Opposing Force – PvP Newbie Friendly Tournament ifra

Allowed runewords:
Code:
Ancient's Pledge
Black
Holy Thunder
Honor
King's Grace
Leaf
Lionheart
Lore
Malice
Melody
Memory
Nadir
Radiance
Rhyme
Silence
Smoke
Stealth
Steel
Strength
Venom
Wealth
White
Zephyr
Crescent Moon
Delirium
Duress
Gloom
Heart of the Oak
Kingslayer
Passion
Prudence
Sanctuary
Splendor
Stone
Death
Harmony
Insight
Lawbringer
Oath
Obedience
Rift
Spirit
Voice of Reason
Bone
Enlightenment
Myth
Peace
Principle
Rain
Treachery

Banned runewords.
Code:
Fury
Beast
Bramble
Breath of the Dying
Call To Arms
Chaos
Chains of Honor
Doom
Enigma
Eternity
Exile
Famine
Hand of Justice
Wind
Brand
Destruction
Dragon
Dream
Faith
Fortitude
Grief
Ice
Infinity
Last Wish
Phoenix
Pride
Wrath

Probably right.
 
no Ive remade a character I used to little effect in the last tourney but cannot use full trangs with the full set bonus he would have +30 life replenish. I love the rules pallys arent killed but other character builds have a better chance now
 
Anyone who knows how much HF rushing I've done knows that an Ohm used to be pocket change for me:wink3:

Yeah, but it just looks soooooooo wrong :smiley:

@ Zhao: tournament with so newbie friendly rules (is that too politicaly incorrect to write? :scratch:) should advertise that fact in title IMO. ISO: title change to something that would attract PvM crowd :wink3:



 
colony said:
I'd have to agree with some of Nex's questions, it's not as if desynching only happens with charge/vigour on, and it also isn't random, if you try to spot it then it can be predicted. And yes, there is skill involved, not just random luck.

Desync without vigor would reduce the chance of it occurring. A paladin appearing on your minimap then suddenly being attacked by an invisible force is not easy to counter. I beg to differ; shift charging is pretty easy to do.

Also I think vigor in a team is pretty strong.

colony said:
Also, why count having over 30 MDR as a source of absorb? The main sources of magic damage in PvP are PnB skills and hammers, both of which already do massive damage, and taking even 50 damage off them won't make them too ineffectual, not to mention it's very hard to get any where near that number without a lot of gear switches.

Spell damage will be lower overall, so this is to prevent people from double absorbing with MDR to minimize or completely negate damage. Remember, this is modified GM rules.

colony said:
I have an inkling that a couple of build combinations are going to be very powerful in this and there won't be too much that can be done about it. I'm not trying to criticisize, but those are a couple of points that stood out to me.

Do tell what might be too powerful. I’d like to try to balance the classes if I can.

yetidiah said:
can rwm/rrm items be used?

Yes.

silospen said:
But damn you and your CTA banning. Looks like i'm going to have to run another ohm for a 1.10 CTA.

Before BM rules, CTA was not allowed and people still survived.

no Ive remade a character I used to little effect in the last tourney but cannot use full trangs with the full set bonus he would have +30 life replenish. I love the rules pallys arent killed but other character builds have a better chance now

I can raise the amount of replenish life to 30.
 
Zhao these are fantastic rules!

It is a one off tourney - not a replacement to the norm, so I see no reason to complain about the restrictions - its all fun and games

Even if it is the same vets/pro's dominating the scoreboard then no one can be annoyed or blame being anihilated by uber runewords when they are outplayed..

My experience is that being a pauper in normal BM PvP gets tiring after a while (nevermind my skills are lacking anyway:rolleyes:) I feel I am semi-competetive without an actual chance (i.e. normally can make. Hopefully this tourney will give more of a chance to people and get more people into the PvP scene :smiley:

I hope I can join, I have a lot of work at the mo (and am at work at the mo) so will look into it when I get home.
 
ISO: [Skillz]

FT: [1337 It@mz]

:D

Also @ Zhao:

If you are going to change the rules to screw over some classes, for goodness sake declare it ASAP! Need to get started on this :P
 
@ silo- Wrong forum for trading. Just the same, I have some rusty, dusty dr00d skills, what you got 4 them?

@ Zhao- Ban oskill GA! Or not. (the rules are just too GM for a guy like me :wink3:)
 
Desync without vigor would reduce the chance of it occurring. A paladin appearing on your minimap then suddenly being attacked by an invisible force is not easy to counter. I beg to differ; shift charging is pretty easy to do.

I actually meant that predicting desync isn't all about luck.
Also I think vigor in a team is pretty strong.
It is, but so are a lot of skills when you combine them with another class, such as:

LR with any sorc
LR and conv
Fanat and any physical damage character
BO + anything, etc.

