ORB/CB/Lightning/TK Sorc

NewSorc

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Nov 28, 2009
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ORB/CB/Lightning/TK Sorc

Skills:

26 Cold:
1 Icebolt
4 Preq
20 Orb
1 CM​

64 - 83 Lightning:
20 CB
20 Lightning
20 TK
1 CL
1 Teleport
1-5 ES
Rest LM​

1 Fire:
1 Warmth​

Attribute Points:
0 Dex
~30 Str
450 to Vit and Energy in whatever ratio you feel like (Half and half seems decent).​


Lvl Required 81 - 99.

This is probably trying to do a little too much but I think it's very similar to the Orb/Nova build.

Why this is good:

1) Orb is hands down the most efficient skill on a sorceress with just 26 points. The damage at 64 points, is not worth the skill point investment.

2) Charged bolt is the highest damage spammable skill a sorc can get and only has one synergy. 205 FCR still useful (unlike Lightning/CL). Also causes havoc for Amazon Evade and Claw Block Assassins in PVP.

3) Lightning still kicks *** with ~10k max damage for when the baddies are farther away.

4) No crappy multiple timered skills (Orb + Hydra/Firewall/Blizzard awfulness), just Orb + lightning spam.

5) TK/ES means no excessive screwing around with FBR, FHR, Dex, Bloodfist, Whistans, etc. giving more items and stats for Mana/Vit/FCR goodness?>

6) CB/Lightning level you until Orb is available (Doesn't really matter, but most list Firebolt and Icebolt from level one as advantages in single tree builds).

7) Powerful with mediocre items, stratospheric with top of the line (Light GC's, Infinity, Faucets, etc).

8) Good at 81, with incentive to take to 99.​

Weakness:

1) Dual Immune CI/LI with mana burn.

2) People with 500 MDR, mass sorb, Druids.
 
Re: ORB/CB/Lightning/TK Sorc

This is PvP?

There's no reason at all to make a dual element build for PvP.
 
Re: ORB/CB/Lightning/TK Sorc

Not necessarily. This seems pretty powerful at both PvM and PvP.

And 2 Raven + Snowclash? lulwhat?

Wall of Charged Bolts + Orbs much easier to trap other people.
 
Re: ORB/CB/Lightning/TK Sorc

I guess they could go lightsabre and T-Gods, but then you've forced them into gimping their char.
 
Re: ORB/CB/Lightning/TK Sorc

Do not spam posts when you can edit instead. :wink:

I tried an Orb/Cb sorc once; I found the lack of a long-range attack disturbing. Not my cup of tea to have a half-synergized lightning either, when I could go full Light.

For pvp cold sorc you will need to max CM against stackers, and the Orb synergy for more dmg. However Orb is easy to sorb because the dmg is per bolt, so most people go Blizzard if they make a cold Sorc, maybe put 20 in Tk and prebuff ES.
 
Re: ORB/CB/Lightning/TK Sorc

i'm pretty sure its impossible to get anywhere near 500 mdr.

in any case dual element is bad idea for dueling. focus on one attack.
 
Re: ORB/CB/Lightning/TK Sorc

500 mdr was sarcasm... implying there are very few weaknesses.

Once again, this is not a PvP build specifically. I plan on using it for ladder (maybe even HC). I see no reason why it's not on par with pure ORB/ES build in PvP.

I've read all your responses and found them lacking, with few numbers or justifications, just continual "Dual elemental is bad because my bro has uber Orb/ES sorc that owns."

I like the chill, range, and boss killing efficiency of Orb. For 26 points it is unmatched. I've essentially sacrificed 35% of Orb's power (even less if we assume an Infinity and high number of + skills are involved) and gained 38 skill points for a max damage Charged bolt that can be cast in between Orbs, while still having the points for TK.
 
Re: ORB/CB/Lightning/TK Sorc

Once again, this is not a PvP build specifically. I plan on using it for ladder (maybe even HC). I see no reason why it's not on par with pure ORB/ES build in PvP.

dont even think playing her on HC. you have got no good damage dealers, your lighting does LOW damage to kill CI and ES wont help you either.

you ll get RIPed before NM if you doing her solo as well. or be lucky, some where in act1/2 hell. i dont think you ll go any further.


