My Summon/Melee Hybrid

DaemonAkuma

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Sep 14, 2006
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My Summon/Melee Hybrid

Howdies, I already did the unfairly-godlike Summoner, so i decided to go a little more unorthodox and make a summon/melee hybrid.

Here are the skills I have planned:

20 RS
20 SM
1 Mage
1 Revive
15 CE
20 Bone Cage
20 Bone Wall
1 GM
1 Summon Resist
1 Clay, IG, Blood
1 Amp, weaken, terror, decrep
1 bone armor

That's the skill layout. I'll still have a healthy army (not like my pure summoner, but enough anyhow). My only thought was to lay off of one of the cage/walls and pump more into CE, Mages, or GM so I can make durable Iron Golems. Thoughts on this?

Also, equip is a concern of mine. Obviously I'll have a weap switch for max +skills (AOKL, +3 Boneflame) and a +3 Sum Ammy and a +2 marrow so that my summons get the extra power. After army is arisen I'll have on:

Guillame's
AP Nigma
Gorerider's
"Passion" 12% Edamage Pblade
+3 Skill 27 res "um" boneflame (He gets my summoner's Hand-me-down; just got a perf boneflame :-D)
3% Bk
20/220 Ravenfrost
Arach
Highlord's
Gloves I don't know yet; I thought Lava gout for the AR, or maybe Lyaing of Hands for the extra 350% on demons. I also need input for this.

Theoretically this build should actually become very powerful and respectable. There's just those few twinks I'd like all of your help sorting out: Thankee!

Oh, and btw, a Zealing necro is very fun to play
 
Howdies, I already did the unfairly-godlike Summoner, so i decided to go a little more unorthodox and make a summon/melee hybrid.

Here are the skills I have planned:

20 RS
20 SM
1 Mage
1 Revive
15 CE
20 Bone Cage
20 Bone Wall
1 GM
1 Summon Resist
1 Clay, IG, Blood
1 Amp, weaken, terror, decrep
1 bone armor

That's the skill layout. I'll still have a healthy army (not like my pure summoner, but enough anyhow). My only thought was to lay off of one of the cage/walls and pump more into CE, Mages, or GM so I can make durable Iron Golems. Thoughts on this?

Also, equip is a concern of mine. Obviously I'll have a weap switch for max +skills (AOKL, +3 Boneflame) and a +3 Sum Ammy and a +2 marrow so that my summons get the extra power. After army is arisen I'll have on:

Guillame's
AP Nigma
Gorerider's
"Passion" 12% Edamage Pblade
+3 Skill 27 res "um" boneflame (He gets my summoner's Hand-me-down; just got a perf boneflame :-D)
3% Bk
20/220 Ravenfrost
Arach
Highlord's
Gloves I don't know yet; I thought Lava gout for the AR, or maybe Lyaing of Hands for the extra 350% on demons. I also need input for this.

Theoretically this build should actually become very powerful and respectable. There's just those few twinks I'd like all of your help sorting out: Thankee!

Oh, and btw, a Zealing necro is very fun to play


my last necro is exactly like yours,

20 SKelly
20 Magi
20 Mastery
some in Bone wall.
some in golem mastery

Gear I started out the same as your

Gilluame face
Eni
Aranch

High Lord
BK3
Raven forst

Lava gout
GoreRider

Passion phaseblade
The WARD! ( nice when the fade take effect, also you can max block with this shield).

AKOL + Humo on switch (for summon).

This necro ride through act 5 hell without problem.

BUT...

I ran into problem when running pubby games and / or umbre run. this build is unlikely to own umber trist (because I tried and failed). this build might also have problem with resist.

I also realise I use CE more then Melee. CE is still the bigger mop killer.

I found myself torn between keeping my melee side or make my skell better. I decided to make the summon better.

so I get myself a umed shanko, marrow walk and golem lord ammy, latter I settled with mara.

I also managed to get necro torch, 7 summon skiller and loads of resist charm with + 5 all resist / 11 resist. that helps.

now I can do level 44 skelly with level 46 mastery. if I ever play again umbre trist should not be a problem.

let us know how you did with your nec.



 
Oh yeah, he'll get the toys from my godly summoner whenever I take him into Uber: 2x summon 12FHR GCs, 5x 30+ life Summon GCs, 19/20 Ntorch, high anni, and all those goodies.

Mine will have somewhere around the same mastery/RS skills as yours. Ward now, that does sound interesting...Hadn't thought of that one.

