bradley_turner said:
im a total hardcore player also ,but decided to play sc for this mod too, i have yet to die, so its a moot point atm, but since the difficulty is ramped up, i decided actually getting to play the game was worth playing softcore chars
Well, fired up the mod on my machine and played some MP with Atompilz and bradley_turner.
Unfortunately the link between the US and Europe was terrible and the game kept grinding to a halt, crashing the game completely once and even crashing my machine completely once (possibly unrelated however).
Here are some of the things we discovered whilst playing...
Paladin class is broken, use of any aura drains your Mana Ball constantly. Shame really, a Paladin, where you don't have to specialise (due to skill levels being capped at 250, no prereqs required and the ability to buy skill levels) in the long term, would have been awesome.
Not to worry, just about any class under these conditions would be awesome.
Fully synergised Trielementalist Sorcs, Necromancer with full array of Summoning AND P/B spells
Anyway, tried Necromancer and the initial build was a pants, so weak I nearly gave up on it.
However, due to a nice Soul item from Atompilz and investing points in Skeleton Mastery, I soon found that BagOBones was quite happily scrapping with Monsters in /players 8.
@Atompilz: I found another one of thise necromancer Souls you gave me and you can also have that Soul from Whatshisface in Tristram that you were drooling over, my Paladin is now officially retired...
@bradley_turner: I will be sorting out time to play MP games of this mod with Atompilz, PM me with your email address if you want to get involved.
I have got to the point where I can do all parts of Act I in /players 8 mode with no difficulty at level 20 with one horrible exception.
Andariel, in /players 1 mode, is a real b1itch; the Monster Generator near her ensures that my skeletons, Gumby and Rogue are kept occupied all the time whilst Andariel happily chews them apart. Key here is to kill that Monster Generator whilst keeping Andariel and co. otherwise occupied.
Either that or, now that I have got CE, try and keep my "zoolet" near the Monster Generator and zap CE as frequently as possible in the hope that a) Andariel gets hit and b) that the Monster Generator get hit and lastly c) that I get to play an MP game with Atompilz so he can help.
Another option comes to mind, lure Andariel away from the Monster Generator...
Whilst levelling I tried out a few things in /players 1
Cow Level. Great idea making this available at all times.
Cows are real terrors though, they chewed my backside whilst running so I gave that up for a laugh. 5 Skeletons, Gumby and Rogue are not enough to survive for long there.
The Pits in Tamoe Highlands. Level 1 was as expected, just something you trundle through to get to Level 2. Level 2 was a total blast however. Not only is the level vastly expanded it is also full of laughs, like 3 Super Uniques named after the 3 Stooges, some of the most ridiculous Boss monster names I have ever seen ("Slaphead The I Am About To Die" for instance or "Twisted The Slightly Tougher Than His Friends").
In the area where the 3 Stooges were were 10 or so Gold Chests to be found that literally vomited tonnes of items. A tip, clear all the items up here after opening each chest otherwise you will lose sight of a lot of the items dropped. I lost a Unique Wand that way *sob*
This mod is, apart from one or two irritating bugs, quite the best I have seen that you can pack into d2_patch.mpq. One thing I like about it is that this game is more about earning money. With enough money you can achieve anything in the game. You can buy anything, levels, experience, items, items to convert other items into any Unique or Set in the game, items to do all kinds of things to other items in the game.
In short, because I am currently bored with Realms, I will be playing this mod for quite a while, both SP and MP (lag permitting)