 
Re: ORB/CB/Lightning/TK Sorc

dont even think playing her on HC. you have got no good damage dealers, your lighting does LOW damage to kill CI and ES wont help you either.

you ll get RIPed before NM if you doing her solo as well. or be lucky, some where in act1/2 hell. i dont think you ll go any further.

Ahh, how would you do it great master of the uber?


 
Re: ORB/CB/Lightning/TK Sorc

ok i'm going to disagree with killamike on that one.

IMO that's a terrible build for PvP but i don't see why it wouldn't work for hardcore. two elements and good defense, i think you can beat hardcore with that.
 
Re: ORB/CB/Lightning/TK Sorc

NewSorc, I think it's best you calm down a bit. No need to play sarcastic because people disagree with you, when you post a guide you should expect people will comment it.

Anyway, I also think this build would work just fine in HC. I made a FO/ES build on HC which could take care of pretty much anything up to mid-hell where I was TPPKd, with the exception of LI's.
Not sure if CB and weak lightning is the best way to counter LI's, but that paired with a merc is probably okay.
You'd probably make faster progress with FO/Meteor, but then you'll have to ditch the ES to get decent damage. It's all up to you, after all being original > being a mainstream killer. :wink:

If you want a PvP view on your build, I'd suggest you head over to the PvP subforum though. Lots of experience to be found over there. :)
 
Re: ORB/CB/Lightning/TK Sorc

ok i'm going to disagree with killamike on that one.

IMO that's a terrible build for PvP but i don't see why it wouldn't work for hardcore. two elements and good defense, i think you can beat hardcore with that.

okay, i ll go indepth and try to explain my statement.

i assume you would like to level up FO asap, and after that you would like to get maxed ES with maxed TK.

maxed orb with pre req req's 26 pts ( counting in 1 mastery )

but FO starts at level 30, so if you dont have party to pull you through to level 30, you are simply screwed.

or another point, you are going to max out lighting at first, so you d have some damage to deal with monsters beside hoping mr universe can kill it all for you. or ms, if in act 1 ( she is good untill you hit catacombs, then she dies way too often, and no use againt andariel ( if she is wearing 3 sox bow with ruby+saphire+topaz in it ))

sorted, so to do some damage you are going for lighting damage:

getting CB maxed with 1pt into staticks and TK, then at lvl 12 going forlighting and maxing that, untill level 25 ( when you damage shall start sucking... ) and get started getting FO.

FO is going to be weak, unless you d get tal-rasha armour, then you can save point in FM and just concentrate on lighting tree ( then FO shall be back up skill, which is okay but can take reasonable amount of time... )

around level 50, when you are looking at Hell Mode, your skill tree should look like:
20 pts in FO ( main skill atm )
1 pt in CM
1 pt into statick
1 pt TK
1 pt TELE
9 pt CB
20 Lighting.
1 pt LM

Lighting damage: 701
FO damage: 282.

and if shall add +5 skills from nm gear ( you should have +5-8 skills by end of NM )

Lighting damage: 1430
FO damage: 357.

thats okay for beggin of hell. FO would be main killer, but lighting will be just for killing CI.
but now i assume you want to max out TK with 2 pts into ES.

so your damage stays same, and it becomes constantly harder to get through all acts.

lets say you pass act1 hell and got 12 pts in TK and 2 into ES. ( just assuming )

you got to act2 now, you gain several levels in till you get to radamant ( 2 levels? ) and you meet lovely beetles. agree, you ll kill them with FO, no problem with that, you got thro maggot layers, and you are in lost city.

you are level... 65-67? maxed tk for nice ES and your es absorbs... 50% and mana goes down very often.

and now, hell beggings here: Act 2 Vipers.

85% will be Cold immune and another 10% will be beetles ( LI ) with 5% FI ( not relevent )

with mana... what? like... 300-400 mana tops? ( remember, Spirit = 156 str, this way you d have EXTREMLY LOW HP )

HP wise: about 400-500 hps with 300-400 mana ( if you spend pts into energy )

i dont think that looks any good. and beside, vipers lair lvl 2 boss usually LI CI, and merc wont help vs LE with his low res.

i just can not see your sorc goes beoynd act2 hell, just no way.


 
Re: ORB/CB/Lightning/TK Sorc

If you play HC without a party to play with, there is no point in starting to play at Hell difficulty at lvl 50. You could (should!) better stay in Nightmare until 70.
Also, sorcs can teleport... Claw Viper temple lvl2 is much easier than lvl1; just two teleports and you're safe. Duriel is a bigger problem, but single monsters can always be beaten even though it might take a while.

