Opposing Force – PvP Newbie Friendly Tournament ifra

Zhao_Yue1

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Opposing Force – PvP Newbie Friendly Tournament

‘Opposing Force’ PvP Team Tournament

Introduction
This is a 2v2 style PvP tournament where you partner up and take on another 2 person team. This is not a fixed team setup in the original sense; you can have different partners and different combinations of opponents so you get a different dueling field for each match!

Date
Tentatively I’m looking for at least 15 participants before I go ahead with the tournament. If enough participants sign up, it will start on Saturday November 3rd 12am (EST) and will end 4 weeks later, on Saturday December 1, 6pm (EST). Sign up for participation will be from now until the tournament starts.

General Rules
Duels take place in the Blood Moor (Hell difficulty) after the area has been cleared of monsters and all parties have signified readiness. If you die, you must stay in town until the duel is over. If one member of a team exits the Moor area, they cannot re-enter until the next duel. If both members of a team exit the Moor area, they automatically lose the duel.
• You are allowed to enter in a maximum of 2 duelers (of different class) for this tournament.
• No sharing of equipment between team members.
• Prebuffing is not allowed. For example, if you choose use Demon Limb for the enchant charges, you have to take it with your into the Moor. Charges on items can only be used outside of town and you may not re-enter town if you are leaving to carry out a round.
• No bugged, hacked, or duped items/characters.
• No potions, mercenaries, potion prebuffing, chance-to-cast prebuffing, wells, or shrines.
• Absorb rules: +max resist counts as absorb and each character is allowed two sources of absorb per element.
• Sources of Poison Length Reduce will count as a source of poison absorb.
• Cleansing is considered a source of PLR.
• Having points in the Paladin’s resist auras and relying on its passive +max counts as a source of absorb. If you having more than 10 points in a resist aura and have it active, that counts as two sources of absorb.
• Please note that if a Paladin on your team uses cleansing or a resist aura, that counts toward your +resist.
• Having more that 30 Magic Damage Reduced from items counts as an absorb
• You many only leave the room during a match to fix the charge or leap bug.

Banned and Restricted Skills (Players may put invest points in these skills as synergies or prerequisite skills.)
• Slow Missiles is banned. Peace may not be used against ranged characters.
• Teleport is banned. Chance to cast Teleport on the Occulus is allowed.
• Blessed Hammers and Concentration used at the same time is banned.
• Vigor, Holy Freeze and Holy Bolt are banned.
• Skeleton, Skeleton Magi and Revives are banned.
• Decrepify and Life Tap are banned. This includes % Chance to Cast from items.
• Bone Prison is banned.
• Bone Armour and Cyclone Armour cannot be recast. CTC armours from Rain and Bone are allowed.

Banned and Restricted Items

• Only items from versions later than 1.10 are allowed. 1.10 (a + s) beta items are not allowed.
• Runes and Rune Word usage are limited to Vex and below.
• A character can use a maximum of 5 Skill Grand Charms.
• Faster run/walk is limited to a maximum of 110 from items, charms, Burst of Speed or Increase Speed. Feral Rage and Frenzy can be used on top of the 110 limit.
• Trap assassins who choose to use Burst of Speed are limited to a maximum of 90 FRW.
• Skills with knockback (Smite, Bash, Charge, etc) are allowed. Knockback from items is not allowed unless used in conjuction with skills that knockback.
• [highlight]Total Slow % from items cannot exceed 10%.[/highlight]
• [highlight]A Paladin cannot use Widowmaker with Fanaticism. However, if he is teamed with another paladin, he may benefit from his partner’s aura.[/highlight]
• Total life replenish from items or skills is limited to [highlight]30[/highlight].
• Blackoak Shield and Rising Sun Amulet are banned.

If it’s not listed, assume it is allowed. If you are not sure, bring it to my attention. The rules are not set in stone and may be revised if necessary.

Matches
The setup of this tournament is open ended, to assist in more accessible duels. All you need to do is to grab yourself and 3 other duelers and you’re good to go!
However matches are limited to some guidelines:
• You can only duel a specific combinations of people once. IE, Team Player A and B vs Player C and D can duel once for a match but not again, for scoring purposes.
• You may only have the same partner for a maximum of [highlight]2[/highlight] times. After that, Player A may not partner up with Player B, although he may duel against Player B on an opposing team.
• You will be scored for the first 20 matches you undertake. Any subsequent matches will not be scored.
• If you have 4 players in a game, a good way to get 3 matches is to rotate. IE, AB-CD, AC-DB then AD-BC.

Etiquette
• If there are 5 – 7 players in the game, please instigate a rotation with everyone so you don’t have people waiting around for too long.
• On your initial match, try to choose a match combination to have a balance in teams.
• I encourage you to duel a wide variety of opponents instead of a select few.

Scoring
Each 2v2 match will consist of 5 rounds. Each team will start off with 1 participation point. Regular players will score 1 point per kill and newer players will score 1.2 points per kill. I will determinate who is on which list when I get an idea who is participating. At the end of 5 rounds, each person will receive the about of points that their respective team scored.

