Nice hidden bonus of Energy Shield

I have such type of built already for a long time for MFing she doing just fine because idea not to use ES/TK as protection but rather as PDR toss here some damage to mana items and you got a picture...
Folks who think that manaburn monsters can stop your teleportation - you are wrong the only case then it could happend if you by some bad luck have less then 105FCR. With 105FCR speed of teleportation so great that the only damage you "could" take is elemental damage from projective attacks (black souls).
About pricing on us east ...
Most expensive part of Tals set is ammulet - laterly I seen a lot ppl offer Ist for it but if you are patient you can get it for a Mal. Tal armor about Um and prices droping already seen couple time ppl asked Pul for it. Rest parts is 5-15 pgems top
SoJs is different story they expensive as hell. As it goes now Zod, Cham, Ber or Jah + Um ~1 Soj or Lo, Vex, Ohm + Ist = Soj or 4Ist=1 Soj. Imo fastest way to trade for it - cube GC with pgems till you get skillers and trade em for PnB/Combat/Elem GC skiller (if you lucky sometime you can trade cold/fire/trap skillers for PnB which is instant Ist)
 
Oh hell yeah, Tant, good point on the cubing of charms.
I switched awhile back to cubing small charms, actually...I tend to get more for my pgems that way. Like...
-I rolled two 5 resist alls with 14 and 15 life, and got 4 ists apiece for those.
-I rolled a 5 resist all with 17 life, and got 2 sojs for it (score!)
-Rolled a 5 resist all/5% Faster Hit Recovery sc...got 2 sojs for that (score again!)
-Rolled a 100 pdsc with 20 life...got ist for that
-Rolled a 3 max/19 AR/19 Life sc, got three ists for that
-You can typically get pul for 7% mf charms, and um for plain 5% resist charms (I typically use puls and ums to buy more pgems at 40 and 80 apiece, respectively)

There's just so many useful sc's people want...like high AR/dex or str, or vita/mana, max/AR/frw...you'd be surprised how much duelers will pay for these things.

I took one ist and bought 220 pgems. With some VERY nice luck rolling, I turned that into 4 sojs in one day. Your luck won't always be that nice, but it's not difficult at all to profit from charm rolling.
I just run hell trav and the meph council guys (and meph) for sc's to cube...
 
Zroc said:
Oh hell yeah, Tant, good point on the cubing of charms.
I switched awhile back to cubing small charms, actually...I tend to get more for my pgems that way. Like...
-I rolled two 5 resist alls with 14 and 15 life, and got 4 ists apiece for those.
-I rolled a 5 resist all with 17 life, and got 2 sojs for it (score!)
-Rolled a 5 resist all/5% Faster Hit Recovery sc...got 2 sojs for that (score again!)
-Rolled a 100 pdsc with 20 life...got ist for that
-Rolled a 3 max/19 AR/19 Life sc, got three ists for that
-You can typically get pul for 7% mf charms, and um for plain 5% resist charms (I typically use puls and ums to buy more pgems at 40 and 80 apiece, respectively)

There's just so many useful sc's people want...like high AR/dex or str, or vita/mana, max/AR/frw...you'd be surprised how much duelers will pay for these things.

I took one ist and bought 220 pgems. With some VERY nice luck rolling, I turned that into 4 sojs in one day. Your luck won't always be that nice, but it's not difficult at all to profit from charm rolling.
I just run hell trav and the meph council guys (and meph) for sc's to cube...

Are these prices (and the ones from the last 2 posts) hardcore or softcore ladder? I traded for Tal's set on hardcore ladder, USEast and it took a LOT more than an IST. Just curious,

GaretJax
 
Man, Zroc, you're are being so...how can I say it...breaking all the "rules" of sorceresses in 1.10 until now ^_^.

EVERY single sorce MUST HAVE had 'teh 1337 5h@k0 @|\|D 0((Y!!!!1111oneoneone' and you bring out the Tals Set (btw, nice article, my Tals sorce is really nice).

However, this article really, really is pushing it. I understand that Energy Shield has been enough to save you from whatever comes in your way, but just think of it this way: if you enter some real melee range (or hit a lag spike on Lister) you're gonna be smashed. Monsters that give you the little berzerk above your head and knock you back can hit you into a wall and team up on you. You won't be able to teleport out if a pack of...say, 3 or 4 Death Lords Mana Burn Enchanted Fanaticism come up and smack you. With one hit of their *enter Barb 'speed-up-as-you-keep-hitting' attack here* they will each be pounding you ridiculuous fast. You CANNOT escape that.

