Okay, I've been ''reasearching'' a bit (also thanks to the link in the last mafia game) and I've come up with a few more roles that would work on this forum. I mean that we won't have a 50+ player environment and probably not enough to have multiple mafia families roam the lands.
Protective roles.
Guardian Angel, can stop someone from being being murdered at night. A sort of a doctor, however the Guardian Angel will pick the person who he/she is defending at the start of the game and will continue to do so even if he/she dies. The Guardian Angel can only save that person once.
Bodyguard, will be able to protect someone at night from being killed. The main problem ofcourse is being killed yourself. The bodyguard will die instead of the targeted person, not giving a special message. (so if the mafia try to kill person A, but the body guard is defending person A then everyone will get a message saying the bodyguard died as if the mafia targeted him, so his role will not be reveiled.)
Reviver, can revive a dead person to its fullest role. Can only revive a set number of times in a game.
Killing roles.
Vigilante, each night, the Vigilante may kill another player (this varies) (by sending their name to the Moderator). The Vigilante is on the Town's side. The number of vigilante kills may be restricted.
Serial Killer, The Serial Killer (often abbreviated as SK), like the Vigilante, may kill another player each Night (by sending their name to the Moderator). However, the Serial Killer is not on the Town's side or the Mafia's side. The Serial Killer wins when everyone else is dead.
Bomb, if this person dies, he's taking someone with him. If he gets killed he either takes down a random person of the mafia (when killed by the mob), the shooter (if he's killed by a lone person) or the last villager to cast the lynching vote against him.
Terrorist, can choose any time of the day during the game to blow himself and a picked person up. He will not detonate when being killed. He cannot detonate himself if he already has enough votes to lynch him.
Paranoid gunowner, will kill anyone (once, or a set number of times) who targets him at night.
Investigating roles.
Spy, can spy on a person during the night seeing whatever that person is doing. Cannot reveil himself OR share the information he received. Like a detective only handicapped.
Investigator, can investigate killed people's houses to find out their professions.
Undercover Cop, it's a villager who has infiltrated the mafia. Various possibillities are available. He can switch sides or leak information or sacrifice himself. Depending on the game, number of people etc. his role is modified.
Role manipulators.
Prostitute, can sleep with someone at night finding out their role. If she sleeps with a mafia member she dies. Can choose not to sleep with someone.
Switcher, switches two people's roles (during daytime) for a day and a night. The people can't reveil any information they received in their old job.
Bus Driver, can switch two people at night. Meaning if the mafia calls at person A's house at night, but the bus driver switched person A and B that night, person B dies instead of A.
Thief, can steal someone's ability. If the thief targets a mafia member he dies.
Other roles.
Mason, the Masons are a group on the Town's side who know each other and can talk to each other at Night.
Priest, cannot cast a vote against someone if it will be the last vote to lynch someone.
Village Idiot, he has to try to get himself lynched. Will share the win of the game if he succeeds.
Beloved princess, a regular townie. However if the princess dies, the next day phase will be skipped because everyone is at her funeral. It won't matter in whatever way she died.
Mafia spy, a villager who sides with the mafia. He knows who the mafia are, but the mafia doesn't know who he is. He wins if the mafia wins.
Vampire, a villager. If killed by the mafia, he will turn into a mafia. If the mafia does turn the vampire the host will give a message along the lines ''noone died last night'' instead of the mafia killing message.
Day cop, same as a normal cop, however will work during the day time instead of night.
Paranoid cop, doesn't know he's paranoid. Will get a mafia message every time he investigates someone.
Naive cop, doesn't know he's naive. Will get a villager message every time he investigates someone.
Survivor, villager. Will win if he's the last standing.
Cult/Hypnothyst, villager. Sort of. Will start out on his own. He will try to recruit a cult around him. Will win if there are only cult members left. If he dies the people he reqruited will become normal again. Being in a cult does not affect your role. If the Hypnothyst tries to recruit a mafia member he dies.
Lovers, linking two people in the game. If one of them dies, so does the other. Instantly. They know their counterparts, but don't know the others role.
In combination with or without: The Loveconnection, this is a role. The connector chooses at the start of the game (before night 1) who will be the two lovers. He will know who they are (and can reveil it if he wants), but the lovers won't know who set them up.
Siblings, linking two people in the game. Both people know they are siblings and know the others profesion. They win if they end up together. If one of them dies a diary is found reveiling the roles of both siblings (dead and alive).
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Right. Those are quite a few. I don't think some of them would work or would be smart to implement so early. Like the number of cops.. wouldn't be smart without a bigger number of mafia, which wouldn't work with only a few people. The roles I like or think would be fun to try out:
Bodyguard.
Bomb.
Paranoid gunowner.
Investigator.
Prostitute.
Busdriver.
Masons.
Village idiot.
Princess.
Survivor.
Lovers + Loveconnection.
Siblings.
I especially like the busdriver (to add confusion to pretty much everyone), the gun owner (would be amusing to kill the cop or something), the masons (for an extra edge), the idiot (I mean.. come on, who wouldn't want to be that) and the lovers + connection.
Anyway. There's more to this little game then expected huh? :smiley: