- Jun 26, 2003
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overpowered early game weapons
I've been playing through with a 2handed zealot (actIV NM currently), and was noticing last night that finally, I have to play with some skill. Currently he's equipped with a Spire of Honor, and well, with maxed sacrifice/zeal/fana +might merc, he's dealing around 2600 average dmg (I think, max is a bit over 4K). Simply put, for early game, this is a killer build (with the right gear). From c-level 31 through the first 2 acts of NM, I was using a Woestave, almost exclusively.
Legion's Woestave
Halberd
Two-Hand Damage: 14 to 54
Polearm Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 49
Fingerprint: 0xf310343b
+21% Enhanced Damage
-3 to Light Radius
15% Increased Attack Speed
Hit Blinds Target +3
Prevent Monster Heal
-50 to Monster Defense Per Hit
Freezes Target +1
50% Chance of Open Wounds
Slows Target by 50%
Socketed (1: 1 used) (15%IAS jewel)
The damage isn't high at all, but with the mods it has (imagine if it had CB!), basically I could be surrounded by anything, and not be hurt (and yes, I realize equipment helped there as well- surprisingly, tancreds set, minus the weapon, is pretty good, looks stylish too), and packs (skellies, flayers, whatever) were almost a joke- the front line got frozen, and then whatever was in reach on the next zeal did too. Little things that ran (imps, flayers with blowguns) I charged, and killed as they stood there. I started throwing juvs away because I didn't need them and there were too many. I'm sure there are other, possibly better early game weapons, but so far, this is the most overpowered I've had on a zealot (a bonesnap, with it's high damage and 40%CB would be a killer too).
As this is obviously going to be dependant on class- what are some of the SPF's favorite supremely overpowered weapons in Norm (and even into NM)? What was the char type, and what was the weapon?
I've been playing through with a 2handed zealot (actIV NM currently), and was noticing last night that finally, I have to play with some skill. Currently he's equipped with a Spire of Honor, and well, with maxed sacrifice/zeal/fana +might merc, he's dealing around 2600 average dmg (I think, max is a bit over 4K). Simply put, for early game, this is a killer build (with the right gear). From c-level 31 through the first 2 acts of NM, I was using a Woestave, almost exclusively.
Legion's Woestave
Halberd
Two-Hand Damage: 14 to 54
Polearm Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 49
Fingerprint: 0xf310343b
+21% Enhanced Damage
-3 to Light Radius
15% Increased Attack Speed
Hit Blinds Target +3
Prevent Monster Heal
-50 to Monster Defense Per Hit
Freezes Target +1
50% Chance of Open Wounds
Slows Target by 50%
Socketed (1: 1 used) (15%IAS jewel)
The damage isn't high at all, but with the mods it has (imagine if it had CB!), basically I could be surrounded by anything, and not be hurt (and yes, I realize equipment helped there as well- surprisingly, tancreds set, minus the weapon, is pretty good, looks stylish too), and packs (skellies, flayers, whatever) were almost a joke- the front line got frozen, and then whatever was in reach on the next zeal did too. Little things that ran (imps, flayers with blowguns) I charged, and killed as they stood there. I started throwing juvs away because I didn't need them and there were too many. I'm sure there are other, possibly better early game weapons, but so far, this is the most overpowered I've had on a zealot (a bonesnap, with it's high damage and 40%CB would be a killer too).
As this is obviously going to be dependant on class- what are some of the SPF's favorite supremely overpowered weapons in Norm (and even into NM)? What was the char type, and what was the weapon?