With blocking, though, you can tank a few blows for long enough that your life doesn't drop. Even the "measly" 33 damage when stacked up 4 times (4 Death Lords) with Fanat (= faster speed) and *barb attack* and Mana Burn, they're hitting you mighty fast. Sure, your CTA is gonna boost your life high enough to survive, but heck, if you got a CTA (and a veeery good one at that, if you're able to get at least +100% life) and 2 sojs and stuff like that, shouldn't you be followed the trend and making a TeleHammerdin :evil: .

OT: Teledins tear up Baal so fast its scary >.< [/end OT]


Well, thats just my 2 cents. As Mathil said, I think you're just too rich and are trying to make "new revelations" for nothing. Sure, you enlightened us on Tals Set, but really, Energy Shield isn't all that grand anymore. Oh, and how the heck do you have so many +skills oO? Tals = 6, Anni = 7, CTA = 8, 2 Soj = 10, thats STILL only +10 skills. You claim you have +12. How =]?

BTW, can you list all your gear + charms please.
 
LOL! Demon, yer awesome ;)
Yes, I'm semi Diablo-rich, but mainly from obsession with the game. There are certainly a LOT of players far 'richer' than I. I'm mainly just obsessive...look at the work I did figuring out Redeemer and Astreon's:
http://www.rpgforums.net/showthread.php?t=177860&highlight=redeemer

But again, the point of this has nothing to do with being rich...it still applies. Sojs are nice, but it can be pulled of with stuff like frosties and lidless, which give the same amount of added mana as sojs (in fact, I RAN frosties for the longest time, until I found my sojs). The absorb percentage won't be as high...but it doesn't need to be, either.

Hehe, nice description of Bloodlord frenzy ;) Yep, a pack of Fanatic Manaburning Bloodlords is everyone's nightmare...not just sorcs.
However, sorry, been there with both max block sorcs and min-ES/no block sorcs. I can tell you from experience I have a MUCH better chance of getting outta there with my min-ES/no block sorc than my block sorc, simply cuz my mana regen is faster, and I'm not block-locked from 5 guys smacking me with frenzy.

That's WORST-case scenario, and I'm telling you I STILL have a better chance of surviving than max-block.
The overwhelming benefit is the NON-worse case scenarios...like Gloams stopping your teleport, or a huge pack of blowdart idiots, or hell, ANYTHING triggering either your block or a hit-recovery.
I've been running sorcs like that forever...seriously, you should try it if you make a new sorc. Like Tanatus said...you're not RELYING on ES. I still have 1000 life, I'm just putting all those points that would've gone into dex into mana instead. With the speed mana pots work with that much mana regen, it's just more effecient.

Bah, I can't do anything but share my experiences with both max-block and min-ES/no block sorcs. I'm just saying, kinda like the Tal's deal...don't knock it until ya try it. Most people are sour on ES cuz they try to run max block with ES as well (which does NOT work), or simply don't run the mana to support it. If you do it right, it's great.

Yes, you're right...on my Tal Meteorb sorc, my ES is at 11. The equipment's in the Tal's thread. My blizzy sorc's ES is at 13, but she doesn't use Tal's, I went the Fathom route with her. I only run her with big groups, cuz I don't really care for single-tree sorcy's.

OT: Oh hell yeah...I have a tele-hammerdin. By far the most overpowered character in the game. My favorite thing to do with him is, go into pubbie baal runs, and instead of doing the Baal run, go solo the Chaos Sanctuary. UBER nice exp, and I typically finish that before they finish the Baal run.
My tele-trapper is REALLY close, though...she's got a 3400 Fire Blast, 6400 LS, and about a 14 yard corpse explosion (Death Sentry just rocks). I carry a lower resist want for Baal...she actually takes him out faster than my hammerdin. Hehe, they both use the EXACT same equipement except for the shield (um'd lidless for trapper, um' HoZ for hammerdin). Hoto, Shako, Maras, Enigma, 2 sojs, chancies, and war travs. My tele-trapper's actually a more effective telebaaler, cuz I don't run claws, so I don't block, and she has native DR. I've made and re-made so many characters, it's disgusting...I think I have 12 level 90's? Ouch...

