Screenshot195.jpg.935b6b6bbcf1f827e634f25bff6e7101.jpg
/players 8.

As it usually does when fully twinked obviously. Still, there's always some difference between characters, depending on available low level skills and twinking weapons.

Speaking about those, for a Spearazon there are plenty. I switched weapons more often than I usually do: some low level blues and rares, depending on drops, early on, followed by Razortine, The Tannr Gonerod, Kelpie Snare (giving an eth one to the merc at the same time), then 3x Shael Hone Sundan. The last one was extremely fun, even if only because of the speed. I'll probably start out in NM by trying out a Spire of Honor because of it's big damage, but I expect to return to the Hone Sundan because of it's speed (and the fact that the big CB should offset the loss in physical damage).

I went through the game in a straight line, often skipping packs if it would slow me down too much or if I'd go past the leveling curve too much. Even doing so, I was level 20, 26, 29, 32 en 43 after the act bosses. In act 5 I did 2 levels worth of Pindle runs when I reached that point and then some more after Baal to reach level 44, but other than that I didn't rerun any areas.

I got a Nef from my forge, which is really low, but other than that I think that Paschendale already got some great low level items:
Screenshot181.jpg.7b50171b8a5019895b117cfdcc65e607.jpg
Great starting Wand. One of the first drops for me.
Screenshot184.jpg.8374fde4fb1e5e3dea19553873a86a89.jpg
A grailer !!! Only 2 Cow King set items and Vortex Shield to go.
Screenshot185.jpg.1b264e194dbe5a241da17e1b8bff92ce.jpg
Amazing drop for that level.
Screenshot190.jpg.4039bca50bc2e3ab5197b9557b5bb7f3.jpg
Very cool second mod on a Jewel of Envy, although it won't do that much in the end probably.
Screenshot193.jpg.f8b6ec4288a67eda7ee22f5147abc9cf.jpg
Another TC3.
Screenshot196.jpg.3695b0ee86fd9ad5e3da7fd776605d57.jpg
Baal quest drop. I'll take it :).

Looking forward to enter NM.
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
That's a pretty sweet ring right there, nice!
Really enjoyed the write up.
Thanks.

A remark from someone at the Amazon Basin made me doubt about my endgame merc again. Would an Act 1 Rogue with a Faith bow give me a higher damage output then an Act 2 Might merc with Reaper's Toll? I would be zealing about 2 frames faster, but I'm not sure if that's enough to counter the loss of Might and Decrep. Any opinions are welcome.
I'd stick with Reapers as it should break most PIs, unless you were planning on some lightning backups for such purposes.
No, no backups. Zeal only.
And I'm sure lightning skills aren't needed either because 'Passion' has an inbuilt PI solution :)
Love all the low lvl items. :)
Passion has Hit Causes Monster to Flee 25% and Hit Blinds Target +10, which means that a melee attack that doesn't cause a monster to flee will always blind it once your Amazon is within 26 levels of it (so once she's level 62, anything that can be blinded in Hell, will be)... and both fleeing and blinding will overwrite Decrepify. Although Decrepify still applies for the damage of the first hit before fleeing or blinding, and it can subsequently overwrite those effects in turn, it will be much less effective than usual.

With 25 Increased Attack Speed from the Passion War Pike itself and 50 IAS from other sources, you have 8/9/9/9/14 Zeal attack speed, or 49 frames in total: level 12 Fanaticism reduces that to 6/8/8/8/11 (41 in total, or ~19.5% faster), and level 13-15 (and level 12 with 55 off-weapon IAS) reduces it to 6/7/7/7/11 (38 in total, or ~29% faster). Berserk attack speed is also reduced from 12 to 10 frames (20% faster), or 9 frames with 55 off-weapon IAS and level 14-15 Fanaticism (~33% or 1/3 faster). Level 12-15 Fanaticism also grants you +(118-144)% Damage (and your Rogue +(237-288)% Damage) and +(95-110)% Attack Rating.

Due to a bug a Rogue's physical attack damage is doubled, and she uses Fire or Cold Arrow with increasing frequency as she gains levels, both of which not only add (admittedly modest) fire or cold damage but also convert a percentage of that physical attack damage to the same. She also casts Inner Sight, so you may not want or need to invest points in it yourself.
Thanks a lot :).

