My projected poisonmancer build; is it fine?

Mikey Two Guns

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Aug 13, 2008
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My projected poisonmancer build; is it fine?

I have decided to make a poison necro for the first time. I will try to play him on /players 8 for as long as I can bear it. Here is the projected build.

Stats
Str: Enough for my gear
Dex: enough for Max block
Vit: all the rest
Ene: none

Skills *This does NOT include all prerequisites*
20 Poison Nova
20 Poison Explosion
20 Poison Dagger
1 Amp
1 Decrep
1+ Lower Resist (until it is 16 wholly)
1 Raise Skeleton
20 Skeleton Mastery
1 Clay Golem
1 Summon Resist
1 Revive
1 Bone Armor
1 Bone Wall
1 Bone Prison

Gear
Helm: Shako
Armor: Trangs
Amulet: +30 Mara's
Weapon: White or Blackbog's Sharp (Anything better than Blackbog's other than Death's Web?)
Gloves: Trangs
Belt: Arachnid Mesh
Shield: Trangs
Ring 1: SoJ
Ring 2: SoJ or MF/Res ring (Wisp Projector if I can get one :( )
Boots: Sandstorm Treks for the FHR since I am getting no FHR elsewhere.

Merc
Type: Act 2 NM Might Merc ( Could Holy Freeze merc be better choice here?)

Weapon: Eth Bonehew with Amn and Shael. Not the grandest weapon, but it is getting the job done for my skelemancer so I will continue to use it.

Helm: Guilliames Face. Gotta love this powerhouse helmet.

Armor: Duriel's Shell. I do not think I have anything better at this time.


Comments or suggestions?
 
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Re: My projected poisonmancer build; is it fine?

The White rune word might be better than Black's bog, if you have the tree skills.

Skullders ire... Trang OUls armor instead? One more item and you'll have a full set.
You'll lose the mf though.

I'd get some more points into Lower Resistance.
 
Re: My projected poisonmancer build; is it fine?

The White rune word might be better than Black's bog, if you have the tree skills.

Good point. What is the best way to go about searching for a non-magical wand that have +Poison Skill stuff on it and up to 2 sockets?
Skullders ire... Trang OUls armor instead? One more item and you'll have a full set.
You'll lose the mf though.

Oops, I just realized that I do not have Trang-Ouls belt. I am going to swap out Skullder's for Trang-Ouls armor, and Trang-ouls belt will be replaced with Arachnid mesh. The OP will be edited with this.

I'd get some more points into Lower Resistance.

With the +skills from my gear, my Lower Resist will be at level 9. I looked at the skill's leveling chart and saw that the diminishing returns really kick in at about that point. With that in mind, is it still worth the additional points? If so, should any of the skills that I have already in my projected build be removed?
 
Re: My projected poisonmancer build; is it fine?

Good point. What is the best way to go about searching for a non-magical wand that have +Poison Skill stuff on it and up to 2 sockets?


Oops, I just realized that I do not have Trang-Ouls belt. I am going to swap out Skullder's for Trang-Ouls armor, and Trang-ouls belt will be replaced with Arachnid mesh. The OP will be edited with this.



With the +skills from my gear, my Lower Resist will be at level 9. I looked at the skill's leveling chart and saw that the diminishing returns really kick in at about that point. With that in mind, is it still worth the additional points? If so, should any of the skills that I have already in my projected build be removed?

Have no idea where to search for a wand like that, go to Statistics - they have a much better grip of it than I. But Ormus would probably be your best bet. (not sure though.. Grim and that Bone wand is the first to have max 2 socks... The Ilevel and Clevel would probably play some role too.)

I usually go for a lvl 16 Lower resist, that's where the ''not-worth-it-anymore'' diminsihing returns hit, and simply isn't worth any more points. And should give you about 10% more damage (not really calculating the+ duration)

One more thing; you should probably get some more FCR, though it isn't necessary.

But 75%FCR certainly is nice to have, when you switch between LR/PN/CE and summonings. You'd have to sacrifice something though.(a 20fcr amu is possiblle.... but they are rare, especially if you want skills) That 30fcr/Resist/MDR armor and 1+ armor might be better than Trangs armor.



 
Re: My projected poisonmancer build; is it fine?