My favorite is still my Conviction Zealot. Max Conviction, Sacrifice, Zeal, Vengence, and Holy Shield (currently finishing HS). This is the char I run with my roomate or good friend, while they run my sorcy. I make the games, so they keep champ status, and they kill Baal to get the boss-q Baal drops (bar-none, the best mf'ing in the game). Conviction + Meteorb sorc = total ownage. For that matter, Conviction plus trapper or LF zon = ownage.
I also run him for big exp games, cuz Conviction makes everything ridiculously easy (think conviction with a meteorb, blizz sorc, trapper, and LF zon...it's REALLY funny). The max Zeal and Sacrifice makes sure I leech enough to tank the whole throne, and I switch to max Vengence on the boss, to help take him down (or pound dclones).

Fun fun ;)
 
Z, what I'd be interested in is how you would change your build to do the same thing in Hardcore. I haven't played soft for over a year, and I'm not about to... so any tips on the whole not dying thing?
 
Zorc actually you might be right about concertration on cubing small charms but I usually picking GC in only 3 places a) Baal himself b) Diablo himself c) Pit. Doing so I garanty that ilvl is at least 85 (90 in case D and 99 in case of B). Idea is roll on skiller with +3x life, 12FHR, 7FRW. With GCs from B you can get roll on skiller with +4x life (which is probably net ... gmm hell a lot?)
On a side note: best I got off rolling sc was 4res/18 life (still have not a clue what it worth)
 
Tanatus: I agree on the GC's...I still roll them if I get Baal or Diablo GC's, just because Pally Combats and P&B's with life in the 40's are uber valuable ;)

IronMaiden: my tal meteorb sorc's details are in here:
http://www.rpgforums.net/showthread.php?t=151250
Basically Max Orb, put 6-8 in cold mastery. Some say try to end up at level 17 to hit -100, but I find I use Orb so infrequently end-game (only for initial chill), I usually settle for end-level 12 (-75%...mephy's native cold resist).
Put your 1 point in ES and it's pre-reqs (you're only really investing 4 points to get that, as I assume you'd get teleport), 1 in static, then max Fireball and Meteor. With you're remaining points, invest 3 to 1 in Fire Mastery and Fire Bolt.

Genxclub: Hmm, good question. I don't play hardcore, but my first assumption would be to sacrifice magic find for staying-alive-gear. I'd still do Tal's, just because of the overwheming amount of great stats.
Instead of ptopaz's in the helm and armor, I'd probably stick in p-rubies for the 38 life apiece (that's 19 stat points to a sorc). Instead of ist in the Tal Orb, I'd go with a fire facet with -5 fire resist (pays off HUGE).
Instead of an ist-ist-um Headhunters, I'd probably go with um'd stormshield for the 35% dr. I'd probably ditch War Travs for Sandstorm Treks for the big vitality and str (to help wear SS), plus massive poison resist.
Maybe ditch an soj for a wisp, but that's really debateable, as the extra mana that provides gives you more absorbing mana, and the skill is always nice...I'd probably stick with the soj. I'd ditch chancies for either magefists (fcr and fire skill) or frosties (ton of mana).

My biggest adjustment would be charms...instead of all mf charms, I'd be stacking life and mana charms (and be dreaming of Serpent's Small Charms of Vita). Fire skill charms ramp your damage up FAST, might not be a bad idea at all (Fire skill charms with life would be a no-brainer).

Lastly, I'd adjust my Holy Freeze merc to make him as invunerable as possible, something like upped Shaftstop with an um, Vamp Gaze with an um, and if you can get it, a Reaper's Toll...all the life leech he'd need, and Holy Freeze + decrepify = ridiculously slow monsters, ALWAYS a good thing ;)

I know that's what my high-level ladder running friends did (dying at level 97 and above is almost as bad as dying in hardcore...my friend just flat quit when he died at level 98, 2/3 the way to 99, cuz he couldn't stand the thought of doing another 500 baal runs to make up for that death).
 
I know that's what my high-level ladder running friends did (dying at level 97 and above is almost as bad as dying in hardcore...my friend just flat quit when he died at level 98, 2/3 the way to 99, cuz he couldn't stand the thought of doing another 500 baal runs to make up for that death).

Thats EXACTLY what my level 98 friend (smzod_rune) did! He died and quit for...*drumroll please* STARCRAFT :lol: :lol:


Anyway, Zroc, I've decided I'm going to take you up on that. I'm going to build a min/ES build, and compare that to my Meteorb. And, from the way you say it, it seems to me I'll probably like it quite a bit better ^.^.