Obviously, he won't be using spirit monarch, I'll give you that. But if you're desperate for mana there are cheaper ways. By the time you reach act2 hell you can easily have a few hundred mana from charms alone...
 
Re: ORB/CB/Lightning/TK Sorc

If you play HC without a party to play with, there is no point in starting to play at Hell difficulty at lvl 50. You could (should!) better stay in Nightmare until 70.
Also, sorcs can teleport... Claw Viper temple lvl2 is much easier than lvl1; just two teleports and you're safe. Duriel is a bigger problem, but single monsters can always be beaten even though it might take a while.

then keep me updated how far you gone in game, and what progress you made. i just cant believe you can solo game with that build.


 
Re: ORB/CB/Lightning/TK Sorc

who the hell goes to hell at level 50? i play softcore and i usually stay in NM till at least 70-75 unless i'm getting rushed.

in any case, i managed to beat single player hardcore untwinked a while back, using a frozenorb /firewall sorc. i don't see why charged bolt/lightning/orb/telekinesis couldn't beat it also.
 
Re: ORB/CB/Lightning/TK Sorc

who the hell goes to hell at level 50? i play softcore and i usually stay in NM till at least 70-75 unless i'm getting rushed.

in any case, i managed to beat single player hardcore untwinked a while back, using a frozenorb /firewall sorc. i don't see why charged bolt/lightning/orb/telekinesis couldn't beat it also.

i am going, always.

and fire wall = 40 pts skills to be VERY effective, and frozen orb 40 points.

fire wall is very nice and powerfull spell. but we are talking about lighting that needs at least 50pts invested to do nice damage.

and with 20pts spend into TK, i do not see this build vialible without good damage dealing orb or other skills.


 
Re: ORB/CB/Lightning/TK Sorc

Level 50 in hell hardcore? Perhaps 70 or so...

I'm not really sure why I must max FO immediately. I was planning on using it to chill and kill lightning immunes. Frozen orb has a linear damage gain as discussed in my post in the statistics forum. Level 10 is exactly half as powerful as level 20. Assuming +5 skills, level 10(15) is 3/5 as powerful as level 20(25). The difference becomes closer with more + skills. Maxing it is not the priority.

Meanwhile, Lightning, I completely agree needs to reach the higher skill levels to do respectable damage. Charged Bolt and Lightning especially receive increasing damage gains beyond level 17, 23, and 29. Both of those will be 20 before FO ever passes 10. Lightning Mastery and the final points of FO will happen after level 80.

I'm not sure why you are crazy about a 4000 damage firewall but think a 1500 damage lightning is crap. Firewall is god awful to use if speed is your goal.
 
Re: ORB/CB/Lightning/TK Sorc

Mike, the low HP is more of a general challenge of sorcs though, i dont understand how it is specific to this. ALso can always ghetto out with 100 life magic belt and armor (and i certainly do!) :thumbsup:
 
Re: ORB/CB/Lightning/TK Sorc

Mike, the low HP is more of a general challenge of sorcs though, i dont understand how it is specific to this. ALso can always ghetto out with 100 life magic belt and armor (and i certainly do!) :thumbsup:

i know sorc got lower hp then any other toon, so why you saying it?


 
Re: ORB/CB/Lightning/TK Sorc

If you enter Hell at lvl 50 in a solo game, you are begging for trouble with any build except the true cookie-cutters. I can`t see why you should have any real problems soloing with this build if you enter at 75 instead (it doesn`t take that long to get to that level). 26 points in Cold Tree, 1 in Warmth, 20 TK, 20 CB, 5 total in Static Field, CL, ES, Teleport and LM, rest in Lightning.

You are not screwed if you wait until lvl. 30 to put points in kill spells. The mercenary can kill everything just fine until that points if you enter some full games. We do that in Single-Player all the time.

All in all, I think we just differ when it comes to the definition of viable, but to say it`s impossible to solo the game is just wrong.

@OP: Nice idea:) I might give it a shot someday. I play Single-Player and have no idea where you BNetters MF, but this build isn`t great for SP as most of our running is in areas. Charged Bolt isn`t exactly as fast killer there, but it`s crazy fun:) You guys probably hunt for Keys and other weird stuff:wink:
 
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