Nezeramontias?

Wow Atompilz, this mod is a TON of fun, especially for people who love crafting and tweaking their equipment until it's just right. It's really tough (trying to play as a melee sin) and the skill thing is kinda wierd. My interest has been lacking in d2 for awhile, I think that titan frenzy barb I've been working on for the past month pretty much killed my diablo enthusiam, but this mod changes everything! I got to lvl 12 I think with a melee sin, but I want to start over and mp with someone. Btw, I can host. If you have msn, contact me; [email protected]
 
AlterEgo said:
*note: bolded areas were my edits

Ok, now you have my full attention. :)

I will restate two things.
1) Playing mods is perfectly fine according to site and forum rules.
2) If you want to use the SPF to trade ANY items found while a mod you are required to clearly state that the items were found in this manner, in your TRADE POST.

Because this mod seems to be a rune drop mod:

[highlight]If you are known to use the Nezeramontias mod, you cannot trade runes or runewords in the SPF.[/highlight]

The reasoning for this declaration should be obvious. One of my jobs here is to keep the trade pool as legit as possible. Any mod that alters rune drops severely threatens the integrity of the pool. I cannot allow this to happen. I am not calling any mod user illegit! I am saying that your runes are now suspect. If this seems harsh, I'm sorry. I don't see any viable options.


I totally agree with this statement, and believe it should stay a rule. However, I would like to point out something from the readme. It says:

"Know that in order to play this mod, you must start a new character.
Regular characters from D2 and characters from previous versions of Nezeramontias will NOT load."


One of the other features of this mod is new skills for each character class. Which means that if you attempt to load a character from the mod in Vanilla D2, you will get an error. As well, loading the character in ATMA will result in another error, and the file won't load. This means that even though there are improved rune drops, they won't be able to reach the general population. Still, it's better to be safe then sorry :spy: ! Cheers!

Loading character from Nezromantias in vanilla D2
Atma Error
 
Boddah_khan said:
if you attempt to load a character from the mod in Vanilla D2, you will get an error. As well, loading the character in ATMA will result in another error, and the file won't load. This means that even though there are improved rune drops, they won't be able to reach the general population.
Thank you very much for that information :thumbsup: It seems I reacted without asking enough questions. :bonk:

I do feel better - whew. But am still a teensy bit concerned. Not to doubt you at all Boddah_khan, but I need to be quite sure on this. :)

Can anyone prove this to be wrong? Is there any way to get items from the mod into standard D2 games and/or ATMA?
 
The character I tested had a point in one of the new skills. I was planning to test other characters, one with no points spent, one with a point spent in a regular "Vanilla" skill, and I have already tested the one with the point in a new skill. If you'll wait, I'll check with all character classes/etc. Cheers!

Edit: Shivan verified my statement. Shouldn't be any need for more testing.
 
Boddah_khan said:
"Know that in order to play this mod, you must start a new character.
Regular characters from D2 and characters from previous versions of Nezeramontias will NOT load."


One of the other features of this mod is new skills for each character class. Which means that if you attempt to load a character from the mod in Vanilla D2, you will get an error. As well, loading the character in ATMA will result in another error, and the file won't load. This means that even though there are improved rune drops, they won't be able to reach the general population. Still, it's better to be safe then sorry :spy: ! Cheers!

Loading character from Nezromantias in vanilla D2
Atma Error

wow a mod maker with some brains :)
if thats the case there should be no way to get items in or out of the mod, unless someone modified an editor to read the mod, allowing it to export items in the traditional .d2i format which then could get read by programs like atma

i know draco @ sptn made a mod like this back in .09 which had this little 'feature' of being completely non-compatible with normal D2

of course it made muling a pain in the arse :lol:
 
I've only got one point to make. To those who want to make the SPF home to their D2 mod adventures: doesn't this mod have a forum of its own, or couldn't you make one? It's not overly difficult to set up boards, and from what I can read on this page it's a D2 Single Player Forum, not a D2 mod forum. I've got no problems with people discussing mods, but 'Why do it here?' is my question.
 
because they are still playing single player...? :p

there isn't a problem about playing mods here, the problem is INTERACTION of mods + normal d2 which should be prevented
most people in this thread seem to be doing that well enough though so it shouldn't be a biggie
 
Don't mean to be a pest, but I am unable to make it work, and you now how it goes with wanting to do something and then suddenly having it not work, such that it becomes the most important thing in the world and the focus of your existence. I deleted all the stuff and re-downloaded it, WinZipped it to mah D2 directory, and doubleclicked the batch file. A little DOS window popped up and told me to press any key. I did so, and the little "patch_d2" file changed form "OLD" to "MPQ." Thinking "Yay," I opened D2 and created a new character (as I did last time, QS, though it was still solid advice) and..... nothing. Argh.

