- Oct 20, 2003
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Numbers Check on Venom Damage
Assuming a full venom pre-buff of the following equipment:
2x +3 Shadow claws with 2 facets each
+3 shadow helm with 2 facets
+3 shadow ammy
arachnid for +1
2 SOJs for +2
Shadow dancers for +2
Bramble: 45%
Trangs: 25%
anni for +1
10 shadow skill gcs for +10
Battle Cry from CTA for +1
Venom skill points (raw) = 20
Total venom skill level = 49
At level 49, venom base damage is 1390 to 1410, or an average of 1400 venom damage over .4 seconds with a skill duration of 5 minutes 12 seconds
1400 venom subject to:
bramble: 45%
trangs: 25%
facets: 30%
Yields: 100% bonus, or 2800 venom damage over .4 seconds
Now, the actual venom damage in hell is subject to the -100% PLR penalty, resulting in: 5600 venom damage over .8 seconds
So, now we have 5600 damage per hit occuring over .8 seconds.
Next, the bramble and trangs stay on after equipment change-out. This means we get double application on their poison mods yielding:
5600 x 1.70 = 9520 damage over .8 seconds
9520 subject to the 1/6 pvp penalty yields: 1586.6 actual PvP damage per application.
So, the PvP damage values run (per application):
0% target psn res: 1586
25% target psn res: 1190
50% target psn res: 793
75% target psn res: 396
Next, assume our target has 75% res (85% stacked) and we are in dueling in hell. Further, assume we are using a 50% death's web which reduces target psn res by 50%.
This means we have 85% - 50% = 35% psn res.
Thus, the damage per application in this case will be: 1031 per .8 seconds
That's real PvP damage done to a target with 75% res, an extra 10% stacked res, in hell.
With this in mind, if you are going high level venom as a weapon/shield kicker, death's web seems to be the weapon of choice (BoS/Fade considerations aside) unless you are fighting a target with massive stacked psn res and psn length reduction (such as a ww-sin).
On the flip side, if I have 2000 physical kick damage (a very high number), this yields 333 PvP damage at zero target DR. With target wearing 50% DR, physical damage per kick is 167.
So, if we have a target with 75(85) psn res and 50 DR, the damage breakdown for the above situation is:
PvP poison damage: 1031
PvP physical damage: 167
Big, big difference. And that's with 2000 physical damage kick. No slouch by any stretch. And even less of a slouch considering that the target can have 85% res for this case. Even if the target had 100% total psn res in hell, our numbers become:
PvP poison damage: 515
PvP physical damage: 167
Finally, consider the situation where the target is wearing 75% psn res, has 100 psn res above 75. This means that the death's web gives no help in bringing down target res. So, let's dump the web and equip a lacerator for amp.
PvP poison damage: 396
PvP physical damage: 334 (with amp active and 50% target DR)
Note that even with no death's web, 2000 physical kick damage, and amp, venom still is more damage.
Did I miss anything in the calc?
Assuming a full venom pre-buff of the following equipment:
2x +3 Shadow claws with 2 facets each
+3 shadow helm with 2 facets
+3 shadow ammy
arachnid for +1
2 SOJs for +2
Shadow dancers for +2
Bramble: 45%
Trangs: 25%
anni for +1
10 shadow skill gcs for +10
Battle Cry from CTA for +1
Venom skill points (raw) = 20
Total venom skill level = 49
At level 49, venom base damage is 1390 to 1410, or an average of 1400 venom damage over .4 seconds with a skill duration of 5 minutes 12 seconds
1400 venom subject to:
bramble: 45%
trangs: 25%
facets: 30%
Yields: 100% bonus, or 2800 venom damage over .4 seconds
Now, the actual venom damage in hell is subject to the -100% PLR penalty, resulting in: 5600 venom damage over .8 seconds
So, now we have 5600 damage per hit occuring over .8 seconds.
Next, the bramble and trangs stay on after equipment change-out. This means we get double application on their poison mods yielding:
5600 x 1.70 = 9520 damage over .8 seconds
9520 subject to the 1/6 pvp penalty yields: 1586.6 actual PvP damage per application.
So, the PvP damage values run (per application):
0% target psn res: 1586
25% target psn res: 1190
50% target psn res: 793
75% target psn res: 396
Next, assume our target has 75% res (85% stacked) and we are in dueling in hell. Further, assume we are using a 50% death's web which reduces target psn res by 50%.
This means we have 85% - 50% = 35% psn res.
Thus, the damage per application in this case will be: 1031 per .8 seconds
That's real PvP damage done to a target with 75% res, an extra 10% stacked res, in hell.
With this in mind, if you are going high level venom as a weapon/shield kicker, death's web seems to be the weapon of choice (BoS/Fade considerations aside) unless you are fighting a target with massive stacked psn res and psn length reduction (such as a ww-sin).
On the flip side, if I have 2000 physical kick damage (a very high number), this yields 333 PvP damage at zero target DR. With target wearing 50% DR, physical damage per kick is 167.
So, if we have a target with 75(85) psn res and 50 DR, the damage breakdown for the above situation is:
PvP poison damage: 1031
PvP physical damage: 167
Big, big difference. And that's with 2000 physical damage kick. No slouch by any stretch. And even less of a slouch considering that the target can have 85% res for this case. Even if the target had 100% total psn res in hell, our numbers become:
PvP poison damage: 515
PvP physical damage: 167
Finally, consider the situation where the target is wearing 75% psn res, has 100 psn res above 75. This means that the death's web gives no help in bringing down target res. So, let's dump the web and equip a lacerator for amp.
PvP poison damage: 396
PvP physical damage: 334 (with amp active and 50% target DR)
Note that even with no death's web, 2000 physical kick damage, and amp, venom still is more damage.
Did I miss anything in the calc?