I was already thinking about making a Faith and trying it out, because it's probably the best merc option for my Berserk Druid anyway. Your reply only confirms this feeling.

That does mean I'll have to farm an other Jah ...
Cue Johnny Logan singing ... 'What's another Jah, ...'

So yeah :).

Now to make up my mind about which base to use.
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
Due to RL being way too busy, this has taken far too long, but finally another update for Paschendale :).

Starting out in Act 1 nm, there weren't any major gear changes. I just went through the act, hitting hard and fast. The only somewhat threatening encounter I had was with this double boss pack:
Screenshot003.jpg
Not sure about the mods anymore, but they sure hit hard !! Shortly after Paschendale hit level 50 and met with Andariel.
Screenshot004.jpg
She didn't stand a chance.

After that I finally took the time to check my stash, only to find out I could have been using Lycander's flank for quite a while at that point. Not only that one though, as I also found a +2 superior Ceremonial Pike with 5 sockets in my stash, which I turned into this beauty:
Screenshot005.jpg
In the end it wasn't better than the Lycander's, and I prefered the speed of that one, but i tsure is a nice weapon to have at level 38.

After Radament I switched to a might merc. He got an eth Obedience Tresher at level 53. Other than that, the only thing that stood out in the early stages of Act 2 were the map layouts:
Screenshot006.jpgScreenshot007.jpgScreenshot008.jpg
Waypoint always next to the exit :).

In Cellar 2 Paschendale suffered a death, because of my own fault :(. I was rushing things way too much, because I wanted to get to level 66 and start using Zeal, and as a consequence was just heading in like a maniac, until an archer boss pack (amp and some other mods) proved me wrong on that tactic. I killed Duriel at level 57.

Act 3 saw me starting to use CtA on switch at level 57 and Fortitude at level 59. Early on I found a Lem, which is quite high for that place, I think. I died again in Flayer Dungeon level 2 due to being Amped, BO running out and meeting a pack of Dolls. Too bad really. I died a third time to the Council, although I'm still not sure why. It was because of one of the members being FE and dying, but my fire res was high, so I'm not sure how that happened. Other than that the act was fun, especially the early places, where Fend really shined against all those small foes.

Act 4 was done really fast, but that didn't prevent me from getting two good items:
Screenshot018.jpgScreenshot019.jpg
Somewhere along the road I also found this nice charm, although looking at my hit points and the weapon I was using, that must have been much earlier than this:
Screenshot021.jpg
Very good for that level !!!

Then, early on in Act 5, things completely changed when I hit level 66. In came the Passion War Pike, which I would personalize later in the act, after slaying Nihlathak

I also switched some more items, equiping Nosferatu's, Laying of Hands, Highlord's and Bul-Kathos', next to optimizing my charms. But the biggest change when it comes to items, next to the Passion War Pike, was the creation of this beauty:
Screenshot022.jpg
I was so afraid I'd get a lowly level 12 Fana roll, but instead I got top roll on both varying stats :cool:. Obviously I also switched to an Act 1 merc with Treachery and Vamp Gaze.

Skillwise I respecced to max Penetrate and Valk, some 12 points in Decoy and the rest split between D / A / E, Inner Sight and Critical Strike.

With that setup I started Zealing away, and ever since I've been having loads of fun. Having D / A / E does take a different approach, as just wading in means you'll be in D / A / E mode almost all the time, hitting absolutely nothing. But proper use of Decoy and Valk and then hitting the edges (which is ridiculously easy with a range 4 weapon) is a very good recipe for success, and a lot of fun to boot.

This way I rescued Anya being close to level 69. So I did a few more Pindle runs before proceeding.

Ancients were very easy, but I did have the impression that Berserk was actually doing more damage than Zeal vs 2 of them. Probably due to the mods they spawned with?

When Paschendale killed Baal, she was already almost level 74, so I decided to move on to Hell straight away. Resists were quite bad, with poison and cold just below 0, fire in the 40s and lightning in the 20s, but I decided to give it a try and see how safe the Valk and Decoy would keep me. So far, just before going to rescue Cain, the answer is: very safe
. And I have encountered quite a lot of elemental enemies already !!! Valk and Decoy are just such a good team. And on top of that the Valk seems to be killing really well too.