I was thinking of making it a Pure Fire Sorceress. Pure Fire sorcs would probably get better use out of a Arach/Shako/Occy/Mara/Viper over a Tals Set for pure fire, seeing that you are adding nearly 1000 damage every time you add a +skill. Can you give me some comments on this build? *Build Below*

20 Fire Bolt
20 Fire Ball
20 Meteor
20 Fire Mastery
1 Warmth
3 useless prereqs
1 Telekinisis
1 Teleport
1 Energy Shield
3 useless prereqs
1 Frozen Armor
1 Shiver Armor

That takes me to level 81. My current sorceress is level 83, and she is a Tals/Max Blocking/Meteorb Sorceress. The new sorce eq is probably going to look something like this:

Shako
Occy
Maras
Arachnid
Vipermagi
Lidless Wall
Wartravs
Magefists
Nagel Nagel
Anni


That gives me a cheap 2.5 mana 5k damage Firebolt (equivalent to my Meteorb's current Fireball) a ~20 mana ~10k damage Fireball (equivalent to my Meteorb's current Meteor) and a ~20k Meteor.

63% Absorb from Energy Shield at appr. 2 mana per life absorbed (with 1 TK, thats what it does right?). If I was shooting for 1.5k mana and 1k life with a zero block build, I could easily reach that. Frenzytaurs (not enchanted by anything) deal around 100 damage (your quote), so 33 of that damage reaches me. 63 is absorbed, meaning that I would lose 126 mana. Doesn't seem that bad, I guess.

Plz give me comments. If I can scrounge around for the eq I listed, I'll make the sorceress. If not, I'll just use my Meteorb with max blocking, cuz hell, I don't have enough free time to make another sorce just to "test" an idea. Either I use it when I get good gear, or I...dont make one.
 
Question on BloodMana curse.
With your mana > life the curse hurts like IM.
How do you handle Baal or other Bloodmana cursers?
 
People act like there's only one way to build a class.
You like the high mana, ES, and can get hit approach.
Others might like the block, take no dmg approach.
I telebaal just fine with my block sorc.

It's a matter of preference :)
 
im assuming ur energy shield sorc is purely for pvm, cuz a trapper's mind blast stunning + 15k sentry will knock out ur mana and roast u to a crisp.
 
Demon: LOL! My friend quit and went back to WC3 ;)
Looks good...against some monsters, you'll do more damage that way, and some less. All depends on their native fire resist, as I explained in the Tal thread. Like, against meph, you'd do more with Tal's simply because of the -15% fire resist. Against monsters with no native fire resist, you'll do more. Against Baal, you'll probably do slightly more.
Of course, GETTING to Baal solo is very tough for a pure fire sorc, being Lister's group is fire immune...never been a huge fan of single-tree sorcs, myself, but I like them in groups with my conviction pally.

Stepnrazor: bloodmana curse doesn't really bother me...I don't even notice it, really. I have the same life as a typical block sorc, I just stick the points I would've stuck in dex for block into mana instead.

chinaman1472: fine with me. A sorc forum seems like a good place to post different build ideas to me, so I posted it.

aznavatar: yep, this is specifically for pvm, naturally.
With my max ES pvp sorc, I just don't run ES against trappers or mega-lightning sorcs. I just put on a Guardian Angel and TGod's, and whup their butts without ES.
A 15K LS is a 7500 average damage LS. In PvP, that's 1275. Against 95% Lightning resist, that's 63.75 damage. With TGod's +20 absorb, half the sentry's heal me, half of them hurt me a little. If I feel like being evil, I throw on a wisp, and then sit there in the traps and swing my wand at you ;)
 
Zroc, is there anyway for ES to be useful on an untwinked sorc? I quit bnet recently, and am sticking to single player, and so I am starting over from scratch. I have always went max block in 1.10, and I miss using ES. Still, I have nothing, nada, zilch for equipment, and I need to know if it is feasible to build a ES sorc with equipment I find just playing through the game at a leisurely pace.
 
I agree with the 1.5k+ mana being incredible. My old NL sorc (blocking *cringe*) was using 1.6k mana, and NEVER ran out...even when hit by Fana Mana Burn'ed monsters. Then again, she was using 17 mana/life charms.

~Hearts~
 
chitsu said:
do you think this would work for pvp at all?

you would probably just not have to get hit, right....?

Well if you were to teleport around and kill at the same time never getting hit...whats the point of having es in pvp? lol But yes, base es and base tk does not work in pvp at all
 
Hmmm... interesting thread. I'm intrigued by this now... :P
I'll have to fire up my old 1.09 Sorcs to test this out (since all of them don't have block).
 
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