So if someone could PM me (like maybe someone who knows what I'm doing wrong), I would greatly appreciate it.

Thank you for your time.
 
AlterEgo said:
Because this mod seems to be a rune drop mod:

[highlight]If you are known to use the Nezeramontias mod, you cannot trade runes or runewords in the SPF.[/highlight]
Based on the input form Boddah-kahn and Shivan :thumbsup: , I am reversing this decision. If I hear of any items leaking out of this mod, though, I reserve the right to change my mind again :D
 
you might wanna drop draco/RTB a line to ask about that 'feature'
i was told almost 2 years ago by draco and at that time don't think there was a way to get round it, of course there could be some sorta backdoor which i don't know about which is highly probably given i don't mod
 
ArkAngel said:
What is that version switcher you spoke of LordDamien?
It's two small *.vbs files I think Trenshadow made. You can use those to load any version of D2 or LOD. You can download a few versions already made here

I'll try to explain how its used.

First create a directory with the name of the version or mod you want to run. Or name it "santa claus" it doesn't matter it will work with any name. This directory can be placed wherever you want it doesn't seem to matter in my experience. Put LaunchModGame.vbs and RecoverFromCrash.vbs in the directory (those two files are the same for loading any version BTW).

Next you need a bunch of files from the version you want to run. In the pre-made zips, those files are already included so look at those zips to know which files you need. It is important to note that all those dlls must be from the aprroriate version (i.e. don't try to start 1.08 with 1.10's dll's). You also need the game.exe and the Patch_d2.mpq of the specific version you want to run.

In the case of a mod you need the files from whichever version the mod was made for. The mod being discussed here works fine with the same dll's that regular 1.10 uses. Then copy the mod's mpq file into your new folder and voila.

in both cases create a "save" directory into your mod/version folder. that's where the game will save your characters played with that version/mod.

If you need files from previous versions not provided at the link above, you can always reset your d2 version to 1.07 by copying the files from the 1.07 zip in your Diablo II directory. Be sure to backup the files you're going to replace just in case. That will effectively reset LOD to 1.07 and from there you can patch it to whatever you want. This can probably be done with classic patches but you would have to reinstall the game (version 1.0) if you have LOD installed though.

in order to play you only need to run LaunchModGame.vbs and the game will start with whatever patch was in that particular directory.

Hope that was helpful
 
if i really wanted to have fake runes there's easier ways to get them than make a char on nez, lvl it up, get billions of gold, buy runes, cube them up, then xfer them to van. i could just use a drop mod, ask on open, use a char editor, dupe runes i already have and cube them up, etc. etc., so i really dont know wtf the big deal is...

@guy who said we should use the nez forum, well, from what i understand this is an old mod, basically dead in its own forum. and besides... its taking up 1 thread spot, why does it matter?
 
I think why it matters is because this is a D2 forum. I consider mods different games. You don't ever hear anyone refer to 'Halflife: Counterstrike'. It's just 'Counterstrike'. If you want to play a mod, why bring it to a forum specifically for the out-of-the-box game? There are people here who consider any modifications to the original game a cheat. Whether or not that's true isn't the point. The point is that this really isn't the place for it. It's a Diablo II forum, for Diablo II. There are modding forums, they're for mods.

If this thread was something along the lines of 'I play *mod*, if anyone else does PM me.' I don't think there would be any discussion about it from those of us who choose not to modify our games. But it's a discussion about a mod. The last mod I recall being discussed here was cast out by AE, specifically, for being a mod if I remember correctly. I just don't get what the difference is with this one that makes it special and all the other mods taboo.

I'd go to the Phrozen Keep if I wanted to talk about mods, not to a D2 forums. It doesn't make sense to me, which is why I posed.
 