In those early stages of act 1 I found a grailer for my eth grail:
Code:
Zakarum's Hand
Rune Scepter
One Hand Damage: 58 - 110
Durability: 26 of 26
Required Level: 37
Required Strength: 48
Fingerprint: 0xb61cf397
Item Level: 79
Version: Expansion 1.10+
Unidentified
6% Chance to cast level 5 Blizzard on striking
+30% Increased Attack Speed
208% Enhanced Damage
Ignore Target's Defense
+150% Damage to Undead
8% Mana stolen per hit
+2 to Holy Shock (Paladin Only)
+2 to Holy Freeze (Paladin Only)
Regenerate Mana 10%
Heal Stamina Plus 15%
Ethereal
O yes, one thing I seem to have forgotten to tell: nm was played on /p8, Hell on /p5. /p8 would definitely be possible in Hell as well, but it would be a bit too slow for my taste.

Hopefully I'll get the next update out a lot earlier, but don't count on it, as RL seems to remain this busy for quite a while. Playing Paschendale has been a blast though !!
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
Very nice, I think you will enjoy the Faith on lots of characters. It really makes melee with big 2h weapons much more viable.


The only trouble with this is that many PIs are mana burn. And you have no defense when you zerk, so you get hit lots. It's not useless, but it is not as good as it seems on paper in my opinion.
It actually is. Thanks to Valk and Decoy. Without them it would indeed be an issue. Now I use Berserk a lot, not only vs PIs. Works wonders.

I just realized I never calculated my attack speed with the Faith bow on my rogue. Right now I'm at 50% off-weapon ias (Highlord's, LoH, Nosferatu's), but the ias on the Nosferatu's might do nothing for me when it comes to hitting the next breakpoint, in which case I'd better use something else.
 

PhineasB

Well-known member
Mar 14, 2020
916
517
93
I finished this character some 3 weeks ago, but didn't have the time to post about it then, and forgot about it later :oops:. So time for the final update here !!! It's a shameless copy / paste from the Basin, where I did manage to post this at the time of finishing the character. I'm afraid I didn't take any notes for that last part, so it's all from memory, and with the help from the pics I have taken.

Nothing really special in Act 1, except for a perfect Jail level 3 map, with the exit one left turn away from the entrance. Progress was smooth, leveling went fast.
Screenshot027.jpg
Act 2 was quite easy as well, except for some places. Claw Viper Temple was one of those, and especially packs like these. Without Decoy and Valk, those would have been deadly for my Zon. Fangskin, being LE, Fanatism, Stone Skin and Extra Fast, was in the same category.
Screenshot029.jpg
My mother always told me you have to do what you are good at. Duriel did exactly that :(. Where does the bug put all these scrolls of tp to begin with ... ?
Screenshot030.jpg
This pack hit like a truck. Even took out my Valk out 2 times, which didn't happen too many times.

Mephisto was easier than I thought he would be. Other parts of act 3 were hard at times. Council for example took a while. Still no deaths though, since switching to Zeal :)
Screenshot032.jpg
Things already started to slow down in Act 3, but this happened even more from Act 4 on. I switched from /p5 to /p3 from this act on, but even then some fights really took a while. This double boss pack was one of those occasions. The D/A/E bug started to annoy me more and more. I have to be honest though ... the Valk helped me out tremendously. Why can't we have Valk without those other skills?

Drops were lousy all throughout. Hel from the Forge really showed what it was all about. A 12% res all / 4 DR amulet was about the best drop I got. It's actually quite good, given the level req of 26. Unfortunately, at that level in SC, I'll almost always use something else over it.
Screenshot034.jpg
Ancients weren't too easy, as the throwing one hit like a truck. Fortunately I managed to do them from the first time, although I didn't have any reds and only one full rejuv left after the fight. This WSK map made up for it though.