This might not be what you were getting at though.
Spell damage will be lower overall, so this is to prevent people from double absorbing with MDR to minimize or completely negate damage. Remember, this is modified GM rules.
Bone spirit still does about 3.5k damage if maxed out with +15 skills, not hard to do even with only 5 skillers. BH does about 2.6k. Taking away 30 from these isn't going to have too much of an effect. It's a minor point anyway though as it's hard to get lots of MDR without losing far better mods from other items.

Do tell what might be too powerful. I’d like to try to balance the classes if I can.
None should be unkillable on their own, but certain combinations stand out, more so than just a standard short range + long range team. I don't want to give too much away here, but I've never done many team duels, so MSN might work better for it (especially because I might have forgotten something).

Edit: Also, trappers will probably have trouble getting a lot of damage against anyone using TGods.

Nex: Good point, for some reason I had several brain dead moments and forgot about MDR affecting everything.



 
Last edited:
Cap on MDR is probably because MDR reduces all forms of 'magical' dmg (fire, cold, light, magical). MDR works before resistances (unlike absorb), but it comes after energy shield and cyclone armor. So, useless on anyone except sorc and druid. Since druids cannot recast CA only problem would be high es% sorc with stacked MDR.
 
There's no cap on item poison in the rules, so it would be legal to make a GA Bowazon with huge numbers of poison charms. Intentional?
 
How are the teams being set up? No fixed teams pretty much means you have to be ready for anything opponent and teamwise, can you make deals with people (as in ''if I bring this char you can bring that one for a mighty fine team'') or will there be some sort of round robin once you enter the game?
 
How are the teams being set up? No fixed teams pretty much means you have to be ready for anything opponent and teamwise, can you make deals with people (as in ''if I bring this char you can bring that one for a mighty fine team'') or will there be some sort of round robin once you enter the game?

I'd actually prefer some sort of round robin, if it's possible to make it a rule. It's a suggestion in the official rules, and there's also a rule about not being able to partner with the same char more than three times which seems to push for this sort of thing, but if you were to set up a 3 person team with two chars each, you could do almost all of your duels with chars built to take advantage of each other.

From what I've seen, the goal of this tourney seems to be to make things accessible to those of us who aren't heavy pvp'ers. Setting up a mandatory (when possible, of course - if time constraints prevented it I'd rather see one set of duels than none) round robin would help to prevent outright domination by the more experienced and the people with the time/wealth to put together team-based dueling chars.

-CG


 
After consulting with Colony, made a few changes to the rules:

- Cannot use more than 10% Slow from items. (Must have been forgotten when I copy/pasted.)
- A Paladin cannot use Widowmaker with Fanaticism. However, if he is teamed with another paladin, he may benefit from his partner’s aura. (They can be almost as strong if not stronger than bowazons, so this needed to be addressed.)
- Life replenish from items and skills is limited to 30. (Smilts request.)
- You can only partner up with the same person twice. (Encourages more variety in matchups.)

Colorless Green said:
Sint said:
How are the teams being set up? No fixed teams pretty much means you have to be ready for anything opponent and teamwise, can you make deals with people (as in ''if I bring this char you can bring that one for a mighty fine team'') or will there be some sort of round robin once you enter the game?
I'd actually prefer some sort of round robin, if it's possible to make it a rule. It's a suggestion in the official rules, and there's also a rule about not being able to partner with the same char more than three times which seems to push for this sort of thing, but if you were to set up a 3 person team with two chars each, you could do almost all of your duels with chars built to take advantage of each other.

From what I've seen, the goal of this tourney seems to be to make things accessible to those of us who aren't heavy pvp'ers. Setting up a mandatory (when possible, of course - if time constraints prevented it I'd rather see one set of duels than none) round robin would help to prevent outright domination by the more experienced and the people with the time/wealth to put together team-based dueling chars.

It's a pick and choose environment for increased flexibility. Your not supposed to make deals with people and I'd think that people wouldn't go that far to engage in collusion.

Nazdakka said:
There's no cap on item poison in the rules, so it would be legal to make a GA Bowazon with huge numbers of poison charms. Intentional?

Yes this build is legal.



Possible entry list so far:
Zhao
Silospen
Colorless Green
Sablast
Nex
Smilts
Nazdakka
Yetidiah
LazySlothman
 
could 5 skillers of one tree be used with 5 skillers of a different one?
I.E. 5x fungal and 5x hexing
 
I'm a little unsure on the scoring. The point for a kill goes to the person who's name is listed or does the team get a point?

If it's individual doesnt it defeat the point of having a team-mate, as your fighting each other in order to get the kills and therefore points?
 
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