Liter Soul said:
The last mod I recall being discussed here was cast out by AE, specifically, for being a mod if I remember correctly. I just don't get what the difference is with this one that makes it special and all the other mods taboo.
I'm not sure I remember it the same way. :) Though you could always link to some thread to prove that my old brain is slipping... :teeth: To the best of my knowledge, I've NEVER closed (or cast out) a thread discussing a D2 mod. I've deleted uncountable links to competing forums - which are where these mods are usually hosted. I've only closed a few mod threads - where members argued incessantly with each other. IIRC, I've always supported mod play as a great variation on an old game.

As for "do they belong here?", the answer is simply, yes. I've discussed this exact thing with the site admins. They have no issue with SPF threads that discuss D2 mods, as long as "inappropriate links" and "technical support" are not included. Kremtok & I are also to keep the trade pools segregated.

Those folks that aren't interested may simply ignore the threads. This is the same way we approach dueling, MP, tournaments, and other "variations" on single player.

bradley_turney said:
if i really wanted to have fake runes there's easier ways to get them than make a char on nez, lvl it up, get billions of gold, buy runes, cube them up, then xfer them to van. i could just use a drop mod, ask on open, use a char editor, dupe runes i already have and cube them up, etc. etc., so i really dont know wtf the big deal is...
You obviously don't understand my job - no problem. I know you are able to cheat up all of the runes you want. I guess I'm just a stickler on wanting to keep items from drop mods out of the normal trade pool. Crazy eh? :rolleyes: And if you trade here, you might want to tone down your attitude on hacking, as it may mess up your reputation.
 
AE, i understand that it is your job to keep it as clean around here as possible, but i was just trying to make a point, people who play this mod (even if we could xfer stuff over which we cant) would probably actually have a lower chance of having runes on regular... or something... sorry im just gonna stop trying, my brain is shutting down cause ive been awake all night and only got 4 hours the night before and 5 the night before that ;) gonna post it anyways in the hopes that you can infer my meaning, heh
 
Liter Soul said:
I think why it matters is because this is a D2 forum. I consider mods different games. You don't ever hear anyone refer to 'Halflife: Counterstrike'. It's just 'Counterstrike'. If you want to play a mod, why bring it to a forum specifically for the out-of-the-box game? There are people here who consider any modifications to the original game a cheat. Whether or not that's true isn't the point. The point is that this really isn't the place for it. It's a Diablo II forum, for Diablo II. There are modding forums, they're for mods.

If this thread was something along the lines of 'I play *mod*, if anyone else does PM me.' I don't think there would be any discussion about it from those of us who choose not to modify our games. But it's a discussion about a mod. The last mod I recall being discussed here was cast out by AE, specifically, for being a mod if I remember correctly. I just don't get what the difference is with this one that makes it special and all the other mods taboo.

I'd go to the Phrozen Keep if I wanted to talk about mods, not to a D2 forums. It doesn't make sense to me, which is why I posed.

If it weren't for half life mods, no one would even bother with that game anymore. If it weren't for d2 mods, I wouldn't have played this game nearly as much, along with a sizeble chunk of the d2 community. Elly's policy of alienating dii'netters from the rest of the d2 world and shunning any mods makes absolutely no sense as this game grows older and older and fewer and fewer people play it. Yes, we are sucking up bandwidth discussing a mod but its peanuts compared to the vast waste of space the ot forum is. At least this generates interest for actually playing the game and keeping a community together longer. The fact is, there is no where else to go to talk about this, no other forum has nearly as many active users, or such a vibrant community. If it weren't for "mods" or game experience enhancers like atma, fara, version switchers, how many people would still be playing?

Up until like what? A year ago? Atma was still taboo because GASP it didn't have blizzard tatooed on its forehead so it must be hAX, HUGE unfair advantage to all non-users! And atma does provide a huge muling advantage over legit players but eventually enough people came around and said; "to hell with this, my game experience is a lot more fun, screw all those player hating hippies on dii.net". Or something along those lines, I think I've made my point.