Before that, I suffered my only death with Paschendale after hitting my endgame gear and build. It was in one of the underground passages, either Crystalline Passage or the Ancient's Way. I started to feel the urge to finish the character, as it was getting late, and the D/A/E was really annoying me at times. It didn't bring me in any danger, but just made me miss a lot, making the fights longer and far less satisfying. So at a certain point I met a boss pack of Ghosts, which got me amped. I clicked a bit too fast, and instead of attacking a monster, I ran to the backside of the pack, where another boss packs, one of archers, took me out almost instantly. Luckily enough I managed to get my body back without any further casualties, and I didn't any more deaths afterwards, as I played more carefully again from then on. It's actually a bit embarrassing to die with maxed Valk and Decoy though, they are just such awesome skills.
Screenshot035.jpg
Lister was annoying, because his Holy Freeze aura made the fight a grind. He and his gang always focused on the Valk and Decoy though, so the fight was easy enough. As you can see, my body armor broke down there. It costs 1.4M to repair, which is way more than I had, so I had to think of bringing a Ral to repair it. I forgot to do so, and didn't find any either. By the time I realized what was going on, it broke down, and I didn't feel like doing the waves again. So I battled Lister and Baal without body armor. Far less damage, negative or barey positive resists ... far from ideal.
Screenshot036.jpg
The Baal fight was very easy, but took a while. Because of the lack of armor, and also because he kept teleporting around. To my surprise there wasn't a clone though. As you can see, I was very close to gaining another level. Very close ...
Screenshot037.jpg
... but not close enough. I would end up doing a Pindle run afterwards, just to hit level 85. The Baal drops were all very, very crappy btw.

So that concludes Paschendale's playthrough. Time for some stats:
Screenshot039.jpg
After the required str for the Passion, I decided to continue with 1 str, 1 dex, 3 vita per level up. Cth was very good, as my Rogue would cast IS most of the time, and I would do so when she didn't. As you can see, resists are quite bad, but never really got me into troubles. So yeah, Valk and Decoy kept me really safe. Only times I really had to pay attention for elemental damage was with Gloams around.
Screenshot040.jpg
My rogue did great. I think I only had to ressurect her once, next to the time I died. After being used to attack speed with her aura, attacking without it felt really slow.

This is the full dump of my character:

Code:
Name:       Paschendale
Class:      Amazon
Experience: 1050883861
Level:      85

            Naked/Gear
Strength:   159/195
Dexterity:  116/135
Vitality:   225/225
Energy:     15/15
HP:         893/1102
Mana:       141/181
Stamina:    373/443
Defense:    29/2199
AR:         550/74220

Fire:       151/111/51
Cold:       101/61/1
Lightning:  136/96/36
Poison:     101/61/1

MF:         0       Block:      17
GF:         75
FR/W:       37
FHR:        35
IAS:        75
FCR:        25

Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0

Inner Sight: 12/14
Critical Strike: 5/7
Dodge: 7/9
Slow Missiles: 2/4
Avoid: 3/5
Penetrate: 20/22
Decoy: 20/22
Evade: 7/9
Valkyrie: 20/22
Pierce: 0/0

Jab: 0/0
Power Strike: 0/0
Poison Javelin: 0/0
Impale: 0/0
Lightning Bolt: 0/0
Charged Strike: 0/0
Plague Javelin: 0/0
Fend: 0/0
Lightning Strike: 0/0
Lightning Fury: 0/0

Horadric Cube
Fingerprint: 0xf4d66323
Item Level: 13
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xaf5d8d79
Item Level: 10
Version: Expansion 1.10+

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0x60cac26f
Item Level: **
Version: Expansion 1.10+
All Resistances +14

Sharp Grand Charm of the Glacier
Grand Charm
Required Level: 21
Fingerprint: 0xbfa52ad9
Item Level: 85
Version: Expansion 1.10+
+8 to Maximum Damage
+68 to Attack Rating
Adds 3 - 7 Cold Damage Over 1 Secs (25 Frames)

Sharp Grand Charm of Inertia
Grand Charm
Required Level: 21
Fingerprint: 0xa34ca193
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
+10 to Maximum Damage
+56 to Attack Rating

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0xbb4ddf76
Item Level: **
Version: Expansion 1.10+
+7 to Maximum Damage
+52 to Attack Rating
+20 to Life

Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xce490e0d
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+14 to Attack Rating
+20 to Life

Fine Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x50d8be9c
Item Level: 80
Version: Expansion 1.10+
+1 to Maximum Damage
+18 to Attack Rating
Adds 1 - 23 Lightning Damage

Fine Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x5a484721
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
+2 to Maximum Damage
+17 to Attack Rating

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x53f48333
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xfc5780fa
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+18 to Attack Rating
+2 to Strength