So perhaps I'll take away Bone Cage and pump them into Magi. I'll decide that after I have on ideal equip. I actually deal respectable damage in Hell Baal games already; I have the same CB as a lot of zealers/smiters (unless they're using LW or Death). And a pretty healthy IAS, as well as the 350% to demons. So far he is able to solo hell baal when he still has -50 all res (only lvl72 at the moment; no torch or real goodies I still like to play my pure summoner). Rightnow I just need to get either an AP nigma or a good 30s AP to make it myself; pure fellow needs the extra +skills and tele. CE is quite simply one of the most lethal attacks in the entire game, without a doubt, transcending classes. Especially with Amp and Conviction (infinity weap) you can clear an entire room with 1 spell, and kill dozens more outside of your range of vision. With melee I still use it, but only if the enemies are ones that take to long for me and my skelles/merc to melee (Death lords, Throne monsters [sooo much faster]) and whatnot. But yes, thank you for input it's good to know my theory of being practicle is correct. I'll also look into the Ward for the fade...
 
As I have put some skill point in golem mastery, clay will take a while to die.

another very interesting point is that if you want you should try out blood golem. you might think I am mad, but no, admittedly I have not try it, but I heard some people use blood golem like mana shield, as it share life with you and part of your damage goes to the golem and vice versa, effectively it increase your real life. just be careful where you place the golem.
 
Blood Golem is a bad, evil, nasty thing especially if a tele-stack goes awry and Uber Meph/D/Baal decides to give him a good whopping.

Anyhow, I thought I'd update this. I have successfully soloed Uber Tristram with my meleemancer. Surprisingly, my own CB helped out quite a bit. The slow Gumby caused+Decrep gave even him enough damage/LL correlation to replenish life caused by getting hit. I still prefer to use my 98% Summoner (Can't say pure apparently: I do know teeth/CE/Barmor).

I have an idea for a new experiment though, and have a question I thought I'd throw out there: If I were to equip bramble on my Thorns merc and use Iron Maiden and a maxed Iron Golem, how many of the auras would stack? I realize IG is independent since it is not an aura, but the whole bramble+Merc Thorns stack or does it nullify? If it does stack, could I throw a Bramble on my necro also?

Obviously, if they do stack, we're talking about an insane amount of damage return.
 
What about a Faith bow? Keeps you safe and your army has Fanatism. Resist will suck even more and I wouldn't know how to blend that in with your other gear, though...

But then again, with a bow you wouldn't be a Meleemancer anymore. :azn:
 
Oh duh on me; why use IM when there's Amp? The returns are always higher.

So I still need to know if Thorns Merc+Bramble stack; if so, could I throw a bramble on my merc, on my necro, and make a lvl20 Iron Golem, cast amp, and watch everything kill itself on my skellies and (especially:D) my iron G?
 
Oh duh on me; why use IM when there's Amp? The returns are always higher.

There are some situations where Iron Maiden gives you higher returns. The scenario you are thinking about is not one of them.

So I still need to know if Thorns Merc+Bramble stack; if so, could I throw a bramble on my merc, on my necro, and make a lvl20 Iron Golem, cast amp, and watch everything kill itself on my skellies and (especially:D) my iron G?

Thorns merc completely and utterly sucks.

Quite incidental to that, the Thorns aura from Bramble will not stack with Thorns from merc, only the highest one applies.

Additionally, the Thorns aura from (anywhere else) will not stack with the Iron Golem's inherent Thorns aura, and may even turn it off entirely!

I've had an iron Golem and a merc with the Edge bow. If the merc dies all your minions lose Thorns, even the Iron Golem (which you would think would then default back out to its native Thorns - but it doesn't).

The only way I know of to stack different Thorns auras is with Edge + Bramble on either yourself, or Edge + Bramble on an act 1 merc.

You _can_ then cast Amp to double the stacked Thorns damage. Yes, it is obscene. Even Edge + Amp is obscene.

Also obscene is Edge + Decoy. That is just bad evil and wrong. :D



 
Wow, thank you for all the information.

Although it is discouraging and unfortunate that the aura stacking proceeds like that, especially in regards to the Iron G (one would think since his damage return is not actually an aura that it would be nullified...but then again, if it was not, the damage returned could be enough to vaporize the baddest of baddies).

So in order to approach this concept like I originally planned I would have an Act 1 merc with Edge+bramble. Essentially this new knowledge has completely nullified my conceptual idea...oh well lol, there's always other toys to play with, although I'm sure I'll end up making this one anyhow.
 
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