Back to the topic of this mod, I did some mp'ing with bradley_turner and it was an absolute blast. I also got a chance to see some of this mods cooler features. Like ninja stars and cloaks for assassins, shotguns for amazons and the potion launcher, lol. Yes, you can make a potion only character with the new potion mastery skill. :lol:

Of course, nothing is neater then the golem in a potion items. I also can't wait to test out the king leoric transformation skill on my necro, gogo the ultimate melee necro. The more I play, the more this mod astounds me
 
As much as it offends my hardcore sensibilities, I'm thinking I should play SC with this mod. Played for 2 and 1/2 ish hours last night, got up to level 8 at Blood Raven, stepped into one of the dungeons by accident and BAM. Aldan was slain by Hellfire Rogue.

Alas. We try again.
 
im a total hardcore player also ,but decided to play sc for this mod too, i have yet to die, so its a moot point atm, but since the difficulty is ramped up, i decided actually getting to play the game was worth playing softcore chars
 
bradley_turner said:
im a total hardcore player also ,but decided to play sc for this mod too, i have yet to die, so its a moot point atm, but since the difficulty is ramped up, i decided actually getting to play the game was worth playing softcore chars
Well, fired up the mod on my machine and played some MP with Atompilz and bradley_turner.

Unfortunately the link between the US and Europe was terrible and the game kept grinding to a halt, crashing the game completely once and even crashing my machine completely once (possibly unrelated however).

Here are some of the things we discovered whilst playing...
Paladin class is broken, use of any aura drains your Mana Ball constantly. Shame really, a Paladin, where you don't have to specialise (due to skill levels being capped at 250, no prereqs required and the ability to buy skill levels) in the long term, would have been awesome.

Not to worry, just about any class under these conditions would be awesome.
Fully synergised Trielementalist Sorcs, Necromancer with full array of Summoning AND P/B spells :)

Anyway, tried Necromancer and the initial build was a pants, so weak I nearly gave up on it.
However, due to a nice Soul item from Atompilz and investing points in Skeleton Mastery, I soon found that BagOBones was quite happily scrapping with Monsters in /players 8.

@Atompilz: I found another one of thise necromancer Souls you gave me and you can also have that Soul from Whatshisface in Tristram that you were drooling over, my Paladin is now officially retired...

@bradley_turner: I will be sorting out time to play MP games of this mod with Atompilz, PM me with your email address if you want to get involved.

I have got to the point where I can do all parts of Act I in /players 8 mode with no difficulty at level 20 with one horrible exception.
Andariel, in /players 1 mode, is a real b1itch; the Monster Generator near her ensures that my skeletons, Gumby and Rogue are kept occupied all the time whilst Andariel happily chews them apart. Key here is to kill that Monster Generator whilst keeping Andariel and co. otherwise occupied.
Either that or, now that I have got CE, try and keep my "zoolet" near the Monster Generator and zap CE as frequently as possible in the hope that a) Andariel gets hit and b) that the Monster Generator get hit and lastly c) that I get to play an MP game with Atompilz so he can help.
Another option comes to mind, lure Andariel away from the Monster Generator...

Whilst levelling I tried out a few things in /players 1
Cow Level. Great idea making this available at all times.
Cows are real terrors though, they chewed my backside whilst running so I gave that up for a laugh. 5 Skeletons, Gumby and Rogue are not enough to survive for long there.

The Pits in Tamoe Highlands. Level 1 was as expected, just something you trundle through to get to Level 2. Level 2 was a total blast however. Not only is the level vastly expanded it is also full of laughs, like 3 Super Uniques named after the 3 Stooges, some of the most ridiculous Boss monster names I have ever seen ("Slaphead The I Am About To Die" for instance or "Twisted The Slightly Tougher Than His Friends").
In the area where the 3 Stooges were were 10 or so Gold Chests to be found that literally vomited tonnes of items. A tip, clear all the items up here after opening each chest otherwise you will lose sight of a lot of the items dropped. I lost a Unique Wand that way *sob*

This mod is, apart from one or two irritating bugs, quite the best I have seen that you can pack into d2_patch.mpq. One thing I like about it is that this game is more about earning money. With enough money you can achieve anything in the game. You can buy anything, levels, experience, items, items to convert other items into any Unique or Set in the game, items to do all kinds of things to other items in the game.
In short, because I am currently bored with Realms, I will be playing this mod for quite a while, both SP and MP (lag permitting)
 
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