Shimmering Grand Charm of Strength
Grand Charm
Required Level: 27
Fingerprint: 0x9b92a86a
Item Level: 80
Version: Expansion 1.10+
+3 to Strength
All Resistances +14

Sharp Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0x210aff86
Item Level: 80
Version: Expansion 1.10+
+11 to Maximum Damage
+65 to Attack Rating

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0x37a7021d
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating

Key
Fingerprint: 0x5f427eaa
Item Level: 1
Version: Expansion 1.10+

Guillaume's Face
Winged Helm
Defense: 217
Durability: 9 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0xf8d1a1e
Item Level: **
Version: Expansion 1.10+
+30% Faster Hit Recovery
+9 to Maximum Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Scintillating Jewel of Wrath


Scintillating Jewel of Wrath
Jewel
Required Level: 26
Fingerprint: 0x7206026
Item Level: 80
Version: Expansion 1.10+
+9 to Maximum Damage
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xe42910c
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xd3e092ee
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x78a2a0a8
Item Level: 85
Version: Expansion 1.10+
+244 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Nosferatu's Coil
Vampirefang Belt
Defense: 58
Durability: 7 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0xc5823811
Item Level: 85
Version: Expansion 1.10+
+10% Increased Attack Speed
7% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Gore Rider
War Boots
Defense: 157
Durability: 25 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xa0afd4f9
Item Level: 86
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+191% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 81
Durability: 7 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x33692503
Item Level: **
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Fortitude
Superior Wire Fleece
ElSolDolLo
Defense: 1514
Durability: 32 of 32
Required Level: 59
Required Strength: 111
Fingerprint: 0x4899a4d0
Item Level: 86
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+211% Enhanced Defense
+15 Defense
+127 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Call to Arms
Flail
AmnRalMalIstOhm
One Hand Damage: 3 - **
Durability: 30 of 30
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x479c37ac
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
269% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+5 to Battle Command
+4 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 139
Chance to Block: 0
Durability: 72 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xe0d60444
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+103 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Paschendale's Passion
War Pike
DolOrtEldLem
Two Hand Damage: 100 - 544
Durability: 18 of 25
Required Level: 66
Required Strength: 165
Required Dexterity: 106
Fingerprint: 0x78fd53d7
Item Level: 85
Version: Expansion 1.10+
+25% Increased Attack Speed
206% Enhanced Damage
59% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 1 - 50 Lightning Damage
+1 to Berserk
+1 to Zeal
Hit Blinds Target +10
Hit Causes Monster to Flee 25%
75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12/12 Charges)
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Ort Rune
Socketed: Eld Rune
Socketed: Lem Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Mercenary:

Name:       Fiona
Race:       Rogue Scout
Type:       Ice - Normal
Experience: 63027248
Level:      84
Dead?:      false

            Naked/Gear
Strength:   137/137
Dexterity:  207/207
HP:         1410/1410
Defense:    1169/1652
AR:         2226/670026

Fire:       157/117/57
Cold:       187/147/87
Lightning:  157/117/57
Poison:    157/117/57

Treachery
Mage Plate
ShaelThulLem
Defense: 231
Durability: 42 of 60
Required Level: 43
Required Strength: 55
Fingerprint: 0xc2cc3db4
Item Level: **
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


Vampire Gaze
Grim Helm
Defense: 252
Durability: 23 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x1bc5ae51
Item Level: 85
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 19%
Magic Damage Reduced by 15


Faith
Diamond Bow
OhmJahLemEld
Two Hand Damage: 141 - 172
Durability: 35 of 40
Required Level: 65
Required Strength: 89
Required Dexterity: 132
Fingerprint: 0x7a314159
Item Level: 85
Version: Expansion 1.10+
Level 15 Fanaticism Aura When Equipped
+2 to All Skills
330% Enhanced Damage
Ignore Target's Defense
300% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 120 - 120 Fire Damage
All Resistances +15
10% Reanimate as: Returned
75% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Ohm Rune
Socketed: Jah Rune
Socketed: Lem Rune
Socketed: Eld Rune

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

All in all she was a very fun character to play, although like I said, near the end the D/A/E bug was getting annoying. But the sight of an Amazon wielding such a big Spear ... priceless !!!

Next I'll continue my Necro.