- Oct 20, 2003

- 1,957

- 0

- 0

**Numbers Check on Venom Damage**

Assuming a full venom pre-buff of the following equipment:

2x +3 Shadow claws with 2 facets each

+3 shadow helm with 2 facets

+3 shadow ammy

arachnid for +1

2 SOJs for +2

Shadow dancers for +2

Bramble: 45%

Trangs: 25%

anni for +1

10 shadow skill gcs for +10

Battle Cry from CTA for +1

Venom skill points (raw) = 20

Total venom skill level = 49

At level 49, venom base damage is 1390 to 1410, or an average of 1400 venom damage over .4 seconds with a skill duration of 5 minutes 12 seconds

1400 venom subject to:

bramble: 45%

trangs: 25%

facets: 30%

Yields: 100% bonus, or 2800 venom damage over .4 seconds

Now, the actual venom damage in hell is subject to the -100% PLR penalty, resulting in: 5600 venom damage over .8 seconds

So, now we have 5600 damage per hit occuring over .8 seconds.

Next, the bramble and trangs stay on after equipment change-out. This means we get double application on their poison mods yielding:

5600 x 1.70 = 9520 damage over .8 seconds

9520 subject to the 1/6 pvp penalty yields: 1586.6 actual PvP damage per application.

So, the PvP damage values run (per application):

0% target psn res: 1586

25% target psn res: 1190

50% target psn res: 793

75% target psn res: 396

Next, assume our target has 75% res (85% stacked) and we are in dueling in hell. Further, assume we are using a 50% death's web which reduces target psn res by 50%.

This means we have 85% - 50% = 35% psn res.

Thus, the damage per application in this case will be: 1031 per .8 seconds

That's real PvP damage done to a target with 75% res, an extra 10% stacked res, in hell.

With this in mind, if you are going high level venom as a weapon/shield kicker, death's web seems to be the weapon of choice (BoS/Fade considerations aside) unless you are fighting a target with massive stacked psn res and psn length reduction (such as a ww-sin).

On the flip side, if I have 2000 physical kick damage (a very high number), this yields 333 PvP damage at zero target DR. With target wearing 50% DR, physical damage per kick is 167.

So, if we have a target with 75(85) psn res and 50 DR, the damage breakdown for the above situation is:

PvP poison damage: 1031

PvP physical damage: 167

Big, big difference. And that's with 2000 physical damage kick. No slouch by any stretch. And even less of a slouch considering that the target can have 85% res for this case. Even if the target had 100% total psn res in hell, our numbers become:

PvP poison damage: 515

PvP physical damage: 167

Finally, consider the situation where the target is wearing 75% psn res, has 100 psn res above 75. This means that the death's web gives no help in bringing down target res. So, let's dump the web and equip a lacerator for amp.

PvP poison damage: 396

PvP physical damage: 334 (with amp active and 50% target DR)

Note that even with no death's web, 2000 physical kick damage, and amp, venom still is more damage.

Did I miss anything in the calc?