Gear
Helm: Shako --> dunno any better
Armor: Trangs --> erm... bramble?
Amulet: +30 Mara's --> some fcr amu with necro skills ( i am sure mara 30 costs more then that amu )
Weapon: Blackbog's Sharp (Anything better than this other than Death's Web?) --> no ideas...
Gloves: Trangs
Belt: Arachnid Mesh
Shield: Trangs --> you ll need 3 set items to get -epr, so you should get belt... or necro head with nice items
Ring 1: SoJ
Ring 2: SoJ or MF/Res ring (Wisp Projector if I can get one )
Boots: Sandstorm Treks for the FHR since I am getting no FHR elsewhere. --> charms for fhr? ^^
 
Re: My projected poisonmancer build; is it fine?

This is pretty obviously built for PvM. Are you intending to run areas with him to mf?

If so, I really recommend getting Trang's belt, switching the armor back to skullder's, and putting the boots down as travs. Once you reach a reasonable level, those items (+shako and maybe a mf ring- though I definitely recommend another skill ring if possible), Gheeds, and a few mf scs should enable you to hit ~350% mf, which is what I personally find to be minimum for necro area runs.

Getting your inventory stuffed full of PnB skillers will really help killspeed. Since you do not have a DWeb, putting points in to get to lvl 16 lower resist will also help your killspeed more than a few more points in skele mastery.

As for where to find a base for White- yeah, I don't really know either- but it's a good habit to pick up every white and grey wand that you come across, just in case. Any wand that is capable of getting +3 to poison nova should be able to get 2 socs, iirc.
 
Re: My projected poisonmancer build; is it fine?

Armor: Trangs --> erm... bramble?

If so, I really recommend getting Trang's belt

Getting your inventory stuffed full of PnB skillers

you ll need 3 set items to get -epr, so you should get belt

I play SP, and I am somewhat limited in my arsenal.

This is pretty obviously built for PvM. Are you intending to run areas with him to mf?

I am not really all that interested in MFing; I am just trying to take a poisonmancer through the game for the first time. Of course, I would like to have some MF just so I can find good things as I play through. But it is not necessary to have lots.

So I am keeping Trangs armor and Arachnid Mesh on for sure. I want to have 3 Trang items on, and I do not have Trangs belt anyways.

-> charms for fhr? ^^

If there is room in my inventory after resistance charms and there is actually a good reason to switch the boots, then yes. Otherwis, I am not primarily MFing so I will not put War Travs on, and I will keep Sandstorm Treks on.

I usually go for a lvl 16 Lower resist, that's where the ''not-worth-it-anymore'' diminsihing returns hit, and simply isn't worth any more points. And should give you about 10% more damage (not really calculating the+ duration)

putting points in to get to lvl 16 lower resist will also help your killspeed more than a few more points in skele mastery.

I will do that then, that seems to be a very good idea. Thanks.

One more thing; you should probably get some more FCR, though it isn't necessary.

But 75%FCR certainly is nice to have, when you switch between LR/PN/CE and summonings. You'd have to sacrifice something though.(a 20fcr amu is possiblle.... but they are rare, especially if you want skills) That 30fcr/Resist/MDR armor and 1+ armor might be better than Trangs armor.

If casting Poison Nova on monsters that already have been Nova'd results in resetting the Poison timer, then I am not too concerned about FCR at the moment. If I get White, then my FCR will be at 60% which is only 1 frame slower than 75%. I forget, can base wands have fcr on them as well?
 
Re: My projected poisonmancer build; is it fine?

I think you might be better off leaving raise skeleton at 1, skilling to one point in revive, and putting the extra points in skeleton mastery. This way if you run into trouble with a boss you can always snag a couple urdar to help out and they won't be made of tissue paper. That might make things harder one you in SP at earlier levels, I do not know since I always player online and am almost always twinked so take my advice with that in mind.
 
Re: My projected poisonmancer build; is it fine?

beta testing 1.13 gives respec, i think you might find it easier to level up there. not to mention, they boosted poison nova damage there.
 
Re: My projected poisonmancer build; is it fine?

I think you might be better off leaving raise skeleton at 1, skilling to one point in revive, and putting the extra points in skeleton mastery. This way if you run into trouble with a boss you can always snag a couple urdar to help out and they won't be made of tissue paper. That might make things harder one you in SP at earlier levels, I do not know since I always player online and am almost always twinked so take my advice with that in mind.

Actually, I am kind of twinked myself with the gear I already have. And I am definitely seeing the advantages of going Skeleton Mastery instead of Raise Skeleton. Oh hell, I will do it! Changing the projected build now...
 
Re: My projected poisonmancer build; is it fine?

Also, be sure to get lower resist to 10 with +skills, and not 9. With a level ten lower resist you break poison immunes with 110% res
 
Re: My projected poisonmancer build; is it fine?

Well, Rawness already suggested that I ride the diminishing returns of Lower Resist until the total is level 16. Im going with that suggestion.
 
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