If both teams are down to 1 person each and they both die at the same time, whoever dies first is determined by in game messaging. Example: MattedFur was slain by Jengus, Jengus was slain by MattedFur; Jengus would be the victor because he killed his opponent first. No replacement duels are necessary. The host computer is the one that is the most accurate, so base the death off of that.

Prizes
Entry fee will be 6 pgems per character entered and the total sum will be divided as follows:

First: 60%
Second: 30%
Third: 10%

Random Notes
During a match, you cannot leave the game between rounds to mule on more beneficial items. You can change gear between rounds but keep in mind of the no prebuffing rule. Remember to wait for your opponents to signify their readiness before you start to fight them. If you have any questions about anything pertaining to this tournament thread, please post here as soon as possible so I can clarify for you.

My advice to you is to keep dueling and posting the results so I can update my Excel sheet regularly. I’ll try to post standings periodically and if there is any question on the numbers, I’ll be happy to go over the calculations with you. Good luck to all, and I’ll see you in the Blood Moor!


Rule edits made by Zhao_Yue's request have been [highlight]highlighted[/highlight]. -Cat
 
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You've started a new one and you've not even given out the gems from the last one yet! :P

Chalk me in (looks like i'll have to build *another* char for this tourney :( ), but I may not have the time for it due to uni work. We'll see.
 
Should I:

a) write new, original whining post
b) copy&paste my post from this thread
c) give up without even trying?

All of the above. Bonus points if you do all of the above in reverse order.
[/spam]

I hope I manage to overcome any one of the roadblocks that are preventing all of my pvp chars from being active. If I do manage to in time, I'll definitely join.

-CG


 
Wicker cool man, I'd definately join this if I had SP chars. Team duels are funn. I honestly cant understand why more ppl dont play PvP on SP. It's FUN. Even when ur dirt poor nappy.

Should I:

a) write new, original whining post
b) copy&paste my post from this thread
c) give up without even trying?

Palladins are lame ~_~'

They deserve punishemnet



 
I might enter im curently on bereavment an out of town fo 2 more days so I'll have to wait and see. Though you managed to make the rules more non pally friendly. the no repl life over 25 killed a couple of full set builds:) see ya'll when I get back home
 
You've started a new one and you've not even given out the gems from the last one yet! :P

Chalk me in (looks like i'll have to build *another* char for this tourney :( ), but I may not have the time for it due to uni work. We'll see.

What gems? They went to the "Cube a Skiller" fund. :tongue:

I'll probably distribute them soon.

Why can't you use an existing character?

nex said:
Should I:

a) write new, original whining post
b) copy&paste my post from this thread
c) give up without even trying?

Ask the same questions and I'll give the same answers.

smilts said:
I might enter im curently on bereavment an out of town fo 2 more days so I'll have to wait and see. Though you managed to make the rules more non pally friendly. the no repl life over 25 killed a couple of full set builds:) see ya'll when I get back home

Just because there is no Grief and Desync Charge, doesn't mean palis are dead.

You were thinking of making a medic or ambulancedin?



 
What gems? They went to the "Cube a Skiller" fund. :tongue:

I'll probably distribute them soon.

Why can't you use an existing character?

Because I don't have any chars which I purposefully made to not wear great gear and not use great skills. Surprisingly. :P



 
Because I don't have any chars which I purposefully made to not wear great gear and not use great skills. Surprisingly. :P

You could try to ajust them, I already started to do so with my chars. Even if they are made to wear enigma
edit:
zhao was faster, anyway my 40 strenght necro will be here, maybe even carrying stormshield. Circlet, amulet and rings can do a lot to help with that.



 
I'd have to agree with some of Nex's questions, it's not as if desynching only happens with charge/vigour on, and it also isn't random, if you try to spot it then it can be predicted. And yes, there is skill involved, not just random luck. Also, why count having over 30 MDR as a source of absorb? The main sources of magic damage in PvP are PnB skills and hammers, both of which already do massive damage, and taking even 50 damage off them won't make them too ineffectual, not to mention it's very hard to get any where near that number without a lot of gear switches.

I have an inkling that a couple of build combinations are going to be very powerful in this and there won't be too much that can be done about it. I'm not trying to criticisize, but those are a couple of points that stood out to me.
 
@Zhao/Sa - I could reequip and play about, but I doubt they'd be as good as if I created a new one. Hell, it won't take too long to do, L80 in a few days then Baal runs to 90 not too long after (assuming whatever it is can do baal runs).

Plus it's a great opportunity to create something that isn't a CSZon or a pally :P

But damn you and your CTA banning. Looks like i'm going to have to run another ohm for a 1.10 CTA.

Crap, or not, since Ohm is above Vex.

Damn.
 
But damn you and your CTA banning. Looks like i'm going to have to run another ohm for a 1.10 CTA.

Crap, or not, since Ohm is above Vex.

Damn.

I've got a 1.11 one you can borrow if you want, but it's in a PB, so the dex req is high, although at least it is a +5BO one.



 
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